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Simplify bindables usage
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parent
c95e3da3ec
commit
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@ -22,10 +22,10 @@ namespace osu.Game.Overlays.Toolbar
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private const float padding = 10;
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private readonly Drawable modeButtonLine;
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public override bool HandleNonPositionalInput => !GlobalRuleset.Disabled && base.HandleNonPositionalInput;
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public override bool HandlePositionalInput => !GlobalRuleset.Disabled && base.HandlePositionalInput;
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public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput;
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public override bool HandlePositionalInput => !Current.Disabled && base.HandlePositionalInput;
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public override bool PropagatePositionalInputSubTree => !GlobalRuleset.Disabled && base.PropagatePositionalInputSubTree;
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public override bool PropagatePositionalInputSubTree => !Current.Disabled && base.PropagatePositionalInputSubTree;
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private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
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@ -62,7 +62,7 @@ namespace osu.Game.Overlays.Toolbar
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}
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});
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GlobalRuleset.DisabledChanged += disabledChanged;
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Current.DisabledChanged += disabledChanged;
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}
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protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
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@ -92,9 +92,9 @@ namespace osu.Game.Overlays.Toolbar
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private readonly Cached activeMode = new Cached();
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protected override void OnLocalRulesetChanged(ValueChangedEvent<RulesetInfo> e)
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protected override void OnRulesetChanged(ValueChangedEvent<RulesetInfo> e)
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{
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base.OnLocalRulesetChanged(e);
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base.OnRulesetChanged(e);
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activeMode.Invalidate();
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}
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@ -8,29 +8,18 @@ namespace osu.Game.Rulesets
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{
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public abstract class BindableRulesetSelector : RulesetSelector
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{
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protected readonly Bindable<RulesetInfo> GlobalRuleset = new Bindable<RulesetInfo>();
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[BackgroundDependencyLoader]
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private void load(Bindable<RulesetInfo> parentRuleset)
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{
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GlobalRuleset.BindTo(parentRuleset);
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GlobalRuleset.BindValueChanged(globalRulesetChanged);
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Current.BindValueChanged(OnLocalRulesetChanged);
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Current.BindTo(parentRuleset);
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Current.BindValueChanged(OnRulesetChanged);
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}
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private void globalRulesetChanged(ValueChangedEvent<RulesetInfo> e) => OnGlobalRulesetChanged(e);
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protected virtual void OnGlobalRulesetChanged(ValueChangedEvent<RulesetInfo> e)
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protected virtual void OnRulesetChanged(ValueChangedEvent<RulesetInfo> e)
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{
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Current.Value = e.NewValue;
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}
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protected virtual void OnLocalRulesetChanged(ValueChangedEvent<RulesetInfo> e)
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{
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if (!GlobalRuleset.Disabled)
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if (Current.Disabled)
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{
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GlobalRuleset.Value = e.NewValue;
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return;
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}
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}
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}
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