1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:28:00 +08:00

Make UserPanel show current user activity when

user status is online.
This commit is contained in:
Lucas A 2019-05-05 20:51:55 +02:00
parent fa986bb5e9
commit 88b8afbb6a
4 changed files with 21 additions and 6 deletions

View File

@ -152,6 +152,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
};
panel.Status.BindTo(api.LocalUser.Value.Status);
panel.Activity.BindTo(api.LocalUser.Value.Activity);
dropdown.Current.ValueChanged += action =>
{

View File

@ -126,6 +126,7 @@ namespace osu.Game.Overlays
}
panel.Status.BindTo(u.Status);
panel.Activity.BindTo(u.Activity);
return panel;
})
};

View File

@ -150,7 +150,7 @@ namespace osu.Game.Screens
sampleExit?.Play();
applyArrivingDefaults(true);
ScreenStatus = ScreenStatus;
ScreenActivity = ScreenActivity;
base.OnResuming(last);
}
@ -168,7 +168,7 @@ namespace osu.Game.Screens
backgroundStack?.Push(localBackground = CreateBackground());
ScreenStatus = InitialScreenActivity;
ScreenActivity = InitialScreenActivity;
base.OnEntering(last);
}

View File

@ -30,6 +30,9 @@ namespace osu.Game.Users
private const float content_padding = 10;
private const float status_height = 30;
[Resolved(canBeNull: true)]
private OsuColour colours { get; set; }
private Container statusBar;
private Box statusBg;
private OsuSpriteText statusMessage;
@ -39,6 +42,8 @@ namespace osu.Game.Users
public readonly Bindable<UserStatus> Status = new Bindable<UserStatus>();
public readonly Bindable<UserActivity> Activity = new Bindable<UserActivity>();
public new Action Action;
protected Action ViewProfile;
@ -54,7 +59,7 @@ namespace osu.Game.Users
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, UserProfileOverlay profile)
private void load(UserProfileOverlay profile)
{
if (colours == null)
throw new ArgumentNullException(nameof(colours));
@ -195,8 +200,8 @@ namespace osu.Game.Users
});
}
Status.ValueChanged += status => displayStatus(status.NewValue);
Status.ValueChanged += status => statusBg.FadeColour(status.NewValue?.GetAppropriateColour(colours) ?? colours.Gray5, 500, Easing.OutQuint);
Status.ValueChanged += status => displayStatus(status.NewValue, Activity.Value);
Activity.ValueChanged += activity => displayStatus(Status.Value, activity.NewValue);
base.Action = ViewProfile = () =>
{
@ -211,7 +216,7 @@ namespace osu.Game.Users
Status.TriggerChange();
}
private void displayStatus(UserStatus status)
private void displayStatus(UserStatus status, UserActivity activity = null)
{
const float transition_duration = 500;
@ -227,7 +232,15 @@ namespace osu.Game.Users
statusBar.FadeIn(transition_duration, Easing.OutQuint);
this.ResizeHeightTo(height, transition_duration, Easing.OutQuint);
if (status is UserStatusOnline && activity != null)
{
statusMessage.Text = activity.Status;
statusBg.FadeColour(status.GetAppropriateColour(colours), 500, Easing.OutQuint);
return;
}
statusMessage.Text = status.Message;
statusBg.FadeColour(status?.GetAppropriateColour(colours) ?? colours.Gray5, 500, Easing.OutQuint);
}
}