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Merge branch 'fix-spritetext-usage' into HoutarouOreki-changelog-overlay

This commit is contained in:
Dean Herbert 2019-05-21 14:18:01 +09:00
commit d1616e09b6
7 changed files with 14 additions and 11 deletions

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@ -11,10 +11,10 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Mania.Tests
content = new Container { RelativeSizeAxes = Axes.Both }
}
},
new SpriteText
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,

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@ -9,7 +9,6 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Framework.Platform;
@ -19,6 +18,7 @@ using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Scoring;
@ -240,7 +240,7 @@ namespace osu.Game.Tests.Visual.Background
{
player.StoryboardEnabled.Value = false;
player.ReplacesBackground.Value = false;
player.CurrentStoryboardContainer.Add(new SpriteText
player.CurrentStoryboardContainer.Add(new OsuSpriteText
{
Size = new Vector2(250, 50),
Alpha = 1,

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@ -5,6 +5,7 @@ using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Play.HUD;
using osuTK;
@ -53,7 +54,7 @@ namespace osu.Game.Tests.Visual.Gameplay
};
Add(stars);
SpriteText starsLabel = new SpriteText
SpriteText starsLabel = new OsuSpriteText
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,

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@ -7,9 +7,9 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Skinning;
using osuTK.Graphics;
@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.Gameplay
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
},
new SpriteText
new OsuSpriteText
{
Font = OsuFont.Default.With(size: 40),
Anchor = Anchor.Centre,

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@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
using osu.Game.Overlays.Chat.Tabs;
using osu.Game.Users;
@ -61,7 +62,7 @@ namespace osu.Game.Tests.Visual.Online
Anchor = Anchor.TopLeft,
Children = new Drawable[]
{
currentText = new SpriteText
currentText = new OsuSpriteText
{
Text = "Currently selected channel:"
}

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@ -4,9 +4,9 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens;
using osu.Game.Screens.Play;
using osuTK.Graphics;
@ -54,7 +54,7 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader]
private void load()
{
AddInternal(new SpriteText
AddInternal(new OsuSpriteText
{
Text = screenText,
Colour = Color4.White,

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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
@ -40,7 +41,7 @@ namespace osu.Game.Tests.Visual.UserInterface
Origin = Anchor.TopRight
});
SpriteText displayedCount = new SpriteText();
SpriteText displayedCount = new OsuSpriteText();
Content.Add(displayedCount);