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Fix warmup state, automate more
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commit
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using Microsoft.Diagnostics.Runtime.Interop;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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@ -33,17 +32,12 @@ namespace osu.Game.Tournament.Screens.Gameplay
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AddRange(new Drawable[]
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{
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new MatchHeader(),
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// new CustomChatOverlay
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// {
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// Anchor = Anchor.BottomCentre,
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// Origin = Anchor.BottomCentre,
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// Size = new Vector2(0.4f, 1)
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// },
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Height = 720 / 1080f,
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Colour = new Color4(0, 255, 0, 255),
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Y = 16,
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Anchor = Anchor.Centre,
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Origin= Anchor.Centre,
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},
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@ -53,7 +47,6 @@ namespace osu.Game.Tournament.Screens.Gameplay
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{
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warmupButton = new TriangleButton
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{
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Colour = Color4.Gray,
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RelativeSizeAxes = Axes.X,
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Text = "Toggle warmup",
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Action = () => warmup.Toggle()
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@ -65,9 +58,10 @@ namespace osu.Game.Tournament.Screens.Gameplay
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State.BindValueChanged(stateChanged);
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State.BindTo(ipc.State);
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currentMatch.BindValueChanged(m => warmup.Value = m.Team1Score + m.Team2Score == 0);
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currentMatch.BindTo(ladder.CurrentMatch);
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warmup.BindValueChanged(w => warmupButton.Colour = !w ? Color4.White : Color4.Gray, true);
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warmup.BindValueChanged(w => warmupButton.Alpha = !w ? 0.5f : 1, true);
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}
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private ScheduledDelegate scheduledBarContract;
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