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Centralise fullscreen overlay logic
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parent
ebfcc8b3ec
commit
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@ -4,10 +4,8 @@
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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@ -19,11 +17,10 @@ using osu.Game.Overlays.BeatmapSet;
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using osu.Game.Overlays.BeatmapSet.Scores;
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using osu.Game.Rulesets;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays
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{
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public class BeatmapSetOverlay : WaveOverlayContainer
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public class BeatmapSetOverlay : FullscreenOverlay
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{
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private const int fade_duration = 300;
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@ -46,24 +43,6 @@ namespace osu.Game.Overlays
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{
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Info info;
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ScoresContainer scores;
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Waves.FirstWaveColour = OsuColour.Gray(0.4f);
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Waves.SecondWaveColour = OsuColour.Gray(0.3f);
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Waves.ThirdWaveColour = OsuColour.Gray(0.2f);
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Waves.FourthWaveColour = OsuColour.Gray(0.1f);
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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RelativeSizeAxes = Axes.Both;
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Width = 0.85f;
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Masking = true;
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0),
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Type = EdgeEffectType.Shadow,
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Radius = 3,
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Offset = new Vector2(0f, 1f),
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};
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Children = new Drawable[]
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{
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@ -14,7 +14,6 @@ using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays.Direct;
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using osu.Game.Overlays.SearchableList;
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@ -28,7 +27,6 @@ namespace osu.Game.Overlays
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{
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private const float panel_padding = 10f;
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private IAPIProvider api;
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private RulesetStore rulesets;
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private readonly FillFlowContainer resultCountsContainer;
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@ -87,8 +85,6 @@ namespace osu.Game.Overlays
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public DirectOverlay()
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{
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RelativeSizeAxes = Axes.Both;
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// osu!direct colours are not part of the standard palette
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Waves.FirstWaveColour = OsuColour.FromHex(@"19b0e2");
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@ -165,9 +161,8 @@ namespace osu.Game.Overlays
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, IAPIProvider api, RulesetStore rulesets, PreviewTrackManager previewTrackManager)
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private void load(OsuColour colours, RulesetStore rulesets, PreviewTrackManager previewTrackManager)
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{
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this.api = api;
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this.rulesets = rulesets;
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this.previewTrackManager = previewTrackManager;
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@ -260,7 +255,7 @@ namespace osu.Game.Overlays
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if (State == Visibility.Hidden)
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return;
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if (api == null)
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if (API == null)
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return;
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previewTrackManager.StopAnyPlaying(this);
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@ -286,7 +281,7 @@ namespace osu.Game.Overlays
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});
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};
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api.Queue(getSetsRequest);
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API.Queue(getSetsRequest);
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}
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private int distinctCount(List<string> list) => list.Distinct().ToArray().Length;
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58
osu.Game/Overlays/FullscreenOverlay.cs
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58
osu.Game/Overlays/FullscreenOverlay.cs
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@ -0,0 +1,58 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Effects;
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using osu.Game.Graphics;
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using osu.Game.Online.API;
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using osuTK.Graphics;
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namespace osu.Game.Overlays
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{
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public abstract class FullscreenOverlay : WaveOverlayContainer, IOnlineComponent
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{
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[Resolved]
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protected IAPIProvider API { get; private set; }
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protected FullscreenOverlay()
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{
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Waves.FirstWaveColour = OsuColour.Gray(0.4f);
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Waves.SecondWaveColour = OsuColour.Gray(0.3f);
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Waves.ThirdWaveColour = OsuColour.Gray(0.2f);
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Waves.FourthWaveColour = OsuColour.Gray(0.1f);
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RelativeSizeAxes = Axes.Both;
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RelativePositionAxes = Axes.Both;
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Width = 0.85f;
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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Masking = true;
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0),
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Type = EdgeEffectType.Shadow,
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Radius = 10
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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API.Register(this);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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API.Unregister(this);
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}
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public virtual void APIStateChanged(IAPIProvider api, APIState state)
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{
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}
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}
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}
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@ -11,7 +11,7 @@ using osu.Game.Graphics.Containers;
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namespace osu.Game.Overlays.SearchableList
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{
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public abstract class SearchableListOverlay : WaveOverlayContainer
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public abstract class SearchableListOverlay : FullscreenOverlay
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{
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public static readonly float WIDTH_PADDING = 80;
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}
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@ -32,8 +32,6 @@ namespace osu.Game.Overlays.SearchableList
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protected SearchableListOverlay()
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{
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RelativeSizeAxes = Axes.Both;
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Children = new Drawable[]
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{
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new Box
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@ -3,7 +3,6 @@
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osuTK;
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using osuTK.Graphics;
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@ -20,9 +19,8 @@ using osu.Framework.Threading;
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namespace osu.Game.Overlays
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{
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public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>, IOnlineComponent
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public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>
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{
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private IAPIProvider api;
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private readonly LoadingAnimation loading;
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private FillFlowContainer<SocialPanel> panels;
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@ -88,13 +86,6 @@ namespace osu.Game.Overlays
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currentQuery.BindTo(Filter.Search.Current);
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}
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api)
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{
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this.api = api;
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api.Register(this);
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}
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private void recreatePanels(PanelDisplayStyle displayStyle)
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{
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clearPanels();
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@ -159,7 +150,7 @@ namespace osu.Game.Overlays
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loading.Hide();
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getUsersRequest?.Cancel();
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if (api?.IsLoggedIn != true)
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if (API?.IsLoggedIn != true)
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return;
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switch (Header.Tabs.Current.Value)
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@ -167,13 +158,13 @@ namespace osu.Game.Overlays
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case SocialTab.Friends:
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var friendRequest = new GetFriendsRequest(); // TODO filter arguments?
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friendRequest.Success += updateUsers;
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api.Queue(getUsersRequest = friendRequest);
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API.Queue(getUsersRequest = friendRequest);
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break;
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default:
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var userRequest = new GetUsersRequest(); // TODO filter arguments!
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userRequest.Success += response => updateUsers(response.Select(r => r.User));
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api.Queue(getUsersRequest = userRequest);
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API.Queue(getUsersRequest = userRequest);
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break;
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}
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@ -196,7 +187,7 @@ namespace osu.Game.Overlays
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}
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}
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public void APIStateChanged(IAPIProvider api, APIState state)
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public override void APIStateChanged(IAPIProvider api, APIState state)
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{
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switch (state)
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{
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@ -3,64 +3,31 @@
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays.Profile;
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using osu.Game.Overlays.Profile.Sections;
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using osu.Game.Users;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Overlays
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{
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public class UserProfileOverlay : WaveOverlayContainer
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public class UserProfileOverlay : FullscreenOverlay
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{
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private ProfileSection lastSection;
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private ProfileSection[] sections;
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private GetUserRequest userReq;
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private IAPIProvider api;
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protected ProfileHeader Header;
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private SectionsContainer<ProfileSection> sectionsContainer;
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private ProfileTabControl tabs;
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public const float CONTENT_X_MARGIN = 70;
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public UserProfileOverlay()
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{
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Waves.FirstWaveColour = OsuColour.Gray(0.4f);
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Waves.SecondWaveColour = OsuColour.Gray(0.3f);
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Waves.ThirdWaveColour = OsuColour.Gray(0.2f);
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Waves.FourthWaveColour = OsuColour.Gray(0.1f);
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RelativeSizeAxes = Axes.Both;
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RelativePositionAxes = Axes.Both;
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Width = 0.85f;
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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Masking = true;
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Color4.Black.Opacity(0),
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Type = EdgeEffectType.Shadow,
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Radius = 10
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};
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}
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api)
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{
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this.api = api;
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}
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protected override void PopIn()
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{
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base.PopIn();
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@ -154,7 +121,7 @@ namespace osu.Game.Overlays
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{
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userReq = new GetUserRequest(user.Id);
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userReq.Success += userLoadComplete;
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api.Queue(userReq);
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API.Queue(userReq);
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}
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else
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{
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