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https://github.com/ppy/osu.git
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Merge branch 'master' into chat-async-improvements
This commit is contained in:
commit
cbc1eff8f1
@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Development;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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@ -12,7 +13,6 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Utils;
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using osuTK;
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using osuTK.Graphics;
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@ -61,7 +61,7 @@ namespace osu.Desktop.Overlays
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},
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new OsuSpriteText
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{
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Colour = DebugUtils.IsDebug ? colours.Red : Color4.White,
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Colour = DebugUtils.IsDebugBuild ? colours.Red : Color4.White,
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Text = game.Version
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},
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}
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@ -216,13 +216,13 @@ namespace osu.Game.Tests.Visual.UserInterface
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private void testRankedText(Mod mod)
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{
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AddWaitStep("wait for fade", 1);
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waitForLoad();
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AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
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selectNext(mod);
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AddWaitStep("wait for fade", 1);
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waitForLoad();
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AddAssert("check for unranked", () => modSelect.UnrankedLabel.Alpha != 0);
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selectPrevious(mod);
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AddWaitStep("wait for fade", 1);
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waitForLoad();
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AddAssert("check for ranked", () => modSelect.UnrankedLabel.Alpha == 0);
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}
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@ -232,6 +232,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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private void checkSelected(Mod mod)
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{
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waitForLoad();
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AddAssert($"check {mod.Name} is selected", () =>
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{
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var button = modSelect.GetModButton(mod);
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@ -239,8 +240,14 @@ namespace osu.Game.Tests.Visual.UserInterface
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});
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}
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private void waitForLoad()
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{
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AddUntilStep("wait for icons to load", () => modSelect.AllLoaded);
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}
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private void checkNotSelected(Mod mod)
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{
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waitForLoad();
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AddAssert($"check {mod.Name} is not selected", () =>
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{
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var button = modSelect.GetModButton(mod);
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@ -254,6 +261,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
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public bool AllLoaded => ModSectionsContainer.Children.All(c => c.ModIconsLoaded);
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public ModButton GetModButton(Mod mod)
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{
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var section = ModSectionsContainer.Children.Single(s => s.ModType == mod.Type);
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@ -184,6 +184,8 @@ namespace osu.Game
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LocalConfig.BindWith(OsuSetting.VolumeInactive, userInactiveVolume);
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IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true);
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Beatmap.BindValueChanged(beatmapChanged, true);
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}
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private ExternalLinkOpener externalLinkOpener;
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@ -284,6 +286,23 @@ namespace osu.Game
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}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
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}
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#region Beatmap jukebox progression
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private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
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{
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var nextBeatmap = beatmap.NewValue;
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if (nextBeatmap?.Track != null)
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nextBeatmap.Track.Completed += currentTrackCompleted;
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}
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private void currentTrackCompleted()
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{
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if (!Beatmap.Value.Track.Looping && !Beatmap.Disabled)
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musicController.NextTrack();
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}
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#endregion
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private ScheduledDelegate performFromMainMenuTask;
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/// <summary>
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@ -446,7 +465,7 @@ namespace osu.Game
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Origin = Anchor.TopRight,
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}, rightFloatingOverlayContent.Add, true);
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loadComponentSingleFile(new MusicController
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loadComponentSingleFile(musicController = new MusicController
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{
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GetToolbarHeight = () => ToolbarOffset,
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Anchor = Anchor.TopRight,
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@ -719,8 +738,11 @@ namespace osu.Game
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private Container topMostOverlayContent;
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private FrameworkConfigManager frameworkConfig;
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private ScalingContainer screenContainer;
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private MusicController musicController;
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protected override bool OnExiting()
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{
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if (screenStack.CurrentScreen is Loader)
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@ -10,6 +10,7 @@ using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Development;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.IO.Stores;
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@ -34,7 +35,6 @@ using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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using osuTK.Input;
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using DebugUtils = osu.Game.Utils.DebugUtils;
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namespace osu.Game
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{
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@ -97,7 +97,7 @@ namespace osu.Game
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get
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{
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if (!IsDeployedBuild)
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return @"local " + (DebugUtils.IsDebug ? @"debug" : @"release");
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return @"local " + (DebugUtils.IsDebugBuild ? @"debug" : @"release");
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var version = AssemblyVersion;
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return $@"{version.Major}.{version.Minor}.{version.Build}";
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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Mods;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using System.Threading;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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@ -33,6 +34,13 @@ namespace osu.Game.Overlays.Mods
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public IEnumerable<Mod> SelectedMods => buttons.Select(b => b.SelectedMod).Where(m => m != null);
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private CancellationTokenSource modsLoadCts;
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/// <summary>
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/// True when all mod icons have completed loading.
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/// </summary>
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public bool ModIconsLoaded { get; private set; } = true;
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public IEnumerable<Mod> Mods
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{
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set
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@ -48,7 +56,15 @@ namespace osu.Game.Overlays.Mods
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};
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}).ToArray();
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ButtonsContainer.Children = modContainers;
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modsLoadCts?.Cancel();
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ModIconsLoaded = false;
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LoadComponentsAsync(modContainers, c =>
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{
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ModIconsLoaded = true;
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ButtonsContainer.ChildrenEnumerable = c;
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}, (modsLoadCts = new CancellationTokenSource()).Token);
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buttons = modContainers.OfType<ModButton>().ToArray();
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if (value.Any())
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@ -70,9 +70,6 @@ namespace osu.Game.Overlays
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{
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Width = 400;
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Margin = new MarginPadding(10);
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// required to let MusicController handle beatmap cycling.
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AlwaysPresent = true;
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}
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[BackgroundDependencyLoader]
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@ -349,18 +346,11 @@ namespace osu.Game.Overlays
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direction = last > next ? TransformDirection.Prev : TransformDirection.Next;
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}
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//current.Track.Completed -= currentTrackCompleted;
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}
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current = beatmap.NewValue;
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if (current != null)
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current.Track.Completed += currentTrackCompleted;
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progressBar.CurrentTime = 0;
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updateDisplay(current, direction);
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updateDisplay(current = beatmap.NewValue, direction);
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updateAudioAdjustments();
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queuedDirection = null;
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@ -378,12 +368,6 @@ namespace osu.Game.Overlays
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mod.ApplyToClock(track);
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}
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private void currentTrackCompleted() => Schedule(() =>
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{
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if (!current.Track.Looping && !beatmap.Disabled && beatmapSets.Any())
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next();
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});
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private ScheduledDelegate pendingBeatmapSwitch;
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private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction)
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@ -447,10 +431,6 @@ namespace osu.Game.Overlays
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{
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base.PopOut();
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// This is here mostly as a performance fix.
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// If the playlist is not hidden it will update children even when the music controller is hidden (due to AlwaysPresent).
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playlist.Hide();
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this.FadeOut(transition_length, Easing.OutQuint);
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dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);
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}
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@ -548,5 +528,10 @@ namespace osu.Game.Overlays
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return base.OnDragEnd(e);
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}
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}
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/// <summary>
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/// Play the next random or playlist track.
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/// </summary>
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public void NextTrack() => next();
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}
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}
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@ -3,6 +3,7 @@
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Development;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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@ -12,7 +13,6 @@ using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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using DebugUtils = osu.Game.Utils.DebugUtils;
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namespace osu.Game.Overlays.Settings
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{
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@ -59,7 +59,7 @@ namespace osu.Game.Overlays.Settings
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Text = game.Name,
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Font = OsuFont.GetFont(size: 18, weight: FontWeight.Bold),
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},
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new BuildDisplay(game.Version, DebugUtils.IsDebug)
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new BuildDisplay(game.Version, DebugUtils.IsDebugBuild)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fill,
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},
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new FillFlowContainer
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// Todo: This should be a fill flow, but has invalidation issues (see https://github.com/ppy/osu-framework/issues/223)
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new Container
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{
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Depth = -1,
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Direction = FillDirection.Horizontal,
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RelativeSizeAxes = Axes.Both,
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// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
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Shear = new Vector2(0.8f, 0),
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@ -157,6 +157,7 @@ namespace osu.Game.Screens.Select.Carousel
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Colour = Color4.Black,
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Width = 0.4f,
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},
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@ -164,20 +165,26 @@ namespace osu.Game.Screens.Select.Carousel
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
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Width = 0.05f,
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X = 0.4f,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
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Width = 0.2f,
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X = 0.45f,
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},
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
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Width = 0.05f,
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X = 0.65f,
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},
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}
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},
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@ -1,21 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Utils
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{
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public static class DebugUtils
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{
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public static bool IsDebug
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{
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get
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{
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// ReSharper disable once RedundantAssignment
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bool isDebug = false;
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// Debug.Assert conditions are only evaluated in debug mode
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System.Diagnostics.Debug.Assert(isDebug = true);
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// ReSharper disable once ConditionIsAlwaysTrueOrFalse
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return isDebug;
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}
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}
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}
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}
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