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mirror of https://github.com/ppy/osu.git synced 2024-12-14 21:02:55 +08:00

Refactor3

This commit is contained in:
HoutarouOreki 2018-07-20 00:52:50 +02:00
parent a9299423cd
commit a857999950
9 changed files with 56 additions and 51 deletions

View File

@ -23,7 +23,8 @@ namespace osu.Game.Tests.Visual
AddStep(@"Show", changelog.Show);
AddRepeatStep(@"Toggle Release Stream", () =>
{
if (isLoaded) changelog.Streams.BadgesContainer.Children[index].Activate();
if (isLoaded)
changelog.Streams.BadgesContainer.Children[index].Activate();
indexIncrement();
}, 6);
AddStep(@"Listing", changelog.ActivateListing);
@ -31,7 +32,8 @@ namespace osu.Game.Tests.Visual
AddWaitStep(3);
AddStep(@"Show with Release Stream", () =>
{
if (isLoaded) changelog.Streams.BadgesContainer.Children[index].Activate();
if (isLoaded)
changelog.Streams.BadgesContainer.Children[index].Activate();
changelog.Show();
indexIncrement();
});
@ -48,7 +50,8 @@ namespace osu.Game.Tests.Visual
AddWaitStep(3);
AddStep(@"Activate release", () =>
{
if (isLoaded) changelog.Streams.BadgesContainer.Children[index].Activate();
if (isLoaded)
changelog.Streams.BadgesContainer.Children[index].Activate();
indexIncrement();
});
AddStep(@"Show with listing", () =>
@ -56,6 +59,18 @@ namespace osu.Game.Tests.Visual
changelog.ActivateListing();
changelog.Show();
});
AddStep(@"Activate Release", () =>
{
if (isLoaded)
changelog.Streams.BadgesContainer.Children[index].Activate();
});
AddStep(@"Activate Listing", changelog.ActivateListing);
AddStep(@"Activate Release", () =>
{
if (isLoaded)
changelog.Streams.BadgesContainer.Children[index].Activate();
indexIncrement();
});
}
}
}

View File

@ -22,22 +22,21 @@ namespace osu.Game.Graphics.UserInterface
public TooltipIconButton()
{
Children = new Drawable[]
{
new Box
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
},
icon = new SpriteIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Size = new Vector2(18),
}
};
RelativeSizeAxes = Axes.Both,
Alpha = 0,
},
icon = new SpriteIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Size = new Vector2(18),
}
};
}
public string TooltipText { get; set; }
}
}

View File

@ -27,12 +27,6 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty("created_at")]
public DateTimeOffset CreatedAt { get; set; }
[JsonProperty("disqus_id")]
public string DisqusId { get; set; }
[JsonProperty("disqus_title")]
public string DisqusTitle { get; set; }
[JsonProperty("update_stream")]
public UpdateStream UpdateStream { get; set; }

View File

@ -60,9 +60,8 @@ namespace osu.Game.Overlays.Changelog
{
SelectedRelease = streamBadge.ChangelogEntry;
foreach (StreamBadge item in BadgesContainer.Children)
{
if (item.ChangelogEntry.Id != streamBadge.ChangelogEntry.Id) item.Deactivate();
}
if (item.ChangelogEntry.Id != streamBadge.ChangelogEntry.Id)
item.Deactivate();
OnSelection?.Invoke();
};
}
@ -77,11 +76,10 @@ namespace osu.Game.Overlays.Changelog
if (SelectedRelease != null)
{
if (SelectedRelease.UpdateStream.Id != streamBadge.ChangelogEntry.Id)
{
streamBadge.Deactivate();
}
}
else streamBadge.Deactivate();
else
streamBadge.Deactivate();
}
return base.OnHover(state);
}
@ -89,9 +87,8 @@ namespace osu.Game.Overlays.Changelog
protected override void OnHoverLost(InputState state)
{
if (SelectedRelease == null)
{
foreach (StreamBadge streamBadge in BadgesContainer.Children) streamBadge.Activate(true);
}
foreach (StreamBadge streamBadge in BadgesContainer.Children)
streamBadge.Activate(true);
base.OnHoverLost(state);
}
}

View File

@ -44,7 +44,8 @@ namespace osu.Game.Overlays.Changelog.Header
public void ShowText(double duration = 0, string displayText = null, Easing easing = Easing.InOutCubic)
{
LineBadge.IsCollapsed = false;
if (!string.IsNullOrEmpty(displayText)) Text.Text = displayText;
if (!string.IsNullOrEmpty(displayText))
Text.Text = displayText;
Text.MoveToY(0, duration, easing)
.FadeIn(duration, easing);
}
@ -111,7 +112,8 @@ namespace osu.Game.Overlays.Changelog.Header
protected override bool OnHover(InputState state)
{
if (!IsActivated) sampleHover?.Play();
if (!IsActivated)
sampleHover?.Play();
return base.OnHover(state);
}

View File

@ -63,7 +63,8 @@ namespace osu.Game.Overlays.Changelog.Header
protected override void OnHoverLost(InputState state)
{
if (IsActivated == false) LineBadge.ResizeHeightTo(1, LineBadge.TransitionDuration, Easing.Out);
if (!IsActivated)
LineBadge.ResizeHeightTo(1, LineBadge.TransitionDuration, Easing.Out);
base.OnHoverLost(state);
}

View File

@ -23,13 +23,12 @@ namespace osu.Game.Overlays.Changelog.Header
{
if (IsActivated)
{
if (displayText != Text.Text) ChangeText(transition_duration, displayText);
if (displayText != Text.Text)
ChangeText(transition_duration, displayText);
}
else
{
ShowText(transition_duration, displayText);
IsActivated = true;
}
IsActivated = true;
SampleActivate?.Play();
OnActivation?.Invoke();
}

View File

@ -64,7 +64,7 @@ namespace osu.Game.Overlays.Changelog
new SpriteText
{
Text = ChangelogEntry.Users > 0 ?
string.Join(" ", ChangelogEntry.Users.ToString("N0"), "users online"):
string.Format($"{ChangelogEntry.Users:N0} users online") :
null,
TextSize = 12,
Font = @"Exo2.0-Regular",
@ -87,7 +87,8 @@ namespace osu.Game.Overlays.Changelog
isActivated = true;
this.FadeIn(transition_duration);
lineBadge.IsCollapsed = false;
if (!withoutHeaderUpdate) OnActivation?.Invoke();
if (!withoutHeaderUpdate)
OnActivation?.Invoke();
}
public void Deactivate()

View File

@ -96,9 +96,11 @@ namespace osu.Game.Overlays
content.Clear();
// should add listing to content here
if (!Streams.IsHovered)
foreach (StreamBadge item in Streams.BadgesContainer.Children) item.Activate(true);
foreach (StreamBadge item in Streams.BadgesContainer.Children)
item.Activate(true);
else
foreach (StreamBadge item in Streams.BadgesContainer.Children) item.Deactivate();
foreach (StreamBadge item in Streams.BadgesContainer.Children)
item.Deactivate();
};
}
@ -112,13 +114,10 @@ namespace osu.Game.Overlays
switch (action)
{
case GlobalAction.Back:
if (header.IsListingActivated()) State = Visibility.Hidden;
// the problem here is that when hovering over the builds' container
// and pressing back, they don't lower their opacity they're rehovered on
else header.ActivateListing();
return true;
case GlobalAction.Select:
if (header.IsListingActivated())
State = Visibility.Hidden;
else
header.ActivateListing();
return true;
}
@ -150,9 +149,7 @@ namespace osu.Game.Overlays
{
Streams.BadgesContainer.Clear();
foreach (APIChangelog item in res)
{
Streams.BadgesContainer.Add(new StreamBadge(item));
}
};
api.Queue(req);
}