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Use manual migration
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@ -6,25 +6,34 @@ namespace osu.Game.Migrations
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<int>(
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name: "SkinInfoID",
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table: "Settings",
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nullable: true);
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migrationBuilder.Sql(@"create table Settings_dg_tmp
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(
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ID INTEGER not null
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constraint PK_Settings
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primary key autoincrement,
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Key TEXT not null,
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RulesetID INTEGER,
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Value TEXT,
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Variant INTEGER,
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SkinInfoID int
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constraint Settings_SkinInfo_ID_fk
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references SkinInfo
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on delete restrict
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);
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migrationBuilder.CreateIndex(
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name: "IX_Settings_SkinInfoID",
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table: "Settings",
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column: "SkinInfoID");
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insert into Settings_dg_tmp(ID, Key, RulesetID, Value, Variant) select ID, Key, RulesetID, Value, Variant from Settings;
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// unsupported by sqlite
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drop table Settings;
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// migrationBuilder.AddForeignKey(
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// name: "FK_Settings_SkinInfo_SkinInfoID",
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// table: "Settings",
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// column: "SkinInfoID",
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// principalTable: "SkinInfo",
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// principalColumn: "ID",
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// onDelete: ReferentialAction.Restrict);
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alter table Settings_dg_tmp rename to Settings;
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create index IX_Settings_RulesetID_Variant
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on Settings (RulesetID, Variant);
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create index Settings_SkinInfoID_index
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on Settings (SkinInfoID);
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");
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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