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Fix user status related unit tests
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8beb2f6e90
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@ -12,10 +12,11 @@ namespace osu.Game.Tests.Visual.Online
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[TestFixture]
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public class TestCaseUserPanel : OsuTestCase
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{
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UserPanel flyte;
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UserPanel peppy;
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public TestCaseUserPanel()
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{
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UserPanel flyte;
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UserPanel peppy;
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Add(new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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@ -44,15 +45,27 @@ namespace osu.Game.Tests.Visual.Online
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});
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flyte.Status.Value = new UserStatusOnline();
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peppy.Status.Value = new UserStatusSoloGame(null, null);
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peppy.Status.Value = null;
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}
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AddStep(@"spectating", () => { flyte.Status.Value = new UserStatusSpectating(); });
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AddStep(@"multiplaying", () => { flyte.Status.Value = new UserStatusMultiplayerGame(); });
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AddStep(@"modding", () => { flyte.Status.Value = new UserStatusModding(); });
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AddStep(@"editing", () => { flyte.Status.Value = new UserStatusEditing(null); });
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AddStep(@"choosing", () => { flyte.Status.Value = new UserStatusChoosingBeatmap(); });
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AddStep(@"offline", () => { flyte.Status.Value = new UserStatusOffline(); });
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AddStep(@"null status", () => { flyte.Status.Value = null; });
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[Test]
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public void UserStatusesTests()
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{
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AddStep("online", () => { peppy.Status.Value = new UserStatusOnline(); });
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AddStep(@"do not disturb", () => { peppy.Status.Value = new UserStatusDoNotDisturb(); });
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AddStep(@"offline", () => { peppy.Status.Value = new UserStatusOffline(); });
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AddStep(@"null status", () => { peppy.Status.Value = null; });
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}
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[Test]
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public void UserActivitiesTests()
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{
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AddStep("idle", () => { flyte.Activity.Value = null; });
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AddStep("spectating", () => { flyte.Activity.Value = new UserActivitySpectating(); });
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AddStep("solo", () => { flyte.Activity.Value = new UserActivitySoloGame(null, null); });
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AddStep("choosing", () => { flyte.Activity.Value = new UserActivityChoosingBeatmap(); });
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AddStep("editing", () => { flyte.Activity.Value = new UserActivityEditing(null); });
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AddStep("modding", () => { flyte.Activity.Value = new UserActivityModding(); });
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}
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}
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}
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@ -235,7 +235,7 @@ namespace osu.Game.Users
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if (status is UserStatusOnline && activity != null)
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{
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statusMessage.Text = activity.Status;
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statusBg.FadeColour(status.GetAppropriateColour(colours), 500, Easing.OutQuint);
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statusBg.FadeColour(activity.GetAppropriateColour(colours), 500, Easing.OutQuint);
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return;
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}
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