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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:17:51 +08:00

Update VisibilityContainer usage in line with framework

This commit is contained in:
Dean Herbert 2019-06-11 14:28:52 +09:00
parent 164b05abd6
commit 609a82bc94
50 changed files with 150 additions and 127 deletions

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@ -7,7 +7,6 @@ using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using osu.Desktop.Overlays;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Game;
using osuTK.Input;
@ -56,7 +55,7 @@ namespace osu.Desktop
LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, v =>
{
Add(v);
v.State = Visibility.Visible;
v.Show();
});
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
@ -74,13 +73,11 @@ namespace osu.Desktop
{
case Intro _:
case MainMenu _:
if (versionManager != null)
versionManager.State = Visibility.Visible;
versionManager?.Show();
break;
default:
if (versionManager != null)
versionManager.State = Visibility.Hidden;
versionManager?.Hide();
break;
}
}

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@ -46,11 +46,11 @@ namespace osu.Game.Rulesets.Osu.Tests
AddStep("move mouse away", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.TopLeft));
AddStep("click", () => osuInputManager.GameClick());
AddAssert("not dismissed", () => !resumeFired && resume.State == Visibility.Visible);
AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible);
AddStep("move mouse back", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
AddStep("click", () => osuInputManager.GameClick());
AddAssert("dismissed", () => resumeFired && resume.State == Visibility.Hidden);
AddAssert("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden);
}
private class ManualOsuInputManager : OsuInputManager

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.UI
private GameplayCursorContainer localCursorContainer;
public override CursorContainer LocalCursor => State == Visibility.Visible ? localCursorContainer : null;
public override CursorContainer LocalCursor => State.Value == Visibility.Visible ? localCursorContainer : null;
protected override string Message => "Click the orange cursor to resume";

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@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override void AddCheckSteps()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddUntilStep("wait for fail overlay", () => ((FailPlayer)Player).FailOverlay.State == Visibility.Visible);
AddUntilStep("wait for fail overlay", () => ((FailPlayer)Player).FailOverlay.State.Value == Visibility.Visible);
}
private class FailPlayer : TestPlayer

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@ -97,7 +97,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Show overlay", () => pauseOverlay.Show());
AddStep("Press select", () => press(GlobalAction.Select));
AddAssert("Overlay still open", () => pauseOverlay.State == Visibility.Visible);
AddAssert("Overlay still open", () => pauseOverlay.State.Value == Visibility.Visible);
AddStep("Hide overlay", () => pauseOverlay.Hide());
}
@ -237,7 +237,7 @@ namespace osu.Game.Tests.Visual.Gameplay
});
AddAssert("Action was triggered", () => triggered);
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
}
/// <summary>
@ -272,7 +272,7 @@ namespace osu.Game.Tests.Visual.Gameplay
return triggered;
});
AddAssert("Overlay is closed", () => pauseOverlay.State == Visibility.Hidden);
AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
}
private void press(Key key)

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@ -203,9 +203,9 @@ namespace osu.Game.Tests.Visual.Gameplay
public new HUDOverlay HUDOverlay => base.HUDOverlay;
public bool FailOverlayVisible => FailOverlay.State == Visibility.Visible;
public bool FailOverlayVisible => FailOverlay.State.Value == Visibility.Visible;
public bool PauseOverlayVisible => PauseOverlay.State == Visibility.Visible;
public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible;
public override void OnEntering(IScreen last)
{

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@ -46,7 +46,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
Origin = Anchor.TopRight,
Anchor = Anchor.TopRight,
State = Visibility.Visible,
State = { Value = Visibility.Visible },
});
AddStep("Restart", restart);

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@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Menus
public TestSceneToolbar()
{
var toolbar = new Toolbar { State = Visibility.Visible };
var toolbar = new Toolbar { State = { Value = Visibility.Visible } };
ToolbarNotificationButton notificationButton = null;
AddStep("create toolbar", () =>

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@ -36,7 +36,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
settings = new TestRoomSettings
{
RelativeSizeAxes = Axes.Both,
State = Visibility.Visible
State = { Value = Visibility.Visible }
};
Child = settings;

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@ -49,7 +49,7 @@ namespace osu.Game.Tests.Visual.Online
api.Logout();
api.LocalUser.BindValueChanged(user => { userPanelArea.Child = new UserPanel(user.NewValue) { Width = 200 }; }, true);
AddStep("show", () => accountCreation.State = Visibility.Visible);
AddStep("show", () => accountCreation.Show());
AddStep("logout", () => api.Logout());
}
}

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@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Online
Children = new Drawable[]
{
channelManager,
new ChatOverlay { State = Visibility.Visible }
new ChatOverlay { State = { Value = Visibility.Visible } }
};
}
}

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@ -18,7 +18,7 @@ namespace osu.Game.Tests.Visual.Settings
{
settings = new SettingsOverlay
{
State = Visibility.Visible
State = { Value = Visibility.Visible }
};
Add(dialogOverlay = new DialogOverlay
{

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
@ -7,7 +7,6 @@ using JetBrains.Annotations;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
@ -48,7 +47,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("show", () =>
{
infoWedge.State = Visibility.Visible;
infoWedge.Show();
infoWedge.Beatmap = Beatmap.Value;
});
@ -57,11 +56,11 @@ namespace osu.Game.Tests.Visual.SongSelect
AddWaitStep("wait for select", 3);
AddStep("hide", () => { infoWedge.State = Visibility.Hidden; });
AddStep("hide", () => { infoWedge.Hide(); });
AddWaitStep("wait for hide", 3);
AddStep("show", () => { infoWedge.State = Visibility.Visible; });
AddStep("show", () => { infoWedge.Show(); });
foreach (var rulesetInfo in rulesets.AvailableRulesets)
{

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@ -176,7 +176,7 @@ namespace osu.Game.Tests.Visual.UserInterface
/// Checks if a cursor is visible.
/// </summary>
/// <param name="cursorContainer">The cursor to check.</param>
private bool checkVisible(CursorContainer cursorContainer) => cursorContainer.State == Visibility.Visible;
private bool checkVisible(CursorContainer cursorContainer) => cursorContainer.State.Value == Visibility.Visible;
/// <summary>
/// Checks if a cursor is at the current inputmanager screen position.
@ -218,7 +218,7 @@ namespace osu.Game.Tests.Visual.UserInterface
},
Cursor = new TestCursorContainer
{
State = providesUserCursor ? Visibility.Hidden : Visibility.Visible,
State = { Value = providesUserCursor ? Visibility.Hidden : Visibility.Visible },
}
};
}

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@ -23,8 +23,8 @@ namespace osu.Game.Tests.Visual.UserInterface
};
Add(mc);
AddToggleStep(@"toggle visibility", state => mc.State = state ? Visibility.Visible : Visibility.Hidden);
AddStep(@"show", () => mc.State = Visibility.Visible);
AddToggleStep(@"toggle visibility", state => mc.State.Value = state ? Visibility.Visible : Visibility.Hidden);
AddStep(@"show", () => mc.Show());
AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
}
}

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@ -45,7 +45,7 @@ namespace osu.Game.Tests.Visual.UserInterface
Content.Add(displayedCount);
void setState(Visibility state) => AddStep(state.ToString(), () => manager.State = state);
void setState(Visibility state) => AddStep(state.ToString(), () => manager.State.Value = state);
void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; };

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@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual.UserInterface
var popup = new PopupDialog
{
RelativeSizeAxes = Axes.Both,
State = Framework.Graphics.Containers.Visibility.Visible,
State = { Value = Framework.Graphics.Containers.Visibility.Visible },
Icon = FontAwesome.Solid.AssistiveListeningSystems,
HeaderText = @"This is a test popup",
BodyText = "I can say lots of stuff and even wrap my words!",

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@ -54,7 +54,7 @@ namespace osu.Game.Graphics.Containers
samplePopIn = audio.Samples.Get(@"UI/overlay-pop-in");
samplePopOut = audio.Samples.Get(@"UI/overlay-pop-out");
StateChanged += onStateChanged;
State.ValueChanged += onStateChanged;
}
/// <summary>
@ -70,7 +70,7 @@ namespace osu.Game.Graphics.Containers
{
if (!base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition))
{
State = Visibility.Hidden;
Hide();
return true;
}
@ -82,7 +82,7 @@ namespace osu.Game.Graphics.Containers
switch (action)
{
case GlobalAction.Back:
State = Visibility.Hidden;
Hide();
return true;
case GlobalAction.Select:
@ -94,9 +94,9 @@ namespace osu.Game.Graphics.Containers
public bool OnReleased(GlobalAction action) => false;
private void onStateChanged(Visibility visibility)
private void onStateChanged(ValueChangedEvent<Visibility> state)
{
switch (visibility)
switch (state.NewValue)
{
case Visibility.Visible:
if (OverlayActivationMode.Value != OverlayActivation.Disabled)
@ -105,7 +105,7 @@ namespace osu.Game.Graphics.Containers
if (BlockScreenWideMouse && DimMainContent) osuGame?.AddBlockingOverlay(this);
}
else
State = Visibility.Hidden;
Hide();
break;

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@ -103,7 +103,7 @@ namespace osu.Game.Graphics.Containers
protected override void PopIn()
{
foreach (var w in wavesContainer.Children)
w.State = Visibility.Visible;
w.Show();
this.FadeIn(100, Easing.OutQuint);
contentContainer.MoveToY(0, APPEAR_DURATION, Easing.OutQuint);
@ -117,7 +117,7 @@ namespace osu.Game.Graphics.Containers
contentContainer.MoveToY(DrawHeight * 2f, DISAPPEAR_DURATION, Easing.In);
foreach (var w in wavesContainer.Children)
w.State = Visibility.Hidden;
w.Hide();
this.FadeOut(DISAPPEAR_DURATION, Easing.InQuint);
}

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@ -29,7 +29,7 @@ namespace osu.Game.Graphics.Cursor
{
AddRangeInternal(new Drawable[]
{
Cursor = new MenuCursor { State = Visibility.Hidden },
Cursor = new MenuCursor { State = { Value = Visibility.Hidden } },
content = new Container { RelativeSizeAxes = Axes.Both }
});
}

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@ -82,6 +82,10 @@ namespace osu.Game.Graphics.UserInterface
}
}
public override void Hide() => State = Visibility.Hidden;
public override void Show() => State = Visibility.Visible;
public BreadcrumbTabItem(T value)
: base(value)
{

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@ -34,7 +34,7 @@ namespace osu.Game.Graphics.UserInterface
RelativeSizeAxes = Axes.Both,
Alpha = 0.9f,
},
new LoadingAnimation { State = Visibility.Visible }
new LoadingAnimation { State = { Value = Visibility.Visible } }
};
}

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@ -132,12 +132,12 @@ namespace osu.Game
public void CloseAllOverlays(bool hideToolbarElements = true)
{
foreach (var overlay in overlays)
overlay.State = Visibility.Hidden;
overlay.Hide();
if (hideToolbarElements)
{
foreach (var overlay in toolbarElements)
overlay.State = Visibility.Hidden;
overlay.Hide();
}
}
@ -461,7 +461,7 @@ namespace osu.Game
loadComponentSingleFile(new DialogOverlay(), topMostOverlayContent.Add, true);
loadComponentSingleFile(externalLinkOpener = new ExternalLinkOpener(), topMostOverlayContent.Add);
chatOverlay.StateChanged += state => channelManager.HighPollRate.Value = state == Visibility.Visible;
chatOverlay.State.ValueChanged += state => channelManager.HighPollRate.Value = state.NewValue == Visibility.Visible;
Add(externalLinkOpener = new ExternalLinkOpener());
@ -470,9 +470,9 @@ namespace osu.Game
foreach (var overlay in singleDisplaySideOverlays)
{
overlay.StateChanged += state =>
overlay.State.ValueChanged += state =>
{
if (state == Visibility.Hidden) return;
if (state.NewValue == Visibility.Hidden) return;
singleDisplaySideOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
};
@ -484,9 +484,9 @@ namespace osu.Game
foreach (var overlay in informationalOverlays)
{
overlay.StateChanged += state =>
overlay.State.ValueChanged += state =>
{
if (state == Visibility.Hidden) return;
if (state.NewValue == Visibility.Hidden) return;
informationalOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
};
@ -498,12 +498,12 @@ namespace osu.Game
foreach (var overlay in singleDisplayOverlays)
{
overlay.StateChanged += state =>
overlay.State.ValueChanged += state =>
{
// informational overlays should be dismissed on a show or hide of a full overlay.
informationalOverlays.ForEach(o => o.Hide());
if (state == Visibility.Hidden) return;
if (state.NewValue == Visibility.Hidden) return;
singleDisplayOverlays.Where(o => o != overlay).ForEach(o => o.Hide());
};
@ -518,16 +518,16 @@ namespace osu.Game
{
float offset = 0;
if (settings.State == Visibility.Visible)
if (settings.State.Value == Visibility.Visible)
offset += ToolbarButton.WIDTH / 2;
if (notifications.State == Visibility.Visible)
if (notifications.State.Value == Visibility.Visible)
offset -= ToolbarButton.WIDTH / 2;
screenContainer.MoveToX(offset, SettingsPanel.TRANSITION_LENGTH, Easing.OutQuint);
}
settings.StateChanged += _ => updateScreenOffset();
notifications.StateChanged += _ => updateScreenOffset();
settings.State.ValueChanged += _ => updateScreenOffset();
notifications.State.ValueChanged += _ => updateScreenOffset();
}
public class GameIdleTracker : IdleTracker
@ -768,7 +768,7 @@ namespace osu.Game
if (newOsuScreen.HideOverlaysOnEnter)
CloseAllOverlays();
else
Toolbar.State = Visibility.Visible;
Toolbar.Show();
}
}

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@ -109,7 +109,7 @@ namespace osu.Game.Overlays
break;
case APIState.Online:
State = Visibility.Hidden;
Hide();
break;
}
}

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@ -92,7 +92,7 @@ namespace osu.Game.Overlays
protected override bool OnClick(ClickEvent e)
{
State = Visibility.Hidden;
Hide();
return true;
}

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@ -92,7 +92,7 @@ namespace osu.Game.Overlays
public void ShowListing()
{
Current.Value = null;
State = Visibility.Visible;
Show();
}
/// <summary>
@ -106,7 +106,7 @@ namespace osu.Game.Overlays
if (build == null) throw new ArgumentNullException(nameof(build));
Current.Value = build;
State = Visibility.Visible;
Show();
}
public void ShowBuild([NotNull] string updateStream, [NotNull] string version)
@ -123,7 +123,7 @@ namespace osu.Game.Overlays
ShowBuild(build);
});
State = Visibility.Visible;
Show();
}
public override bool OnPressed(GlobalAction action)
@ -133,7 +133,7 @@ namespace osu.Game.Overlays
case GlobalAction.Back:
if (Current.Value == null)
{
State = Visibility.Hidden;
Hide();
}
else
{

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@ -56,7 +56,7 @@ namespace osu.Game.Overlays
private readonly Container channelSelectionContainer;
private readonly ChannelSelectionOverlay channelSelectionOverlay;
public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos) || channelSelectionOverlay.State == Visibility.Visible && channelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos);
public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos) || channelSelectionOverlay.State.Value == Visibility.Visible && channelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos);
public ChatOverlay()
{
@ -130,7 +130,7 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both,
Height = 1,
PlaceholderText = "type your message",
Exit = () => State = Visibility.Hidden,
Exit = Hide,
OnCommit = postMessage,
ReleaseFocusOnCommit = false,
HoldFocus = true,
@ -163,19 +163,19 @@ namespace osu.Game.Overlays
};
channelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue;
channelTabControl.ChannelSelectorActive.ValueChanged += active => channelSelectionOverlay.State = active.NewValue ? Visibility.Visible : Visibility.Hidden;
channelSelectionOverlay.StateChanged += state =>
channelTabControl.ChannelSelectorActive.ValueChanged += active => channelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
channelSelectionOverlay.State.ValueChanged += state =>
{
if (state == Visibility.Hidden && channelManager.CurrentChannel.Value == null)
if (state.NewValue == Visibility.Hidden && channelManager.CurrentChannel.Value == null)
{
channelSelectionOverlay.State = Visibility.Visible;
State = Visibility.Hidden;
channelSelectionOverlay.Show();
Hide();
return;
}
channelTabControl.ChannelSelectorActive.Value = state == Visibility.Visible;
channelTabControl.ChannelSelectorActive.Value = state.NewValue == Visibility.Visible;
if (state == Visibility.Visible)
if (state.NewValue == Visibility.Visible)
{
textbox.HoldFocus = false;
if (1f - ChatHeight.Value < channel_selection_min_height)
@ -195,7 +195,7 @@ namespace osu.Game.Overlays
{
textbox.Current.Disabled = true;
currentChannelContainer.Clear(false);
channelSelectionOverlay.State = Visibility.Visible;
channelSelectionOverlay.Show();
return;
}
@ -253,7 +253,7 @@ namespace osu.Game.Overlays
double targetChatHeight = startDragChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y;
// If the channel selection screen is shown, mind its minimum height
if (channelSelectionOverlay.State == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)
if (channelSelectionOverlay.State.Value == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)
targetChatHeight = 1f - channel_selection_min_height;
ChatHeight.Value = targetChatHeight;
@ -325,7 +325,7 @@ namespace osu.Game.Overlays
this.MoveToY(Height, transition_length, Easing.InSine);
this.FadeOut(transition_length, Easing.InSine);
channelSelectionOverlay.State = Visibility.Hidden;
channelSelectionOverlay.Hide();
textbox.HoldFocus = false;
base.PopOut();

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@ -37,8 +37,8 @@ namespace osu.Game.Overlays
dialogContainer.Add(currentDialog);
currentDialog.Show();
currentDialog.StateChanged += state => onDialogOnStateChanged(dialog, state);
State = Visibility.Visible;
currentDialog.State.ValueChanged += state => onDialogOnStateChanged(dialog, state.NewValue);
Show();
}
protected override bool PlaySamplesOnStateChange => false;
@ -53,7 +53,7 @@ namespace osu.Game.Overlays
dialog.Delay(PopupDialog.EXIT_DURATION).Expire();
if (dialog == currentDialog)
State = Visibility.Hidden;
Hide();
}
protected override void PopIn()
@ -66,7 +66,7 @@ namespace osu.Game.Overlays
{
base.PopOut();
if (currentDialog?.State == Visibility.Visible)
if (currentDialog?.State.Value == Visibility.Visible)
{
currentDialog.Hide();
return;

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@ -252,7 +252,7 @@ namespace osu.Game.Overlays
if (!IsLoaded)
return;
if (State == Visibility.Hidden)
if (State.Value == Visibility.Hidden)
return;
if (API == null)

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@ -413,12 +413,12 @@ namespace osu.Game.Overlays.Mods
{
if (selectedMod != null)
{
if (State == Visibility.Visible) sampleOn?.Play();
if (State.Value == Visibility.Visible) sampleOn?.Play();
DeselectTypes(selectedMod.IncompatibleMods, true);
}
else
{
if (State == Visibility.Visible) sampleOff?.Play();
if (State.Value == Visibility.Visible) sampleOff?.Play();
}
refreshSelectedMods();

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@ -71,7 +71,7 @@ namespace osu.Game.Overlays.Music
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
ExitRequested = () => State = Visibility.Hidden,
ExitRequested = Hide,
FilterChanged = search => list.Filter(search),
Padding = new MarginPadding(10),
},

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@ -200,7 +200,7 @@ namespace osu.Game.Overlays
beatmaps.ItemAdded += handleBeatmapAdded;
beatmaps.ItemRemoved += handleBeatmapRemoved;
playlist.StateChanged += s => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
playlist.State.ValueChanged += s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
}
private ScheduledDelegate seekDelegate;
@ -449,7 +449,7 @@ namespace osu.Game.Overlays
// This is here mostly as a performance fix.
// If the playlist is not hidden it will update children even when the music controller is hidden (due to AlwaysPresent).
playlist.State = Visibility.Hidden;
playlist.Hide();
this.FadeOut(transition_length, Easing.OutQuint);
dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);

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@ -81,13 +81,13 @@ namespace osu.Game.Overlays
private void updateProcessingMode()
{
bool enabled = OverlayActivationMode.Value == OverlayActivation.All || State == Visibility.Visible;
bool enabled = OverlayActivationMode.Value == OverlayActivation.All || State.Value == Visibility.Visible;
notificationsEnabler?.Cancel();
if (enabled)
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State == Visibility.Visible ? 0 : 1000);
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, State.Value == Visibility.Visible ? 0 : 1000);
else
processingPosts = false;
}
@ -96,7 +96,7 @@ namespace osu.Game.Overlays
{
base.LoadComplete();
StateChanged += _ => updateProcessingMode();
State.ValueChanged += _ => updateProcessingMode();
OverlayActivationMode.BindValueChanged(_ => updateProcessingMode(), true);
}
@ -128,7 +128,7 @@ namespace osu.Game.Overlays
section?.Add(notification, notification.DisplayOnTop ? -runningDepth : runningDepth);
if (notification.IsImportant)
State = Visibility.Visible;
Show();
updateCounts();
});

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@ -97,7 +97,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
{
new LoadingAnimation
{
State = Visibility.Visible,
State = { Value = Visibility.Visible },
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},

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@ -9,6 +9,7 @@ using osu.Game.Overlays.Settings.Sections;
using osuTK.Graphics;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
namespace osu.Game.Overlays
{
@ -37,23 +38,23 @@ namespace osu.Game.Overlays
{
}
public override bool AcceptsFocus => subPanels.All(s => s.State != Visibility.Visible);
public override bool AcceptsFocus => subPanels.All(s => s.State.Value != Visibility.Visible);
private T createSubPanel<T>(T subPanel)
where T : SettingsSubPanel
{
subPanel.Depth = 1;
subPanel.Anchor = Anchor.TopRight;
subPanel.StateChanged += subPanelStateChanged;
subPanel.State.ValueChanged += subPanelStateChanged;
subPanels.Add(subPanel);
return subPanel;
}
private void subPanelStateChanged(Visibility visibility)
private void subPanelStateChanged(ValueChangedEvent<Visibility> state)
{
switch (visibility)
switch (state.NewValue)
{
case Visibility.Visible:
Background.FadeTo(0.9f, 300, Easing.OutQuint);
@ -73,7 +74,7 @@ namespace osu.Game.Overlays
}
}
protected override float ExpandedPosition => subPanels.Any(s => s.State == Visibility.Visible) ? -WIDTH : base.ExpandedPosition;
protected override float ExpandedPosition => subPanels.Any(s => s.State.Value == Visibility.Visible) ? -WIDTH : base.ExpandedPosition;
[BackgroundDependencyLoader]
private void load()

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@ -84,10 +84,10 @@ namespace osu.Game.Overlays.Toolbar
}
};
StateChanged += visibility =>
State.ValueChanged += visibility =>
{
if (overlayActivationMode.Value == OverlayActivation.Disabled)
State = Visibility.Hidden;
Hide();
};
if (osuGame != null)

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -15,6 +16,8 @@ namespace osu.Game.Overlays.Toolbar
private OverlayContainer stateContainer;
private readonly Bindable<Visibility> overlayState = new Bindable<Visibility>();
public OverlayContainer StateContainer
{
get => stateContainer;
@ -22,10 +25,12 @@ namespace osu.Game.Overlays.Toolbar
{
stateContainer = value;
overlayState.UnbindBindings();
if (stateContainer != null)
{
Action = stateContainer.ToggleVisibility;
stateContainer.StateChanged += stateChanged;
overlayState.BindTo(stateContainer.State);
}
}
}
@ -40,18 +45,13 @@ namespace osu.Game.Overlays.Toolbar
Depth = 2,
Alpha = 0,
});
overlayState.ValueChanged += stateChanged;
}
protected override void Dispose(bool isDisposing)
private void stateChanged(ValueChangedEvent<Visibility> state)
{
base.Dispose(isDisposing);
if (stateContainer != null)
stateContainer.StateChanged -= stateChanged;
}
private void stateChanged(Visibility state)
{
switch (state)
switch (state.NewValue)
{
case Visibility.Hidden:
stateBackground.FadeOut(200);

View File

@ -100,14 +100,14 @@ namespace osu.Game.Overlays
switch (action)
{
case GlobalAction.DecreaseVolume:
if (State == Visibility.Hidden)
if (State.Value == Visibility.Hidden)
Show();
else
volumeMeterMaster.Decrease(amount, isPrecise);
return true;
case GlobalAction.IncreaseVolume:
if (State == Visibility.Hidden)
if (State.Value == Visibility.Hidden)
Show();
else
volumeMeterMaster.Increase(amount, isPrecise);
@ -126,7 +126,7 @@ namespace osu.Game.Overlays
public override void Show()
{
if (State == Visibility.Visible)
if (State.Value == Visibility.Visible)
schedulePopOut();
base.Show();

View File

@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.UI
protected override void Update()
{
base.Update();
LastFrameState = State;
LastFrameState = State.Value;
}
}
}

View File

@ -56,12 +56,12 @@ namespace osu.Game.Screens.Menu
case ButtonSystemState.Exit:
case ButtonSystemState.Initial:
case ButtonSystemState.EnteringMode:
State = Visibility.Hidden;
Hide();
break;
case ButtonSystemState.TopLevel:
case ButtonSystemState.Play:
State = Visibility.Visible;
Show();
break;
}
@ -82,6 +82,10 @@ namespace osu.Game.Screens.Menu
}
}
public override void Hide() => State = Visibility.Hidden;
public override void Show() => State = Visibility.Visible;
public event Action<Visibility> StateChanged;
private class ButtonAreaBackground : Box, IStateful<ButtonAreaBackgroundState>

View File

@ -59,7 +59,7 @@ namespace osu.Game.Screens.Play
{
RelativeSizeAxes = Axes.Both;
StateChanged += s => selectionIndex = -1;
State.ValueChanged += s => selectionIndex = -1;
}
[BackgroundDependencyLoader]

View File

@ -46,7 +46,7 @@ namespace osu.Game.Screens.Play.HUD
}
};
State = Visibility.Visible;
Show();
}
protected override void PopIn() => this.FadeIn(fade_duration);

View File

@ -358,7 +358,7 @@ namespace osu.Game.Screens.Play
// There is a chance that we could be in a paused state as the ruleset's internal clock (see FrameStabilityContainer)
// could process an extra frame after the GameplayClock is stopped.
// In such cases we want the fail state to precede a user triggered pause.
if (PauseOverlay.State == Visibility.Visible)
if (PauseOverlay.State.Value == Visibility.Visible)
PauseOverlay.Hide();
failAnimation.Start();

View File

@ -46,7 +46,7 @@ namespace osu.Game.Screens.Play
{
this.startTime = startTime;
State = Visibility.Visible;
Show();
RelativePositionAxes = Axes.Both;
RelativeSizeAxes = Axes.X;
@ -136,7 +136,7 @@ namespace osu.Game.Screens.Play
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (!e.HasAnyButtonPressed)
fadeContainer.State = Visibility.Visible;
fadeContainer.Show();
return base.OnMouseMove(e);
}
@ -181,7 +181,7 @@ namespace osu.Game.Screens.Play
if (!IsHovered && !IsDragged)
using (BeginDelayedSequence(1000))
scheduledHide = Schedule(() => State = Visibility.Hidden);
scheduledHide = Schedule(Hide);
break;
case Visibility.Hidden:
@ -196,7 +196,7 @@ namespace osu.Game.Screens.Play
protected override void LoadComplete()
{
base.LoadComplete();
State = Visibility.Visible;
Show();
}
protected override bool OnMouseDown(MouseDownEvent e)
@ -207,9 +207,13 @@ namespace osu.Game.Screens.Play
protected override bool OnMouseUp(MouseUpEvent e)
{
State = Visibility.Visible;
Show();
return base.OnMouseUp(e);
}
public override void Hide() => State = Visibility.Hidden;
public override void Show() => State = Visibility.Visible;
}
private class Button : OsuClickableContainer

View File

@ -106,7 +106,7 @@ namespace osu.Game.Screens.Play
protected override void LoadComplete()
{
State = Visibility.Visible;
Show();
replayLoaded.ValueChanged += loaded => AllowSeeking = loaded.NewValue;
replayLoaded.TriggerChange();

View File

@ -360,13 +360,13 @@ namespace osu.Game.Screens.Select
protected override void PopIn()
{
this.FadeIn(transition_duration, Easing.OutQuint);
loading.State = Visibility.Visible;
loading.Show();
}
protected override void PopOut()
{
this.FadeOut(transition_duration, Easing.OutQuint);
loading.State = Visibility.Hidden;
loading.Hide();
}
}
}

View File

@ -100,7 +100,7 @@ namespace osu.Game.Screens.Select
{
void removeOldInfo()
{
State = beatmap == null ? Visibility.Hidden : Visibility.Visible;
State.Value = beatmap == null ? Visibility.Hidden : Visibility.Visible;
Info?.FadeOut(250);
Info?.Expire();

View File

@ -278,7 +278,7 @@ namespace osu.Game.Screens.Select
protected virtual void ExitFromBack()
{
if (ModSelect.State == Visibility.Visible)
if (ModSelect.State.Value == Visibility.Visible)
{
ModSelect.Hide();
return;
@ -520,7 +520,7 @@ namespace osu.Game.Screens.Select
if (base.OnExiting(next))
return true;
beatmapInfoWedge.State = Visibility.Hidden;
beatmapInfoWedge.Hide();
this.FadeOut(100);

View File

@ -15,10 +15,12 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.4" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.609.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.607.0" />
<PackageReference Include="SharpCompress" Version="0.23.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />
<PackageReference Include="System.ComponentModel.Annotations" Version="4.5.0" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\osu-framework\osu.Framework\osu.Framework.csproj" />
</ItemGroup>
</Project>

12
osu.sln
View File

@ -25,6 +25,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Game.Rulesets.Taiko.Tes
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Game.Rulesets.Osu.Tests", "osu.Game.Rulesets.Osu.Tests\osu.Game.Rulesets.Osu.Tests.csproj", "{DECCCC75-67AD-4C3D-BB84-FD0E01323511}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Framework", "..\osu-framework\osu.Framework\osu.Framework.csproj", "{C7D2DA3C-97BF-403C-9F75-115C8A64DAC1}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Framework.NativeLibs", "..\osu-framework\osu.Framework.NativeLibs\osu.Framework.NativeLibs.csproj", "{35AD7F4C-81DC-4060-BFD1-C376DC4C4801}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -79,6 +83,14 @@ Global
{DECCCC75-67AD-4C3D-BB84-FD0E01323511}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DECCCC75-67AD-4C3D-BB84-FD0E01323511}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DECCCC75-67AD-4C3D-BB84-FD0E01323511}.Release|Any CPU.Build.0 = Release|Any CPU
{C7D2DA3C-97BF-403C-9F75-115C8A64DAC1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{C7D2DA3C-97BF-403C-9F75-115C8A64DAC1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{C7D2DA3C-97BF-403C-9F75-115C8A64DAC1}.Release|Any CPU.ActiveCfg = Release|Any CPU
{C7D2DA3C-97BF-403C-9F75-115C8A64DAC1}.Release|Any CPU.Build.0 = Release|Any CPU
{35AD7F4C-81DC-4060-BFD1-C376DC4C4801}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{35AD7F4C-81DC-4060-BFD1-C376DC4C4801}.Debug|Any CPU.Build.0 = Debug|Any CPU
{35AD7F4C-81DC-4060-BFD1-C376DC4C4801}.Release|Any CPU.ActiveCfg = Release|Any CPU
{35AD7F4C-81DC-4060-BFD1-C376DC4C4801}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE