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Merge remote-tracking branch 'origin/master' into backgrounded-beatmap-status-lookups

This commit is contained in:
smoogipoo 2019-06-12 16:45:29 +09:00
commit 28f8b04765
3 changed files with 59 additions and 4 deletions

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@ -2,8 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
@ -11,7 +14,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Mods
{
internal class OsuModGrow : Mod, IApplicableToDrawableHitObjects
internal class OsuModGrow : Mod, IReadFromConfig, IApplicableToDrawableHitObjects
{
public override string Name => "Grow";
@ -25,9 +28,16 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1;
private Bindable<bool> increaseFirstObjectVisibility = new Bindable<bool>();
public void ReadFromConfig(OsuConfigManager config)
{
increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
}
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var drawable in drawables)
foreach (var drawable in drawables.Skip(increaseFirstObjectVisibility.Value ? 1 : 0))
{
switch (drawable)
{

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@ -210,7 +210,52 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("start not requested", () => !startRequested);
}
private void importForRuleset(int id) => AddStep($"import test map for ruleset {id}", () => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())).Wait());
[Test]
public void TestAddNewBeatmapWhileSelectingRandom()
{
const int test_count = 10;
int beatmapChangedCount = 0;
int debounceCount = 0;
createSongSelect();
AddStep("Setup counters", () =>
{
beatmapChangedCount = 0;
debounceCount = 0;
songSelect.Carousel.SelectionChanged += _ => beatmapChangedCount++;
});
AddRepeatStep($"Create beatmaps {test_count} times", () =>
{
importForRuleset(0);
Scheduler.AddDelayed(() =>
{
// Wait for debounce
songSelect.Carousel.SelectNextRandom();
++debounceCount;
}, 400);
}, test_count);
AddUntilStep("Debounce limit reached", () => debounceCount == test_count);
// The selected beatmap should have changed an additional 2 times since both initially loading songselect and the first import also triggers selectionChanged
AddAssert($"Beatmap changed {test_count + 2} times", () => beatmapChangedCount == test_count + 2);
}
[Test]
public void TestHideSetSelectsCorrectBeatmap()
{
int? previousID = null;
createSongSelect();
addRulesetImportStep(0);
AddStep("Move to last difficulty", () => songSelect.Carousel.SelectBeatmap(songSelect.Carousel.BeatmapSets.First().Beatmaps.Last()));
AddStep("Store current ID", () => previousID = songSelect.Carousel.SelectedBeatmap.ID);
AddStep("Hide first beatmap", () => manager.Hide(songSelect.Carousel.SelectedBeatmapSet.Beatmaps.First()));
AddAssert("Selected beatmap has not changed", () => songSelect.Carousel.SelectedBeatmap.ID == previousID);
}
private void addRulesetImportStep(int id) => AddStep($"import test map for ruleset {id}", () => importForRuleset(id));
private void importForRuleset(int id) => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())).Wait();
private static int importId;
private int getImportId() => ++importId;

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@ -17,7 +17,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
{
new SettingsCheckbox
{
LabelText = "Increase visibility of first object with \"Hidden\" mod",
LabelText = "Increase visibility of first object when visual impairment mods are enabled",
Bindable = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility)
},
};