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Implement OverlayTabControl class
An abstraction for OverlayHeaderTabControl
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@ -1,153 +1,28 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays
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{
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public class OverlayHeaderTabControl : TabControl<string>
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public class OverlayHeaderTabControl : OverlayTabControl<string>
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{
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private readonly Box bar;
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protected override TabItem<string> CreateTabItem(string value) => new OverlayHeaderTabItem(value);
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private Color4 accentColour = Color4.White;
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public Color4 AccentColour
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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get => accentColour;
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set
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{
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if (accentColour == value)
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return;
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accentColour = value;
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bar.Colour = value;
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foreach (TabItem<string> tabItem in TabContainer)
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{
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((HeaderTabItem)tabItem).AccentColour = value;
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}
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}
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AccentColour = colours.Seafoam;
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}
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public new MarginPadding Padding
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private class OverlayHeaderTabItem : OverlayTabItem<string>
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{
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get => TabContainer.Padding;
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set => TabContainer.Padding = value;
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}
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public OverlayHeaderTabControl()
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{
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TabContainer.Masking = false;
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TabContainer.Spacing = new Vector2(15, 0);
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AddInternal(bar = new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = 2,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.CentreLeft
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});
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}
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protected override Dropdown<string> CreateDropdown() => null;
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protected override TabItem<string> CreateTabItem(string value) => new HeaderTabItem(value)
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{
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AccentColour = AccentColour
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};
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private class HeaderTabItem : TabItem<string>
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{
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private readonly OsuSpriteText text;
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private readonly ExpandingBar bar;
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get => accentColour;
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set
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{
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if (accentColour == value)
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return;
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accentColour = value;
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bar.Colour = value;
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updateState();
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}
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}
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public HeaderTabItem(string value)
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public OverlayHeaderTabItem(string value)
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: base(value)
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{
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AutoSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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text = new OsuSpriteText
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{
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Margin = new MarginPadding { Bottom = 10 },
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Text = value,
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Font = OsuFont.GetFont()
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},
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bar = new ExpandingBar
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{
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Anchor = Anchor.BottomCentre,
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ExpandedSize = 7.5f,
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CollapsedSize = 0
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},
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new HoverClickSounds()
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};
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}
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protected override bool OnHover(HoverEvent e)
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{
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base.OnHover(e);
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updateState();
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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base.OnHoverLost(e);
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updateState();
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}
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protected override void OnActivated() => updateState();
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protected override void OnDeactivated() => updateState();
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private void updateState()
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{
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if (Active.Value || IsHovered)
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{
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text.FadeColour(Color4.White, 120, Easing.InQuad);
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bar.Expand();
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if (Active.Value)
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text.Font = text.Font.With(weight: FontWeight.Bold);
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}
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else
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{
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text.FadeColour(AccentColour, 120, Easing.InQuad);
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bar.Collapse();
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text.Font = text.Font.With(weight: FontWeight.Medium);
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}
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Text.Text = value;
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}
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}
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}
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153
osu.Game/Overlays/OverlayTabControl.cs
Normal file
153
osu.Game/Overlays/OverlayTabControl.cs
Normal file
@ -0,0 +1,153 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays
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{
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public abstract class OverlayTabControl<T> : TabControl<T>
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{
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private readonly Box bar;
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private Color4 accentColour = Color4.White;
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public Color4 AccentColour
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{
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get => accentColour;
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set
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{
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if (accentColour == value)
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return;
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accentColour = value;
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bar.Colour = value;
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foreach (TabItem<T> tabItem in TabContainer)
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{
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((OverlayTabItem<T>)tabItem).AccentColour = value;
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}
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}
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}
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public new MarginPadding Padding
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{
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get => TabContainer.Padding;
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set => TabContainer.Padding = value;
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}
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protected OverlayTabControl()
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{
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TabContainer.Masking = false;
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TabContainer.Spacing = new Vector2(15, 0);
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AddInternal(bar = new Box
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{
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RelativeSizeAxes = Axes.X,
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Height = 2,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.CentreLeft
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});
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}
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protected override Dropdown<T> CreateDropdown() => null;
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protected override TabItem<T> CreateTabItem(T value) => new OverlayTabItem<T>(value);
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protected class OverlayTabItem<U> : TabItem<U>
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{
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private readonly ExpandingBar bar;
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protected readonly OsuSpriteText Text;
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private Color4 accentColour;
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public Color4 AccentColour
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{
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get => accentColour;
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set
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{
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if (accentColour == value)
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return;
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accentColour = value;
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bar.Colour = value;
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updateState();
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}
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}
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public OverlayTabItem(U value)
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: base(value)
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{
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AutoSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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Text = new OsuSpriteText
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{
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Margin = new MarginPadding { Bottom = 10 },
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Font = OsuFont.GetFont(),
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},
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bar = new ExpandingBar
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{
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Anchor = Anchor.BottomCentre,
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ExpandedSize = 7.5f,
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CollapsedSize = 0
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},
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new HoverClickSounds()
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};
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}
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protected override bool OnHover(HoverEvent e)
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{
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base.OnHover(e);
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if (!Active.Value)
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OnActivated();
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return true;
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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base.OnHoverLost(e);
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if (!Active.Value)
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OnDeactivated();
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}
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protected override void OnActivated()
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{
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bar.Expand();
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Text.FadeColour(Color4.White, 120, Easing.InQuad);
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Text.Font = Text.Font.With(weight: FontWeight.Bold);
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}
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protected override void OnDeactivated()
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{
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bar.Collapse();
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Text.FadeColour(AccentColour, 120, Easing.InQuad);
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Text.Font = Text.Font.With(weight: FontWeight.Medium);
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}
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private void updateState()
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{
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if (Active.Value)
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OnActivated();
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else
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OnDeactivated();
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}
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}
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}
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}
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@ -34,12 +34,6 @@ namespace osu.Game.Overlays.Profile
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centreHeaderContainer.DetailsVisible.BindValueChanged(visible => detailHeaderContainer.Expanded = visible.NewValue, true);
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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TabControl.AccentColour = colours.Seafoam;
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}
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protected override Drawable CreateBackground() =>
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new Container
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{
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