mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 17:32:54 +08:00
Merge branch 'master' into player-load-cancellations
This commit is contained in:
commit
21ab628f41
@ -73,6 +73,26 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
checkFrameCount(2);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestInitialSeekWithGameplayStart()
|
||||
{
|
||||
seekManualTo(1000);
|
||||
createStabilityContainer(30000);
|
||||
|
||||
confirmSeek(1000);
|
||||
checkFrameCount(0);
|
||||
|
||||
seekManualTo(10000);
|
||||
confirmSeek(10000);
|
||||
|
||||
checkFrameCount(1);
|
||||
|
||||
seekManualTo(130000);
|
||||
confirmSeek(130000);
|
||||
|
||||
checkFrameCount(6002);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestInitialSeek()
|
||||
{
|
||||
@ -83,7 +103,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
checkFrameCount(0);
|
||||
}
|
||||
|
||||
private void createStabilityContainer() => AddStep("create container", () => mainContainer.Child = new FrameStabilityContainer().WithChild(consumer = new ClockConsumingChild()));
|
||||
private const int max_frames_catchup = 50;
|
||||
|
||||
private void createStabilityContainer(double gameplayStartTime = double.MinValue) => AddStep("create container", () =>
|
||||
mainContainer.Child = new FrameStabilityContainer(gameplayStartTime) { MaxCatchUpFrames = max_frames_catchup }
|
||||
.WithChild(consumer = new ClockConsumingChild()));
|
||||
|
||||
private void seekManualTo(double time) => AddStep($"seek manual clock to {time}", () => manualClock.CurrentTime = time);
|
||||
|
||||
|
@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
frameStabilityContainer = new FrameStabilityContainer
|
||||
frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime)
|
||||
{
|
||||
Child = KeyBindingInputManager
|
||||
.WithChild(CreatePlayfieldAdjustmentContainer()
|
||||
|
@ -17,10 +17,19 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
public class FrameStabilityContainer : Container, IHasReplayHandler
|
||||
{
|
||||
public FrameStabilityContainer()
|
||||
private readonly double gameplayStartTime;
|
||||
|
||||
/// <summary>
|
||||
/// The number of frames (per parent frame) which can be run in an attempt to catch-up to real-time.
|
||||
/// </summary>
|
||||
public int MaxCatchUpFrames { get; set; } = 5;
|
||||
|
||||
public FrameStabilityContainer(double gameplayStartTime = double.MinValue)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
gameplayClock = new GameplayClock(framedClock = new FramedClock(manualClock = new ManualClock()));
|
||||
|
||||
this.gameplayStartTime = gameplayStartTime;
|
||||
}
|
||||
|
||||
private readonly ManualClock manualClock;
|
||||
@ -64,8 +73,6 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
private bool isAttached => ReplayInputHandler != null;
|
||||
|
||||
private const int max_catch_up_updates_per_frame = 50;
|
||||
|
||||
private const double sixty_frame_time = 1000.0 / 60;
|
||||
|
||||
private bool firstConsumption = true;
|
||||
@ -77,7 +84,7 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
int loops = 0;
|
||||
|
||||
while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame)
|
||||
while (validState && requireMoreUpdateLoops && loops++ < MaxCatchUpFrames)
|
||||
{
|
||||
updateClock();
|
||||
|
||||
@ -116,6 +123,8 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
firstConsumption = false;
|
||||
}
|
||||
else if (manualClock.CurrentTime < gameplayStartTime)
|
||||
manualClock.CurrentTime = newProposedTime = Math.Min(gameplayStartTime, newProposedTime);
|
||||
else if (Math.Abs(manualClock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f)
|
||||
{
|
||||
newProposedTime = newProposedTime > manualClock.CurrentTime
|
||||
|
Loading…
Reference in New Issue
Block a user