1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-21 20:07:25 +08:00

Fix transfer of teams in the case loser and winner progression are equal

This commit is contained in:
Dean Herbert 2018-10-14 03:04:06 +09:00
parent b1862a863b
commit c4b486f1d4

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Tournament.Components;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
@ -91,23 +92,50 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
private void updateProgression()
{
var progression = Pairing.Progression?.Value;
if (progression != null)
if (!Pairing.Completed)
{
bool progressionAbove = progression.ID < Pairing.ID;
// ensure we clear any of our teams from our progression.
// this is not pretty logic but should suffice for now.
if (Pairing.Progression.Value != null && Pairing.Progression.Value.Team1.Value == Pairing.Team1.Value)
Pairing.Progression.Value.Team1.Value = null;
var destinationForWinner = progressionAbove || progression.Team1.Value != null && progression.Team1.Value != Pairing.Team1.Value && progression.Team1.Value != Pairing.Team2.Value ? progression.Team2 : progression.Team1;
destinationForWinner.Value = Pairing.Winner;
if (Pairing.Progression.Value != null && Pairing.Progression.Value.Team2.Value == Pairing.Team2.Value)
Pairing.Progression.Value.Team2.Value = null;
if (Pairing.LosersProgression.Value != null && Pairing.LosersProgression.Value.Team1.Value == Pairing.Team1.Value)
Pairing.LosersProgression.Value.Team1.Value = null;
if (Pairing.LosersProgression.Value != null && Pairing.LosersProgression.Value.Team2.Value == Pairing.Team2.Value)
Pairing.LosersProgression.Value.Team2.Value = null;
}
else
{
transferProgression(Pairing.Progression?.Value, Pairing.Winner);
transferProgression(Pairing.LosersProgression?.Value, Pairing.Loser);
}
}
private void transferProgression(MatchPairing destination, TournamentTeam team)
{
if (destination == null) return;
bool progressionAbove = destination.ID < Pairing.ID;
Bindable<TournamentTeam> destinationTeam;
// check for the case where we have already transferred out value
if (destination.Team1.Value == team)
destinationTeam = destination.Team1;
else if (destination.Team2.Value == team)
destinationTeam = destination.Team2;
else
{
destinationTeam = progressionAbove ? destination.Team2 : destination.Team1;
if (destinationTeam.Value != null)
destinationTeam = progressionAbove ? destination.Team1 : destination.Team2;
}
if ((progression = Pairing.LosersProgression?.Value) != null)
{
bool progressionAbove = progression.ID < Pairing.ID;
var destinationForLoser = progressionAbove || progression.Team1.Value != null && progression.Team1.Value != Pairing.Team1.Value && progression.Team1.Value != Pairing.Team2.Value ? progression.Team2 : progression.Team1;
destinationForLoser.Value = Pairing.Loser;
}
destinationTeam.Value = team;
}
private void updateWinConditions()