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Attempt to fix pause test failures by reducing steps

This commit is contained in:
Dean Herbert 2019-05-13 19:23:38 +09:00
parent 3066e32d80
commit d18504bfe0

View File

@ -86,8 +86,8 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("move cursor outside", () => InputManager.MoveMouseTo(Player.ScreenSpaceDrawQuad.TopLeft - new Vector2(10)));
pauseAndConfirm();
resumeAndConfirm();
resume();
pause();
confirmClockRunning(true);