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mirror of https://github.com/ppy/osu.git synced 2024-09-21 21:27:24 +08:00

Move back button to OsuGame

This commit is contained in:
smoogipoo 2019-06-25 16:55:49 +09:00
parent 1ea24756bd
commit 8c96e4c1fa
12 changed files with 52 additions and 56 deletions

View File

@ -29,6 +29,7 @@ using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input;
using osu.Game.Overlays.Notifications;
using osu.Game.Screens.Play;
@ -82,6 +83,7 @@ namespace osu.Game
private OsuScreenStack screenStack;
private VolumeOverlay volume;
private OsuLogo osuLogo;
private BackButton backButton;
private MainMenu menuScreen;
private Intro introScreen;
@ -402,6 +404,13 @@ namespace osu.Game
logoContainer = new Container { RelativeSizeAxes = Axes.Both },
}
},
backButton = new BackButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Alpha = 0,
Action = screenStack.Exit
},
overlayContent = new Container { RelativeSizeAxes = Axes.Both },
rightFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
leftFloatingOverlayContent = new Container { RelativeSizeAxes = Axes.Both },
@ -795,6 +804,8 @@ namespace osu.Game
CloseAllOverlays();
else
Toolbar.Show();
backButton.Alpha = newOsuScreen.ShowBackButton ? 1 : 0;
}
}

View File

@ -32,6 +32,8 @@ namespace osu.Game.Screens.Edit
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
public override bool AllowBackButton => false;
public override bool HideOverlaysOnEnter => true;
public override bool DisallowExternalBeatmapRulesetChanges => true;

View File

@ -17,6 +17,16 @@ namespace osu.Game.Screens
/// </summary>
bool DisallowExternalBeatmapRulesetChanges { get; }
/// <summary>
/// Whether a visual display for the back button should be shown.
/// </summary>
bool ShowBackButton { get; }
/// <summary>
/// Whether the user can exit this this <see cref="IOsuScreen"/> by pressing the back button.
/// </summary>
bool AllowBackButton { get; }
/// <summary>
/// Whether a top-level component should be allowed to exit the current screen to, for example,
/// complete an import. Note that this can be overridden by a user if they specifically request.

View File

@ -23,7 +23,7 @@ namespace osu.Game.Screens
public override bool CursorVisible => false;
protected override bool AllowBackButton => false;
public override bool AllowBackButton => false;
public Loader()
{

View File

@ -32,6 +32,8 @@ namespace osu.Game.Screens.Menu
private SampleChannel welcome;
private SampleChannel seeya;
public override bool AllowBackButton => false;
public override bool HideOverlaysOnEnter => true;
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;

View File

@ -27,7 +27,9 @@ namespace osu.Game.Screens.Menu
public override bool HideOverlaysOnEnter => buttons == null || buttons.State == ButtonSystemState.Initial;
protected override bool AllowBackButton => buttons.State != ButtonSystemState.Initial && host.CanExit;
public override bool ShowBackButton => false;
public override bool AllowBackButton => buttons.State != ButtonSystemState.Initial && host.CanExit;
public override bool AllowExternalScreenChange => true;

View File

@ -36,7 +36,9 @@ namespace osu.Game.Screens
public string Description => Title;
protected virtual bool AllowBackButton => true;
public virtual bool ShowBackButton => AllowBackButton;
public virtual bool AllowBackButton => true;
public virtual bool AllowExternalScreenChange => false;

View File

@ -33,7 +33,7 @@ namespace osu.Game.Screens.Play
{
public class Player : ScreenWithBeatmapBackground
{
protected override bool AllowBackButton => false; // handled by HoldForMenuButton
public override bool AllowBackButton => false; // handled by HoldForMenuButton
protected override UserActivity InitialActivity => new UserActivity.SoloGame(Beatmap.Value.BeatmapInfo, Ruleset.Value);

View File

@ -16,7 +16,6 @@ using osu.Game.Screens.Backgrounds;
using osuTK;
using osuTK.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Sprites;
using osu.Game.Scoring;
@ -254,13 +253,7 @@ namespace osu.Game.Screens.Ranking
}
}
}
},
new BackButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Action = this.Exit
},
}
};
foreach (var t in CreateResultPages())

View File

@ -20,8 +20,6 @@ namespace osu.Game.Screens
{
public class ScreenWhiteBox : OsuScreen
{
private readonly BackButton popButton;
private const double transition_time = 1000;
protected virtual IEnumerable<Type> PossibleChildren => null;
@ -35,10 +33,6 @@ namespace osu.Game.Screens
{
base.OnEntering(last);
//only show the pop button if we are entered form another screen.
if (last != null)
popButton.Alpha = 1;
Alpha = 0;
textContainer.Position = new Vector2(DrawSize.X / 16, 0);
@ -144,13 +138,6 @@ namespace osu.Game.Screens
},
}
},
popButton = new BackButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Alpha = 0,
Action = this.Exit
},
childModeButtons = new FillFlowContainer
{
Direction = FillDirection.Vertical,

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osuTK;
@ -25,8 +24,6 @@ namespace osu.Game.Screens.Select
private const float padding = 80;
public Action OnBack;
private readonly FillFlowContainer<FooterButton> buttons;
private readonly List<OverlayContainer> overlays = new List<OverlayContainer>();
@ -83,12 +80,6 @@ namespace osu.Game.Screens.Select
Height = 3,
Position = new Vector2(0, -3),
},
new BackButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Action = () => OnBack?.Invoke()
},
new FillFlowContainer
{
Anchor = Anchor.BottomLeft,

View File

@ -186,31 +186,27 @@ namespace osu.Game.Screens.Select
if (ShowFooter)
{
AddInternal(FooterPanels = new Container
AddRangeInternal(new[]
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding
{
Bottom = Footer.HEIGHT,
},
});
AddInternal(Footer = new Footer
{
OnBack = ExitFromBack,
});
FooterPanels.AddRange(new Drawable[]
{
BeatmapOptions = new BeatmapOptionsOverlay(),
ModSelect = new ModSelectOverlay
FooterPanels = new Container
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
}
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding { Bottom = Footer.HEIGHT },
Children = new Drawable[]
{
BeatmapOptions = new BeatmapOptionsOverlay(),
ModSelect = new ModSelectOverlay
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
}
}
},
Footer = new Footer()
});
}