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Use Task.Run/Wait to avoid warnings
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@ -210,7 +210,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("start not requested", () => !startRequested);
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}
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private void importForRuleset(int id) => AddStep($"import test map for ruleset {id}", () => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())));
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private void importForRuleset(int id) => AddStep($"import test map for ruleset {id}", () => manager.Import(createTestBeatmapSet(getImportId(), rulesets.AvailableRulesets.Where(r => r.ID == id).ToArray())).Wait());
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private static int importId;
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private int getImportId() => ++importId;
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@ -232,7 +232,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
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for (int i = 0; i < 100; i += 10)
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manager.Import(createTestBeatmapSet(i, usableRulesets));
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manager.Import(createTestBeatmapSet(i, usableRulesets)).Wait();
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});
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}
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@ -32,6 +32,7 @@ using osuTK.Input;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Screens.Select
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@ -256,8 +257,8 @@ namespace osu.Game.Screens.Select
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if (!beatmaps.GetAllUsableBeatmapSets().Any() && beatmaps.StableInstallationAvailable)
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dialogOverlay.Push(new ImportFromStablePopup(() =>
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{
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beatmaps.ImportFromStableAsync();
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skins.ImportFromStableAsync();
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Task.Run(beatmaps.ImportFromStableAsync);
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Task.Run(skins.ImportFromStableAsync);
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}));
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});
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}
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