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update comment

This commit is contained in:
David Zhao
2019-06-07 10:36:36 +09:00
Unverified
parent ac9a3e54a6
commit e2118299e9
@@ -54,7 +54,8 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
for (int i = 0; i < max_sprites; i++)
{
// InvalidationID 1 forces an update of each part of the cursor trail the first time ApplyState is ran on the draw node
// InvalidationID 1 forces an update of each part of the cursor trail the first time ApplyState is run on the draw node
// This is to prevent garbage data from being sent to the vertex shader, resulting in visual issues on some platforms
parts[i].InvalidationID = 1;
parts[i].WasUpdated = true;
}