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ClickableText changes
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osu.Game.Tests/Visual/TestCaseClickableText.cs
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70
osu.Game.Tests/Visual/TestCaseClickableText.cs
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@ -0,0 +1,70 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Tests.Visual
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{
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public class TestCaseClickableText : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] {
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typeof(ClickableText),
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typeof(FillFlowContainer<ClickableText>)
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};
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public TestCaseClickableText()
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{
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ClickableText text;
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Add(new FillFlowContainer<ClickableText>
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{
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Spacing = new Vector2(10),
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new[]
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{
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new ClickableText
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{
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Text = "Default",
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},
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new ClickableText
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{
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IsEnabled = false,
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Text = "Disabled",
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},
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new ClickableText
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{
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Text = "Without sounds",
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IsMuted = true,
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},
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new ClickableText
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{
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Text = "Without click sounds",
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IsClickMuted = true,
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},
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new ClickableText
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{
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Text = "Without hover sounds",
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IsHoverMuted = true,
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},
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text = new ClickableText
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{
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Text = "Disables after click (Action)",
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},
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new ClickableText
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{
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Text = "Has tooltip",
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TooltipText = "Yep",
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},
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},
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});
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text.Action = () => text.IsEnabled = false;
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}
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}
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}
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@ -1,44 +1,81 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Game.Graphics.Sprites;
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using System;
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namespace osu.Game.Graphics.UserInterface
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{
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public class ClickableText : SpriteText, IHasTooltip
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{/// <summary>
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///
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/// </summary>
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public class ClickableText : OsuSpriteText, IHasTooltip
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{
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private bool isEnabled;
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private bool isMuted;
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private SampleChannel sampleHover;
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private SampleChannel sampleClick;
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/// <summary>
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/// An action that can be set to execute after click.
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/// </summary>
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public Action Action;
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/// <summary>
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/// If set to true, a sound will be played on click.
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/// </summary>
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public bool IsClickMuted;
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/// <summary>
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/// If set to true, a sound will be played on hover.
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/// </summary>
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public bool IsHoverMuted;
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/// <summary>
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/// If disabled, no sounds will be played and <see cref="Action"/> wont execute.
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/// True by default.
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/// </summary>
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public bool IsEnabled
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{
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get { return isEnabled; }
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set
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{
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isEnabled = value;
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Alpha = value ? 1 : 0.5f;
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this.FadeTo(value ? 1 : 0.5f, 250);
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}
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}
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/// <summary>
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/// Whether to play sounds on hover and click. Automatically sets
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/// <see cref="IsClickMuted"/> and <see cref="IsHoverMuted"/> to the same value.>
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/// </summary>
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public bool IsMuted {
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get { return isMuted; }
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set
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{
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IsHoverMuted = value;
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IsClickMuted = value;
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isMuted = value;
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}
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}
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/// <summary>
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/// A text with sounds on hover and click,
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/// an action that can be set to execute on click,
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/// and a tooltip.
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/// </summary>
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public ClickableText() => isEnabled = true;
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public override bool HandleMouseInput => true;
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protected override bool OnHover(InputState state)
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{
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if (isEnabled)
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if (isEnabled && !IsHoverMuted)
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sampleHover?.Play();
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return base.OnHover(state);
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}
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@ -47,7 +84,8 @@ namespace osu.Game.Graphics.UserInterface
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{
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if (isEnabled)
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{
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sampleClick?.Play();
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if (!IsClickMuted)
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sampleClick?.Play();
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Action?.Invoke();
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}
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return base.OnClick(state);
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@ -58,6 +96,7 @@ namespace osu.Game.Graphics.UserInterface
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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sampleClick = audio.Sample.Get(@"UI/generic-select-soft");
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sampleHover = audio.Sample.Get(@"UI/generic-hover-soft");
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}
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}
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