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Fix pause triggered when already paused
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parent
7c105fd99f
commit
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@ -25,6 +25,8 @@ namespace osu.Game.Screens.Play.HUD
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{
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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public readonly Bindable<bool> IsPaused = new Bindable<bool>();
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private readonly Button button;
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public Action Action
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@ -51,7 +53,8 @@ namespace osu.Game.Screens.Play.HUD
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button = new Button
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{
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HoverGained = () => text.FadeIn(500, Easing.OutQuint),
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HoverLost = () => text.FadeOut(500, Easing.OutQuint)
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HoverLost = () => text.FadeOut(500, Easing.OutQuint),
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IsPaused = { BindTarget = IsPaused }
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}
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};
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AutoSizeAxes = Axes.Both;
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@ -94,6 +97,8 @@ namespace osu.Game.Screens.Play.HUD
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private CircularProgress circularProgress;
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private Circle overlayCircle;
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public readonly Bindable<bool> IsPaused = new Bindable<bool>();
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protected override bool AllowMultipleFires => true;
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public Action HoverGained;
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@ -217,7 +222,7 @@ namespace osu.Game.Screens.Play.HUD
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private void updateActive()
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{
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if (!pauseOnFocusLost) return;
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if (!pauseOnFocusLost || IsPaused.Value) return;
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if (gameActive.Value)
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AbortConfirm();
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@ -35,6 +35,8 @@ namespace osu.Game.Screens.Play
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public readonly HoldForMenuButton HoldToQuit;
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public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
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public readonly IBindable<bool> IsPaused = new Bindable<bool>();
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private Bindable<bool> showHud;
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private readonly Container visibilityContainer;
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private readonly BindableBool replayLoaded = new BindableBool();
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@ -137,7 +137,11 @@ namespace osu.Game.Screens.Play
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DrawableRuleset.Cursor?.CreateProxy() ?? new Container(),
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HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, Mods.Value)
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{
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HoldToQuit = { Action = performUserRequestedExit },
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HoldToQuit =
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{
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Action = performUserRequestedExit,
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IsPaused = { BindTarget = GameplayClockContainer.IsPaused }
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},
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PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = GameplayClockContainer.UserPlaybackRate } } },
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KeyCounter = { Visible = { BindTarget = DrawableRuleset.HasReplayLoaded } },
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RequestSeek = GameplayClockContainer.Seek,
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