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https://github.com/ppy/osu.git
synced 2024-11-11 09:17:51 +08:00
Update VisibilityContainer usage in line with framework
This commit is contained in:
parent
164b05abd6
commit
609a82bc94
@ -7,7 +7,6 @@ using System.Linq;
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using System.Reflection;
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using System.Threading.Tasks;
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using osu.Desktop.Overlays;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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using osu.Game;
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using osuTK.Input;
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@ -56,7 +55,7 @@ namespace osu.Desktop
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LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, v =>
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{
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Add(v);
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v.State = Visibility.Visible;
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v.Show();
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});
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if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
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@ -74,13 +73,11 @@ namespace osu.Desktop
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{
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case Intro _:
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case MainMenu _:
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if (versionManager != null)
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versionManager.State = Visibility.Visible;
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versionManager?.Show();
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break;
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default:
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if (versionManager != null)
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versionManager.State = Visibility.Hidden;
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versionManager?.Hide();
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break;
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}
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}
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@ -46,11 +46,11 @@ namespace osu.Game.Rulesets.Osu.Tests
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AddStep("move mouse away", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.TopLeft));
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AddStep("click", () => osuInputManager.GameClick());
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AddAssert("not dismissed", () => !resumeFired && resume.State == Visibility.Visible);
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AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible);
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AddStep("move mouse back", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
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AddStep("click", () => osuInputManager.GameClick());
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AddAssert("dismissed", () => resumeFired && resume.State == Visibility.Hidden);
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AddAssert("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden);
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}
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private class ManualOsuInputManager : OsuInputManager
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.UI
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private GameplayCursorContainer localCursorContainer;
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public override CursorContainer LocalCursor => State == Visibility.Visible ? localCursorContainer : null;
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public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
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protected override string Message => "Click the orange cursor to resume";
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@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override void AddCheckSteps()
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{
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AddUntilStep("wait for fail", () => Player.HasFailed);
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AddUntilStep("wait for fail overlay", () => ((FailPlayer)Player).FailOverlay.State == Visibility.Visible);
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AddUntilStep("wait for fail overlay", () => ((FailPlayer)Player).FailOverlay.State.Value == Visibility.Visible);
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}
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private class FailPlayer : TestPlayer
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@ -97,7 +97,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("Show overlay", () => pauseOverlay.Show());
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AddStep("Press select", () => press(GlobalAction.Select));
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AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);
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AddAssert("Overlay still open", () => pauseOverlay.State.Value == Visibility.Visible);
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AddStep("Hide overlay", () => pauseOverlay.Hide());
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}
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@ -237,7 +237,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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});
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AddAssert("Action was triggered", () => triggered);
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AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
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AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
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}
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/// <summary>
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@ -272,7 +272,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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return triggered;
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});
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AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
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AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
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}
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private void press(Key key)
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@ -203,9 +203,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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public new HUDOverlay HUDOverlay => base.HUDOverlay;
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public bool FailOverlayVisible => FailOverlay.State == Visibility.Visible;
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public bool FailOverlayVisible => FailOverlay.State.Value == Visibility.Visible;
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public bool PauseOverlayVisible => PauseOverlay.State == Visibility.Visible;
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public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible;
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public override void OnEntering(IScreen last)
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{
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@ -46,7 +46,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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Origin = Anchor.TopRight,
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Anchor = Anchor.TopRight,
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State = Visibility.Visible,
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State = { Value = Visibility.Visible },
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});
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AddStep("Restart", restart);
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@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Menus
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public TestSceneToolbar()
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{
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var toolbar = new Toolbar { State = Visibility.Visible };
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var toolbar = new Toolbar { State = { Value = Visibility.Visible } };
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ToolbarNotificationButton notificationButton = null;
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AddStep("create toolbar", () =>
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@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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settings = new TestRoomSettings
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{
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RelativeSizeAxes = Axes.Both,
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State = Visibility.Visible
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State = { Value = Visibility.Visible }
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};
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Child = settings;
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@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Online
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api.Logout();
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api.LocalUser.BindValueChanged(user => { userPanelArea.Child = new UserPanel(user.NewValue) { Width = 200 }; }, true);
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AddStep("show", () => accountCreation.State = Visibility.Visible);
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AddStep("show", () => accountCreation.Show());
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AddStep("logout", () => api.Logout());
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}
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}
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@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Online
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Children = new Drawable[]
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{
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channelManager,
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new ChatOverlay { State = Visibility.Visible }
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new ChatOverlay { State = { Value = Visibility.Visible } }
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};
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}
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}
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@ -18,7 +18,7 @@ namespace osu.Game.Tests.Visual.Settings
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{
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settings = new SettingsOverlay
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{
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State = Visibility.Visible
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State = { Value = Visibility.Visible }
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};
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Add(dialogOverlay = new DialogOverlay
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{
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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@ -7,7 +7,6 @@ using JetBrains.Annotations;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets;
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@ -48,7 +47,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("show", () =>
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{
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infoWedge.State = Visibility.Visible;
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infoWedge.Show();
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infoWedge.Beatmap = Beatmap.Value;
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});
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@ -57,11 +56,11 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddWaitStep("wait for select", 3);
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AddStep("hide", () => { infoWedge.State = Visibility.Hidden; });
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AddStep("hide", () => { infoWedge.Hide(); });
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AddWaitStep("wait for hide", 3);
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AddStep("show", () => { infoWedge.State = Visibility.Visible; });
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AddStep("show", () => { infoWedge.Show(); });
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foreach (var rulesetInfo in rulesets.AvailableRulesets)
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{
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@ -176,7 +176,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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/// Checks if a cursor is visible.
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/// </summary>
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/// <param name="cursorContainer">The cursor to check.</param>
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private bool checkVisible(CursorContainer cursorContainer) => cursorContainer.State == Visibility.Visible;
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private bool checkVisible(CursorContainer cursorContainer) => cursorContainer.State.Value == Visibility.Visible;
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/// <summary>
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/// Checks if a cursor is at the current inputmanager screen position.
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@ -218,7 +218,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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},
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Cursor = new TestCursorContainer
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{
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State = providesUserCursor ? Visibility.Hidden : Visibility.Visible,
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State = { Value = providesUserCursor ? Visibility.Hidden : Visibility.Visible },
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}
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};
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}
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@ -23,8 +23,8 @@ namespace osu.Game.Tests.Visual.UserInterface
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};
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Add(mc);
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AddToggleStep(@"toggle visibility", state => mc.State = state ? Visibility.Visible : Visibility.Hidden);
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AddStep(@"show", () => mc.State = Visibility.Visible);
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AddToggleStep(@"toggle visibility", state => mc.State.Value = state ? Visibility.Visible : Visibility.Hidden);
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AddStep(@"show", () => mc.Show());
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AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
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}
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}
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@ -45,7 +45,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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Content.Add(displayedCount);
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void setState(Visibility state) => AddStep(state.ToString(), () => manager.State = state);
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void setState(Visibility state) => AddStep(state.ToString(), () => manager.State.Value = state);
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void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
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manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; };
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@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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var popup = new PopupDialog
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{
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RelativeSizeAxes = Axes.Both,
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State = Framework.Graphics.Containers.Visibility.Visible,
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State = { Value = Framework.Graphics.Containers.Visibility.Visible },
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Icon = FontAwesome.Solid.AssistiveListeningSystems,
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HeaderText = @"This is a test popup",
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BodyText = "I can say lots of stuff and even wrap my words!",
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@ -54,7 +54,7 @@ namespace osu.Game.Graphics.Containers
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samplePopIn = audio.Samples.Get(@"UI/overlay-pop-in");
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samplePopOut = audio.Samples.Get(@"UI/overlay-pop-out");
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StateChanged += onStateChanged;
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State.ValueChanged += onStateChanged;
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}
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/// <summary>
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@ -70,7 +70,7 @@ namespace osu.Game.Graphics.Containers
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{
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if (!base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition))
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{
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State = Visibility.Hidden;
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Hide();
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return true;
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}
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@ -82,7 +82,7 @@ namespace osu.Game.Graphics.Containers
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switch (action)
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{
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case GlobalAction.Back:
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State = Visibility.Hidden;
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Hide();
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return true;
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case GlobalAction.Select:
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@ -94,9 +94,9 @@ namespace osu.Game.Graphics.Containers
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public bool OnReleased(GlobalAction action) => false;
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private void onStateChanged(Visibility visibility)
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private void onStateChanged(ValueChangedEvent<Visibility> state)
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{
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switch (visibility)
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switch (state.NewValue)
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{
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case Visibility.Visible:
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if (OverlayActivationMode.Value != OverlayActivation.Disabled)
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@ -105,7 +105,7 @@ namespace osu.Game.Graphics.Containers
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if (BlockScreenWideMouse && DimMainContent) osuGame?.AddBlockingOverlay(this);
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}
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else
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State = Visibility.Hidden;
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Hide();
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break;
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@ -103,7 +103,7 @@ namespace osu.Game.Graphics.Containers
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protected override void PopIn()
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{
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foreach (var w in wavesContainer.Children)
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w.State = Visibility.Visible;
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w.Show();
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this.FadeIn(100, Easing.OutQuint);
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contentContainer.MoveToY(0, APPEAR_DURATION, Easing.OutQuint);
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@ -117,7 +117,7 @@ namespace osu.Game.Graphics.Containers
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contentContainer.MoveToY(DrawHeight * 2f, DISAPPEAR_DURATION, Easing.In);
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foreach (var w in wavesContainer.Children)
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w.State = Visibility.Hidden;
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w.Hide();
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this.FadeOut(DISAPPEAR_DURATION, Easing.InQuint);
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}
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@ -29,7 +29,7 @@ namespace osu.Game.Graphics.Cursor
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{
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AddRangeInternal(new Drawable[]
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{
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Cursor = new MenuCursor { State = Visibility.Hidden },
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Cursor = new MenuCursor { State = { Value = Visibility.Hidden } },
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content = new Container { RelativeSizeAxes = Axes.Both }
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});
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}
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@ -82,6 +82,10 @@ namespace osu.Game.Graphics.UserInterface
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}
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}
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public override void Hide() => State = Visibility.Hidden;
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public override void Show() => State = Visibility.Visible;
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public BreadcrumbTabItem(T value)
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: base(value)
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{
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@ -34,7 +34,7 @@ namespace osu.Game.Graphics.UserInterface
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.9f,
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},
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new LoadingAnimation { State = Visibility.Visible }
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new LoadingAnimation { State = { Value = Visibility.Visible } }
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};
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}
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@ -132,12 +132,12 @@ namespace osu.Game
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public void CloseAllOverlays(bool hideToolbarElements = true)
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{
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foreach (var overlay in overlays)
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overlay.State = Visibility.Hidden;
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overlay.Hide();
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if (hideToolbarElements)
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{
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foreach (var overlay in toolbarElements)
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overlay.State = Visibility.Hidden;
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overlay.Hide();
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}
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}
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@ -461,7 +461,7 @@ namespace osu.Game
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loadComponentSingleFile(new DialogOverlay(), topMostOverlayContent.Add, true);
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loadComponentSingleFile(externalLinkOpener = new ExternalLinkOpener(), topMostOverlayContent.Add);
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chatOverlay.StateChanged += state => channelManager.HighPollRate.Value = state == Visibility.Visible;
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chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible;
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Add(externalLinkOpener = new ExternalLinkOpener());
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@ -470,9 +470,9 @@ namespace osu.Game
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foreach (var overlay in singleDisplaySideOverlays)
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{
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overlay.StateChanged += state =>
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overlay.State.ValueChanged += state =>
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{
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if (state == Visibility.Hidden) return;
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if (state.NewValue == Visibility.Hidden) return;
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singleDisplaySideOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
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};
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@ -484,9 +484,9 @@ namespace osu.Game
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foreach (var overlay in informationalOverlays)
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{
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overlay.StateChanged += state =>
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overlay.State.ValueChanged += state =>
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{
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if (state == Visibility.Hidden) return;
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if (state.NewValue == Visibility.Hidden) return;
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informationalOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
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};
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@ -498,12 +498,12 @@ namespace osu.Game
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foreach (var overlay in singleDisplayOverlays)
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{
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overlay.StateChanged += state =>
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overlay.State.ValueChanged += state =>
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{
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// informational overlays should be dismissed on a show or hide of a full overlay.
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informationalOverlays.ForEach(o => o.Hide());
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if (state == Visibility.Hidden) return;
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if (state.NewValue == Visibility.Hidden) return;
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singleDisplayOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
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};
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@ -518,16 +518,16 @@ namespace osu.Game
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{
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float offset = 0;
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if (settings.State == Visibility.Visible)
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if (settings.State.Value == Visibility.Visible)
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offset += ToolbarButton.WIDTH / 2;
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if (notifications.State == Visibility.Visible)
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if (notifications.State.Value == Visibility.Visible)
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offset -= ToolbarButton.WIDTH / 2;
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screenContainer.MoveToX(offset, SettingsPanel.TRANSITION_LENGTH, Easing.OutQuint);
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}
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settings.StateChanged += _ => updateScreenOffset();
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notifications.StateChanged += _ => updateScreenOffset();
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settings.State.ValueChanged += _ => updateScreenOffset();
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notifications.State.ValueChanged += _ => updateScreenOffset();
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}
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public class GameIdleTracker : IdleTracker
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@ -768,7 +768,7 @@ namespace osu.Game
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if (newOsuScreen.HideOverlaysOnEnter)
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CloseAllOverlays();
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else
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Toolbar.State = Visibility.Visible;
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Toolbar.Show();
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}
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}
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@ -109,7 +109,7 @@ namespace osu.Game.Overlays
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break;
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case APIState.Online:
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State = Visibility.Hidden;
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Hide();
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break;
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}
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}
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@ -92,7 +92,7 @@ namespace osu.Game.Overlays
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protected override bool OnClick(ClickEvent e)
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{
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State = Visibility.Hidden;
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Hide();
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return true;
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}
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@ -92,7 +92,7 @@ namespace osu.Game.Overlays
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public void ShowListing()
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{
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Current.Value = null;
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State = Visibility.Visible;
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Show();
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}
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/// <summary>
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@ -106,7 +106,7 @@ namespace osu.Game.Overlays
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if (build == null) throw new ArgumentNullException(nameof(build));
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Current.Value = build;
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State = Visibility.Visible;
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Show();
|
||||
}
|
||||
|
||||
public void ShowBuild([NotNull] string updateStream, [NotNull] string version)
|
||||
@ -123,7 +123,7 @@ namespace osu.Game.Overlays
|
||||
ShowBuild(build);
|
||||
});
|
||||
|
||||
State = Visibility.Visible;
|
||||
Show();
|
||||
}
|
||||
|
||||
public override bool OnPressed(GlobalAction action)
|
||||
@ -133,7 +133,7 @@ namespace osu.Game.Overlays
|
||||
case GlobalAction.Back:
|
||||
if (Current.Value == null)
|
||||
{
|
||||
State = Visibility.Hidden;
|
||||
Hide();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -56,7 +56,7 @@ namespace osu.Game.Overlays
|
||||
private readonly Container channelSelectionContainer;
|
||||
private readonly ChannelSelectionOverlay channelSelectionOverlay;
|
||||
|
||||
public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos) || channelSelectionOverlay.State == Visibility.Visible && channelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos);
|
||||
public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos) || channelSelectionOverlay.State.Value == Visibility.Visible && channelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
public ChatOverlay()
|
||||
{
|
||||
@ -130,7 +130,7 @@ namespace osu.Game.Overlays
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Height = 1,
|
||||
PlaceholderText = "type your message",
|
||||
Exit = () => State = Visibility.Hidden,
|
||||
Exit = Hide,
|
||||
OnCommit = postMessage,
|
||||
ReleaseFocusOnCommit = false,
|
||||
HoldFocus = true,
|
||||
@ -163,19 +163,19 @@ namespace osu.Game.Overlays
|
||||
};
|
||||
|
||||
channelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue;
|
||||
channelTabControl.ChannelSelectorActive.ValueChanged += active => channelSelectionOverlay.State = active.NewValue ? Visibility.Visible : Visibility.Hidden;
|
||||
channelSelectionOverlay.StateChanged += state =>
|
||||
channelTabControl.ChannelSelectorActive.ValueChanged += active => channelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
|
||||
channelSelectionOverlay.State.ValueChanged += state =>
|
||||
{
|
||||
if (state == Visibility.Hidden && channelManager.CurrentChannel.Value == null)
|
||||
if (state.NewValue == Visibility.Hidden && channelManager.CurrentChannel.Value == null)
|
||||
{
|
||||
channelSelectionOverlay.State = Visibility.Visible;
|
||||
State = Visibility.Hidden;
|
||||
channelSelectionOverlay.Show();
|
||||
Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
channelTabControl.ChannelSelectorActive.Value = state == Visibility.Visible;
|
||||
channelTabControl.ChannelSelectorActive.Value = state.NewValue == Visibility.Visible;
|
||||
|
||||
if (state == Visibility.Visible)
|
||||
if (state.NewValue == Visibility.Visible)
|
||||
{
|
||||
textbox.HoldFocus = false;
|
||||
if (1f - ChatHeight.Value < channel_selection_min_height)
|
||||
@ -195,7 +195,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
textbox.Current.Disabled = true;
|
||||
currentChannelContainer.Clear(false);
|
||||
channelSelectionOverlay.State = Visibility.Visible;
|
||||
channelSelectionOverlay.Show();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -253,7 +253,7 @@ namespace osu.Game.Overlays
|
||||
double targetChatHeight = startDragChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y;
|
||||
|
||||
// If the channel selection screen is shown, mind its minimum height
|
||||
if (channelSelectionOverlay.State == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)
|
||||
if (channelSelectionOverlay.State.Value == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)
|
||||
targetChatHeight = 1f - channel_selection_min_height;
|
||||
|
||||
ChatHeight.Value = targetChatHeight;
|
||||
@ -325,7 +325,7 @@ namespace osu.Game.Overlays
|
||||
this.MoveToY(Height, transition_length, Easing.InSine);
|
||||
this.FadeOut(transition_length, Easing.InSine);
|
||||
|
||||
channelSelectionOverlay.State = Visibility.Hidden;
|
||||
channelSelectionOverlay.Hide();
|
||||
|
||||
textbox.HoldFocus = false;
|
||||
base.PopOut();
|
||||
|
@ -37,8 +37,8 @@ namespace osu.Game.Overlays
|
||||
dialogContainer.Add(currentDialog);
|
||||
|
||||
currentDialog.Show();
|
||||
currentDialog.StateChanged += state => onDialogOnStateChanged(dialog, state);
|
||||
State = Visibility.Visible;
|
||||
currentDialog.State.ValueChanged += state => onDialogOnStateChanged(dialog, state.NewValue);
|
||||
Show();
|
||||
}
|
||||
|
||||
protected override bool PlaySamplesOnStateChange => false;
|
||||
@ -53,7 +53,7 @@ namespace osu.Game.Overlays
|
||||
dialog.Delay(PopupDialog.EXIT_DURATION).Expire();
|
||||
|
||||
if (dialog == currentDialog)
|
||||
State = Visibility.Hidden;
|
||||
Hide();
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
@ -66,7 +66,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.PopOut();
|
||||
|
||||
if (currentDialog?.State == Visibility.Visible)
|
||||
if (currentDialog?.State.Value == Visibility.Visible)
|
||||
{
|
||||
currentDialog.Hide();
|
||||
return;
|
||||
|
@ -252,7 +252,7 @@ namespace osu.Game.Overlays
|
||||
if (!IsLoaded)
|
||||
return;
|
||||
|
||||
if (State == Visibility.Hidden)
|
||||
if (State.Value == Visibility.Hidden)
|
||||
return;
|
||||
|
||||
if (API == null)
|
||||
|
@ -413,12 +413,12 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
if (selectedMod != null)
|
||||
{
|
||||
if (State == Visibility.Visible) sampleOn?.Play();
|
||||
if (State.Value == Visibility.Visible) sampleOn?.Play();
|
||||
DeselectTypes(selectedMod.IncompatibleMods, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (State == Visibility.Visible) sampleOff?.Play();
|
||||
if (State.Value == Visibility.Visible) sampleOff?.Play();
|
||||
}
|
||||
|
||||
refreshSelectedMods();
|
||||
|
@ -71,7 +71,7 @@ namespace osu.Game.Overlays.Music
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
ExitRequested = () => State = Visibility.Hidden,
|
||||
ExitRequested = Hide,
|
||||
FilterChanged = search => list.Filter(search),
|
||||
Padding = new MarginPadding(10),
|
||||
},
|
||||
|
@ -200,7 +200,7 @@ namespace osu.Game.Overlays
|
||||
beatmaps.ItemAdded += handleBeatmapAdded;
|
||||
beatmaps.ItemRemoved += handleBeatmapRemoved;
|
||||
|
||||
playlist.StateChanged += s => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
|
||||
playlist.State.ValueChanged += s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private ScheduledDelegate seekDelegate;
|
||||
@ -449,7 +449,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
// This is here mostly as a performance fix.
|
||||
// If the playlist is not hidden it will update children even when the music controller is hidden (due to AlwaysPresent).
|
||||
playlist.State = Visibility.Hidden;
|
||||
playlist.Hide();
|
||||
|
||||
this.FadeOut(transition_length, Easing.OutQuint);
|
||||
dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);
|
||||
|
@ -81,13 +81,13 @@ namespace osu.Game.Overlays
|
||||
|
||||
private void updateProcessingMode()
|
||||
{
|
||||
bool enabled = OverlayActivationMode.Value == OverlayActivation.All || State == Visibility.Visible;
|
||||
bool enabled = OverlayActivationMode.Value == OverlayActivation.All || State.Value == Visibility.Visible;
|
||||
|
||||
notificationsEnabler?.Cancel();
|
||||
|
||||
if (enabled)
|
||||
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
|
||||
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State == Visibility.Visible ? 0 : 1000);
|
||||
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State.Value == Visibility.Visible ? 0 : 1000);
|
||||
else
|
||||
processingPosts = false;
|
||||
}
|
||||
@ -96,7 +96,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
StateChanged += _ => updateProcessingMode();
|
||||
State.ValueChanged += _ => updateProcessingMode();
|
||||
OverlayActivationMode.BindValueChanged(_ => updateProcessingMode(), true);
|
||||
}
|
||||
|
||||
@ -128,7 +128,7 @@ namespace osu.Game.Overlays
|
||||
section?.Add(notification, notification.DisplayOnTop ? -runningDepth : runningDepth);
|
||||
|
||||
if (notification.IsImportant)
|
||||
State = Visibility.Visible;
|
||||
Show();
|
||||
|
||||
updateCounts();
|
||||
});
|
||||
|
@ -97,7 +97,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
{
|
||||
new LoadingAnimation
|
||||
{
|
||||
State = Visibility.Visible,
|
||||
State = { Value = Visibility.Visible },
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
|
@ -9,6 +9,7 @@ using osu.Game.Overlays.Settings.Sections;
|
||||
using osuTK.Graphics;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
{
|
||||
@ -37,23 +38,23 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
}
|
||||
|
||||
public override bool AcceptsFocus => subPanels.All(s => s.State != Visibility.Visible);
|
||||
public override bool AcceptsFocus => subPanels.All(s => s.State.Value != Visibility.Visible);
|
||||
|
||||
private T createSubPanel<T>(T subPanel)
|
||||
where T : SettingsSubPanel
|
||||
{
|
||||
subPanel.Depth = 1;
|
||||
subPanel.Anchor = Anchor.TopRight;
|
||||
subPanel.StateChanged += subPanelStateChanged;
|
||||
subPanel.State.ValueChanged += subPanelStateChanged;
|
||||
|
||||
subPanels.Add(subPanel);
|
||||
|
||||
return subPanel;
|
||||
}
|
||||
|
||||
private void subPanelStateChanged(Visibility visibility)
|
||||
private void subPanelStateChanged(ValueChangedEvent<Visibility> state)
|
||||
{
|
||||
switch (visibility)
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case Visibility.Visible:
|
||||
Background.FadeTo(0.9f, 300, Easing.OutQuint);
|
||||
@ -73,7 +74,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
}
|
||||
|
||||
protected override float ExpandedPosition => subPanels.Any(s => s.State == Visibility.Visible) ? -WIDTH : base.ExpandedPosition;
|
||||
protected override float ExpandedPosition => subPanels.Any(s => s.State.Value == Visibility.Visible) ? -WIDTH : base.ExpandedPosition;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
|
@ -84,10 +84,10 @@ namespace osu.Game.Overlays.Toolbar
|
||||
}
|
||||
};
|
||||
|
||||
StateChanged += visibility =>
|
||||
State.ValueChanged += visibility =>
|
||||
{
|
||||
if (overlayActivationMode.Value == OverlayActivation.Disabled)
|
||||
State = Visibility.Hidden;
|
||||
Hide();
|
||||
};
|
||||
|
||||
if (osuGame != null)
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -15,6 +16,8 @@ namespace osu.Game.Overlays.Toolbar
|
||||
|
||||
private OverlayContainer stateContainer;
|
||||
|
||||
private readonly Bindable<Visibility> overlayState = new Bindable<Visibility>();
|
||||
|
||||
public OverlayContainer StateContainer
|
||||
{
|
||||
get => stateContainer;
|
||||
@ -22,10 +25,12 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
stateContainer = value;
|
||||
|
||||
overlayState.UnbindBindings();
|
||||
|
||||
if (stateContainer != null)
|
||||
{
|
||||
Action = stateContainer.ToggleVisibility;
|
||||
stateContainer.StateChanged += stateChanged;
|
||||
overlayState.BindTo(stateContainer.State);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -40,18 +45,13 @@ namespace osu.Game.Overlays.Toolbar
|
||||
Depth = 2,
|
||||
Alpha = 0,
|
||||
});
|
||||
|
||||
overlayState.ValueChanged += stateChanged;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
private void stateChanged(ValueChangedEvent<Visibility> state)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
if (stateContainer != null)
|
||||
stateContainer.StateChanged -= stateChanged;
|
||||
}
|
||||
|
||||
private void stateChanged(Visibility state)
|
||||
{
|
||||
switch (state)
|
||||
switch (state.NewValue)
|
||||
{
|
||||
case Visibility.Hidden:
|
||||
stateBackground.FadeOut(200);
|
||||
|
@ -100,14 +100,14 @@ namespace osu.Game.Overlays
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.DecreaseVolume:
|
||||
if (State == Visibility.Hidden)
|
||||
if (State.Value == Visibility.Hidden)
|
||||
Show();
|
||||
else
|
||||
volumeMeterMaster.Decrease(amount, isPrecise);
|
||||
return true;
|
||||
|
||||
case GlobalAction.IncreaseVolume:
|
||||
if (State == Visibility.Hidden)
|
||||
if (State.Value == Visibility.Hidden)
|
||||
Show();
|
||||
else
|
||||
volumeMeterMaster.Increase(amount, isPrecise);
|
||||
@ -126,7 +126,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
public override void Show()
|
||||
{
|
||||
if (State == Visibility.Visible)
|
||||
if (State.Value == Visibility.Visible)
|
||||
schedulePopOut();
|
||||
|
||||
base.Show();
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.UI
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
LastFrameState = State;
|
||||
LastFrameState = State.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -56,12 +56,12 @@ namespace osu.Game.Screens.Menu
|
||||
case ButtonSystemState.Exit:
|
||||
case ButtonSystemState.Initial:
|
||||
case ButtonSystemState.EnteringMode:
|
||||
State = Visibility.Hidden;
|
||||
Hide();
|
||||
break;
|
||||
|
||||
case ButtonSystemState.TopLevel:
|
||||
case ButtonSystemState.Play:
|
||||
State = Visibility.Visible;
|
||||
Show();
|
||||
break;
|
||||
}
|
||||
|
||||
@ -82,6 +82,10 @@ namespace osu.Game.Screens.Menu
|
||||
}
|
||||
}
|
||||
|
||||
public override void Hide() => State = Visibility.Hidden;
|
||||
|
||||
public override void Show() => State = Visibility.Visible;
|
||||
|
||||
public event Action<Visibility> StateChanged;
|
||||
|
||||
private class ButtonAreaBackground : Box, IStateful<ButtonAreaBackgroundState>
|
||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
StateChanged += s => selectionIndex = -1;
|
||||
State.ValueChanged += s => selectionIndex = -1;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -46,7 +46,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
}
|
||||
};
|
||||
|
||||
State = Visibility.Visible;
|
||||
Show();
|
||||
}
|
||||
|
||||
protected override void PopIn() => this.FadeIn(fade_duration);
|
||||
|
@ -358,7 +358,7 @@ namespace osu.Game.Screens.Play
|
||||
// There is a chance that we could be in a paused state as the ruleset's internal clock (see FrameStabilityContainer)
|
||||
// could process an extra frame after the GameplayClock is stopped.
|
||||
// In such cases we want the fail state to precede a user triggered pause.
|
||||
if (PauseOverlay.State == Visibility.Visible)
|
||||
if (PauseOverlay.State.Value == Visibility.Visible)
|
||||
PauseOverlay.Hide();
|
||||
|
||||
failAnimation.Start();
|
||||
|
@ -46,7 +46,7 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
this.startTime = startTime;
|
||||
|
||||
State = Visibility.Visible;
|
||||
Show();
|
||||
|
||||
RelativePositionAxes = Axes.Both;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
@ -136,7 +136,7 @@ namespace osu.Game.Screens.Play
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
if (!e.HasAnyButtonPressed)
|
||||
fadeContainer.State = Visibility.Visible;
|
||||
fadeContainer.Show();
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
@ -181,7 +181,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
if (!IsHovered && !IsDragged)
|
||||
using (BeginDelayedSequence(1000))
|
||||
scheduledHide = Schedule(() => State = Visibility.Hidden);
|
||||
scheduledHide = Schedule(Hide);
|
||||
break;
|
||||
|
||||
case Visibility.Hidden:
|
||||
@ -196,7 +196,7 @@ namespace osu.Game.Screens.Play
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
State = Visibility.Visible;
|
||||
Show();
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
@ -207,9 +207,13 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
State = Visibility.Visible;
|
||||
Show();
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
public override void Hide() => State = Visibility.Hidden;
|
||||
|
||||
public override void Show() => State = Visibility.Visible;
|
||||
}
|
||||
|
||||
private class Button : OsuClickableContainer
|
||||
|
@ -106,7 +106,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
State = Visibility.Visible;
|
||||
Show();
|
||||
|
||||
replayLoaded.ValueChanged += loaded => AllowSeeking = loaded.NewValue;
|
||||
replayLoaded.TriggerChange();
|
||||
|
@ -360,13 +360,13 @@ namespace osu.Game.Screens.Select
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.FadeIn(transition_duration, Easing.OutQuint);
|
||||
loading.State = Visibility.Visible;
|
||||
loading.Show();
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
this.FadeOut(transition_duration, Easing.OutQuint);
|
||||
loading.State = Visibility.Hidden;
|
||||
loading.Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -100,7 +100,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
void removeOldInfo()
|
||||
{
|
||||
State = beatmap == null ? Visibility.Hidden : Visibility.Visible;
|
||||
State.Value = beatmap == null ? Visibility.Hidden : Visibility.Visible;
|
||||
|
||||
Info?.FadeOut(250);
|
||||
Info?.Expire();
|
||||
|
@ -278,7 +278,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
protected virtual void ExitFromBack()
|
||||
{
|
||||
if (ModSelect.State == Visibility.Visible)
|
||||
if (ModSelect.State.Value == Visibility.Visible)
|
||||
{
|
||||
ModSelect.Hide();
|
||||
return;
|
||||
@ -520,7 +520,7 @@ namespace osu.Game.Screens.Select
|
||||
if (base.OnExiting(next))
|
||||
return true;
|
||||
|
||||
beatmapInfoWedge.State = Visibility.Hidden;
|
||||
beatmapInfoWedge.Hide();
|
||||
|
||||
this.FadeOut(100);
|
||||
|
||||
|
@ -15,10 +15,12 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.4" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.609.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.607.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.23.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\osu-framework\osu.Framework\osu.Framework.csproj" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
12
osu.sln
12
osu.sln
@ -25,6 +25,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Game.Rulesets.Taiko.Tes
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Game.Rulesets.Osu.Tests", "osu.Game.Rulesets.Osu.Tests\osu.Game.Rulesets.Osu.Tests.csproj", "{DECCCC75-67AD-4C3D-BB84-FD0E01323511}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Framework", "..\osu-framework\osu.Framework\osu.Framework.csproj", "{C7D2DA3C-97BF-403C-9F75-115C8A64DAC1}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Framework.NativeLibs", "..\osu-framework\osu.Framework.NativeLibs\osu.Framework.NativeLibs.csproj", "{35AD7F4C-81DC-4060-BFD1-C376DC4C4801}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
@ -79,6 +83,14 @@ Global
|
||||
{DECCCC75-67AD-4C3D-BB84-FD0E01323511}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{DECCCC75-67AD-4C3D-BB84-FD0E01323511}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{DECCCC75-67AD-4C3D-BB84-FD0E01323511}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{C7D2DA3C-97BF-403C-9F75-115C8A64DAC1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C7D2DA3C-97BF-403C-9F75-115C8A64DAC1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C7D2DA3C-97BF-403C-9F75-115C8A64DAC1}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C7D2DA3C-97BF-403C-9F75-115C8A64DAC1}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{35AD7F4C-81DC-4060-BFD1-C376DC4C4801}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{35AD7F4C-81DC-4060-BFD1-C376DC4C4801}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{35AD7F4C-81DC-4060-BFD1-C376DC4C4801}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{35AD7F4C-81DC-4060-BFD1-C376DC4C4801}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
Loading…
Reference in New Issue
Block a user