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Convert BadgeDisplay to use bindable
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e94b9feebd
commit
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@ -6,8 +6,8 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Online.API.Requests.Responses;
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using System;
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osuTK.Graphics;
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namespace osu.Game.Overlays.Changelog
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@ -17,10 +17,9 @@ namespace osu.Game.Overlays.Changelog
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private const float vertical_padding = 20;
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private const float horizontal_padding = 85;
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public event Action<APIChangelogBuild> Selected;
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public readonly Bindable<APIUpdateStream> Current = new Bindable<APIUpdateStream>();
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private readonly FillFlowContainer<StreamBadge> badgesContainer;
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private long selectedStreamId = -1;
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public BadgeDisplay()
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{
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@ -40,23 +39,34 @@ namespace osu.Game.Overlays.Changelog
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Padding = new MarginPadding { Vertical = vertical_padding, Horizontal = horizontal_padding },
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},
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};
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Current.ValueChanged += e =>
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{
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foreach (StreamBadge streamBadge in badgesContainer)
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{
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if (!IsHovered || e.NewValue.Id == streamBadge.Stream.Id)
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streamBadge.Activate();
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else
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streamBadge.Deactivate();
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}
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};
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}
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public void Populate(List<APIUpdateStream> streams)
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{
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SelectNone();
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Current.Value = null;
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foreach (APIUpdateStream updateStream in streams)
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{
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var streamBadge = new StreamBadge(updateStream);
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streamBadge.Selected += onBadgeSelected;
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streamBadge.Selected += () => Current.Value = updateStream;
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badgesContainer.Add(streamBadge);
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}
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}
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public void SelectNone()
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{
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selectedStreamId = -1;
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Current.Value = null;
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if (badgesContainer != null)
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{
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@ -70,45 +80,10 @@ namespace osu.Game.Overlays.Changelog
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}
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}
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public void SelectUpdateStream(string updateStream)
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{
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foreach (StreamBadge streamBadge in badgesContainer)
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{
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if (streamBadge.Stream.Name == updateStream)
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{
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selectedStreamId = streamBadge.Stream.Id;
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streamBadge.Activate();
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}
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else
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streamBadge.Deactivate();
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}
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}
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private void onBadgeSelected(StreamBadge source, EventArgs args)
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{
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selectedStreamId = source.Stream.Id;
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OnSelected(source);
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}
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protected virtual void OnSelected(StreamBadge source)
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{
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Selected?.Invoke(source.Stream.LatestBuild);
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}
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protected override bool OnHover(HoverEvent e)
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{
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foreach (StreamBadge streamBadge in badgesContainer.Children)
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{
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if (selectedStreamId >= 0)
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{
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if (selectedStreamId != streamBadge.Stream.Id)
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streamBadge.Deactivate();
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else
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streamBadge.EnableDim();
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}
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else
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streamBadge.Deactivate();
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}
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streamBadge.EnableDim();
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return base.OnHover(e);
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}
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@ -116,12 +91,7 @@ namespace osu.Game.Overlays.Changelog
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protected override void OnHoverLost(HoverLostEvent e)
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{
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foreach (StreamBadge streamBadge in badgesContainer.Children)
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{
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if (selectedStreamId < 0)
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streamBadge.Activate();
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else if (streamBadge.Stream.Id == selectedStreamId)
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streamBadge.DisableDim();
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}
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streamBadge.DisableDim();
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base.OnHoverLost(e);
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}
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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@ -81,18 +81,13 @@ namespace osu.Game.Overlays.Changelog
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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// this box has 2 functions:
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// - ensures the circle doesn't disappear on the X and Y edges
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// - gets rid of the white "contamination" on the circle (due to smoothing)
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// (https://i.imgur.com/SMuvWBZ.png)
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colours.Violet,
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Alpha = 0,
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AlwaysPresent = true,
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Colour = colours.Violet,
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}
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},
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}
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},
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new FillFlowContainer
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@ -22,9 +22,7 @@ namespace osu.Game.Overlays.Changelog
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private const float badge_width = 100;
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private const float transition_duration = 100;
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public delegate void SelectedHandler(StreamBadge source, EventArgs args);
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public event SelectedHandler Selected;
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public event Action Selected;
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private bool isActivated;
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@ -90,7 +88,7 @@ namespace osu.Game.Overlays.Changelog
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this.FadeIn(transition_duration);
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lineBadge.Uncollapse();
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if (!withoutFiringUpdates)
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Selected?.Invoke(this, EventArgs.Empty);
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Selected?.Invoke();
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}
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public void Deactivate()
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@ -70,7 +70,8 @@ namespace osu.Game.Overlays
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header.ListingSelected += ShowListing;
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badges.Selected += ShowBuild;
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// todo: better
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badges.Current.ValueChanged += e => ShowBuild(e.NewValue.LatestBuild);
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listing.BuildSelected += ShowBuild;
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content.BuildSelected += ShowBuild;
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@ -129,6 +130,10 @@ namespace osu.Game.Overlays
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var req = new GetChangelogRequest();
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req.Success += res =>
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{
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// remap streams to builds to ensure model equality
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res.Builds.ForEach(b => b.UpdateStream = res.Streams.Find(s => s.Id == b.UpdateStream.Id));
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res.Streams.ForEach(s => s.LatestBuild.UpdateStream = res.Streams.Find(s2 => s2.Id == s.LatestBuild.UpdateStream.Id));
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listing.ShowListing(res.Builds);
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badges.Populate(res.Streams);
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};
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@ -157,8 +162,14 @@ namespace osu.Game.Overlays
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/// <see cref="APIChangelogBuild.DisplayVersion"/> are specified, the header will instantly display them.</param>
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public void ShowBuild(APIChangelogBuild build)
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{
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if (build == null)
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{
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ShowListing();
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return;
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}
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header.ShowBuild(build.UpdateStream.DisplayName, build.DisplayVersion);
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badges.SelectUpdateStream(build.UpdateStream.Name);
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badges.Current.Value = build.UpdateStream;
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listing.Hide();
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