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494fa99502
@ -25,6 +25,7 @@ namespace osu.Game.Tests.Visual.Components
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{
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box1 = new IdleTrackingBox(1000)
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{
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Name = "TopLeft",
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Red,
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Anchor = Anchor.TopLeft,
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@ -32,6 +33,7 @@ namespace osu.Game.Tests.Visual.Components
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},
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box2 = new IdleTrackingBox(2000)
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{
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Name = "TopRight",
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Green,
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Anchor = Anchor.TopRight,
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@ -39,6 +41,7 @@ namespace osu.Game.Tests.Visual.Components
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},
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box3 = new IdleTrackingBox(3000)
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{
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Name = "BottomLeft",
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Blue,
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Anchor = Anchor.BottomLeft,
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@ -46,6 +49,7 @@ namespace osu.Game.Tests.Visual.Components
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},
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box4 = new IdleTrackingBox(4000)
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{
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Name = "BottomRight",
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Orange,
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Anchor = Anchor.BottomRight,
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@ -57,51 +61,80 @@ namespace osu.Game.Tests.Visual.Components
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[Test]
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public void TestNudge()
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{
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AddStep("move mouse to top left", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre));
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AddStep("move to top left", () => InputManager.MoveMouseTo(box1));
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AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
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waitForAllIdle();
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AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1)));
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AddAssert("check not idle", () => !box1.IsIdle);
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AddAssert("check idle", () => box2.IsIdle);
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AddAssert("check idle", () => box3.IsIdle);
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AddAssert("check idle", () => box4.IsIdle);
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checkIdleStatus(box1, false);
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checkIdleStatus(box2, true);
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checkIdleStatus(box3, true);
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checkIdleStatus(box4, true);
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}
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[Test]
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public void TestMovement()
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{
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AddStep("move mouse", () => InputManager.MoveMouseTo(box2.ScreenSpaceDrawQuad.Centre));
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AddStep("move to top right", () => InputManager.MoveMouseTo(box2));
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AddAssert("check not idle", () => box1.IsIdle);
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AddAssert("check not idle", () => !box2.IsIdle);
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AddAssert("check idle", () => box3.IsIdle);
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AddAssert("check idle", () => box4.IsIdle);
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checkIdleStatus(box1, true);
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checkIdleStatus(box2, false);
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checkIdleStatus(box3, true);
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checkIdleStatus(box4, true);
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AddStep("move mouse", () => InputManager.MoveMouseTo(box3.ScreenSpaceDrawQuad.Centre));
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AddStep("move mouse", () => InputManager.MoveMouseTo(box4.ScreenSpaceDrawQuad.Centre));
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AddStep("move to bottom left", () => InputManager.MoveMouseTo(box3));
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AddStep("move to bottom right", () => InputManager.MoveMouseTo(box4));
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AddAssert("check not idle", () => box1.IsIdle);
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AddAssert("check not idle", () => !box2.IsIdle);
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AddAssert("check idle", () => !box3.IsIdle);
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AddAssert("check idle", () => !box4.IsIdle);
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checkIdleStatus(box1, true);
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checkIdleStatus(box2, false);
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checkIdleStatus(box3, false);
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checkIdleStatus(box4, false);
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AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
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waitForAllIdle();
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}
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[Test]
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public void TestTimings()
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{
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AddStep("move mouse", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
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AddStep("move to centre", () => InputManager.MoveMouseTo(Content));
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checkIdleStatus(box1, false);
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checkIdleStatus(box2, false);
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checkIdleStatus(box3, false);
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checkIdleStatus(box4, false);
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AddAssert("check not idle", () => !box1.IsIdle && !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
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AddUntilStep("Wait for idle", () => box1.IsIdle);
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AddAssert("check not idle", () => !box2.IsIdle && !box3.IsIdle && !box4.IsIdle);
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checkIdleStatus(box1, true);
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checkIdleStatus(box2, false);
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checkIdleStatus(box3, false);
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checkIdleStatus(box4, false);
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AddUntilStep("Wait for idle", () => box2.IsIdle);
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AddAssert("check not idle", () => !box3.IsIdle && !box4.IsIdle);
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checkIdleStatus(box1, true);
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checkIdleStatus(box2, true);
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checkIdleStatus(box3, false);
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checkIdleStatus(box4, false);
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AddUntilStep("Wait for idle", () => box3.IsIdle);
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checkIdleStatus(box1, true);
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checkIdleStatus(box2, true);
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checkIdleStatus(box3, true);
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checkIdleStatus(box4, false);
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waitForAllIdle();
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}
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private void checkIdleStatus(IdleTrackingBox box, bool expectedIdle)
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{
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AddAssert($"{box.Name} is {(expectedIdle ? "idle" : "active")}", () => box.IsIdle == expectedIdle);
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}
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private void waitForAllIdle()
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{
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AddUntilStep("Wait for all idle", () => box1.IsIdle && box2.IsIdle && box3.IsIdle && box4.IsIdle);
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}
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