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call MoveMouseTo with Drawable
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@ -61,7 +61,7 @@ namespace osu.Game.Tests.Visual.Components
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[Test]
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public void TestNudge()
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{
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AddStep("move to top left", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre));
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AddStep("move to top left", () => InputManager.MoveMouseTo(box1));
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waitForAllIdle();
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@ -76,15 +76,15 @@ namespace osu.Game.Tests.Visual.Components
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[Test]
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public void TestMovement()
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{
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AddStep("move to top right", () => InputManager.MoveMouseTo(box2.ScreenSpaceDrawQuad.Centre));
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AddStep("move to top right", () => InputManager.MoveMouseTo(box2));
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checkIdleStatus(box1, true);
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checkIdleStatus(box2, false);
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checkIdleStatus(box3, true);
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checkIdleStatus(box4, true);
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AddStep("move to bottom left", () => InputManager.MoveMouseTo(box3.ScreenSpaceDrawQuad.Centre));
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AddStep("move to bottom right", () => InputManager.MoveMouseTo(box4.ScreenSpaceDrawQuad.Centre));
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AddStep("move to bottom left", () => InputManager.MoveMouseTo(box3));
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AddStep("move to bottom right", () => InputManager.MoveMouseTo(box4));
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checkIdleStatus(box1, true);
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checkIdleStatus(box2, false);
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@ -97,7 +97,7 @@ namespace osu.Game.Tests.Visual.Components
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[Test]
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public void TestTimings()
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{
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AddStep("move to centre", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
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AddStep("move to centre", () => InputManager.MoveMouseTo(Content));
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checkIdleStatus(box1, false);
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checkIdleStatus(box2, false);
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