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Only propagate badge value changes if not the current UpdateStream

This commit is contained in:
Dean Herbert 2019-05-21 14:35:11 +09:00
parent d1616e09b6
commit 24a7e624df

View File

@ -94,7 +94,7 @@ namespace osu.Game.Overlays
badges.Current.ValueChanged += e =>
{
if (e.NewValue != null)
if (e.NewValue?.LatestBuild != null && e.NewValue != Current.Value?.UpdateStream)
ShowBuild(e.NewValue.LatestBuild);
};