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Merge branch 'master' into music-effect-arrow-keys-hover

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Dean Herbert 2019-06-24 21:49:45 +09:00 committed by GitHub
commit c0b5153094
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17 changed files with 509 additions and 192 deletions

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@ -0,0 +1,105 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Tests.Visual;
using System;
using System.Collections.Generic;
using osu.Game.Skinning;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osuTK.Graphics;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestSceneCatcher : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatcherSprite),
};
private readonly Container container;
public TestSceneCatcher()
{
Child = container = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
[BackgroundDependencyLoader]
private void load()
{
AddStep("show default catcher implementation", () => { container.Child = new CatcherSprite(); });
AddStep("show custom catcher implementation", () =>
{
container.Child = new CatchCustomSkinSourceContainer
{
Child = new CatcherSprite()
};
});
}
private class CatcherCustomSkin : Container
{
public CatcherCustomSkin()
{
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Blue
},
new SpriteText
{
Text = "custom"
}
};
}
}
[Cached(typeof(ISkinSource))]
private class CatchCustomSkinSourceContainer : Container, ISkinSource
{
public event Action SourceChanged
{
add { }
remove { }
}
public Drawable GetDrawableComponent(string componentName)
{
switch (componentName)
{
case "Play/Catch/fruit-catcher-idle":
return new CatcherCustomSkin();
}
return null;
}
public SampleChannel GetSample(string sampleName) =>
throw new NotImplementedException();
public Texture GetTexture(string componentName) =>
throw new NotImplementedException();
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration =>
throw new NotImplementedException();
}
}
}

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@ -6,8 +6,6 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
@ -141,7 +139,7 @@ namespace osu.Game.Rulesets.Catch.UI
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
Children = new[]
{
caughtFruit = new Container<DrawableHitObject>
{
@ -212,7 +210,7 @@ namespace osu.Game.Rulesets.Catch.UI
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
}
private Sprite createCatcherSprite() => new CatcherSprite();
private Drawable createCatcherSprite() => new CatcherSprite();
/// <summary>
/// Add a caught fruit to the catcher's stack.
@ -444,23 +442,6 @@ namespace osu.Game.Rulesets.Catch.UI
fruit.Expire();
}
private class CatcherSprite : Sprite
{
public CatcherSprite()
{
Size = new Vector2(CATCHER_SIZE);
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
OriginPosition = new Vector2(-0.02f, 0.06f) * CATCHER_SIZE;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
}
}
}
}
}

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@ -0,0 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherSprite : CompositeDrawable
{
public CatcherSprite()
{
Size = new Vector2(CatcherArea.CATCHER_SIZE);
// Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
OriginPosition = new Vector2(-0.02f, 0.06f) * CatcherArea.CATCHER_SIZE;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = new SkinnableSprite(@"Play/Catch/fruit-catcher-idle")
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
};
}
}
}

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@ -4,7 +4,6 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Skinning;
@ -25,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Child = new SkinnableDrawable("Play/osu/approachcircle", name => new Sprite { Texture = textures.Get(name) });
Child = new SkinnableSprite("Play/osu/approachcircle");
}
}
}

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@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneNumberBox : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OsuNumberBox),
};
private OsuNumberBox numberBox;
[BackgroundDependencyLoader]
private void load()
{
Child = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding { Horizontal = 250 },
Child = numberBox = new OsuNumberBox
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
PlaceholderText = "Insert numbers here"
}
};
clearInput();
AddStep("enter numbers", () => numberBox.Text = "987654321");
expectedValue("987654321");
clearInput();
AddStep("enter text + single number", () => numberBox.Text = "1 hello 2 world 3");
expectedValue("123");
clearInput();
}
private void clearInput() => AddStep("clear input", () => numberBox.Text = null);
private void expectedValue(string value) => AddAssert("expect number", () => numberBox.Text == value);
}
}

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@ -183,7 +183,7 @@ namespace osu.Game.Tournament.Screens.Editors
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new SettingsTextBox
new SettingsNumberBox
{
LabelText = "Beatmap ID",
RelativeSizeAxes = Axes.None,

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@ -231,7 +231,7 @@ namespace osu.Game.Tournament.Screens.Editors
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new SettingsTextBox
new SettingsNumberBox
{
LabelText = "User ID",
RelativeSizeAxes = Axes.None,

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@ -0,0 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Graphics.UserInterface
{
public class OsuNumberBox : OsuTextBox
{
protected override bool CanAddCharacter(char character) => char.IsNumber(character);
}
}

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@ -50,6 +50,7 @@ namespace osu.Game.Input.Bindings
{
new KeyBinding(InputKey.Space, GlobalAction.SkipCutscene),
new KeyBinding(InputKey.Tilde, GlobalAction.QuickRetry),
new KeyBinding(new[] { InputKey.Control, InputKey.Tilde }, GlobalAction.QuickExit),
new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed),
new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
};
@ -94,6 +95,9 @@ namespace osu.Game.Input.Bindings
[Description("Quick retry (hold)")]
QuickRetry,
[Description("Quick exit (Hold)")]
QuickExit,
[Description("Take screenshot")]
TakeScreenshot,

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@ -1,153 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
public class OverlayHeaderTabControl : TabControl<string>
public class OverlayHeaderTabControl : OverlayTabControl<string>
{
private readonly Box bar;
private Color4 accentColour = Color4.White;
public Color4 AccentColour
protected override TabItem<string> CreateTabItem(string value) => new OverlayHeaderTabItem(value)
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
bar.Colour = value;
foreach (TabItem<string> tabItem in TabContainer)
{
((HeaderTabItem)tabItem).AccentColour = value;
}
}
}
public new MarginPadding Padding
{
get => TabContainer.Padding;
set => TabContainer.Padding = value;
}
public OverlayHeaderTabControl()
{
TabContainer.Masking = false;
TabContainer.Spacing = new Vector2(15, 0);
AddInternal(bar = new Box
{
RelativeSizeAxes = Axes.X,
Height = 2,
Anchor = Anchor.BottomLeft,
Origin = Anchor.CentreLeft
});
}
protected override Dropdown<string> CreateDropdown() => null;
protected override TabItem<string> CreateTabItem(string value) => new HeaderTabItem(value)
{
AccentColour = AccentColour
AccentColour = AccentColour,
};
private class HeaderTabItem : TabItem<string>
private class OverlayHeaderTabItem : OverlayTabItem<string>
{
private readonly OsuSpriteText text;
private readonly ExpandingBar bar;
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
bar.Colour = value;
updateState();
}
}
public HeaderTabItem(string value)
public OverlayHeaderTabItem(string value)
: base(value)
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
Children = new Drawable[]
{
text = new OsuSpriteText
{
Margin = new MarginPadding { Bottom = 10 },
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Text = value,
Font = OsuFont.GetFont()
},
bar = new ExpandingBar
{
Anchor = Anchor.BottomCentre,
ExpandedSize = 7.5f,
CollapsedSize = 0
},
new HoverClickSounds()
};
}
protected override bool OnHover(HoverEvent e)
{
base.OnHover(e);
updateState();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
updateState();
}
protected override void OnActivated() => updateState();
protected override void OnDeactivated() => updateState();
private void updateState()
{
if (Active.Value || IsHovered)
{
text.FadeColour(Color4.White, 120, Easing.InQuad);
bar.Expand();
if (Active.Value)
text.Font = text.Font.With(weight: FontWeight.Bold);
}
else
{
text.FadeColour(AccentColour, 120, Easing.InQuad);
bar.Collapse();
text.Font = text.Font.With(weight: FontWeight.Medium);
}
Text.Text = value;
}
}
}

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@ -0,0 +1,163 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
public abstract class OverlayTabControl<T> : TabControl<T>
{
private readonly Box bar;
private Color4 accentColour = Color4.White;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
bar.Colour = value;
foreach (TabItem<T> tabItem in TabContainer)
{
((OverlayTabItem<T>)tabItem).AccentColour = value;
}
}
}
public new MarginPadding Padding
{
get => TabContainer.Padding;
set => TabContainer.Padding = value;
}
protected OverlayTabControl()
{
TabContainer.Masking = false;
TabContainer.Spacing = new Vector2(15, 0);
AddInternal(bar = new Box
{
RelativeSizeAxes = Axes.X,
Height = 2,
Anchor = Anchor.BottomLeft,
Origin = Anchor.CentreLeft
});
}
protected override Dropdown<T> CreateDropdown() => null;
protected override TabItem<T> CreateTabItem(T value) => new OverlayTabItem<T>(value);
protected class OverlayTabItem<U> : TabItem<U>
{
private readonly ExpandingBar bar;
protected readonly OsuSpriteText Text;
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
bar.Colour = value;
updateState();
}
}
public OverlayTabItem(U value)
: base(value)
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
Children = new Drawable[]
{
Text = new OsuSpriteText
{
Margin = new MarginPadding { Bottom = 10 },
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Font = OsuFont.GetFont(),
},
bar = new ExpandingBar
{
Anchor = Anchor.BottomCentre,
ExpandedSize = 7.5f,
CollapsedSize = 0
},
new HoverClickSounds()
};
}
protected override bool OnHover(HoverEvent e)
{
base.OnHover(e);
if (!Active.Value)
HoverAction();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
if (!Active.Value)
UnhoverAction();
}
protected override void OnActivated()
{
HoverAction();
Text.Font = Text.Font.With(weight: FontWeight.Bold);
}
protected override void OnDeactivated()
{
UnhoverAction();
Text.Font = Text.Font.With(weight: FontWeight.Medium);
}
private void updateState()
{
if (Active.Value)
OnActivated();
else
OnDeactivated();
}
protected virtual void HoverAction()
{
bar.Expand();
Text.FadeColour(Color4.White, 120, Easing.InQuad);
}
protected virtual void UnhoverAction()
{
bar.Collapse();
Text.FadeColour(AccentColour, 120, Easing.InQuad);
}
}
}
}

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@ -0,0 +1,17 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings
{
public class SettingsNumberBox : SettingsItem<string>
{
protected override Drawable CreateControl() => new OsuNumberBox
{
Margin = new MarginPadding { Top = 5 },
RelativeSizeAxes = Axes.X,
};
}
}

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@ -9,7 +9,6 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Profile;
using osu.Game.Overlays.Profile.Sections;
@ -141,31 +140,28 @@ namespace osu.Game.Overlays
}
}
private class ProfileTabControl : PageTabControl<ProfileSection>
private class ProfileTabControl : OverlayTabControl<ProfileSection>
{
private readonly Box bottom;
public ProfileTabControl()
{
TabContainer.RelativeSizeAxes &= ~Axes.X;
TabContainer.AutoSizeAxes |= Axes.X;
TabContainer.Anchor |= Anchor.x1;
TabContainer.Origin |= Anchor.x1;
AddInternal(bottom = new Box
{
RelativeSizeAxes = Axes.X,
Height = 1,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
EdgeSmoothness = new Vector2(1)
});
}
protected override TabItem<ProfileSection> CreateTabItem(ProfileSection value) => new ProfileTabItem(value);
protected override TabItem<ProfileSection> CreateTabItem(ProfileSection value) => new ProfileTabItem(value)
{
AccentColour = AccentColour
};
protected override Dropdown<ProfileSection> CreateDropdown() => null;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.Seafoam;
}
private class ProfileTabItem : PageTabItem
private class ProfileTabItem : OverlayTabItem<ProfileSection>
{
public ProfileTabItem(ProfileSection value)
: base(value)
@ -173,12 +169,6 @@ namespace osu.Game.Overlays
Text.Text = value.Title;
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
bottom.Colour = colours.Yellow;
}
}
private class ProfileSectionsContainer : SectionsContainer<ProfileSection>

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@ -0,0 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
namespace osu.Game.Screens.Play
{
public class HotkeyExitOverlay : HoldToConfirmOverlay, IKeyBindingHandler<GlobalAction>
{
public bool OnPressed(GlobalAction action)
{
if (action != GlobalAction.QuickExit) return false;
BeginConfirm();
return true;
}
public bool OnReleased(GlobalAction action)
{
if (action != GlobalAction.QuickExit) return false;
AbortConfirm();
return true;
}
}
}

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@ -177,6 +177,16 @@ namespace osu.Game.Screens.Play
Restart();
},
},
new HotkeyExitOverlay
{
Action = () =>
{
if (!this.IsCurrentScreen()) return;
fadeOut(true);
performUserRequestedExit();
},
},
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }
};
@ -245,6 +255,11 @@ namespace osu.Game.Screens.Play
{
if (!this.IsCurrentScreen()) return;
// if a restart has been requested, cancel any pending completion (user has shown intent to restart).
onCompletionEvent = null;
ValidForResume = false;
this.Exit();
}

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@ -15,6 +15,10 @@ namespace osu.Game.Skinning
}
}
/// <summary>
/// A drawable which can be skinned via an <see cref="ISkinSource"/>.
/// </summary>
/// <typeparam name="T">The type of drawable.</typeparam>
public class SkinnableDrawable<T> : SkinReloadableDrawable
where T : Drawable
{
@ -23,48 +27,63 @@ namespace osu.Game.Skinning
/// </summary>
protected Drawable Drawable { get; private set; }
private readonly Func<string, T> createDefault;
private readonly string componentName;
private readonly bool restrictSize;
/// <summary>
///
/// Create a new skinnable drawable.
/// </summary>
/// <param name="name">The namespace-complete resource name for this skinnable element.</param>
/// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param>
/// <param name="allowFallback">A conditional to decide whether to allow fallback to the default implementation if a skinned element is not present.</param>
/// <param name="restrictSize">Whether a user-skin drawable should be limited to the size of our parent.</param>
public SkinnableDrawable(string name, Func<string, T> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true)
: this(name, allowFallback, restrictSize)
{
createDefault = defaultImplementation;
}
protected SkinnableDrawable(string name, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true)
: base(allowFallback)
{
componentName = name;
createDefault = defaultImplementation;
this.restrictSize = restrictSize;
RelativeSizeAxes = Axes.Both;
}
private readonly Func<string, T> createDefault;
protected virtual T CreateDefault(string name) => createDefault(name);
/// <summary>
/// Whether to apply size restrictions (specified via <see cref="restrictSize"/>) to the default implementation.
/// </summary>
protected virtual bool ApplySizeRestrictionsToDefault => false;
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
Drawable = skin.GetDrawableComponent(componentName);
bool isDefault = false;
if (Drawable == null && allowFallback)
{
Drawable = CreateDefault(componentName);
isDefault = true;
}
if (Drawable != null)
{
if (restrictSize)
if (restrictSize && (!isDefault || ApplySizeRestrictionsToDefault))
{
Drawable.RelativeSizeAxes = Axes.Both;
Drawable.Size = Vector2.One;
Drawable.Scale = Vector2.One;
Drawable.FillMode = FillMode.Fit;
}
}
else if (allowFallback)
Drawable = createDefault(componentName);
if (Drawable != null)
{
Drawable.Origin = Anchor.Centre;
Drawable.Anchor = Anchor.Centre;

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@ -0,0 +1,28 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
namespace osu.Game.Skinning
{
/// <summary>
/// A skinnable element which uses a stable sprite and can therefore share implementation logic.
/// </summary>
public class SkinnableSprite : SkinnableDrawable<Sprite>
{
protected override bool ApplySizeRestrictionsToDefault => true;
[Resolved]
private TextureStore textures { get; set; }
public SkinnableSprite(string name, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true)
: base(name, allowFallback, restrictSize)
{
}
protected override Sprite CreateDefault(string name) => new Sprite { Texture = textures.Get(name) };
}
}