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Fix game pausing when made inactive while watching a replay

This commit is contained in:
Dean Herbert 2019-05-09 10:57:55 +09:00
parent c34ba2690f
commit 9457a6128e

View File

@ -129,6 +129,7 @@ namespace osu.Game.Screens.Play
private void replayLoadedValueChanged(ValueChangedEvent<bool> e)
{
PlayerSettingsOverlay.ReplayLoaded = e.NewValue;
HoldToQuit.PauseOnFocusLost = !e.NewValue;
if (e.NewValue)
{