mirror of
https://github.com/ppy/osu.git
synced 2025-01-15 00:02:54 +08:00
Move ArchiveModelManager import process to async flow
This commit is contained in:
parent
3182f88ea8
commit
f090e292c9
@ -21,14 +21,14 @@ namespace osu.Game.Tests.Beatmaps.IO
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public class ImportBeatmapTest
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{
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[Test]
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public void TestImportWhenClosed()
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public async Task TestImportWhenClosed()
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWhenClosed"))
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{
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try
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{
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LoadOszIntoOsu(loadOsu(host));
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await LoadOszIntoOsu(loadOsu(host));
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}
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finally
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{
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@ -38,7 +38,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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}
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[Test]
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public void TestImportThenDelete()
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public async Task TestImportThenDelete()
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenDelete"))
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@ -47,7 +47,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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{
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var osu = loadOsu(host);
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var imported = LoadOszIntoOsu(osu);
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var imported = await LoadOszIntoOsu(osu);
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deleteBeatmapSet(imported, osu);
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}
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@ -59,7 +59,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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}
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[Test]
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public void TestImportThenImport()
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public async Task TestImportThenImport()
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImport"))
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@ -68,8 +68,8 @@ namespace osu.Game.Tests.Beatmaps.IO
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{
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var osu = loadOsu(host);
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var imported = LoadOszIntoOsu(osu);
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var importedSecondTime = LoadOszIntoOsu(osu);
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var imported = await LoadOszIntoOsu(osu);
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var importedSecondTime = await LoadOszIntoOsu(osu);
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// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
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Assert.IsTrue(imported.ID == importedSecondTime.ID);
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@ -88,7 +88,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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}
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[Test]
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public void TestRollbackOnFailure()
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public async Task TestRollbackOnFailure()
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestRollbackOnFailure"))
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@ -104,7 +104,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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manager.ItemAdded += (_, __) => fireCount++;
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manager.ItemRemoved += _ => fireCount++;
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var imported = LoadOszIntoOsu(osu);
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var imported = await LoadOszIntoOsu(osu);
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Assert.AreEqual(0, fireCount -= 1);
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@ -132,7 +132,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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Assert.AreEqual(12, manager.QueryBeatmaps(_ => true).ToList().Count);
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// this will trigger purging of the existing beatmap (online set id match) but should rollback due to broken osu.
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manager.Import(breakTemp);
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await manager.Import(breakTemp);
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// no events should be fired in the case of a rollback.
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Assert.AreEqual(0, fireCount);
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@ -149,7 +149,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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}
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[Test]
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public void TestImportThenImportDifferentHash()
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public async Task TestImportThenImportDifferentHash()
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenImportDifferentHash"))
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@ -159,12 +159,12 @@ namespace osu.Game.Tests.Beatmaps.IO
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var osu = loadOsu(host);
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var manager = osu.Dependencies.Get<BeatmapManager>();
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var imported = LoadOszIntoOsu(osu);
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var imported = await LoadOszIntoOsu(osu);
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imported.Hash += "-changed";
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manager.Update(imported);
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var importedSecondTime = LoadOszIntoOsu(osu);
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var importedSecondTime = await LoadOszIntoOsu(osu);
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Assert.IsTrue(imported.ID != importedSecondTime.ID);
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Assert.IsTrue(imported.Beatmaps.First().ID < importedSecondTime.Beatmaps.First().ID);
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@ -181,7 +181,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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}
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[Test]
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public void TestImportThenDeleteThenImport()
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public async Task TestImportThenDeleteThenImport()
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportThenDeleteThenImport"))
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@ -190,11 +190,11 @@ namespace osu.Game.Tests.Beatmaps.IO
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{
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var osu = loadOsu(host);
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var imported = LoadOszIntoOsu(osu);
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var imported = await LoadOszIntoOsu(osu);
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deleteBeatmapSet(imported, osu);
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var importedSecondTime = LoadOszIntoOsu(osu);
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var importedSecondTime = await LoadOszIntoOsu(osu);
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// check the newly "imported" beatmap is actually just the restored previous import. since it matches hash.
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Assert.IsTrue(imported.ID == importedSecondTime.ID);
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@ -209,7 +209,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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[TestCase(true)]
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[TestCase(false)]
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public void TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
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public async Task TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"TestImportThenDeleteThenImport-{set}"))
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@ -218,7 +218,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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{
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var osu = loadOsu(host);
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var imported = LoadOszIntoOsu(osu);
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var imported = await LoadOszIntoOsu(osu);
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if (set)
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imported.OnlineBeatmapSetID = 1234;
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@ -229,7 +229,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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deleteBeatmapSet(imported, osu);
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var importedSecondTime = LoadOszIntoOsu(osu);
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var importedSecondTime = await LoadOszIntoOsu(osu);
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// check the newly "imported" beatmap has been reimported due to mismatch (even though hashes matched)
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Assert.IsTrue(imported.ID != importedSecondTime.ID);
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@ -243,7 +243,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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}
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[Test]
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public void TestImportWithDuplicateBeatmapIDs()
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public async Task TestImportWithDuplicateBeatmapIDs()
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{
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//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWithDuplicateBeatmapID"))
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@ -284,7 +284,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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var manager = osu.Dependencies.Get<BeatmapManager>();
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var imported = manager.Import(toImport);
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var imported = await manager.Import(toImport);
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Assert.NotNull(imported);
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Assert.AreEqual(null, imported.Beatmaps[0].OnlineBeatmapID);
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@ -330,7 +330,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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}
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[Test]
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public void TestImportWhenFileOpen()
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public async Task TestImportWhenFileOpen()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportWhenFileOpen"))
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{
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@ -339,7 +339,7 @@ namespace osu.Game.Tests.Beatmaps.IO
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var osu = loadOsu(host);
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var temp = TestResources.GetTestBeatmapForImport();
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using (File.OpenRead(temp))
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osu.Dependencies.Get<BeatmapManager>().Import(temp);
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await osu.Dependencies.Get<BeatmapManager>().Import(temp);
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ensureLoaded(osu);
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File.Delete(temp);
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Assert.IsFalse(File.Exists(temp), "We likely held a read lock on the file when we shouldn't");
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@ -351,13 +351,13 @@ namespace osu.Game.Tests.Beatmaps.IO
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}
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}
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public static BeatmapSetInfo LoadOszIntoOsu(OsuGameBase osu, string path = null)
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public static async Task<BeatmapSetInfo> LoadOszIntoOsu(OsuGameBase osu, string path = null)
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{
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var temp = path ?? TestResources.GetTestBeatmapForImport();
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var manager = osu.Dependencies.Get<BeatmapManager>();
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manager.Import(temp);
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await manager.Import(temp);
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var imported = manager.GetAllUsableBeatmapSets();
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@ -23,13 +23,13 @@ namespace osu.Game.Tests.Scores.IO
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public class ImportScoreTest
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{
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[Test]
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public void TestBasicImport()
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public async Task TestBasicImport()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestBasicImport"))
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{
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try
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{
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var osu = loadOsu(host);
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var osu = await loadOsu(host);
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var toImport = new ScoreInfo
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{
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@ -43,7 +43,7 @@ namespace osu.Game.Tests.Scores.IO
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OnlineScoreID = 12345,
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};
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var imported = loadIntoOsu(osu, toImport);
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var imported = await loadIntoOsu(osu, toImport);
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Assert.AreEqual(toImport.Rank, imported.Rank);
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Assert.AreEqual(toImport.TotalScore, imported.TotalScore);
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@ -62,20 +62,20 @@ namespace osu.Game.Tests.Scores.IO
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}
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[Test]
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public void TestImportMods()
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public async Task TestImportMods()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportMods"))
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{
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try
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{
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var osu = loadOsu(host);
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var osu = await loadOsu(host);
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var toImport = new ScoreInfo
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{
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Mods = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() },
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};
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var imported = loadIntoOsu(osu, toImport);
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var imported = await loadIntoOsu(osu, toImport);
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Assert.IsTrue(imported.Mods.Any(m => m is OsuModHardRock));
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Assert.IsTrue(imported.Mods.Any(m => m is OsuModDoubleTime));
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@ -88,13 +88,13 @@ namespace osu.Game.Tests.Scores.IO
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}
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[Test]
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public void TestImportStatistics()
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public async Task TestImportStatistics()
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{
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using (HeadlessGameHost host = new CleanRunHeadlessGameHost("TestImportStatistics"))
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{
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try
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{
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var osu = loadOsu(host);
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var osu = await loadOsu(host);
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var toImport = new ScoreInfo
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{
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@ -105,7 +105,7 @@ namespace osu.Game.Tests.Scores.IO
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}
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};
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var imported = loadIntoOsu(osu, toImport);
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var imported = await loadIntoOsu(osu, toImport);
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Assert.AreEqual(toImport.Statistics[HitResult.Perfect], imported.Statistics[HitResult.Perfect]);
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Assert.AreEqual(toImport.Statistics[HitResult.Miss], imported.Statistics[HitResult.Miss]);
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@ -117,7 +117,7 @@ namespace osu.Game.Tests.Scores.IO
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}
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}
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private ScoreInfo loadIntoOsu(OsuGameBase osu, ScoreInfo score)
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private async Task<ScoreInfo> loadIntoOsu(OsuGameBase osu, ScoreInfo score)
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{
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var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
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@ -125,20 +125,24 @@ namespace osu.Game.Tests.Scores.IO
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score.Ruleset = new OsuRuleset().RulesetInfo;
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var scoreManager = osu.Dependencies.Get<ScoreManager>();
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scoreManager.Import(score);
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await scoreManager.Import(score);
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return scoreManager.GetAllUsableScores().First();
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}
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private OsuGameBase loadOsu(GameHost host)
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private async Task<OsuGameBase> loadOsu(GameHost host)
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{
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var osu = new OsuGameBase();
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#pragma warning disable 4014
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Task.Run(() => host.Run(osu));
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#pragma warning restore 4014
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waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
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var beatmapFile = TestResources.GetTestBeatmapForImport();
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var beatmapManager = osu.Dependencies.Get<BeatmapManager>();
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beatmapManager.Import(beatmapFile);
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await beatmapManager.Import(beatmapFile);
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return osu;
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}
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@ -72,7 +72,7 @@ namespace osu.Game.Tests.Visual.Background
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, audio, host, Beatmap.Default));
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Dependencies.Cache(new OsuConfigManager(LocalStorage));
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manager.Import(TestResources.GetTestBeatmapForImport());
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manager.Import(TestResources.GetTestBeatmapForImport()).Wait();
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Beatmap.SetDefault();
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}
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@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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this.api = api;
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this.rulesets = rulesets;
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testBeatmap = ImportBeatmapTest.LoadOszIntoOsu(osu);
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testBeatmap = ImportBeatmapTest.LoadOszIntoOsu(osu).Result;
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}
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[Test]
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@ -18,4 +18,9 @@
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<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="Microsoft.Win32.Registry, Version=4.1.1.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
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<HintPath>..\..\..\..\..\usr\local\share\dotnet\sdk\NuGetFallbackFolder\microsoft.win32.registry\4.5.0\ref\netstandard2.0\Microsoft.Win32.Registry.dll</HintPath>
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</Reference>
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</ItemGroup>
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</Project>
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@ -2,10 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Linq.Expressions;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.EntityFrameworkCore;
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using osu.Framework.Audio;
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@ -14,6 +16,7 @@ using osu.Framework.Extensions;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Database;
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using osu.Game.IO.Archives;
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@ -72,6 +75,8 @@ namespace osu.Game.Beatmaps
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private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
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private readonly BeatmapUpdateQueue updateQueue;
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public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null,
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WorkingBeatmap defaultBeatmap = null)
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: base(storage, contextFactory, new BeatmapStore(contextFactory), host)
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@ -86,9 +91,11 @@ namespace osu.Game.Beatmaps
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beatmaps = (BeatmapStore)ModelStore;
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beatmaps.BeatmapHidden += b => BeatmapHidden?.Invoke(b);
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beatmaps.BeatmapRestored += b => BeatmapRestored?.Invoke(b);
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updateQueue = new BeatmapUpdateQueue(api);
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}
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protected override void Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive)
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protected override async Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
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{
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if (archive != null)
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beatmapSet.Beatmaps = createBeatmapDifficulties(archive);
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@ -104,8 +111,7 @@ namespace osu.Game.Beatmaps
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validateOnlineIds(beatmapSet);
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foreach (BeatmapInfo b in beatmapSet.Beatmaps)
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fetchAndPopulateOnlineValues(b);
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await Task.WhenAll(beatmapSet.Beatmaps.Select(b => updateQueue.Enqueue(new UpdateItem(b, cancellationToken)).Task).ToArray());
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}
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protected override void PreImport(BeatmapSetInfo beatmapSet)
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@ -181,10 +187,10 @@ namespace osu.Game.Beatmaps
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request.Success += filename =>
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{
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Task.Factory.StartNew(() =>
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Task.Factory.StartNew(async () =>
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{
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// This gets scheduled back to the update thread, but we want the import to run in the background.
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Import(downloadNotification, filename);
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await Import(downloadNotification, filename);
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currentDownloads.Remove(request);
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}, TaskCreationOptions.LongRunning);
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};
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@ -381,47 +387,6 @@ namespace osu.Game.Beatmaps
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return beatmapInfos;
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}
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/// <summary>
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/// Query the API to populate missing values like OnlineBeatmapID / OnlineBeatmapSetID or (Rank-)Status.
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/// </summary>
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/// <param name="beatmap">The beatmap to populate.</param>
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/// <param name="force">Whether to re-query if the provided beatmap already has populated values.</param>
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/// <returns>True if population was successful.</returns>
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private bool fetchAndPopulateOnlineValues(BeatmapInfo beatmap, bool force = false)
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{
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if (api?.State != APIState.Online)
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return false;
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if (!force && beatmap.OnlineBeatmapID != null && beatmap.BeatmapSet.OnlineBeatmapSetID != null
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&& beatmap.Status != BeatmapSetOnlineStatus.None && beatmap.BeatmapSet.Status != BeatmapSetOnlineStatus.None)
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return true;
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Logger.Log("Attempting online lookup for the missing values...", LoggingTarget.Database);
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try
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{
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var req = new GetBeatmapRequest(beatmap);
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req.Perform(api);
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var res = req.Result;
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Logger.Log($"Successfully mapped to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.", LoggingTarget.Database);
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|
||||
beatmap.Status = res.Status;
|
||||
beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
|
||||
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
|
||||
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Log($"Failed ({e})", LoggingTarget.Database);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A dummy WorkingBeatmap for the purpose of retrieving a beatmap for star difficulty calculation.
|
||||
/// </summary>
|
||||
@ -455,5 +420,111 @@ namespace osu.Game.Beatmaps
|
||||
public override bool IsImportant => false;
|
||||
}
|
||||
}
|
||||
|
||||
private class BeatmapUpdateQueue
|
||||
{
|
||||
private readonly IAPIProvider api;
|
||||
private readonly Queue<UpdateItem> queue = new Queue<UpdateItem>();
|
||||
|
||||
private int activeThreads;
|
||||
|
||||
public BeatmapUpdateQueue(IAPIProvider api)
|
||||
{
|
||||
this.api = api;
|
||||
}
|
||||
|
||||
public UpdateItem Enqueue(UpdateItem item)
|
||||
{
|
||||
lock (queue)
|
||||
{
|
||||
queue.Enqueue(item);
|
||||
|
||||
if (activeThreads >= 16)
|
||||
return item;
|
||||
|
||||
new Thread(runWork) { IsBackground = true }.Start();
|
||||
activeThreads++;
|
||||
}
|
||||
|
||||
return item;
|
||||
}
|
||||
|
||||
private void runWork()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
UpdateItem toProcess;
|
||||
|
||||
lock (queue)
|
||||
{
|
||||
if (queue.Count == 0)
|
||||
break;
|
||||
|
||||
toProcess = queue.Dequeue();
|
||||
}
|
||||
|
||||
toProcess.PerformUpdate(api);
|
||||
}
|
||||
|
||||
lock (queue)
|
||||
activeThreads--;
|
||||
}
|
||||
}
|
||||
|
||||
private class UpdateItem
|
||||
{
|
||||
public Task Task => tcs.Task;
|
||||
|
||||
private readonly BeatmapInfo beatmap;
|
||||
private readonly CancellationToken cancellationToken;
|
||||
|
||||
private readonly TaskCompletionSource<bool> tcs = new TaskCompletionSource<bool>();
|
||||
|
||||
public UpdateItem(BeatmapInfo beatmap, CancellationToken cancellationToken)
|
||||
{
|
||||
this.beatmap = beatmap;
|
||||
this.cancellationToken = cancellationToken;
|
||||
}
|
||||
|
||||
public void PerformUpdate(IAPIProvider api)
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
tcs.SetCanceled();
|
||||
return;
|
||||
}
|
||||
|
||||
if (api?.State != APIState.Online)
|
||||
{
|
||||
tcs.SetResult(false);
|
||||
return;
|
||||
}
|
||||
|
||||
Logger.Log("Attempting online lookup for the missing values...", LoggingTarget.Database);
|
||||
|
||||
var req = new GetBeatmapRequest(beatmap);
|
||||
|
||||
req.Success += res =>
|
||||
{
|
||||
Logger.Log($"Successfully mapped to {res.OnlineBeatmapSetID} / {res.OnlineBeatmapID}.", LoggingTarget.Database);
|
||||
|
||||
beatmap.Status = res.Status;
|
||||
beatmap.BeatmapSet.Status = res.BeatmapSet.Status;
|
||||
beatmap.BeatmapSet.OnlineBeatmapSetID = res.OnlineBeatmapSetID;
|
||||
beatmap.OnlineBeatmapID = res.OnlineBeatmapID;
|
||||
|
||||
tcs.SetResult(true);
|
||||
};
|
||||
|
||||
req.Failure += e =>
|
||||
{
|
||||
Logger.Log($"Failed ({e})", LoggingTarget.Database);
|
||||
|
||||
tcs.SetResult(false);
|
||||
};
|
||||
|
||||
req.Perform(api);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,14 +5,17 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.TypeExtensions;
|
||||
using osu.Framework.IO.File;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.IO;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.IPC;
|
||||
@ -109,8 +112,11 @@ namespace osu.Game.Database
|
||||
a.Invoke();
|
||||
}
|
||||
|
||||
private readonly ThreadedTaskScheduler importScheduler;
|
||||
|
||||
protected ArchiveModelManager(Storage storage, IDatabaseContextFactory contextFactory, MutableDatabaseBackedStoreWithFileIncludes<TModel, TFileModel> modelStore, IIpcHost importHost = null)
|
||||
{
|
||||
importScheduler = new ThreadedTaskScheduler(16, $"{GetType().ReadableName()}.Import");
|
||||
ContextFactory = contextFactory;
|
||||
|
||||
ModelStore = modelStore;
|
||||
@ -130,92 +136,84 @@ namespace osu.Game.Database
|
||||
/// This will post notifications tracking progress.
|
||||
/// </summary>
|
||||
/// <param name="paths">One or more archive locations on disk.</param>
|
||||
public void Import(params string[] paths)
|
||||
public async Task Import(params string[] paths)
|
||||
{
|
||||
var notification = new ProgressNotification { State = ProgressNotificationState.Active };
|
||||
|
||||
PostNotification?.Invoke(notification);
|
||||
Import(notification, paths);
|
||||
|
||||
await Import(notification, paths);
|
||||
}
|
||||
|
||||
protected void Import(ProgressNotification notification, params string[] paths)
|
||||
protected async Task Import(ProgressNotification notification, params string[] paths)
|
||||
{
|
||||
notification.Progress = 0;
|
||||
notification.Text = "Import is initialising...";
|
||||
|
||||
var term = $"{typeof(TModel).Name.Replace("Info", "").ToLower()}";
|
||||
|
||||
List<TModel> imported = new List<TModel>();
|
||||
var tasks = new List<Task>();
|
||||
|
||||
int current = 0;
|
||||
|
||||
foreach (string path in paths)
|
||||
{
|
||||
if (notification.State == ProgressNotificationState.Cancelled)
|
||||
// user requested abort
|
||||
return;
|
||||
|
||||
try
|
||||
tasks.Add(Import(path, notification.CancellationToken).ContinueWith(t =>
|
||||
{
|
||||
var text = "Importing ";
|
||||
|
||||
if (path.Length > 1)
|
||||
text += $"{++current} of {paths.Length} {term}s..";
|
||||
else
|
||||
text += $"{term}..";
|
||||
|
||||
// only show the filename if it isn't a temporary one (as those look ugly).
|
||||
if (!path.Contains(Path.GetTempPath()))
|
||||
text += $"\n{Path.GetFileName(path)}";
|
||||
|
||||
notification.Text = text;
|
||||
|
||||
imported.Add(Import(path));
|
||||
|
||||
notification.Progress = (float)current / paths.Length;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
e = e.InnerException ?? e;
|
||||
Logger.Error(e, $@"Could not import ({Path.GetFileName(path)})");
|
||||
}
|
||||
}
|
||||
|
||||
if (imported.Count == 0)
|
||||
{
|
||||
notification.Text = "Import failed!";
|
||||
notification.State = ProgressNotificationState.Cancelled;
|
||||
}
|
||||
else
|
||||
{
|
||||
notification.CompletionText = imported.Count == 1
|
||||
? $"Imported {imported.First()}!"
|
||||
: $"Imported {current} {term}s!";
|
||||
|
||||
if (imported.Count > 0 && PresentImport != null)
|
||||
{
|
||||
notification.CompletionText += " Click to view.";
|
||||
notification.CompletionClickAction = () =>
|
||||
lock (notification)
|
||||
{
|
||||
PresentImport?.Invoke(imported);
|
||||
return true;
|
||||
};
|
||||
}
|
||||
current++;
|
||||
|
||||
notification.State = ProgressNotificationState.Completed;
|
||||
notification.Text = $"Imported {current} of {paths.Length} {term}s";
|
||||
notification.Progress = (float)current / paths.Length;
|
||||
}
|
||||
|
||||
if (t.Exception != null)
|
||||
{
|
||||
var e = t.Exception.InnerException ?? t.Exception;
|
||||
Logger.Error(e, $@"Could not import ({Path.GetFileName(path)})");
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
await Task.WhenAll(tasks);
|
||||
|
||||
// if (imported.Count == 0)
|
||||
// {
|
||||
// notification.Text = "Import failed!";
|
||||
// notification.State = ProgressNotificationState.Cancelled;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// notification.CompletionText = imported.Count == 1
|
||||
// ? $"Imported {imported.First()}!"
|
||||
// : $"Imported {current} {term}s!";
|
||||
//
|
||||
// if (imported.Count > 0 && PresentImport != null)
|
||||
// {
|
||||
// notification.CompletionText += " Click to view.";
|
||||
// notification.CompletionClickAction = () =>
|
||||
// {
|
||||
// PresentImport?.Invoke(imported);
|
||||
// return true;
|
||||
// };
|
||||
// }
|
||||
//
|
||||
// notification.State = ProgressNotificationState.Completed;
|
||||
// }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Import one <see cref="TModel"/> from the filesystem and delete the file on success.
|
||||
/// </summary>
|
||||
/// <param name="path">The archive location on disk.</param>
|
||||
/// <param name="cancellationToken">An optional cancellation token.</param>
|
||||
/// <returns>The imported model, if successful.</returns>
|
||||
public TModel Import(string path)
|
||||
public async Task<TModel> Import(string path, CancellationToken cancellationToken = default)
|
||||
{
|
||||
TModel import;
|
||||
using (ArchiveReader reader = getReaderFrom(path))
|
||||
import = Import(reader);
|
||||
import = await Import(reader, cancellationToken);
|
||||
|
||||
// We may or may not want to delete the file depending on where it is stored.
|
||||
// e.g. reconstructing/repairing database with items from default storage.
|
||||
@ -243,7 +241,8 @@ namespace osu.Game.Database
|
||||
/// Import an item from an <see cref="ArchiveReader"/>.
|
||||
/// </summary>
|
||||
/// <param name="archive">The archive to be imported.</param>
|
||||
public TModel Import(ArchiveReader archive)
|
||||
/// <param name="cancellationToken">An optional cancellation token.</param>
|
||||
public async Task<TModel> Import(ArchiveReader archive, CancellationToken cancellationToken = default)
|
||||
{
|
||||
try
|
||||
{
|
||||
@ -253,7 +252,7 @@ namespace osu.Game.Database
|
||||
|
||||
model.Hash = computeHash(archive);
|
||||
|
||||
return Import(model, archive);
|
||||
return await Import(model, archive, cancellationToken);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@ -288,7 +287,8 @@ namespace osu.Game.Database
|
||||
/// </summary>
|
||||
/// <param name="item">The model to be imported.</param>
|
||||
/// <param name="archive">An optional archive to use for model population.</param>
|
||||
public TModel Import(TModel item, ArchiveReader archive = null)
|
||||
/// <param name="cancellationToken">An optional cancellation token.</param>
|
||||
public async Task<TModel> Import(TModel item, ArchiveReader archive = null, CancellationToken cancellationToken = default) => await Task.Factory.StartNew(async () =>
|
||||
{
|
||||
delayEvents();
|
||||
|
||||
@ -296,17 +296,31 @@ namespace osu.Game.Database
|
||||
{
|
||||
Logger.Log($"Importing {item}...", LoggingTarget.Database);
|
||||
|
||||
if (archive != null)
|
||||
item.Files = createFileInfos(archive, Files);
|
||||
|
||||
var localItem = item;
|
||||
|
||||
try
|
||||
{
|
||||
await Populate(item, archive, cancellationToken);
|
||||
}
|
||||
catch (TaskCanceledException)
|
||||
{
|
||||
return item = null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (!Delete(localItem))
|
||||
Files.Dereference(localItem.Files.Select(f => f.FileInfo).ToArray());
|
||||
}
|
||||
|
||||
using (var write = ContextFactory.GetForWrite()) // used to share a context for full import. keep in mind this will block all writes.
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!write.IsTransactionLeader) throw new InvalidOperationException($"Ensure there is no parent transaction so errors can correctly be handled by {this}");
|
||||
|
||||
if (archive != null)
|
||||
item.Files = createFileInfos(archive, Files);
|
||||
|
||||
Populate(item, archive);
|
||||
|
||||
var existing = CheckForExisting(item);
|
||||
|
||||
if (existing != null)
|
||||
@ -332,6 +346,9 @@ namespace osu.Game.Database
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
if (!Delete(item))
|
||||
Files.Dereference(item.Files.Select(f => f.FileInfo).ToArray());
|
||||
|
||||
write.Errors.Add(e);
|
||||
throw;
|
||||
}
|
||||
@ -351,7 +368,7 @@ namespace osu.Game.Database
|
||||
}
|
||||
|
||||
return item;
|
||||
}
|
||||
}, CancellationToken.None, TaskCreationOptions.None, importScheduler).Unwrap();
|
||||
|
||||
/// <summary>
|
||||
/// Perform an update of the specified item.
|
||||
@ -516,24 +533,24 @@ namespace osu.Game.Database
|
||||
/// <summary>
|
||||
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
|
||||
/// </summary>
|
||||
public Task ImportFromStableAsync()
|
||||
public async Task ImportFromStableAsync()
|
||||
{
|
||||
var stable = GetStableStorage?.Invoke();
|
||||
|
||||
if (stable == null)
|
||||
{
|
||||
Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error);
|
||||
return Task.CompletedTask;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!stable.ExistsDirectory(ImportFromStablePath))
|
||||
{
|
||||
// This handles situations like when the user does not have a Skins folder
|
||||
Logger.Log($"No {ImportFromStablePath} folder available in osu!stable installation", LoggingTarget.Information, LogLevel.Error);
|
||||
return Task.CompletedTask;
|
||||
return;
|
||||
}
|
||||
|
||||
return Task.Factory.StartNew(() => Import(stable.GetDirectories(ImportFromStablePath).Select(f => stable.GetFullPath(f)).ToArray()), TaskCreationOptions.LongRunning);
|
||||
await Task.Run(async () => await Import(stable.GetDirectories(ImportFromStablePath).Select(f => stable.GetFullPath(f)).ToArray()));
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -552,9 +569,8 @@ namespace osu.Game.Database
|
||||
/// </summary>
|
||||
/// <param name="model">The model to populate.</param>
|
||||
/// <param name="archive">The archive to use as a reference for population. May be null.</param>
|
||||
protected virtual void Populate(TModel model, [CanBeNull] ArchiveReader archive)
|
||||
{
|
||||
}
|
||||
/// <param name="cancellationToken">An optional cancellation token.</param>
|
||||
protected virtual async Task Populate(TModel model, [CanBeNull] ArchiveReader archive, CancellationToken cancellationToken = default) => await Task.CompletedTask;
|
||||
|
||||
/// <summary>
|
||||
/// Perform any final actions before the import to database executes.
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
/// <summary>
|
||||
@ -12,7 +14,7 @@ namespace osu.Game.Database
|
||||
/// Import the specified paths.
|
||||
/// </summary>
|
||||
/// <param name="paths">The files which should be imported.</param>
|
||||
void Import(params string[] paths);
|
||||
Task Import(params string[] paths);
|
||||
|
||||
/// <summary>
|
||||
/// An array of accepted file extensions (in the standard format of ".abc").
|
||||
|
@ -38,7 +38,7 @@ namespace osu.Game.IPC
|
||||
}
|
||||
|
||||
if (importer.HandledExtensions.Contains(Path.GetExtension(path)?.ToLowerInvariant()))
|
||||
importer.Import(path);
|
||||
await importer.Import(path);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
@ -268,13 +269,13 @@ namespace osu.Game
|
||||
|
||||
private readonly List<ICanAcceptFiles> fileImporters = new List<ICanAcceptFiles>();
|
||||
|
||||
public void Import(params string[] paths)
|
||||
public async Task Import(params string[] paths)
|
||||
{
|
||||
var extension = Path.GetExtension(paths.First())?.ToLowerInvariant();
|
||||
|
||||
foreach (var importer in fileImporters)
|
||||
if (importer.HandledExtensions.Contains(extension))
|
||||
importer.Import(paths);
|
||||
await importer.Import(paths);
|
||||
}
|
||||
|
||||
public string[] HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions).ToArray();
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -36,6 +37,10 @@ namespace osu.Game.Overlays.Notifications
|
||||
State = state;
|
||||
}
|
||||
|
||||
private readonly CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
|
||||
|
||||
public CancellationToken CancellationToken => cancellationTokenSource.Token;
|
||||
|
||||
public virtual ProgressNotificationState State
|
||||
{
|
||||
get => state;
|
||||
@ -62,6 +67,8 @@ namespace osu.Game.Overlays.Notifications
|
||||
break;
|
||||
|
||||
case ProgressNotificationState.Cancelled:
|
||||
cancellationTokenSource.Cancel();
|
||||
|
||||
Light.Colour = colourCancelled;
|
||||
Light.Pulsate = false;
|
||||
progressBar.Active = false;
|
||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Screens.Menu
|
||||
if (setInfo == null)
|
||||
{
|
||||
// we need to import the default menu background beatmap
|
||||
setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream(@"Tracks/circles.osz"), "circles.osz"));
|
||||
setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream(@"Tracks/circles.osz"), "circles.osz")).Result;
|
||||
|
||||
setInfo.Protected = true;
|
||||
beatmaps.Update(setInfo);
|
||||
|
@ -279,7 +279,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
var score = CreateScore();
|
||||
if (DrawableRuleset.ReplayScore == null)
|
||||
scoreManager.Import(score);
|
||||
scoreManager.Import(score).Wait();
|
||||
|
||||
this.Push(CreateResults(score));
|
||||
|
||||
|
@ -5,6 +5,8 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Linq.Expressions;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
@ -71,9 +73,9 @@ namespace osu.Game.Skinning
|
||||
|
||||
protected override SkinInfo CreateModel(ArchiveReader archive) => new SkinInfo { Name = archive.Name };
|
||||
|
||||
protected override void Populate(SkinInfo model, ArchiveReader archive)
|
||||
protected override async Task Populate(SkinInfo model, ArchiveReader archive, CancellationToken cancellationToken = default)
|
||||
{
|
||||
base.Populate(model, archive);
|
||||
await base.Populate(model, archive, cancellationToken);
|
||||
|
||||
Skin reference = getSkin(model);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user