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Fix crashes in some cases

When we want to switch ruleset from outside of the selector, but it's
blocked (multiplayer is a good example)
This commit is contained in:
EVAST9919 2019-06-10 09:18:48 +03:00
parent ec8c09dd39
commit 27163c9996

View File

@ -23,6 +23,7 @@ namespace osu.Game.Overlays.Toolbar
private const float padding = 10;
private readonly Drawable modeButtonLine;
private RulesetStore rulesets;
private readonly Bindable<RulesetInfo> globalRuleset = new Bindable<RulesetInfo>();
public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput;
public override bool HandlePositionalInput => !Current.Disabled && base.HandlePositionalInput;
@ -79,17 +80,20 @@ namespace osu.Game.Overlays.Toolbar
private void load(RulesetStore rulesets, Bindable<RulesetInfo> parentRuleset)
{
this.rulesets = rulesets;
globalRuleset.BindTo(parentRuleset);
foreach (var r in rulesets.AvailableRulesets)
{
AddItem(r);
}
Current.BindTo(parentRuleset);
Current.DisabledChanged += disabledChanged;
Current.BindValueChanged(rulesetChanged);
globalRuleset.BindValueChanged(globalRulesetChanged);
globalRuleset.DisabledChanged += disabledChanged;
Current.BindValueChanged(localRulesetChanged);
}
private void globalRulesetChanged(ValueChangedEvent<RulesetInfo> e) => Current.Value = e.NewValue;
protected override bool OnKeyDown(KeyDownEvent e)
{
base.OnKeyDown(e);
@ -109,8 +113,13 @@ namespace osu.Game.Overlays.Toolbar
private readonly Cached activeMode = new Cached();
private void rulesetChanged(ValueChangedEvent<RulesetInfo> e)
private void localRulesetChanged(ValueChangedEvent<RulesetInfo> e)
{
if (!globalRuleset.Disabled)
{
globalRuleset.Value = e.NewValue;
}
activeMode.Invalidate();
}