mirror of
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Merge remote-tracking branch 'origin/master' into fix-more-pause-cases
# Conflicts: # osu.Game.Tests/Visual/Gameplay/TestCasePause.cs
This commit is contained in:
commit
bde2d552b6
@ -73,6 +73,26 @@ namespace osu.Game.Tests.Visual.Gameplay
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checkFrameCount(2);
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}
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[Test]
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public void TestInitialSeekWithGameplayStart()
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{
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seekManualTo(1000);
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createStabilityContainer(30000);
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confirmSeek(1000);
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checkFrameCount(0);
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seekManualTo(10000);
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confirmSeek(10000);
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checkFrameCount(1);
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seekManualTo(130000);
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confirmSeek(130000);
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checkFrameCount(6002);
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}
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[Test]
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public void TestInitialSeek()
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{
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@ -83,7 +103,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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checkFrameCount(0);
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}
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private void createStabilityContainer() => AddStep("create container", () => mainContainer.Child = new FrameStabilityContainer().WithChild(consumer = new ClockConsumingChild()));
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private const int max_frames_catchup = 50;
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private void createStabilityContainer(double gameplayStartTime = double.MinValue) => AddStep("create container", () =>
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mainContainer.Child = new FrameStabilityContainer(gameplayStartTime) { MaxCatchUpFrames = max_frames_catchup }
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.WithChild(consumer = new ClockConsumingChild()));
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private void seekManualTo(double time) => AddStep($"seek manual clock to {time}", () => manualClock.CurrentTime = time);
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|
@ -6,6 +6,7 @@ using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Rulesets;
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@ -31,6 +32,14 @@ namespace osu.Game.Tests.Visual.Gameplay
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base.Content.Add(content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both });
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}
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[SetUpSteps]
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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AddStep("resume player", () => Player.GameplayClockContainer.Start());
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confirmClockRunning(true);
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}
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[Test]
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public void TestPauseResume()
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{
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@ -197,6 +206,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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public bool FailOverlayVisible => FailOverlay.State == Visibility.Visible;
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public bool PauseOverlayVisible => PauseOverlay.State == Visibility.Visible;
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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GameplayClockContainer.Stop();
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}
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}
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}
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}
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@ -65,7 +65,6 @@ namespace osu.Game.Beatmaps
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protected override IQueryable<BeatmapSetInfo> AddIncludesForDeletion(IQueryable<BeatmapSetInfo> query) =>
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base.AddIncludesForDeletion(query)
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.Include(s => s.Metadata)
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.Include(s => s.Beatmaps).ThenInclude(b => b.Scores)
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.Include(s => s.Beatmaps).ThenInclude(b => b.BaseDifficulty)
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.Include(s => s.Beatmaps).ThenInclude(b => b.Metadata);
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@ -385,7 +385,7 @@ namespace osu.Game.Database
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/// Delete multiple items.
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/// This will post notifications tracking progress.
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/// </summary>
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public void Delete(List<TModel> items)
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public void Delete(List<TModel> items, bool silent = false)
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{
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if (items.Count == 0) return;
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@ -396,7 +396,8 @@ namespace osu.Game.Database
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State = ProgressNotificationState.Active,
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};
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PostNotification?.Invoke(notification);
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if (!silent)
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PostNotification?.Invoke(notification);
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int i = 0;
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@ -423,7 +424,7 @@ namespace osu.Game.Database
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/// Restore multiple items that were previously deleted.
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/// This will post notifications tracking progress.
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/// </summary>
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public void Undelete(List<TModel> items)
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public void Undelete(List<TModel> items, bool silent = false)
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{
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if (!items.Any()) return;
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@ -434,7 +435,8 @@ namespace osu.Game.Database
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State = ProgressNotificationState.Active,
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};
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PostNotification?.Invoke(notification);
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if (!silent)
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PostNotification?.Invoke(notification);
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int i = 0;
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|
@ -155,8 +155,23 @@ namespace osu.Game
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dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
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dependencies.Cache(FileStore = new FileStore(contextFactory, Host.Storage));
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// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
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dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Host.Storage, contextFactory, Host));
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dependencies.Cache(BeatmapManager = new BeatmapManager(Host.Storage, contextFactory, RulesetStore, API, Audio, Host, defaultBeatmap));
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dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, BeatmapManager, Host.Storage, contextFactory, Host));
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// this should likely be moved to ArchiveModelManager when another case appers where it is necessary
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// to have inter-dependent model managers. this could be obtained with an IHasForeign<T> interface to
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// allow lookups to be done on the child (ScoreManager in this case) to perform the cascading delete.
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List<ScoreInfo> getBeatmapScores(BeatmapSetInfo set)
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{
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var beatmapIds = BeatmapManager.QueryBeatmaps(b => b.BeatmapSetInfoID == set.ID).Select(b => b.ID).ToList();
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return ScoreManager.QueryScores(s => beatmapIds.Contains(s.Beatmap.ID)).ToList();
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}
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BeatmapManager.ItemRemoved += i => ScoreManager.Delete(getBeatmapScores(i), true);
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BeatmapManager.ItemAdded += (i, existing) => ScoreManager.Undelete(getBeatmapScores(i), true);
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dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
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dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
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dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore));
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@ -12,6 +12,7 @@ using osu.Game.Rulesets.Objects.Drawables;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Input;
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@ -59,6 +60,8 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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public Container Overlays { get; private set; }
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public override GameplayClock FrameStableClock => frameStabilityContainer.GameplayClock;
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/// <summary>
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/// Invoked when a <see cref="JudgementResult"/> has been applied by a <see cref="DrawableHitObject"/>.
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/// </summary>
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@ -140,11 +143,11 @@ namespace osu.Game.Rulesets.UI
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public virtual PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new PlayfieldAdjustmentContainer();
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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private void load(OsuConfigManager config, CancellationToken? cancellationToken)
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{
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InternalChildren = new Drawable[]
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{
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frameStabilityContainer = new FrameStabilityContainer
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frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime)
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{
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Child = KeyBindingInputManager
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.WithChild(CreatePlayfieldAdjustmentContainer()
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@ -163,16 +166,21 @@ namespace osu.Game.Rulesets.UI
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applyRulesetMods(mods, config);
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loadObjects();
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loadObjects(cancellationToken);
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}
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/// <summary>
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/// Creates and adds drawable representations of hit objects to the play field.
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/// </summary>
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private void loadObjects()
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private void loadObjects(CancellationToken? cancellationToken)
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{
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foreach (TObject h in Beatmap.HitObjects)
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{
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cancellationToken?.ThrowIfCancellationRequested();
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addHitObject(h);
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}
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cancellationToken?.ThrowIfCancellationRequested();
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Playfield.PostProcess();
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@ -334,6 +342,11 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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public readonly BindableBool IsPaused = new BindableBool();
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/// <summary>
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/// The frame-stable clock which is being used for playfield display.
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/// </summary>
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public abstract GameplayClock FrameStableClock { get; }
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/// <summary>~
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/// The associated ruleset.
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/// </summary>
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|
@ -17,19 +17,29 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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public class FrameStabilityContainer : Container, IHasReplayHandler
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{
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public FrameStabilityContainer()
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private readonly double gameplayStartTime;
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/// <summary>
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/// The number of frames (per parent frame) which can be run in an attempt to catch-up to real-time.
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/// </summary>
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public int MaxCatchUpFrames { get; set; } = 5;
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[Cached]
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public GameplayClock GameplayClock { get; }
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public FrameStabilityContainer(double gameplayStartTime = double.MinValue)
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{
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RelativeSizeAxes = Axes.Both;
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gameplayClock = new GameplayClock(framedClock = new FramedClock(manualClock = new ManualClock()));
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GameplayClock = new GameplayClock(framedClock = new FramedClock(manualClock = new ManualClock()));
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this.gameplayStartTime = gameplayStartTime;
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}
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private readonly ManualClock manualClock;
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private readonly FramedClock framedClock;
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[Cached]
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private GameplayClock gameplayClock;
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private IFrameBasedClock parentGameplayClock;
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[BackgroundDependencyLoader(true)]
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@ -38,7 +48,7 @@ namespace osu.Game.Rulesets.UI
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if (clock != null)
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{
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parentGameplayClock = clock;
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gameplayClock.IsPaused.BindTo(clock.IsPaused);
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GameplayClock.IsPaused.BindTo(clock.IsPaused);
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}
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}
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@ -64,8 +74,6 @@ namespace osu.Game.Rulesets.UI
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private bool isAttached => ReplayInputHandler != null;
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private const int max_catch_up_updates_per_frame = 50;
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private const double sixty_frame_time = 1000.0 / 60;
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private bool firstConsumption = true;
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@ -73,11 +81,11 @@ namespace osu.Game.Rulesets.UI
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public override bool UpdateSubTree()
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{
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requireMoreUpdateLoops = true;
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validState = !gameplayClock.IsPaused.Value;
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validState = !GameplayClock.IsPaused.Value;
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int loops = 0;
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while (validState && requireMoreUpdateLoops && loops++ < max_catch_up_updates_per_frame)
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while (validState && requireMoreUpdateLoops && loops++ < MaxCatchUpFrames)
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{
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updateClock();
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@ -116,6 +124,8 @@ namespace osu.Game.Rulesets.UI
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firstConsumption = false;
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}
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else if (manualClock.CurrentTime < gameplayStartTime)
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manualClock.CurrentTime = newProposedTime = Math.Min(gameplayStartTime, newProposedTime);
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else if (Math.Abs(manualClock.CurrentTime - newProposedTime) > sixty_frame_time * 1.2f)
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{
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newProposedTime = newProposedTime > manualClock.CurrentTime
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@ -160,7 +170,7 @@ namespace osu.Game.Rulesets.UI
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if (parentGameplayClock == null)
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parentGameplayClock = Clock;
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Clock = gameplayClock;
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Clock = GameplayClock;
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ProcessCustomClock = false;
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}
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|
@ -25,9 +25,9 @@ namespace osu.Game.Scoring
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protected override string ImportFromStablePath => "Replays";
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|
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private readonly RulesetStore rulesets;
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private readonly BeatmapManager beatmaps;
|
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private readonly Func<BeatmapManager> beatmaps;
|
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|
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public ScoreManager(RulesetStore rulesets, BeatmapManager beatmaps, Storage storage, IDatabaseContextFactory contextFactory, IIpcHost importHost = null)
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public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, IDatabaseContextFactory contextFactory, IIpcHost importHost = null)
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: base(storage, contextFactory, new ScoreStore(contextFactory, storage), importHost)
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{
|
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this.rulesets = rulesets;
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@ -43,7 +43,7 @@ namespace osu.Game.Scoring
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{
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try
|
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{
|
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return new DatabasedLegacyScoreParser(rulesets, beatmaps).Parse(stream).ScoreInfo;
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return new DatabasedLegacyScoreParser(rulesets, beatmaps()).Parse(stream).ScoreInfo;
|
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}
|
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catch (LegacyScoreParser.BeatmapNotFoundException e)
|
||||
{
|
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@ -53,7 +53,7 @@ namespace osu.Game.Scoring
|
||||
}
|
||||
}
|
||||
|
||||
public Score GetScore(ScoreInfo score) => new LegacyDatabasedScore(score, rulesets, beatmaps, Files.Store);
|
||||
public Score GetScore(ScoreInfo score) => new LegacyDatabasedScore(score, rulesets, beatmaps(), Files.Store);
|
||||
|
||||
public List<ScoreInfo> GetAllUsableScores() => ModelStore.ConsumableItems.Where(s => !s.DeletePending).ToList();
|
||||
|
||||
|
@ -35,6 +35,10 @@ namespace osu.Game.Screens.Play
|
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public readonly HoldForMenuButton HoldToQuit;
|
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public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
|
||||
|
||||
private readonly ScoreProcessor scoreProcessor;
|
||||
private readonly DrawableRuleset drawableRuleset;
|
||||
private readonly IReadOnlyList<Mod> mods;
|
||||
|
||||
private Bindable<bool> showHud;
|
||||
private readonly Container visibilityContainer;
|
||||
private readonly BindableBool replayLoaded = new BindableBool();
|
||||
@ -45,6 +49,10 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public HUDOverlay(ScoreProcessor scoreProcessor, DrawableRuleset drawableRuleset, IReadOnlyList<Mod> mods)
|
||||
{
|
||||
this.scoreProcessor = scoreProcessor;
|
||||
this.drawableRuleset = drawableRuleset;
|
||||
this.mods = mods;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Children = new Drawable[]
|
||||
@ -89,20 +97,21 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuConfigManager config, NotificationOverlay notificationOverlay)
|
||||
{
|
||||
BindProcessor(scoreProcessor);
|
||||
BindDrawableRuleset(drawableRuleset);
|
||||
|
||||
Progress.Objects = drawableRuleset.Objects;
|
||||
Progress.AllowSeeking = drawableRuleset.HasReplayLoaded.Value;
|
||||
Progress.RequestSeek = time => RequestSeek(time);
|
||||
Progress.ReferenceClock = drawableRuleset.FrameStableClock;
|
||||
|
||||
ModDisplay.Current.Value = mods;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuConfigManager config, NotificationOverlay notificationOverlay)
|
||||
{
|
||||
showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
|
||||
showHud.ValueChanged += visible => visibilityContainer.FadeTo(visible.NewValue ? 1 : 0, duration);
|
||||
showHud.TriggerChange();
|
||||
|
@ -10,6 +10,7 @@ using osu.Game.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@ -55,7 +56,9 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
private readonly BindableBool replayLoaded = new BindableBool();
|
||||
|
||||
private GameplayClock gameplayClock;
|
||||
public IClock ReferenceClock;
|
||||
|
||||
private IClock gameplayClock;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuColour colours, GameplayClock clock)
|
||||
@ -154,10 +157,12 @@ namespace osu.Game.Screens.Play
|
||||
if (objects == null)
|
||||
return;
|
||||
|
||||
double position = gameplayClock?.CurrentTime ?? Time.Current;
|
||||
double progress = Math.Min(1, (position - firstHitTime) / (lastHitTime - firstHitTime));
|
||||
double gameplayTime = gameplayClock?.CurrentTime ?? Time.Current;
|
||||
double frameStableTime = ReferenceClock?.CurrentTime ?? gameplayTime;
|
||||
|
||||
bar.CurrentTime = position;
|
||||
double progress = Math.Min(1, (frameStableTime - firstHitTime) / (lastHitTime - firstHitTime));
|
||||
|
||||
bar.CurrentTime = gameplayTime;
|
||||
graph.Progress = (int)(graph.ColumnCount * progress);
|
||||
}
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.MathUtils;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
@ -107,9 +108,17 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override void UpdateValue(float value)
|
||||
{
|
||||
var xFill = value * UsableWidth;
|
||||
fill.Width = xFill;
|
||||
handleBase.X = xFill;
|
||||
// handled in update
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
float newX = (float)Interpolation.Lerp(handleBase.X, NormalizedValue * UsableWidth, MathHelper.Clamp(Time.Elapsed / 40, 0, 1));
|
||||
|
||||
fill.Width = newX;
|
||||
handleBase.X = newX;
|
||||
}
|
||||
|
||||
protected override void OnUserChange(double value) => OnSeek?.Invoke(value);
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading;
|
||||
using osuTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
@ -57,7 +58,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(FileStore fileStore, GameplayClock clock)
|
||||
private void load(FileStore fileStore, GameplayClock clock, CancellationToken? cancellationToken)
|
||||
{
|
||||
if (clock != null)
|
||||
Clock = clock;
|
||||
@ -65,7 +66,11 @@ namespace osu.Game.Storyboards.Drawables
|
||||
dependencies.Cache(new TextureStore(new TextureLoaderStore(fileStore.Store), false, scaleAdjust: 1));
|
||||
|
||||
foreach (var layer in Storyboard.Layers)
|
||||
{
|
||||
cancellationToken?.ThrowIfCancellationRequested();
|
||||
|
||||
Add(layer.CreateDrawable());
|
||||
}
|
||||
}
|
||||
|
||||
private void updateLayerVisibility()
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -24,10 +25,12 @@ namespace osu.Game.Storyboards.Drawables
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(CancellationToken? cancellationToken)
|
||||
{
|
||||
foreach (var element in Layer.Elements)
|
||||
{
|
||||
cancellationToken?.ThrowIfCancellationRequested();
|
||||
|
||||
if (element.IsDrawable)
|
||||
AddInternal(element.CreateDrawable());
|
||||
}
|
||||
|
@ -5,11 +5,10 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Storyboards.Drawables;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Storyboards
|
||||
{
|
||||
public class Storyboard : IDisposable
|
||||
public class Storyboard
|
||||
{
|
||||
private readonly Dictionary<string, StoryboardLayer> layers = new Dictionary<string, StoryboardLayer>();
|
||||
public IEnumerable<StoryboardLayer> Layers => layers.Values;
|
||||
@ -56,30 +55,5 @@ namespace osu.Game.Storyboards
|
||||
drawable.Width = drawable.Height * (BeatmapInfo.WidescreenStoryboard ? 16 / 9f : 4 / 3f);
|
||||
return drawable;
|
||||
}
|
||||
|
||||
#region Disposal
|
||||
|
||||
~Storyboard()
|
||||
{
|
||||
Dispose(false);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
private bool isDisposed;
|
||||
|
||||
protected virtual void Dispose(bool isDisposing)
|
||||
{
|
||||
if (isDisposed)
|
||||
return;
|
||||
|
||||
isDisposed = true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
public virtual void SetUpSteps()
|
||||
{
|
||||
AddStep(ruleset.RulesetInfo.Name, loadPlayer);
|
||||
AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
|
||||
|
Loading…
Reference in New Issue
Block a user