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Rename methods
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@ -110,7 +110,7 @@ namespace osu.Game.Beatmaps
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validateOnlineIds(beatmapSet);
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await updateQueue.Perform(beatmapSet, cancellationToken);
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await updateQueue.UpdateAsync(beatmapSet, cancellationToken);
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}
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protected override void PreImport(BeatmapSetInfo beatmapSet)
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@ -433,20 +433,20 @@ namespace osu.Game.Beatmaps
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this.api = api;
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}
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public async Task Perform(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
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public async Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
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{
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if (api?.State != APIState.Online)
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return;
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LogForModel(beatmapSet, "Performing online lookups...");
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await Task.WhenAll(beatmapSet.Beatmaps.Select(b => Perform(beatmapSet, b, cancellationToken)).ToArray());
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await Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
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}
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// todo: expose this when we need to do individual difficulty lookups.
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protected Task Perform(BeatmapSetInfo beatmapSet, BeatmapInfo beatmap, CancellationToken cancellationToken)
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=> Task.Factory.StartNew(() => perform(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler, updateScheduler);
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protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmap, CancellationToken cancellationToken)
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=> Task.Factory.StartNew(() => update(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler, updateScheduler);
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private void perform(BeatmapSetInfo set, BeatmapInfo beatmap)
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private void update(BeatmapSetInfo set, BeatmapInfo beatmap)
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{
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if (api?.State != APIState.Online)
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return;
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