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Remove async when not required
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@ -94,7 +94,7 @@ namespace osu.Game.Beatmaps
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updateQueue = new BeatmapUpdateQueue(api);
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}
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protected override async Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
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protected override Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
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{
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if (archive != null)
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beatmapSet.Beatmaps = createBeatmapDifficulties(archive);
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@ -110,7 +110,7 @@ namespace osu.Game.Beatmaps
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validateOnlineIds(beatmapSet);
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await updateQueue.UpdateAsync(beatmapSet, cancellationToken);
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return updateQueue.UpdateAsync(beatmapSet, cancellationToken);
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}
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protected override void PreImport(BeatmapSetInfo beatmapSet)
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@ -433,13 +433,13 @@ namespace osu.Game.Beatmaps
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this.api = api;
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}
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public async Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
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public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken)
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{
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if (api?.State != APIState.Online)
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return;
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return Task.CompletedTask;
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LogForModel(beatmapSet, "Performing online lookups...");
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await Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
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return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray());
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}
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// todo: expose this when we need to do individual difficulty lookups.
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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@ -132,13 +132,13 @@ namespace osu.Game.Database
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/// This will post notifications tracking progress.
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/// </summary>
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/// <param name="paths">One or more archive locations on disk.</param>
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public async Task Import(params string[] paths)
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public Task Import(params string[] paths)
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{
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var notification = new ProgressNotification { State = ProgressNotificationState.Active };
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PostNotification?.Invoke(notification);
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await Import(notification, paths);
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return Import(notification, paths);
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}
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protected async Task Import(ProgressNotification notification, params string[] paths)
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@ -243,7 +243,7 @@ namespace osu.Game.Database
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/// </summary>
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/// <param name="archive">The archive to be imported.</param>
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/// <param name="cancellationToken">An optional cancellation token.</param>
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public async Task<TModel> Import(ArchiveReader archive, CancellationToken cancellationToken = default)
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public Task<TModel> Import(ArchiveReader archive, CancellationToken cancellationToken = default)
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{
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cancellationToken.ThrowIfCancellationRequested();
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@ -267,7 +267,7 @@ namespace osu.Game.Database
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return null;
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}
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return await Import(model, archive, cancellationToken);
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return Import(model, archive, cancellationToken);
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}
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/// <summary>
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@ -548,24 +548,24 @@ namespace osu.Game.Database
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/// <summary>
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/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
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/// </summary>
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public async Task ImportFromStableAsync()
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public Task ImportFromStableAsync()
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{
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var stable = GetStableStorage?.Invoke();
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if (stable == null)
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{
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Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error);
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return;
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return Task.CompletedTask;
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}
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if (!stable.ExistsDirectory(ImportFromStablePath))
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{
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// This handles situations like when the user does not have a Skins folder
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Logger.Log($"No {ImportFromStablePath} folder available in osu!stable installation", LoggingTarget.Information, LogLevel.Error);
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return;
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return Task.CompletedTask;
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}
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await Task.Run(async () => await Import(stable.GetDirectories(ImportFromStablePath).Select(f => stable.GetFullPath(f)).ToArray()));
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return Task.Run(async () => await Import(stable.GetDirectories(ImportFromStablePath).Select(f => stable.GetFullPath(f)).ToArray()));
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}
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#endregion
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