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mirror of https://github.com/ppy/osu.git synced 2026-05-18 02:49:53 +08:00

Make map pool layout more correct

This commit is contained in:
Dean Herbert
2018-10-16 15:25:56 +09:00
Unverified
parent 3a5af47ee8
commit f324072d44
+10 -2
View File
@@ -5,8 +5,10 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Screens;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Screens.Ladder.Components;
using OpenTK;
namespace osu.Game.Tournament.Tests
{
@@ -21,7 +23,7 @@ namespace osu.Game.Tournament.Tests
}
}
public class MapPoolScreen : CompositeDrawable
public class MapPoolScreen : OsuScreen
{
public MapPoolScreen(TournamentGrouping round)
{
@@ -31,13 +33,19 @@ namespace osu.Game.Tournament.Tests
{
maps = new FillFlowContainer
{
Spacing = new Vector2(20),
Padding = new MarginPadding(50),
Direction = FillDirection.Full,
RelativeSizeAxes = Axes.Both,
},
};
foreach (var b in round.Beatmaps)
maps.Add(new TournamentBeatmapPanel(b.BeatmapInfo));
maps.Add(new TournamentBeatmapPanel(b.BeatmapInfo)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
});
}
}
}