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Trim whitespace
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.UI
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/// The number of frames (per parent frame) which can be run in an attempt to catch-up to real-time.
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/// </summary>
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public int MaxCatchUpFrames { get; set; } = 5;
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[Cached]
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public GameplayClock GameplayClock { get; }
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