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Only propagate badge value changes if not the current UpdateStream
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@ -94,7 +94,7 @@ namespace osu.Game.Overlays
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badges.Current.ValueChanged += e =>
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{
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if (e.NewValue != null)
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if (e.NewValue?.LatestBuild != null && e.NewValue != Current.Value?.UpdateStream)
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ShowBuild(e.NewValue.LatestBuild);
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};
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