mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 14:32:55 +08:00
Merge branch 'master' into tidy-osu-game
This commit is contained in:
commit
157ba01d60
@ -7,6 +7,7 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -48,7 +49,14 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
FlashlightPosition = e.MousePosition;
|
||||
const double follow_delay = 120;
|
||||
|
||||
var position = FlashlightPosition;
|
||||
var destination = e.MousePosition;
|
||||
|
||||
FlashlightPosition = Interpolation.ValueAt(
|
||||
MathHelper.Clamp(Clock.ElapsedFrameTime, 0, follow_delay), position, destination, 0, follow_delay, Easing.Out);
|
||||
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
|
@ -86,8 +86,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10)));
|
||||
|
||||
pauseAndConfirm();
|
||||
resumeAndConfirm();
|
||||
|
||||
resume();
|
||||
pause();
|
||||
|
||||
confirmClockRunning(true);
|
||||
|
@ -1,16 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public class TestCaseCharLookup : OsuTestCase
|
||||
{
|
||||
public TestCaseCharLookup()
|
||||
{
|
||||
AddStep("null", () => { });
|
||||
AddStep("display acharacter", () => Add(new OsuSpriteText { Text = "振込申請" }));
|
||||
}
|
||||
}
|
||||
}
|
@ -9,7 +9,7 @@ namespace osu.iOS
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
UIApplication.Main(args, null, "AppDelegate");
|
||||
UIApplication.Main(args, "GameUIApplication", "AppDelegate");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user