mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 15:47:26 +08:00
Merge branch 'master' into andy840119/_20190614_hidden_nod_label_when_empty
This commit is contained in:
commit
2773cfba42
@ -43,10 +43,13 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
float positionChange = Math.Abs(lastPosition - h.X);
|
||||
double timeAvailable = h.StartTime - lastTime;
|
||||
|
||||
//So we can either make it there without a dash or not.
|
||||
double speedRequired = positionChange / timeAvailable;
|
||||
// So we can either make it there without a dash or not.
|
||||
// If positionChange is 0, we don't need to move, so speedRequired should also be 0 (could be NaN if timeAvailable is 0 too)
|
||||
// The case where positionChange > 0 and timeAvailable == 0 results in PositiveInfinity which provides expected beheaviour.
|
||||
double speedRequired = positionChange == 0 ? 0 : positionChange / timeAvailable;
|
||||
|
||||
bool dashRequired = speedRequired > movement_speed && h.StartTime != 0;
|
||||
bool dashRequired = speedRequired > movement_speed;
|
||||
bool impossibleJump = speedRequired > movement_speed * 2;
|
||||
|
||||
// todo: get correct catcher size, based on difficulty CS.
|
||||
const float catcher_width_half = CatcherArea.CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * 0.3f * 0.5f;
|
||||
@ -59,9 +62,8 @@ namespace osu.Game.Rulesets.Catch.Replays
|
||||
return;
|
||||
}
|
||||
|
||||
if (h is Banana)
|
||||
if (impossibleJump)
|
||||
{
|
||||
// auto bananas unrealistically warp to catch 100% combo.
|
||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
|
||||
}
|
||||
else if (h.HyperDash)
|
||||
|
@ -39,13 +39,27 @@ namespace osu.Game.Tests.Visual.Online
|
||||
header = new ProfileHeader();
|
||||
Add(header);
|
||||
|
||||
AddStep("Show offline dummy", () => header.User.Value = TestSceneUserProfileOverlay.TEST_USER);
|
||||
AddStep("Show test dummy", () => header.User.Value = TestSceneUserProfileOverlay.TEST_USER);
|
||||
|
||||
AddStep("Show null dummy", () => header.User.Value = new User
|
||||
{
|
||||
Username = "Null"
|
||||
});
|
||||
|
||||
AddStep("Show online dummy", () => header.User.Value = new User
|
||||
{
|
||||
Username = "IAmOnline",
|
||||
LastVisit = DateTimeOffset.Now,
|
||||
IsOnline = true,
|
||||
});
|
||||
|
||||
AddStep("Show offline dummy", () => header.User.Value = new User
|
||||
{
|
||||
Username = "IAmOffline",
|
||||
LastVisit = DateTimeOffset.Now,
|
||||
IsOnline = false,
|
||||
});
|
||||
|
||||
addOnlineStep("Show ppy", new User
|
||||
{
|
||||
Username = @"peppy",
|
||||
|
@ -214,37 +214,6 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddAssert("start not requested", () => !startRequested);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestAddNewBeatmapWhileSelectingRandom()
|
||||
{
|
||||
const int test_count = 10;
|
||||
int beatmapChangedCount = 0;
|
||||
int debounceCount = 0;
|
||||
createSongSelect();
|
||||
AddStep("Setup counters", () =>
|
||||
{
|
||||
beatmapChangedCount = 0;
|
||||
debounceCount = 0;
|
||||
songSelect.Carousel.SelectionChanged += _ => beatmapChangedCount++;
|
||||
});
|
||||
AddRepeatStep($"Create beatmaps {test_count} times", () =>
|
||||
{
|
||||
importForRuleset(0);
|
||||
|
||||
Scheduler.AddDelayed(() =>
|
||||
{
|
||||
// Wait for debounce
|
||||
songSelect.Carousel.SelectNextRandom();
|
||||
++debounceCount;
|
||||
}, 400);
|
||||
}, test_count);
|
||||
|
||||
AddUntilStep("Debounce limit reached", () => debounceCount == test_count);
|
||||
|
||||
// The selected beatmap should have changed an additional 2 times since both initially loading songselect and the first import also triggers selectionChanged
|
||||
AddAssert($"Beatmap changed {test_count + 2} times", () => beatmapChangedCount == test_count + 2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHideSetSelectsCorrectBeatmap()
|
||||
{
|
||||
|
@ -17,11 +17,11 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// <summary>
|
||||
/// A button with added default sound effects.
|
||||
/// </summary>
|
||||
public abstract class OsuButton : Button
|
||||
public class OsuButton : Button
|
||||
{
|
||||
private Box hover;
|
||||
|
||||
protected OsuButton()
|
||||
public OsuButton()
|
||||
{
|
||||
Height = 40;
|
||||
|
||||
|
@ -31,9 +31,9 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
public List<APIChangelogEntry> ChangelogEntries { get; set; }
|
||||
|
||||
[JsonProperty("versions")]
|
||||
public VersionNatigation Versions { get; set; }
|
||||
public VersionNavigation Versions { get; set; }
|
||||
|
||||
public class VersionNatigation
|
||||
public class VersionNavigation
|
||||
{
|
||||
[JsonProperty("next")]
|
||||
public APIChangelogBuild Next { get; set; }
|
||||
|
@ -13,10 +13,6 @@ namespace osu.Game.Online.Chat
|
||||
[JsonProperty(@"message_id")]
|
||||
public readonly long? Id;
|
||||
|
||||
//todo: this should be inside sender.
|
||||
[JsonProperty(@"sender_id")]
|
||||
public long UserId;
|
||||
|
||||
[JsonProperty(@"channel_id")]
|
||||
public long ChannelId;
|
||||
|
||||
|
@ -181,7 +181,7 @@ namespace osu.Game
|
||||
configSkin.ValueChanged += skinId => SkinManager.CurrentSkinInfo.Value = SkinManager.Query(s => s.ID == skinId.NewValue) ?? SkinInfo.Default;
|
||||
configSkin.TriggerChange();
|
||||
|
||||
LocalConfig.BindWith(OsuSetting.VolumeInactive, inactiveVolumeAdjust);
|
||||
LocalConfig.BindWith(OsuSetting.VolumeInactive, userInactiveVolume);
|
||||
|
||||
IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true);
|
||||
}
|
||||
@ -686,16 +686,28 @@ namespace osu.Game
|
||||
return false;
|
||||
}
|
||||
|
||||
private readonly BindableDouble inactiveVolumeAdjust = new BindableDouble();
|
||||
#region Inactive audio dimming
|
||||
|
||||
private readonly BindableDouble userInactiveVolume = new BindableDouble();
|
||||
|
||||
private readonly BindableDouble inactiveVolumeFade = new BindableDouble();
|
||||
|
||||
private void updateActiveState(bool isActive)
|
||||
{
|
||||
if (isActive)
|
||||
Audio.RemoveAdjustment(AdjustableProperty.Volume, inactiveVolumeAdjust);
|
||||
{
|
||||
this.TransformBindableTo(inactiveVolumeFade, 1, 500, Easing.OutQuint)
|
||||
.Finally(_ => Audio.RemoveAdjustment(AdjustableProperty.Volume, inactiveVolumeFade)); //wait for the transition to finish to remove the inactive audio adjustment
|
||||
}
|
||||
else
|
||||
Audio.AddAdjustment(AdjustableProperty.Volume, inactiveVolumeAdjust);
|
||||
{
|
||||
Audio.AddAdjustment(AdjustableProperty.Volume, inactiveVolumeFade);
|
||||
this.TransformBindableTo(inactiveVolumeFade, userInactiveVolume.Value, 1500, Easing.OutSine);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public bool OnReleased(GlobalAction action) => false;
|
||||
|
||||
private Container overlayContent;
|
||||
|
@ -87,7 +87,12 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
|
||||
addSpacer(topLinkContainer);
|
||||
|
||||
if (user.LastVisit.HasValue)
|
||||
if (user.IsOnline)
|
||||
{
|
||||
topLinkContainer.AddText("Currently online");
|
||||
addSpacer(topLinkContainer);
|
||||
}
|
||||
else if (user.LastVisit.HasValue)
|
||||
{
|
||||
topLinkContainer.AddText("Last seen ");
|
||||
topLinkContainer.AddText(new DrawableDate(user.LastVisit.Value), embolden);
|
||||
|
@ -63,6 +63,9 @@ namespace osu.Game.Overlays.Settings
|
||||
|
||||
set
|
||||
{
|
||||
if (bindable != null)
|
||||
controlWithCurrent?.Current.UnbindFrom(bindable);
|
||||
|
||||
bindable = value;
|
||||
controlWithCurrent?.Current.BindTo(bindable);
|
||||
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
private ButtonSystem buttons;
|
||||
|
||||
public override bool HideOverlaysOnEnter => buttons.State == ButtonSystemState.Initial;
|
||||
public override bool HideOverlaysOnEnter => buttons == null || buttons.State == ButtonSystemState.Initial;
|
||||
|
||||
protected override bool AllowBackButton => buttons.State != ButtonSystemState.Initial && host.CanExit;
|
||||
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@ -185,6 +186,28 @@ namespace osu.Game.Screens.Multi
|
||||
{
|
||||
this.FadeIn();
|
||||
waves.Show();
|
||||
|
||||
beginHandlingTrack();
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
{
|
||||
this.FadeIn(250);
|
||||
this.ScaleTo(1, 250, Easing.OutSine);
|
||||
|
||||
base.OnResuming(last);
|
||||
|
||||
beginHandlingTrack();
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
{
|
||||
this.ScaleTo(1.1f, 250, Easing.InSine);
|
||||
this.FadeOut(250);
|
||||
|
||||
endHandlingTrack();
|
||||
|
||||
roomManager.TimeBetweenPolls = 0;
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
@ -193,12 +216,10 @@ namespace osu.Game.Screens.Multi
|
||||
|
||||
this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut();
|
||||
|
||||
cancelLooping();
|
||||
|
||||
if (screenStack.CurrentScreen != null)
|
||||
loungeSubScreen.MakeCurrent();
|
||||
|
||||
updatePollingRate(isIdle.Value);
|
||||
endHandlingTrack();
|
||||
|
||||
base.OnExiting(next);
|
||||
return false;
|
||||
@ -212,23 +233,58 @@ namespace osu.Game.Screens.Multi
|
||||
logo.Delay(WaveContainer.DISAPPEAR_DURATION / 2).FadeOut();
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
private void beginHandlingTrack()
|
||||
{
|
||||
this.FadeIn(250);
|
||||
this.ScaleTo(1, 250, Easing.OutSine);
|
||||
|
||||
base.OnResuming(last);
|
||||
|
||||
updatePollingRate(isIdle.Value);
|
||||
Beatmap.BindValueChanged(updateTrack, true);
|
||||
}
|
||||
|
||||
public override void OnSuspending(IScreen next)
|
||||
private void endHandlingTrack()
|
||||
{
|
||||
this.ScaleTo(1.1f, 250, Easing.InSine);
|
||||
this.FadeOut(250);
|
||||
|
||||
cancelLooping();
|
||||
roomManager.TimeBetweenPolls = 0;
|
||||
Beatmap.ValueChanged -= updateTrack;
|
||||
}
|
||||
|
||||
private void screenPushed(IScreen lastScreen, IScreen newScreen) => subScreenChanged(newScreen);
|
||||
|
||||
private void screenExited(IScreen lastScreen, IScreen newScreen)
|
||||
{
|
||||
subScreenChanged(newScreen);
|
||||
|
||||
if (screenStack.CurrentScreen == null && this.IsCurrentScreen())
|
||||
this.Exit();
|
||||
}
|
||||
|
||||
private void subScreenChanged(IScreen newScreen)
|
||||
{
|
||||
updatePollingRate(isIdle.Value);
|
||||
createButton.FadeTo(newScreen is MatchSubScreen ? 0 : 1, 200);
|
||||
|
||||
updateTrack();
|
||||
}
|
||||
|
||||
private void updateTrack(ValueChangedEvent<WorkingBeatmap> _ = null)
|
||||
{
|
||||
bool isMatch = screenStack.CurrentScreen is MatchSubScreen;
|
||||
|
||||
Beatmap.Disabled = isMatch;
|
||||
|
||||
if (isMatch)
|
||||
{
|
||||
var track = Beatmap.Value?.Track;
|
||||
|
||||
if (track != null)
|
||||
{
|
||||
track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
|
||||
track.Looping = true;
|
||||
|
||||
if (!track.IsRunning)
|
||||
track.Restart();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cancelLooping();
|
||||
}
|
||||
}
|
||||
|
||||
private void cancelLooping()
|
||||
@ -236,49 +292,10 @@ namespace osu.Game.Screens.Multi
|
||||
var track = Beatmap?.Value?.Track;
|
||||
|
||||
if (track != null)
|
||||
track.Looping = false;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
if (screenStack.CurrentScreen is MatchSubScreen)
|
||||
{
|
||||
var track = Beatmap.Value.Track;
|
||||
|
||||
if (track != null)
|
||||
{
|
||||
track.Looping = true;
|
||||
|
||||
if (!track.IsRunning)
|
||||
{
|
||||
game.Audio.AddItem(track);
|
||||
track.Seek(Beatmap.Value.Metadata.PreviewTime);
|
||||
track.Start();
|
||||
}
|
||||
}
|
||||
|
||||
createButton.Hide();
|
||||
track.Looping = false;
|
||||
track.RestartPoint = 0;
|
||||
}
|
||||
else if (screenStack.CurrentScreen is LoungeSubScreen)
|
||||
createButton.Show();
|
||||
}
|
||||
|
||||
private void screenPushed(IScreen lastScreen, IScreen newScreen)
|
||||
=> updatePollingRate(isIdle.Value);
|
||||
|
||||
private void screenExited(IScreen lastScreen, IScreen newScreen)
|
||||
{
|
||||
if (lastScreen is MatchSubScreen)
|
||||
cancelLooping();
|
||||
|
||||
updatePollingRate(isIdle.Value);
|
||||
|
||||
if (screenStack.CurrentScreen == null && this.IsCurrentScreen())
|
||||
this.Exit();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -78,6 +78,9 @@ namespace osu.Game.Users
|
||||
[JsonProperty(@"is_active")]
|
||||
public bool Active;
|
||||
|
||||
[JsonProperty(@"is_online")]
|
||||
public bool IsOnline;
|
||||
|
||||
[JsonProperty(@"pm_friends_only")]
|
||||
public bool PMFriendsOnly;
|
||||
|
||||
|
@ -15,7 +15,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.4" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.609.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.615.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.618.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.23.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
@ -105,8 +105,8 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.609.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.615.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.615.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.618.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.618.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user