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Move OsuScreenDependencies to GameBase
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5a9f8e5820
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@ -3,7 +3,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -23,6 +22,7 @@ using osu.Game.Online.API;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens.Menu;
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using osu.Game.Skinning;
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@ -43,8 +43,6 @@ namespace osu.Game.Tests.Visual
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{
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typeof(OsuGame),
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typeof(RavenLogger),
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typeof(Bindable<RulesetInfo>),
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typeof(IBindable<RulesetInfo>),
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typeof(OsuLogo),
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typeof(IdleTracker),
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typeof(OnScreenDisplay),
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@ -60,12 +58,17 @@ namespace osu.Game.Tests.Visual
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typeof(MusicController),
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typeof(AccountCreationOverlay),
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typeof(DialogOverlay),
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typeof(ScreenshotManager)
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};
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private IReadOnlyList<Type> requiredGameBaseDependencies => new[]
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{
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typeof(OsuGameBase),
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typeof(DatabaseContextFactory),
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typeof(Bindable<RulesetInfo>),
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typeof(IBindable<RulesetInfo>),
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typeof(Bindable<IReadOnlyList<Mod>>),
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typeof(IBindable<IReadOnlyList<Mod>>),
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typeof(LargeTextureStore),
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typeof(OsuConfigManager),
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typeof(SkinManager),
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@ -86,7 +89,7 @@ namespace osu.Game.Tests.Visual
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};
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[BackgroundDependencyLoader]
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private void load(GameHost host)
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private void load(GameHost host, OsuGameBase gameBase)
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{
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OsuGame game = new OsuGame();
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game.SetHost(host);
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@ -103,8 +106,22 @@ namespace osu.Game.Tests.Visual
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AddUntilStep("wait for load", () => game.IsLoaded);
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AddAssert("check OsuGame DI members", () => requiredGameDependencies.All(d => game.Dependencies.Get(d) != null));
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AddAssert("check OsuGameBase DI members", () => requiredGameBaseDependencies.All(d => Dependencies.Get(d) != null));
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AddAssert("check OsuGame DI members", () =>
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{
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foreach (var type in requiredGameDependencies)
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if (game.Dependencies.Get(type) == null)
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throw new Exception($"{type} has not been cached");
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return true;
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});
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AddAssert("check OsuGameBase DI members", () =>
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{
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foreach (var type in requiredGameBaseDependencies)
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if (gameBase.Dependencies.Get(type) == null)
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throw new Exception($"{type} has not been cached");
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return true;
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});
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}
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}
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}
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@ -31,11 +31,9 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Input;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Play;
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using osu.Game.Input.Bindings;
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using osu.Game.Online.Chat;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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using osu.Game.Overlays.Volume;
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@ -89,7 +87,6 @@ namespace osu.Game
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private Intro introScreen;
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private Bindable<int> configRuleset;
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private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
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private Bindable<int> configSkin;
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@ -103,11 +100,6 @@ namespace osu.Game
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private readonly List<OverlayContainer> visibleBlockingOverlays = new List<OverlayContainer>();
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// todo: move this to SongSelect once Screen has the ability to unsuspend.
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[Cached]
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[Cached(typeof(IBindable<IReadOnlyList<Mod>>))]
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private readonly Bindable<IReadOnlyList<Mod>> mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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public OsuGame(string[] args = null)
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{
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this.args = args;
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@ -176,15 +168,12 @@ namespace osu.Game
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dependencies.Cache(RavenLogger);
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dependencies.CacheAs(ruleset);
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dependencies.CacheAs<IBindable<RulesetInfo>>(ruleset);
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dependencies.Cache(osuLogo = new OsuLogo { Alpha = 0 });
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// bind config int to database RulesetInfo
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configRuleset = LocalConfig.GetBindable<int>(OsuSetting.Ruleset);
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ruleset.Value = RulesetStore.GetRuleset(configRuleset.Value) ?? RulesetStore.AvailableRulesets.First();
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ruleset.ValueChanged += r => configRuleset.Value = r.NewValue.ID ?? 0;
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Ruleset.Value = RulesetStore.GetRuleset(configRuleset.Value) ?? RulesetStore.AvailableRulesets.First();
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Ruleset.ValueChanged += r => configRuleset.Value = r.NewValue.ID ?? 0;
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// bind config int to database SkinInfo
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configSkin = LocalConfig.GetBindable<int>(OsuSetting.Skin);
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@ -255,9 +244,9 @@ namespace osu.Game
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}
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// Use first beatmap available for current ruleset, else switch ruleset.
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var first = databasedSet.Beatmaps.Find(b => b.Ruleset == ruleset.Value) ?? databasedSet.Beatmaps.First();
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var first = databasedSet.Beatmaps.Find(b => b.Ruleset == Ruleset.Value) ?? databasedSet.Beatmaps.First();
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ruleset.Value = first.Ruleset;
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Ruleset.Value = first.Ruleset;
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Beatmap.Value = BeatmapManager.GetWorkingBeatmap(first);
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}, $"load {beatmap}", bypassScreenAllowChecks: true, targetScreen: typeof(PlaySongSelect));
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}
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@ -287,9 +276,9 @@ namespace osu.Game
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performFromMainMenu(() =>
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{
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ruleset.Value = databasedScoreInfo.Ruleset;
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Ruleset.Value = databasedScoreInfo.Ruleset;
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Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
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mods.Value = databasedScoreInfo.Mods;
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Mods.Value = databasedScoreInfo.Mods;
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menuScreen.Push(new PlayerLoader(() => new ReplayPlayer(databasedScore)));
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}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
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@ -29,6 +29,7 @@ using osu.Game.Input;
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using osu.Game.Input.Bindings;
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using osu.Game.IO;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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using osuTK.Input;
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@ -69,7 +70,16 @@ namespace osu.Game
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protected override Container<Drawable> Content => content;
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private Bindable<WorkingBeatmap> beatmap;
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private Bindable<WorkingBeatmap> beatmap; // cached via load() method
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[Cached]
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[Cached(typeof(IBindable<RulesetInfo>))]
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protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
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// todo: move this to SongSelect once Screen has the ability to unsuspend.
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[Cached]
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[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
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protected readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
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protected Bindable<WorkingBeatmap> Beatmap => beatmap;
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