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Actually add match score display to gameplay screen
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parent
26286177d3
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@ -35,6 +35,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
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public MatchScoreDisplay()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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InternalChildren = new Drawable[]
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{
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@ -102,12 +103,12 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
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var diff = Math.Max(score1.Value, score2.Value) - Math.Min(score1.Value, score2.Value);
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losingBar.ResizeWidthTo(0, 400, Easing.OutQuint);
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winningBar.ResizeWidthTo((float)Math.Pow(diff / 1000000f, 0.5), 400, Easing.OutQuint);
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winningBar.ResizeWidthTo((float)Math.Pow(diff / 1000000f, 0.5) / 2, 400, Easing.OutQuint);
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}
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protected override void UpdateAfterChildren()
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protected override void Update()
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{
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base.UpdateAfterChildren();
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base.Update();
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score1Text.X = -Math.Max(5 + score1Text.DrawWidth / 2, score1Bar.DrawWidth);
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score2Text.X = Math.Max(5 + score2Text.DrawWidth / 2, score2Bar.DrawWidth);
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@ -92,6 +92,12 @@ namespace osu.Game.Tournament.Screens.Gameplay
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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},
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scoreDisplay = new MatchScoreDisplay
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{
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Y = -65,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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},
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new ControlPanel
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{
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Children = new Drawable[]
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@ -123,6 +129,7 @@ namespace osu.Game.Tournament.Screens.Gameplay
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private ScheduledDelegate scheduledBarContract;
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private MatchChatDisplay chat;
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private MatchScoreDisplay scoreDisplay;
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private void stateChanged(TourneyState state)
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{
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@ -142,13 +149,17 @@ namespace osu.Game.Tournament.Screens.Gameplay
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{
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chat.FadeOut(200);
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chat.MoveToY(100, 500, Easing.In);
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using (SongBar.BeginDelayedSequence(300, true))
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using (BeginDelayedSequence(300, true))
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{
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scoreDisplay.FadeIn(100);
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SongBar.Expanded = true;
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}
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}
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void contract()
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{
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SongBar.Expanded = false;
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scoreDisplay.FadeOut(100);
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using (chat.BeginDelayedSequence(500))
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{
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chat.FadeIn(300);
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