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Use ModelBackedDrawable in DrawableFlag
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commit
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@ -27,53 +27,39 @@ namespace osu.Game.Users
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public string FlagName;
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}
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public class DrawableFlag : Container, IHasTooltip
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public class DrawableFlag : ModelBackedDrawable<Country>, IHasTooltip
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{
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private readonly Sprite sprite;
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private TextureStore textures;
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private Country country;
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private readonly Country country;
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public Country Country
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{
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get => country;
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set
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{
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if (value == country)
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return;
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country = value;
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if (LoadState >= LoadState.Ready)
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sprite.Texture = getFlagTexture();
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}
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get => Model;
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set => Model = value;
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}
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public string TooltipText => country?.FullName;
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public string TooltipText => Country?.FullName;
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public DrawableFlag(Country country = null)
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{
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this.country = country;
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Children = new Drawable[]
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{
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sprite = new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore ts)
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{
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if (ts == null)
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throw new ArgumentNullException(nameof(ts));
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textures = ts;
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sprite.Texture = getFlagTexture();
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textures = ts ?? throw new ArgumentNullException(nameof(ts));
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Country = country;
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}
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private Texture getFlagTexture() => textures.Get($@"Flags/{country?.FlagName ?? @"__"}");
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protected override Drawable CreateDrawable(Country country)
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{
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return new Sprite
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{
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RelativeSizeAxes = Axes.Both,
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Texture = textures.Get($@"Flags/{country?.FlagName ?? @"__"}"),
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};
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}
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}
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}
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