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Fix position of gradient in beatmap carousel when scaling UI (#5093)

Fix position of gradient in beatmap carousel when scaling UI

Co-authored-by: Dan Balasescu <1329837+smoogipoo@users.noreply.github.com>
This commit is contained in:
Dean Herbert 2019-06-21 12:59:38 +09:00 committed by GitHub
commit d0fb08d918
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@ -143,10 +143,10 @@ namespace osu.Game.Screens.Select.Carousel
Origin = Anchor.Centre,
FillMode = FillMode.Fill,
},
new FillFlowContainer
// Todo: This should be a fill flow, but has invalidation issues (see https://github.com/ppy/osu-framework/issues/223)
new Container
{
Depth = -1,
Direction = FillDirection.Horizontal,
RelativeSizeAxes = Axes.Both,
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
Shear = new Vector2(0.8f, 0),
@ -157,6 +157,7 @@ namespace osu.Game.Screens.Select.Carousel
new Box
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Colour = Color4.Black,
Width = 0.4f,
},
@ -164,20 +165,26 @@ namespace osu.Game.Screens.Select.Carousel
new Box
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
Width = 0.05f,
X = 0.4f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
Width = 0.2f,
X = 0.45f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
Width = 0.05f,
X = 0.65f,
},
}
},