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Fix MusiController holding references to beatmaps while inactive
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@ -259,6 +259,12 @@ namespace osu.Game.Overlays
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{
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base.Update();
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if (pendingBeatmapSwitch != null)
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{
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pendingBeatmapSwitch();
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pendingBeatmapSwitch = null;
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}
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var track = current?.TrackLoaded ?? false ? current.Track : null;
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if (track?.IsDummyDevice == false)
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@ -368,15 +374,12 @@ namespace osu.Game.Overlays
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mod.ApplyToClock(track);
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}
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private ScheduledDelegate pendingBeatmapSwitch;
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private Action pendingBeatmapSwitch;
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private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction)
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{
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//we might be off-screen when this update comes in.
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//rather than Scheduling, manually handle this to avoid possible memory contention.
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pendingBeatmapSwitch?.Cancel();
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pendingBeatmapSwitch = Schedule(delegate
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// avoid using scheduler as our scheduler may not be run for a long time, holding references to beatmaps.
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pendingBeatmapSwitch = delegate
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{
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// todo: this can likely be replaced with WorkingBeatmap.GetBeatmapAsync()
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Task.Run(() =>
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@ -416,7 +419,7 @@ namespace osu.Game.Overlays
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playerContainer.Add(newBackground);
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});
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});
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};
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}
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protected override void PopIn()
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