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Prevent idle state from being updated incorrectly
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@@ -176,7 +176,7 @@ namespace osu.Game.Screens.Menu
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private void updateIdleState(bool isIdle)
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{
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if (isIdle && State != ButtonSystemState.Exit)
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if (isIdle && State != ButtonSystemState.Exit && State != ButtonSystemState.EnteringMode)
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State = ButtonSystemState.Initial;
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}
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