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mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:33:30 +08:00

Implement a BindableRulesetSelector

This commit is contained in:
Andrei Zavatski 2019-06-18 00:23:00 +03:00
parent cecbcd21b2
commit c95e3da3ec
3 changed files with 39 additions and 39 deletions

View File

@ -17,7 +17,7 @@ using System.Linq;
namespace osu.Game.Overlays.Toolbar
{
public class ToolbarRulesetSelector : RulesetSelector
public class ToolbarRulesetSelector : BindableRulesetSelector
{
private const float padding = 10;
private readonly Drawable modeButtonLine;

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@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
namespace osu.Game.Rulesets
{
public abstract class BindableRulesetSelector : RulesetSelector
{
protected readonly Bindable<RulesetInfo> GlobalRuleset = new Bindable<RulesetInfo>();
[BackgroundDependencyLoader]
private void load(Bindable<RulesetInfo> parentRuleset)
{
GlobalRuleset.BindTo(parentRuleset);
GlobalRuleset.BindValueChanged(globalRulesetChanged);
Current.BindValueChanged(OnLocalRulesetChanged);
}
private void globalRulesetChanged(ValueChangedEvent<RulesetInfo> e) => OnGlobalRulesetChanged(e);
protected virtual void OnGlobalRulesetChanged(ValueChangedEvent<RulesetInfo> e)
{
Current.Value = e.NewValue;
}
protected virtual void OnLocalRulesetChanged(ValueChangedEvent<RulesetInfo> e)
{
if (!GlobalRuleset.Disabled)
{
GlobalRuleset.Value = e.NewValue;
}
}
}
}

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Bindables;
using osu.Framework.Allocation;
namespace osu.Game.Rulesets
@ -10,54 +9,18 @@ namespace osu.Game.Rulesets
public abstract class RulesetSelector : TabControl<RulesetInfo>
{
protected RulesetStore AvaliableRulesets;
protected readonly Bindable<RulesetInfo> GlobalRuleset = new Bindable<RulesetInfo>();
protected override Dropdown<RulesetInfo> CreateDropdown() => null;
/// <summary>
/// Whether we want to change a global ruleset when local one is changed.
/// </summary>
protected virtual bool AllowGlobalRulesetChange => true;
/// <summary>
/// Whether we want to change a local ruleset when global one is changed.
/// /// </summary>
protected virtual bool AllowLocalRulesetChange => true;
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets, Bindable<RulesetInfo> parentRuleset)
private void load(RulesetStore rulesets)
{
AvaliableRulesets = rulesets;
GlobalRuleset.BindTo(parentRuleset);
foreach (var r in rulesets.AvailableRulesets)
{
AddItem(r);
}
GlobalRuleset.BindValueChanged(globalRulesetChanged);
Current.BindValueChanged(OnLocalRulesetChanged);
}
private void globalRulesetChanged(ValueChangedEvent<RulesetInfo> e)
{
if (AllowLocalRulesetChange)
{
OnGlobalRulesetChanged(e);
}
}
protected virtual void OnGlobalRulesetChanged(ValueChangedEvent<RulesetInfo> e)
{
Current.Value = e.NewValue;
}
protected virtual void OnLocalRulesetChanged(ValueChangedEvent<RulesetInfo> e)
{
if (!GlobalRuleset.Disabled && AllowGlobalRulesetChange)
{
GlobalRuleset.Value = e.NewValue;
}
}
}
}