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Hide empty categories in mod selector overlay (#5021)

Hide empty categories in mod selector overlay

Co-authored-by: Dean Herbert <pe@ppy.sh>
This commit is contained in:
Dean Herbert 2019-06-20 01:59:30 +09:00 committed by GitHub
commit a4ceefdc9d
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3 changed files with 15 additions and 2 deletions

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@ -24,11 +24,10 @@ using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
[Description("mod select and icon display")]
public class TestSceneMods : OsuTestScene
public class TestSceneModSelectOverlay : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ModSelectOverlay),
typeof(ModDisplay),
typeof(ModSection),
typeof(ModIcon),

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@ -50,6 +50,18 @@ namespace osu.Game.Overlays.Mods
ButtonsContainer.Children = modContainers;
buttons = modContainers.OfType<ModButton>().ToArray();
if (value.Any())
{
headerLabel.FadeIn(200);
this.FadeIn(200);
}
else
{
// transition here looks weird as mods instantly disappear.
headerLabel.Hide();
Hide();
}
}
}

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@ -172,6 +172,8 @@ namespace osu.Game.Overlays.Mods
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0f, 10f),
Width = content_width,
LayoutDuration = 200,
LayoutEasing = Easing.OutQuint,
Children = new ModSection[]
{
new DifficultyReductionSection { Action = modButtonPressed },