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Make map pool layout more correct
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@@ -5,8 +5,10 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Screens;
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using osu.Game.Tournament.Components;
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using osu.Game.Tournament.Screens.Ladder.Components;
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using OpenTK;
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namespace osu.Game.Tournament.Tests
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{
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@@ -21,7 +23,7 @@ namespace osu.Game.Tournament.Tests
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}
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}
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public class MapPoolScreen : CompositeDrawable
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public class MapPoolScreen : OsuScreen
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{
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public MapPoolScreen(TournamentGrouping round)
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{
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@@ -31,13 +33,19 @@ namespace osu.Game.Tournament.Tests
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{
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maps = new FillFlowContainer
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{
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Spacing = new Vector2(20),
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Padding = new MarginPadding(50),
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Direction = FillDirection.Full,
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RelativeSizeAxes = Axes.Both,
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},
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};
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foreach (var b in round.Beatmaps)
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maps.Add(new TournamentBeatmapPanel(b.BeatmapInfo));
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maps.Add(new TournamentBeatmapPanel(b.BeatmapInfo)
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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});
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}
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}
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}
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