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Actually add match score display to gameplay screen

This commit is contained in:
Dean Herbert 2018-11-17 15:44:56 +09:00
parent 26286177d3
commit 9f519d7002
2 changed files with 16 additions and 4 deletions

View File

@ -35,6 +35,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
public MatchScoreDisplay()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
InternalChildren = new Drawable[]
{
@ -102,12 +103,12 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
var diff = Math.Max(score1.Value, score2.Value) - Math.Min(score1.Value, score2.Value);
losingBar.ResizeWidthTo(0, 400, Easing.OutQuint);
winningBar.ResizeWidthTo((float)Math.Pow(diff / 1000000f, 0.5), 400, Easing.OutQuint);
winningBar.ResizeWidthTo((float)Math.Pow(diff / 1000000f, 0.5) / 2, 400, Easing.OutQuint);
}
protected override void UpdateAfterChildren()
protected override void Update()
{
base.UpdateAfterChildren();
base.Update();
score1Text.X = -Math.Max(5 + score1Text.DrawWidth / 2, score1Bar.DrawWidth);
score2Text.X = Math.Max(5 + score2Text.DrawWidth / 2, score2Bar.DrawWidth);

View File

@ -92,6 +92,12 @@ namespace osu.Game.Tournament.Screens.Gameplay
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
},
scoreDisplay = new MatchScoreDisplay
{
Y = -65,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
},
new ControlPanel
{
Children = new Drawable[]
@ -123,6 +129,7 @@ namespace osu.Game.Tournament.Screens.Gameplay
private ScheduledDelegate scheduledBarContract;
private MatchChatDisplay chat;
private MatchScoreDisplay scoreDisplay;
private void stateChanged(TourneyState state)
{
@ -142,13 +149,17 @@ namespace osu.Game.Tournament.Screens.Gameplay
{
chat.FadeOut(200);
chat.MoveToY(100, 500, Easing.In);
using (SongBar.BeginDelayedSequence(300, true))
using (BeginDelayedSequence(300, true))
{
scoreDisplay.FadeIn(100);
SongBar.Expanded = true;
}
}
void contract()
{
SongBar.Expanded = false;
scoreDisplay.FadeOut(100);
using (chat.BeginDelayedSequence(500))
{
chat.FadeIn(300);