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Merge branch 'master' into changelog-overlay

This commit is contained in:
Jarosław Zgierski 2018-07-22 10:57:30 +02:00 committed by GitHub
commit 44bdd0dbb6
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69 changed files with 794 additions and 539 deletions

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@ -28,18 +28,20 @@ namespace osu.Game.Rulesets.Catch.Tests
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
{
if (hitObject is JuiceStream stream)
switch (hitObject)
{
foreach (var nested in stream.NestedHitObjects)
yield return new ConvertValue((CatchHitObject)nested);
case JuiceStream stream:
foreach (var nested in stream.NestedHitObjects)
yield return new ConvertValue((CatchHitObject)nested);
break;
case BananaShower shower:
foreach (var nested in shower.NestedHitObjects)
yield return new ConvertValue((CatchHitObject)nested);
break;
default:
yield return new ConvertValue((CatchHitObject)hitObject);
break;
}
else if (hitObject is BananaShower shower)
{
foreach (var nested in shower.NestedHitObjects)
yield return new ConvertValue((CatchHitObject)nested);
}
else
yield return new ConvertValue((CatchHitObject)hitObject);
}
protected override Ruleset CreateRuleset() => new CatchRuleset();

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@ -46,13 +46,16 @@ namespace osu.Game.Rulesets.Catch.Difficulty
foreach (var hitObject in beatmap.HitObjects)
{
// We want to only consider fruits that contribute to the combo. Droplets are addressed as accuracy and spinners are not relevant for "skill" calculations.
if (hitObject is Fruit)
switch (hitObject)
{
difficultyHitObjects.Add(new CatchDifficultyHitObject((CatchHitObject)hitObject, halfCatchWidth));
// We want to only consider fruits that contribute to the combo. Droplets are addressed as accuracy and spinners are not relevant for "skill" calculations.
case Fruit fruit:
difficultyHitObjects.Add(new CatchDifficultyHitObject(fruit, halfCatchWidth));
break;
case JuiceStream _:
difficultyHitObjects.AddRange(hitObject.NestedHitObjects.OfType<CatchHitObject>().Where(o => !(o is TinyDroplet)).Select(o => new CatchDifficultyHitObject(o, halfCatchWidth)));
break;
}
if (hitObject is JuiceStream)
difficultyHitObjects.AddRange(hitObject.NestedHitObjects.OfType<CatchHitObject>().Where(o => !(o is TinyDroplet)).Select(o => new CatchDifficultyHitObject(o, halfCatchWidth)));
}
difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));

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@ -23,8 +23,10 @@ namespace osu.Game.Rulesets.Catch.UI
private readonly CatcherArea catcherArea;
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
: base(ScrollingDirection.Down, BASE_WIDTH)
: base(BASE_WIDTH)
{
Direction.Value = ScrollingDirection.Down;
Container explodingFruitContainer;
Anchor = Anchor.TopCentre;

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@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Mania.Tests
private Drawable createColumn(ScrollingDirection direction, ManiaAction action)
{
var column = new Column(direction)
var column = new Column
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{
var specialAction = ManiaAction.Special1;
var stage = new ManiaStage(direction, 0, new StageDefinition { Columns = 2 }, ref action, ref specialAction) { VisibleTimeRange = { Value = 2000 } };
var stage = new ManiaStage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction) { VisibleTimeRange = { Value = 2000 } };
stages.Add(stage);
return new ScrollingTestContainer(direction)

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@ -133,26 +133,26 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (ConversionDifficulty > 6.5)
{
if ((convertType & PatternType.LowProbability) > 0)
if (convertType.HasFlag(PatternType.LowProbability))
return generateNRandomNotes(HitObject.StartTime, 0.78, 0.3, 0);
return generateNRandomNotes(HitObject.StartTime, 0.85, 0.36, 0.03);
}
if (ConversionDifficulty > 4)
{
if ((convertType & PatternType.LowProbability) > 0)
if (convertType.HasFlag(PatternType.LowProbability))
return generateNRandomNotes(HitObject.StartTime, 0.43, 0.08, 0);
return generateNRandomNotes(HitObject.StartTime, 0.56, 0.18, 0);
}
if (ConversionDifficulty > 2.5)
{
if ((convertType & PatternType.LowProbability) > 0)
if (convertType.HasFlag(PatternType.LowProbability))
return generateNRandomNotes(HitObject.StartTime, 0.3, 0, 0);
return generateNRandomNotes(HitObject.StartTime, 0.37, 0.08, 0);
}
if ((convertType & PatternType.LowProbability) > 0)
if (convertType.HasFlag(PatternType.LowProbability))
return generateNRandomNotes(HitObject.StartTime, 0.17, 0, 0);
return generateNRandomNotes(HitObject.StartTime, 0.27, 0, 0);
}
@ -209,7 +209,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var pattern = new Pattern();
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if ((convertType & PatternType.ForceNotStack) > 0 && PreviousPattern.ColumnWithObjects < TotalColumns)
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
{
while (PreviousPattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(RandomStart, TotalColumns);
@ -361,7 +361,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP || sample.Name == SampleInfo.HIT_FINISH;
bool canGenerateTwoNotes = (convertType & PatternType.LowProbability) == 0;
bool canGenerateTwoNotes = !convertType.HasFlag(PatternType.LowProbability);
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);
if (canGenerateTwoNotes)
@ -391,7 +391,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int columnRepeat = Math.Min(spanCount, TotalColumns);
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if ((convertType & PatternType.ForceNotStack) > 0 && PreviousPattern.ColumnWithObjects < TotalColumns)
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
{
while (PreviousPattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(RandomStart, TotalColumns);
@ -425,7 +425,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var pattern = new Pattern();
int holdColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if ((convertType & PatternType.ForceNotStack) > 0 && PreviousPattern.ColumnWithObjects < TotalColumns)
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
{
while (PreviousPattern.ColumnHasObject(holdColumn))
holdColumn = Random.Next(RandomStart, TotalColumns);

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@ -33,15 +33,19 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
bool generateHold = endTime - HitObject.StartTime >= 100;
if (TotalColumns == 8)
switch (TotalColumns)
{
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000)
case 8 when HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000:
addToPattern(pattern, 0, generateHold);
else
break;
case 8:
addToPattern(pattern, getNextRandomColumn(RandomStart), generateHold);
break;
default:
if (TotalColumns > 0)
addToPattern(pattern, getNextRandomColumn(0), generateHold);
break;
}
else if (TotalColumns > 0)
addToPattern(pattern, getNextRandomColumn(0), generateHold);
return pattern;
}

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@ -21,7 +21,8 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private readonly PatternType convertType;
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair, IBeatmap originalBeatmap)
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density,
PatternType lastStair, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
if (previousTime > hitObject.StartTime) throw new ArgumentOutOfRangeException(nameof(previousTime));
@ -79,7 +80,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
else
convertType |= PatternType.LowProbability;
if ((convertType & PatternType.KeepSingle) == 0)
if (!convertType.HasFlag(PatternType.KeepSingle))
{
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && TotalColumns != 8)
convertType |= PatternType.Mirror;
@ -107,7 +108,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any())
if (convertType.HasFlag(PatternType.Reverse) && PreviousPattern.HitObjects.Any())
{
// Generate a new pattern by copying the last hit objects in reverse-column order
for (int i = RandomStart; i < TotalColumns; i++)
@ -117,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
return pattern;
}
if ((convertType & PatternType.Cycle) > 0 && PreviousPattern.HitObjects.Count() == 1
if (convertType.HasFlag(PatternType.Cycle) && PreviousPattern.HitObjects.Count() == 1
// If we convert to 7K + 1, let's not overload the special key
&& (TotalColumns != 8 || lastColumn != 0)
// Make sure the last column was not the centre column
@ -130,7 +131,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
return pattern;
}
if ((convertType & PatternType.ForceStack) > 0 && PreviousPattern.HitObjects.Any())
if (convertType.HasFlag(PatternType.ForceStack) && PreviousPattern.HitObjects.Any())
{
// Generate a new pattern by placing on the already filled columns
for (int i = RandomStart; i < TotalColumns; i++)
@ -142,7 +143,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (PreviousPattern.HitObjects.Count() == 1)
{
if ((convertType & PatternType.Stair) > 0)
if (convertType.HasFlag(PatternType.Stair))
{
// Generate a new pattern by placing on the next column, cycling back to the start if there is no "next"
int targetColumn = lastColumn + 1;
@ -153,7 +154,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
return pattern;
}
if ((convertType & PatternType.ReverseStair) > 0)
if (convertType.HasFlag(PatternType.ReverseStair))
{
// Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous"
int targetColumn = lastColumn - 1;
@ -165,10 +166,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
}
}
if ((convertType & PatternType.KeepSingle) > 0)
if (convertType.HasFlag(PatternType.KeepSingle))
return pattern = generateRandomNotes(1);
if ((convertType & PatternType.Mirror) > 0)
if (convertType.HasFlag(PatternType.Mirror))
{
if (ConversionDifficulty > 6.5)
return pattern = generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
@ -179,21 +180,21 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (ConversionDifficulty > 6.5)
{
if ((convertType & PatternType.LowProbability) > 0)
if (convertType.HasFlag(PatternType.LowProbability))
return pattern = generateRandomPattern(0.78, 0.42, 0, 0);
return pattern = generateRandomPattern(1, 0.62, 0, 0);
}
if (ConversionDifficulty > 4)
{
if ((convertType & PatternType.LowProbability) > 0)
if (convertType.HasFlag(PatternType.LowProbability))
return pattern = generateRandomPattern(0.35, 0.08, 0, 0);
return pattern = generateRandomPattern(0.52, 0.15, 0, 0);
}
if (ConversionDifficulty > 2)
{
if ((convertType & PatternType.LowProbability) > 0)
if (convertType.HasFlag(PatternType.LowProbability))
return pattern = generateRandomPattern(0.18, 0, 0, 0);
return pattern = generateRandomPattern(0.45, 0, 0, 0);
}
@ -204,9 +205,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
foreach (var obj in pattern.HitObjects)
{
if ((convertType & PatternType.Stair) > 0 && obj.Column == TotalColumns - 1)
if (convertType.HasFlag(PatternType.Stair) && obj.Column == TotalColumns - 1)
StairType = PatternType.ReverseStair;
if ((convertType & PatternType.ReverseStair) > 0 && obj.Column == RandomStart)
if (convertType.HasFlag(PatternType.ReverseStair) && obj.Column == RandomStart)
StairType = PatternType.Stair;
}
}
@ -225,7 +226,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
var pattern = new Pattern();
bool allowStacking = (convertType & PatternType.ForceNotStack) == 0;
bool allowStacking = !convertType.HasFlag(PatternType.ForceNotStack);
if (!allowStacking)
noteCount = Math.Min(noteCount, TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects);
@ -235,7 +236,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
while (pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn) && !allowStacking)
{
if ((convertType & PatternType.Gathered) > 0)
if (convertType.HasFlag(PatternType.Gathered))
{
nextColumn++;
if (nextColumn == TotalColumns)
@ -367,7 +368,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
addToCentre = false;
if ((convertType & PatternType.ForceNotStack) > 0)
if (convertType.HasFlag(PatternType.ForceNotStack))
return getRandomNoteCount(1 / 2f + p2 / 2, p2, (p2 + p3) / 2, p3);
switch (TotalColumns)

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@ -56,10 +56,15 @@ namespace osu.Game.Rulesets.Mania.Replays
{
foreach (var point in group)
{
if (point is HitPoint)
actions.Add(columnActions[point.Column]);
if (point is ReleasePoint)
actions.Remove(columnActions[point.Column]);
switch (point)
{
case HitPoint _:
actions.Add(columnActions[point.Column]);
break;
case ReleasePoint _:
actions.Remove(columnActions[point.Column]);
break;
}
}
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));

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@ -32,8 +32,7 @@ namespace osu.Game.Rulesets.Mania.UI
protected override Container<Drawable> Content => hitObjectArea;
public Column(ScrollingDirection direction)
: base(direction)
public Column()
{
RelativeSizeAxes = Axes.Y;
Width = column_width;

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@ -12,7 +12,6 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
@ -21,8 +20,7 @@ namespace osu.Game.Rulesets.Mania.UI
public List<Column> Columns => stages.SelectMany(x => x.Columns).ToList();
private readonly List<ManiaStage> stages = new List<ManiaStage>();
public ManiaPlayfield(ScrollingDirection direction, List<StageDefinition> stageDefinitions)
: base(direction)
public ManiaPlayfield(List<StageDefinition> stageDefinitions)
{
if (stageDefinitions == null)
throw new ArgumentNullException(nameof(stageDefinitions));
@ -42,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.UI
int firstColumnIndex = 0;
for (int i = 0; i < stageDefinitions.Count; i++)
{
var newStage = new ManiaStage(direction, firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
playfieldGrid.Content[0][i] = newStage;

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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Mania.UI
return dependencies;
}
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(scrollingInfo.Direction, Beatmap.Stages)
protected sealed override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -11,11 +11,6 @@ namespace osu.Game.Rulesets.Mania.UI
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
public ManiaScrollingPlayfield(ScrollingDirection direction)
: base(direction)
{
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{

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@ -43,8 +43,7 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly int firstColumnIndex;
public ManiaStage(ScrollingDirection direction, int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
: base(direction)
public ManiaStage(int firstColumnIndex, StageDefinition definition, ref ManiaAction normalColumnStartAction, ref ManiaAction specialColumnStartAction)
{
this.firstColumnIndex = firstColumnIndex;
@ -124,7 +123,7 @@ namespace osu.Game.Rulesets.Mania.UI
for (int i = 0; i < definition.Columns; i++)
{
var isSpecial = definition.IsSpecialColumn(i);
var column = new Column(direction)
var column = new Column
{
IsSpecial = isSpecial,
Action = { Value = isSpecial ? specialColumnStartAction++ : normalColumnStartAction++ }

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@ -285,44 +285,45 @@ namespace osu.Game.Rulesets.Osu.Replays
AddFrameToReplay(startFrame);
// We add intermediate frames for spinning / following a slider here.
if (h is Spinner)
switch (h)
{
Spinner s = h as Spinner;
Vector2 difference = startPosition - SPINNER_CENTRE;
float radius = difference.Length;
float angle = radius == 0 ? 0 : (float)Math.Atan2(difference.Y, difference.X);
double t;
for (double j = h.StartTime + FrameDelay; j < s.EndTime; j += FrameDelay)
// We add intermediate frames for spinning / following a slider here.
case Spinner spinner:
{
t = ApplyModsToTime(j - h.StartTime) * spinnerDirection;
Vector2 difference = startPosition - SPINNER_CENTRE;
Vector2 pos = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS);
AddFrameToReplay(new OsuReplayFrame((int)j, new Vector2(pos.X, pos.Y), action));
float radius = difference.Length;
float angle = radius == 0 ? 0 : (float)Math.Atan2(difference.Y, difference.X);
double t;
for (double j = h.StartTime + FrameDelay; j < spinner.EndTime; j += FrameDelay)
{
t = ApplyModsToTime(j - h.StartTime) * spinnerDirection;
Vector2 pos = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS);
AddFrameToReplay(new OsuReplayFrame((int)j, new Vector2(pos.X, pos.Y), action));
}
t = ApplyModsToTime(spinner.EndTime - h.StartTime) * spinnerDirection;
Vector2 endPosition = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS);
AddFrameToReplay(new OsuReplayFrame(spinner.EndTime, new Vector2(endPosition.X, endPosition.Y), action));
endFrame.Position = endPosition;
break;
}
t = ApplyModsToTime(s.EndTime - h.StartTime) * spinnerDirection;
Vector2 endPosition = SPINNER_CENTRE + CirclePosition(t / 20 + angle, SPIN_RADIUS);
AddFrameToReplay(new OsuReplayFrame(s.EndTime, new Vector2(endPosition.X, endPosition.Y), action));
endFrame.Position = endPosition;
}
else if (h is Slider)
{
Slider s = h as Slider;
for (double j = FrameDelay; j < s.Duration; j += FrameDelay)
case Slider slider:
{
Vector2 pos = s.StackedPositionAt(j / s.Duration);
AddFrameToReplay(new OsuReplayFrame(h.StartTime + j, new Vector2(pos.X, pos.Y), action));
}
for (double j = FrameDelay; j < slider.Duration; j += FrameDelay)
{
Vector2 pos = slider.StackedPositionAt(j / slider.Duration);
AddFrameToReplay(new OsuReplayFrame(h.StartTime + j, new Vector2(pos.X, pos.Y), action));
}
AddFrameToReplay(new OsuReplayFrame(s.EndTime, new Vector2(s.StackedEndPosition.X, s.StackedEndPosition.Y), action));
AddFrameToReplay(new OsuReplayFrame(slider.EndTime, new Vector2(slider.StackedEndPosition.X, slider.StackedEndPosition.Y), action));
break;
}
}
// We only want to let go of our button if we are at the end of the current replay. Otherwise something is still going on after us so we need to keep the button pressed!

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@ -39,6 +39,11 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private int downCount;
private const float pressed_scale = 1.2f;
private const float released_scale = 1f;
private float targetScale => downCount > 0 ? pressed_scale : released_scale;
public bool OnPressed(OsuAction action)
{
switch (action)
@ -46,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
case OsuAction.LeftButton:
case OsuAction.RightButton:
downCount++;
ActiveCursor.ScaleTo(1).ScaleTo(1.2f, 100, Easing.OutQuad);
ActiveCursor.ScaleTo(released_scale).ScaleTo(targetScale, 100, Easing.OutQuad);
break;
}
@ -60,7 +65,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
case OsuAction.LeftButton:
case OsuAction.RightButton:
if (--downCount == 0)
ActiveCursor.ScaleTo(1, 200, Easing.OutQuad);
ActiveCursor.ScaleTo(targetScale, 200, Easing.OutQuad);
break;
}
@ -72,13 +77,13 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
protected override void PopIn()
{
fadeContainer.FadeTo(1, 300, Easing.OutQuint);
ActiveCursor.ScaleTo(1, 400, Easing.OutQuint);
ActiveCursor.ScaleTo(targetScale, 400, Easing.OutQuint);
}
protected override void PopOut()
{
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint);
ActiveCursor.ScaleTo(targetScale * 0.8f, 450, Easing.OutQuint);
}
public class OsuCursor : Container

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input;
using OpenTK;
@ -33,19 +34,30 @@ namespace osu.Game.Rulesets.Osu.UI
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
{
if (h is HitCircle circle)
return new DrawableHitCircle(circle);
switch (h)
{
case HitCircle circle:
return new DrawableHitCircle(circle);
case Slider slider:
return new DrawableSlider(slider);
case Spinner spinner:
return new DrawableSpinner(spinner);
}
if (h is Slider slider)
return new DrawableSlider(slider);
if (h is Spinner spinner)
return new DrawableSpinner(spinner);
return null;
}
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new OsuReplayInputHandler(replay);
public override double GameplayStartTime
{
get
{
var first = (OsuHitObject)Objects.First();
return first.StartTime - first.TimePreempt;
}
}
protected override Vector2 GetAspectAdjustedSize()
{
var aspectSize = DrawSize.X * 0.75f < DrawSize.Y ? new Vector2(DrawSize.X, DrawSize.X * 0.75f) : new Vector2(DrawSize.Y * 4f / 3f, DrawSize.Y);

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@ -80,30 +80,31 @@ namespace osu.Game.Rulesets.Taiko.Scoring
foreach (var obj in beatmap.HitObjects)
{
if (obj is Hit)
switch (obj)
{
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
if (obj.IsStrong)
AddJudgement(new TaikoStrongHitJudgement());
}
else if (obj is DrumRoll)
{
for (int i = 0; i < ((DrumRoll)obj).NestedHitObjects.OfType<DrumRollTick>().Count(); i++)
{
AddJudgement(new TaikoDrumRollTickJudgement { Result = HitResult.Great });
case Hit _:
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
if (obj.IsStrong)
AddJudgement(new TaikoStrongHitJudgement());
break;
case DrumRoll drumRoll:
var count = drumRoll.NestedHitObjects.OfType<DrumRollTick>().Count();
for (int i = 0; i < count; i++)
{
AddJudgement(new TaikoDrumRollTickJudgement { Result = HitResult.Great });
if (obj.IsStrong)
AddJudgement(new TaikoStrongHitJudgement());
}
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
if (obj.IsStrong)
AddJudgement(new TaikoStrongHitJudgement());
}
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
if (obj.IsStrong)
AddJudgement(new TaikoStrongHitJudgement());
}
else if (obj is Swell)
{
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
break;
case Swell _:
AddJudgement(new TaikoJudgement { Result = HitResult.Great });
break;
}
}
}

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@ -58,8 +58,9 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Box background;
public TaikoPlayfield(ControlPointInfo controlPoints)
: base(ScrollingDirection.Left)
{
Direction.Value = ScrollingDirection.Left;
AddRangeInternal(new Drawable[]
{
backgroundContainer = new Container
@ -212,13 +213,15 @@ namespace osu.Game.Rulesets.Taiko.UI
base.Add(h);
var barline = h as DrawableBarLine;
if (barline != null)
barlineContainer.Add(barline.CreateProxy());
var taikoObject = h as DrawableTaikoHitObject;
if (taikoObject != null)
topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
switch (h)
{
case DrawableBarLine barline:
barlineContainer.Add(barline.CreateProxy());
break;
case DrawableTaikoHitObject taikoObject:
topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
break;
}
}
internal void OnJudgement(DrawableHitObject judgedObject, Judgement judgement)

View File

@ -98,32 +98,22 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override DrawableHitObject<TaikoHitObject> GetVisualRepresentation(TaikoHitObject h)
{
var centreHit = h as CentreHit;
if (centreHit != null)
switch (h)
{
if (h.IsStrong)
case CentreHit centreHit when h.IsStrong:
return new DrawableCentreHitStrong(centreHit);
return new DrawableCentreHit(centreHit);
}
var rimHit = h as RimHit;
if (rimHit != null)
{
if (h.IsStrong)
case CentreHit centreHit:
return new DrawableCentreHit(centreHit);
case RimHit rimHit when h.IsStrong:
return new DrawableRimHitStrong(rimHit);
return new DrawableRimHit(rimHit);
case RimHit rimHit:
return new DrawableRimHit(rimHit);
case DrumRoll drumRoll:
return new DrawableDrumRoll(drumRoll);
case Swell swell:
return new DrawableSwell(swell);
}
var drumRoll = h as DrumRoll;
if (drumRoll != null)
{
return new DrawableDrumRoll(drumRoll);
}
var swell = h as Swell;
if (swell != null)
return new DrawableSwell(swell);
return null;
}

View File

@ -25,11 +25,7 @@ namespace osu.Game.Tests.Visual
Children = new[]
{
new NamedIconButton("No change", new IconButton()),
new NamedIconButton("Background colours", new IconButton
{
FlashColour = Color4.DarkGreen,
HoverColour = Color4.Green,
}),
new NamedIconButton("Background colours", new ColouredIconButton()),
new NamedIconButton("Full-width", new IconButton { ButtonSize = new Vector2(200, 30) }),
new NamedIconButton("Unchanging size", new IconButton(), false),
new NamedIconButton("Icon colours", new IconButton
@ -41,6 +37,15 @@ namespace osu.Game.Tests.Visual
};
}
private class ColouredIconButton : IconButton
{
public ColouredIconButton()
{
FlashColour = Color4.DarkGreen;
HoverColour = Color4.Green;
}
}
private class NamedIconButton : Container
{
public NamedIconButton(string name, IconButton button, bool allowSizeChange = true)

View File

@ -18,7 +18,6 @@ namespace osu.Game.Tests.Visual
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
IsCounting = true,
Children = new KeyCounter[]
{
new KeyCounterKeyboard(Key.Z),

View File

@ -16,7 +16,6 @@ using osu.Game.Rulesets;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter;
using osu.Game.Tests.Platform;
namespace osu.Game.Tests.Visual
{
@ -28,6 +27,7 @@ namespace osu.Game.Tests.Visual
private RulesetStore rulesets;
private WorkingBeatmap defaultBeatmap;
private DatabaseContextFactory factory;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -59,13 +59,14 @@ namespace osu.Game.Tests.Visual
{
TestSongSelect songSelect = null;
var storage = new TestStorage(@"TestCasePlaySongSelect");
factory = new DatabaseContextFactory(LocalStorage);
factory.ResetDatabase();
// this is by no means clean. should be replacing inside of OsuGameBase somehow.
IDatabaseContextFactory factory = new SingletonContextFactory(new OsuDbContext());
using (var usage = factory.Get())
usage.Migrate();
Dependencies.Cache(rulesets = new RulesetStore(factory));
Dependencies.Cache(manager = new BeatmapManager(storage, factory, rulesets, null, null)
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, factory, rulesets, null, null)
{
DefaultBeatmap = defaultBeatmap = Beatmap.Default
});

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@ -117,7 +117,6 @@ namespace osu.Game.Tests.Visual
public new readonly ScrollingDirection Direction;
public TestPlayfield(ScrollingDirection direction)
: base(direction)
{
Direction = direction;

View File

@ -45,6 +45,16 @@ namespace osu.Game.Beatmaps
/// </summary>
public event Action<DownloadBeatmapSetRequest> BeatmapDownloadBegan;
/// <summary>
/// Fired when a beatmap download is interrupted, due to user cancellation or other failures.
/// </summary>
public event Action<DownloadBeatmapSetRequest> BeatmapDownloadFailed;
/// <summary>
/// Fired when a beatmap load is requested (into the interactive game UI).
/// </summary>
public Action<BeatmapSetInfo> PresentBeatmap;
/// <summary>
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
/// </summary>
@ -79,33 +89,46 @@ namespace osu.Game.Beatmaps
this.audioManager = audioManager;
}
protected override void Populate(BeatmapSetInfo model, ArchiveReader archive)
protected override void Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive)
{
model.Beatmaps = createBeatmapDifficulties(archive);
if (archive != null)
beatmapSet.Beatmaps = createBeatmapDifficulties(archive);
foreach (BeatmapInfo b in model.Beatmaps)
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
{
// remove metadata from difficulties where it matches the set
if (model.Metadata.Equals(b.Metadata))
if (beatmapSet.Metadata.Equals(b.Metadata))
b.Metadata = null;
// by setting the model here, we can update the noline set id below.
b.BeatmapSet = model;
fetchAndPopulateOnlineIDs(b, model.Beatmaps);
b.BeatmapSet = beatmapSet;
}
// check if a set already exists with the same online id, delete if it does.
if (model.OnlineBeatmapSetID != null)
if (beatmapSet.OnlineBeatmapSetID != null)
{
var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == model.OnlineBeatmapSetID);
var existingOnlineId = beatmaps.ConsumableItems.FirstOrDefault(b => b.OnlineBeatmapSetID == beatmapSet.OnlineBeatmapSetID);
if (existingOnlineId != null)
{
Delete(existingOnlineId);
beatmaps.PurgeDeletable(s => s.ID == existingOnlineId.ID);
Logger.Log($"Found existing beatmap set with same OnlineBeatmapSetID ({model.OnlineBeatmapSetID}). It has been purged.", LoggingTarget.Database);
Logger.Log($"Found existing beatmap set with same OnlineBeatmapSetID ({beatmapSet.OnlineBeatmapSetID}). It has been purged.", LoggingTarget.Database);
}
}
validateOnlineIds(beatmapSet.Beatmaps);
foreach (BeatmapInfo b in beatmapSet.Beatmaps)
fetchAndPopulateOnlineIDs(b, beatmapSet.Beatmaps);
}
private void validateOnlineIds(List<BeatmapInfo> beatmaps)
{
var beatmapIds = beatmaps.Where(b => b.OnlineBeatmapID.HasValue).Select(b => b.OnlineBeatmapID).ToList();
// ensure all IDs are unique in this set and none match existing IDs in the local beatmap store.
if (beatmapIds.GroupBy(b => b).Any(g => g.Count() > 1) || QueryBeatmaps(b => beatmapIds.Contains(b.OnlineBeatmapID)).Any())
// remove all online IDs if any problems were found.
beatmaps.ForEach(b => b.OnlineBeatmapID = null);
}
protected override BeatmapSetInfo CheckForExisting(BeatmapSetInfo model)
@ -143,7 +166,7 @@ namespace osu.Game.Beatmaps
return;
}
var downloadNotification = new ProgressNotification
var downloadNotification = new DownloadNotification
{
CompletionText = $"Imported {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}!",
Text = $"Downloading {beatmapSetInfo.Metadata.Artist} - {beatmapSetInfo.Metadata.Title}",
@ -163,18 +186,28 @@ namespace osu.Game.Beatmaps
Task.Factory.StartNew(() =>
{
BeatmapSetInfo importedBeatmap;
// This gets scheduled back to the update thread, but we want the import to run in the background.
using (var stream = new MemoryStream(data))
using (var archive = new ZipArchiveReader(stream, beatmapSetInfo.ToString()))
Import(archive);
importedBeatmap = Import(archive);
downloadNotification.CompletionClickAction = () =>
{
PresentBeatmap?.Invoke(importedBeatmap);
return true;
};
downloadNotification.State = ProgressNotificationState.Completed;
currentDownloads.Remove(request);
}, TaskCreationOptions.LongRunning);
};
request.Failure += error =>
{
BeatmapDownloadFailed?.Invoke(request);
if (error is OperationCanceledException) return;
downloadNotification.State = ProgressNotificationState.Cancelled;
@ -276,7 +309,7 @@ namespace osu.Game.Beatmaps
/// </summary>
/// <param name="query">The query.</param>
/// <returns>Results from the provided query.</returns>
public IEnumerable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
public IQueryable<BeatmapInfo> QueryBeatmaps(Expression<Func<BeatmapInfo, bool>> query) => beatmaps.Beatmaps.AsNoTracking().Where(query);
/// <summary>
/// Denotes whether an osu-stable installation is present to perform automated imports from.
@ -339,8 +372,6 @@ namespace osu.Game.Beatmaps
{
var beatmapInfos = new List<BeatmapInfo>();
bool invalidateOnlineIDs = false;
foreach (var name in reader.Filenames.Where(f => f.EndsWith(".osu")))
{
using (var raw = reader.GetStream(name))
@ -357,38 +388,15 @@ namespace osu.Game.Beatmaps
beatmap.BeatmapInfo.Hash = ms.ComputeSHA2Hash();
beatmap.BeatmapInfo.MD5Hash = ms.ComputeMD5Hash();
if (beatmap.BeatmapInfo.OnlineBeatmapID.HasValue)
{
var ourId = beatmap.BeatmapInfo.OnlineBeatmapID;
// check that no existing beatmap in database exists that is imported with the same online beatmap ID. if so, give it precedence.
if (QueryBeatmap(b => b.OnlineBeatmapID.Value == ourId) != null)
beatmap.BeatmapInfo.OnlineBeatmapID = null;
// check that no other beatmap in this imported set has a conflicting online beatmap ID. If so, presume *all* are incorrect.
if (beatmapInfos.Any(b => b.OnlineBeatmapID == ourId))
invalidateOnlineIDs = true;
}
RulesetInfo ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
var ruleset = rulesets.GetRuleset(beatmap.BeatmapInfo.RulesetID);
beatmap.BeatmapInfo.Ruleset = ruleset;
if (ruleset != null)
{
// TODO: this should be done in a better place once we actually need to dynamically update it.
beatmap.BeatmapInfo.StarDifficulty = ruleset.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating;
}
else
beatmap.BeatmapInfo.StarDifficulty = 0;
// TODO: this should be done in a better place once we actually need to dynamically update it.
beatmap.BeatmapInfo.StarDifficulty = ruleset?.CreateInstance().CreateDifficultyCalculator(new DummyConversionBeatmap(beatmap)).Calculate().StarRating ?? 0;
beatmapInfos.Add(beatmap.BeatmapInfo);
}
}
if (invalidateOnlineIDs)
beatmapInfos.ForEach(b => b.OnlineBeatmapID = null);
return beatmapInfos;
}
@ -401,12 +409,12 @@ namespace osu.Game.Beatmaps
/// <returns>True if population was successful.</returns>
private bool fetchAndPopulateOnlineIDs(BeatmapInfo beatmap, IEnumerable<BeatmapInfo> otherBeatmaps, bool force = false)
{
if (api?.State != APIState.Online)
return false;
if (!force && beatmap.OnlineBeatmapID != null && beatmap.BeatmapSet.OnlineBeatmapSetID != null)
return true;
if (api.State != APIState.Online)
return false;
Logger.Log("Attempting online lookup for IDs...", LoggingTarget.Database);
try
@ -453,5 +461,21 @@ namespace osu.Game.Beatmaps
protected override Texture GetBackground() => null;
protected override Track GetTrack() => null;
}
private class DownloadNotification : ProgressNotification
{
public override bool IsImportant => false;
protected override Notification CreateCompletionNotification() => new SilencedProgressCompletionNotification
{
Activated = CompletionClickAction,
Text = CompletionText
};
private class SilencedProgressCompletionNotification : ProgressCompletionNotification
{
public override bool IsImportant => false;
}
}
}
}

View File

@ -5,6 +5,7 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Online.API.Requests;
namespace osu.Game.Beatmaps.Drawables
{
@ -19,9 +20,9 @@ namespace osu.Game.Beatmaps.Drawables
private BeatmapManager beatmaps;
/// <summary>
/// Whether the associated beatmap set has been downloading (by this instance or any other instance).
/// Holds the current download state of the beatmap, whether is has already been downloaded, is in progress, or is not downloaded.
/// </summary>
public readonly BindableBool Downloaded = new BindableBool();
public readonly Bindable<DownloadStatus> DownloadState = new Bindable<DownloadStatus>();
public BeatmapSetDownloader(BeatmapSetInfo set, bool noVideo = false)
{
@ -36,10 +37,16 @@ namespace osu.Game.Beatmaps.Drawables
beatmaps.ItemAdded += setAdded;
beatmaps.ItemRemoved += setRemoved;
beatmaps.BeatmapDownloadBegan += downloadBegan;
beatmaps.BeatmapDownloadFailed += downloadFailed;
// initial value
if (set.OnlineBeatmapSetID != null)
Downloaded.Value = beatmaps.QueryBeatmapSets(s => s.OnlineBeatmapSetID == set.OnlineBeatmapSetID && !s.DeletePending).Any();
if (set.OnlineBeatmapSetID != null && beatmaps.QueryBeatmapSets(s => s.OnlineBeatmapSetID == set.OnlineBeatmapSetID && !s.DeletePending).Any())
DownloadState.Value = DownloadStatus.Downloaded;
else if (beatmaps.GetExistingDownload(set) != null)
DownloadState.Value = DownloadStatus.Downloading;
else
DownloadState.Value = DownloadStatus.NotDownloaded;
}
protected override void Dispose(bool isDisposing)
@ -50,6 +57,8 @@ namespace osu.Game.Beatmaps.Drawables
{
beatmaps.ItemAdded -= setAdded;
beatmaps.ItemRemoved -= setRemoved;
beatmaps.BeatmapDownloadBegan -= downloadBegan;
beatmaps.BeatmapDownloadFailed -= downloadFailed;
}
}
@ -57,28 +66,45 @@ namespace osu.Game.Beatmaps.Drawables
/// Begin downloading the associated beatmap set.
/// </summary>
/// <returns>True if downloading began. False if an existing download is active or completed.</returns>
public bool Download()
public void Download()
{
if (Downloaded.Value)
return false;
if (beatmaps.GetExistingDownload(set) != null)
return false;
if (DownloadState.Value > DownloadStatus.NotDownloaded)
return;
beatmaps.Download(set, noVideo);
return true;
DownloadState.Value = DownloadStatus.Downloading;
}
private void setAdded(BeatmapSetInfo s)
{
if (s.OnlineBeatmapSetID == set.OnlineBeatmapSetID)
Downloaded.Value = true;
DownloadState.Value = DownloadStatus.Downloaded;
}
private void setRemoved(BeatmapSetInfo s)
{
if (s.OnlineBeatmapSetID == set.OnlineBeatmapSetID)
Downloaded.Value = false;
DownloadState.Value = DownloadStatus.NotDownloaded;
}
private void downloadBegan(DownloadBeatmapSetRequest d)
{
if (d.BeatmapSet.OnlineBeatmapSetID == set.OnlineBeatmapSetID)
DownloadState.Value = DownloadStatus.Downloading;
}
private void downloadFailed(DownloadBeatmapSetRequest d)
{
if (d.BeatmapSet.OnlineBeatmapSetID == set.OnlineBeatmapSetID)
DownloadState.Value = DownloadStatus.NotDownloaded;
}
public enum DownloadStatus
{
NotDownloaded,
Downloading,
Downloaded,
}
}
}

View File

@ -62,28 +62,30 @@ namespace osu.Game.Beatmaps.Formats
protected override void ParseLine(Beatmap beatmap, Section section, string line)
{
var strippedLine = StripComments(line);
switch (section)
{
case Section.General:
handleGeneral(line);
handleGeneral(strippedLine);
return;
case Section.Editor:
handleEditor(line);
handleEditor(strippedLine);
return;
case Section.Metadata:
handleMetadata(line);
return;
case Section.Difficulty:
handleDifficulty(line);
handleDifficulty(strippedLine);
return;
case Section.Events:
handleEvent(line);
handleEvent(strippedLine);
return;
case Section.TimingPoints:
handleTimingPoint(line);
handleTimingPoint(strippedLine);
return;
case Section.HitObjects:
handleHitObject(line);
handleHitObject(strippedLine);
return;
}
@ -305,9 +307,9 @@ namespace osu.Game.Beatmaps.Formats
bool omitFirstBarSignature = false;
if (split.Length >= 8)
{
int effectFlags = int.Parse(split[7]);
kiaiMode = (effectFlags & 1) > 0;
omitFirstBarSignature = (effectFlags & 8) > 0;
EffectFlags effectFlags = (EffectFlags)int.Parse(split[7]);
kiaiMode = effectFlags.HasFlag(EffectFlags.Kiai);
omitFirstBarSignature = effectFlags.HasFlag(EffectFlags.OmitFirstBarLine);
}
string stringSampleSet = sampleSet.ToString().ToLower();
@ -405,5 +407,13 @@ namespace osu.Game.Beatmaps.Formats
private double getOffsetTime() => ApplyOffsets ? offset : 0;
private double getOffsetTime(double time) => time + (ApplyOffsets ? offset : 0);
[Flags]
internal enum EffectFlags
{
None = 0,
Kiai = 1,
OmitFirstBarLine = 8
}
}
}

View File

@ -57,6 +57,8 @@ namespace osu.Game.Beatmaps.Formats
protected virtual void ParseLine(T output, Section section, string line)
{
line = StripComments(line);
switch (section)
{
case Section.Colours:
@ -65,6 +67,14 @@ namespace osu.Game.Beatmaps.Formats
}
}
protected string StripComments(string line)
{
var index = line.IndexOf("//", StringComparison.Ordinal);
if (index > 0)
return line.Substring(0, index);
return line;
}
private bool hasComboColours;
private void handleColours(T output, string line)

View File

@ -42,6 +42,8 @@ namespace osu.Game.Beatmaps.Formats
protected override void ParseLine(Storyboard storyboard, Section section, string line)
{
line = StripComments(line);
switch (section)
{
case Section.Events:

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using JetBrains.Annotations;
using Microsoft.EntityFrameworkCore;
using osu.Framework.IO.File;
using osu.Framework.Logging;
@ -175,7 +176,24 @@ namespace osu.Game.Database
/// <param name="archive">The archive to be imported.</param>
public TModel Import(ArchiveReader archive)
{
TModel item = null;
try
{
return Import(CreateModel(archive), archive);
}
catch (Exception e)
{
Logger.Error(e, $"Model creation of {archive.Name} failed.", LoggingTarget.Database);
return null;
}
}
/// <summary>
/// Import an item from a <see cref="TModel"/>.
/// </summary>
/// <param name="item">The model to be imported.</param>
/// <param name="archive">An optional archive to use for model population.</param>
public TModel Import(TModel item, ArchiveReader archive = null)
{
delayEvents();
try
@ -186,18 +204,16 @@ namespace osu.Game.Database
{
if (!write.IsTransactionLeader) throw new InvalidOperationException($"Ensure there is no parent transaction so errors can correctly be handled by {this}");
// create a new model (don't yet add to database)
item = CreateModel(archive);
var existing = CheckForExisting(item);
if (existing != null)
{
Logger.Log($"Found existing {typeof(TModel)} for {archive.Name} (ID {existing.ID}). Skipping import.", LoggingTarget.Database);
Logger.Log($"Found existing {typeof(TModel)} for {item} (ID {existing.ID}). Skipping import.", LoggingTarget.Database);
return existing;
}
item.Files = createFileInfos(archive, Files);
if (archive != null)
item.Files = createFileInfos(archive, Files);
Populate(item, archive);
@ -211,11 +227,11 @@ namespace osu.Game.Database
}
}
Logger.Log($"Import of {archive.Name} successfully completed!", LoggingTarget.Database);
Logger.Log($"Import of {item} successfully completed!", LoggingTarget.Database);
}
catch (Exception e)
{
Logger.Error(e, $"Import of {archive.Name} failed and has been rolled back.", LoggingTarget.Database);
Logger.Error(e, $"Import of {item} failed and has been rolled back.", LoggingTarget.Database);
item = null;
}
finally
@ -227,12 +243,6 @@ namespace osu.Game.Database
return item;
}
/// <summary>
/// Import an item from a <see cref="TModel"/>.
/// </summary>
/// <param name="item">The model to be imported.</param>
public void Import(TModel item) => ModelStore.Add(item);
/// <summary>
/// Perform an update of the specified item.
/// TODO: Support file changes.
@ -385,8 +395,8 @@ namespace osu.Game.Database
/// After this method, the model should be in a state ready to commit to a store.
/// </summary>
/// <param name="model">The model to populate.</param>
/// <param name="archive">The archive to use as a reference for population.</param>
protected virtual void Populate(TModel model, ArchiveReader archive)
/// <param name="archive">The archive to use as a reference for population. May be null.</param>
protected virtual void Populate(TModel model, [CanBeNull] ArchiveReader archive)
{
}

View File

@ -11,7 +11,7 @@ namespace osu.Game.Database
{
public class DatabaseContextFactory : IDatabaseContextFactory
{
private readonly GameHost host;
private readonly Storage storage;
private const string database_name = @"client";
@ -26,9 +26,9 @@ namespace osu.Game.Database
private IDbContextTransaction currentWriteTransaction;
public DatabaseContextFactory(GameHost host)
public DatabaseContextFactory(Storage storage)
{
this.host = host;
this.storage = storage;
recycleThreadContexts();
}
@ -117,7 +117,7 @@ namespace osu.Game.Database
private void recycleThreadContexts() => threadContexts = new ThreadLocal<OsuDbContext>(CreateContext);
protected virtual OsuDbContext CreateContext() => new OsuDbContext(host.Storage.GetDatabaseConnectionString(database_name))
protected virtual OsuDbContext CreateContext() => new OsuDbContext(storage.GetDatabaseConnectionString(database_name))
{
Database = { AutoTransactionsEnabled = false }
};
@ -129,7 +129,7 @@ namespace osu.Game.Database
recycleThreadContexts();
GC.Collect();
GC.WaitForPendingFinalizers();
host.Storage.DeleteDatabase(database_name);
storage.DeleteDatabase(database_name);
}
}
}

View File

@ -1,19 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Database
{
public class SingletonContextFactory : IDatabaseContextFactory
{
private readonly OsuDbContext context;
public SingletonContextFactory(OsuDbContext context)
{
this.context = context;
}
public OsuDbContext Get() => context;
public DatabaseWriteUsage GetForWrite(bool withTransaction = true) => new DatabaseWriteUsage(context, null);
}
}

View File

@ -26,10 +26,10 @@ namespace osu.Game.Graphics.UserInterface
set
{
direction = value;
base.Direction = (direction & BarDirection.Horizontal) > 0 ? FillDirection.Vertical : FillDirection.Horizontal;
base.Direction = direction.HasFlag(BarDirection.Horizontal) ? FillDirection.Vertical : FillDirection.Horizontal;
foreach (var bar in Children)
{
bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, 1.0f / Children.Count) : new Vector2(1.0f / Children.Count, 1);
bar.Size = direction.HasFlag(BarDirection.Horizontal) ? new Vector2(1, 1.0f / Children.Count) : new Vector2(1.0f / Children.Count, 1);
bar.Direction = direction;
}
}
@ -56,14 +56,14 @@ namespace osu.Game.Graphics.UserInterface
if (bar.Bar != null)
{
bar.Bar.Length = length;
bar.Bar.Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, size) : new Vector2(size, 1);
bar.Bar.Size = direction.HasFlag(BarDirection.Horizontal) ? new Vector2(1, size) : new Vector2(size, 1);
}
else
{
Add(new Bar
{
RelativeSizeAxes = Axes.Both,
Size = (direction & BarDirection.Horizontal) > 0 ? new Vector2(1, size) : new Vector2(size, 1),
Size = direction.HasFlag(BarDirection.Horizontal) ? new Vector2(1, size) : new Vector2(size, 1),
Length = length,
Direction = Direction,
});

View File

@ -3,31 +3,17 @@
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Graphics.Containers;
namespace osu.Game.Graphics.UserInterface
{
public class IconButton : OsuClickableContainer
public class IconButton : OsuAnimatedButton
{
public const float BUTTON_SIZE = 30;
private Color4? flashColour;
/// <summary>
/// The colour that should be flashed when the <see cref="IconButton"/> is clicked.
/// </summary>
public Color4 FlashColour
{
get { return flashColour ?? Color4.White; }
set { flashColour = value; }
}
private Color4? iconColour;
/// <summary>
/// The icon colour. This does not affect <see cref="IconButton.Colour"/>.
/// </summary>
@ -42,6 +28,7 @@ namespace osu.Game.Graphics.UserInterface
}
private Color4? iconHoverColour;
/// <summary>
/// The icon colour while the <see cref="IconButton"/> is hovered.
/// </summary>
@ -51,20 +38,6 @@ namespace osu.Game.Graphics.UserInterface
set { iconHoverColour = value; }
}
private Color4? hoverColour;
/// <summary>
/// The background colour of the <see cref="IconButton"/> while it is hovered.
/// </summary>
public Color4 HoverColour
{
get { return hoverColour ?? Color4.White; }
set
{
hoverColour = value;
hover.Colour = value;
}
}
/// <summary>
/// The icon.
/// </summary>
@ -88,93 +61,39 @@ namespace osu.Game.Graphics.UserInterface
/// </summary>
public Vector2 ButtonSize
{
get { return content.Size; }
set { content.Size = value; }
get => Content.Size;
set
{
Content.RelativeSizeAxes = Axes.None;
Content.Size = value;
}
}
private readonly Container content;
private readonly SpriteIcon icon;
private readonly Box hover;
public IconButton()
{
AutoSizeAxes = Axes.Both;
ButtonSize = new Vector2(BUTTON_SIZE);
Children = new Drawable[]
Add(icon = new SpriteIcon
{
content = new Container
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Size = new Vector2(BUTTON_SIZE),
CornerRadius = 5,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.04f),
Type = EdgeEffectType.Shadow,
Radius = 5,
},
Children = new Drawable[]
{
hover = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
},
icon = new SpriteIcon
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Size = new Vector2(18),
}
}
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
if (hoverColour == null)
HoverColour = colours.Yellow.Opacity(0.6f);
if (flashColour == null)
FlashColour = colours.Yellow;
Enabled.ValueChanged += enabled => this.FadeColour(enabled ? Color4.White : colours.Gray9, 200, Easing.OutQuint);
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Size = new Vector2(18),
});
}
protected override bool OnHover(InputState state)
{
hover.FadeIn(500, Easing.OutQuint);
icon.FadeColour(IconHoverColour, 500, Easing.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
hover.FadeOut(500, Easing.OutQuint);
icon.FadeColour(IconColour, 500, Easing.OutQuint);
base.OnHoverLost(state);
}
protected override bool OnClick(InputState state)
{
hover.FlashColour(FlashColour, 800, Easing.OutQuint);
return base.OnClick(state);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
content.ScaleTo(0.75f, 2000, Easing.OutQuint);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
content.ScaleTo(1, 1000, Easing.OutElastic);
return base.OnMouseUp(state, args);
}
}
}

View File

@ -0,0 +1,109 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Graphics.Containers;
using OpenTK.Graphics;
namespace osu.Game.Graphics.UserInterface
{
/// <summary>
/// Highlight on hover, bounce on click.
/// </summary>
public class OsuAnimatedButton : OsuClickableContainer
{
/// <summary>
/// The colour that should be flashed when the <see cref="IconButton"/> is clicked.
/// </summary>
protected Color4 FlashColour = Color4.White.Opacity(0.3f);
private Color4 hoverColour = Color4.White.Opacity(0.1f);
/// <summary>
/// The background colour of the <see cref="IconButton"/> while it is hovered.
/// </summary>
protected Color4 HoverColour
{
get => hoverColour;
set
{
hoverColour = value;
hover.Colour = value;
}
}
protected override Container<Drawable> Content => content;
private readonly Container content;
private readonly Box hover;
public OsuAnimatedButton()
{
base.Content.Add(content = new Container
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
CornerRadius = 5,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.04f),
Type = EdgeEffectType.Shadow,
Radius = 5,
},
Children = new Drawable[]
{
hover = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = HoverColour,
Blending = BlendingMode.Additive,
Alpha = 0,
},
}
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Enabled.BindValueChanged(enabled => this.FadeColour(enabled ? Color4.White : colours.Gray9, 200, Easing.OutQuint), true);
}
protected override bool OnHover(InputState state)
{
hover.FadeIn(500, Easing.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
hover.FadeOut(500, Easing.OutQuint);
base.OnHoverLost(state);
}
protected override bool OnClick(InputState state)
{
hover.FlashColour(FlashColour, 800, Easing.OutQuint);
return base.OnClick(state);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
Content.ScaleTo(0.75f, 2000, Easing.OutQuint);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
Content.ScaleTo(1, 1000, Easing.OutElastic);
return base.OnMouseUp(state, args);
}
}
}

View File

@ -56,15 +56,15 @@ namespace osu.Game.Graphics.UserInterface
set
{
base.Origin = value;
c1.Origin = c1.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopLeft : Anchor.TopRight;
c2.Origin = c2.Anchor = (value & Anchor.x2) > 0 ? Anchor.TopRight : Anchor.TopLeft;
c1.Origin = c1.Anchor = value.HasFlag(Anchor.x2) ? Anchor.TopLeft : Anchor.TopRight;
c2.Origin = c2.Anchor = value.HasFlag(Anchor.x2) ? Anchor.TopRight : Anchor.TopLeft;
X = (value & Anchor.x2) > 0 ? SIZE_RETRACTED.X * shear * 0.5f : 0;
X = value.HasFlag(Anchor.x2) ? SIZE_RETRACTED.X * shear * 0.5f : 0;
Remove(c1);
Remove(c2);
c1.Depth = (value & Anchor.x2) > 0 ? 0 : 1;
c2.Depth = (value & Anchor.x2) > 0 ? 1 : 0;
c1.Depth = value.HasFlag(Anchor.x2) ? 0 : 1;
c2.Depth = value.HasFlag(Anchor.x2) ? 1 : 0;
Add(c1);
Add(c2);
}

View File

@ -24,6 +24,7 @@ using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Overlays.Notifications;
@ -34,6 +35,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Skinning;
using OpenTK.Graphics;
using osu.Game.Overlays.Volume;
using osu.Game.Screens.Select;
namespace osu.Game
{
@ -179,6 +181,41 @@ namespace osu.Game
/// <param name="setId">The set to display.</param>
public void ShowBeatmapSet(int setId) => beatmapSetOverlay.FetchAndShowBeatmapSet(setId);
/// <summary>
/// Present a beatmap at song select.
/// </summary>
/// <param name="beatmap">The beatmap to select.</param>
public void PresentBeatmap(BeatmapSetInfo beatmap)
{
CloseAllOverlays(false);
void setBeatmap()
{
if (Beatmap.Disabled)
{
Schedule(setBeatmap);
return;
}
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(beatmap.Beatmaps.First());
}
switch (currentScreen)
{
case SongSelect _:
break;
default:
// navigate to song select if we are not already there.
var menu = (MainMenu)intro.ChildScreen;
menu.MakeCurrent();
menu.LoadToSolo();
break;
}
setBeatmap();
}
/// <summary>
/// Show a user's profile as an overlay.
/// </summary>
@ -245,6 +282,7 @@ namespace osu.Game
BeatmapManager.PostNotification = n => notifications?.Post(n);
BeatmapManager.GetStableStorage = GetStorageForStableInstall;
BeatmapManager.PresentBeatmap = PresentBeatmap;
AddRange(new Drawable[]
{

View File

@ -107,7 +107,7 @@ namespace osu.Game
{
Resources.AddStore(new DllResourceStore(@"osu.Game.Resources.dll"));
dependencies.Cache(contextFactory = new DatabaseContextFactory(Host));
dependencies.Cache(contextFactory = new DatabaseContextFactory(Host.Storage));
dependencies.Cache(new LargeTextureStore(new RawTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures"))));

View File

@ -61,21 +61,29 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
Action = () =>
{
if (!downloader.Download())
if (downloader.DownloadState.Value == BeatmapSetDownloader.DownloadStatus.Downloading)
{
Content.MoveToX(-5, 50, Easing.OutSine).Then()
.MoveToX(5, 100, Easing.InOutSine).Then()
.MoveToX(-5, 100, Easing.InOutSine).Then()
.MoveToX(0, 50, Easing.InSine);
return;
}
downloader.Download();
};
downloader.Downloaded.ValueChanged += d =>
downloader.DownloadState.ValueChanged += state =>
{
if (d)
this.FadeOut(200);
else
this.FadeIn(200);
switch (state)
{
case BeatmapSetDownloader.DownloadStatus.Downloaded:
this.FadeOut(200);
break;
case BeatmapSetDownloader.DownloadStatus.NotDownloaded:
this.FadeIn(200);
break;
}
};
}
}

View File

@ -31,7 +31,7 @@ namespace osu.Game.Overlays.Direct
public DirectGridPanel(BeatmapSetInfo beatmap) : base(beatmap)
{
Width = 400;
Width = 380;
Height = 140 + vertical_padding; //full height of all the elements plus vertical padding (autosize uses the image)
}
@ -168,11 +168,10 @@ namespace osu.Game.Overlays.Direct
},
new DownloadButton(SetInfo)
{
Size = new Vector2(30),
Size = new Vector2(50, 30),
Margin = new MarginPadding(horizontal_padding),
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Colour = colours.Gray5,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
},
},

View File

@ -120,8 +120,8 @@ namespace osu.Game.Overlays.Direct
Alpha = 0,
Child = new DownloadButton(SetInfo)
{
Size = new Vector2(height - vertical_padding * 2),
Margin = new MarginPadding { Left = vertical_padding },
Size = new Vector2(height - vertical_padding * 3),
Margin = new MarginPadding { Left = vertical_padding, Right = vertical_padding },
},
},
new FillFlowContainer

View File

@ -99,6 +99,7 @@ namespace osu.Game.Overlays.Direct
attachDownload(downloadRequest);
beatmaps.BeatmapDownloadBegan += attachDownload;
beatmaps.ItemAdded += setAdded;
}
public override bool DisposeOnDeathRemoval => true;
@ -107,6 +108,7 @@ namespace osu.Game.Overlays.Direct
{
base.Dispose(isDisposing);
beatmaps.BeatmapDownloadBegan -= attachDownload;
beatmaps.ItemAdded -= setAdded;
}
protected override void Update()
@ -171,6 +173,12 @@ namespace osu.Game.Overlays.Direct
};
}
private void setAdded(BeatmapSetInfo s)
{
if (s.OnlineBeatmapSetID == SetInfo.OnlineBeatmapSetID)
progressBar.FadeOut(500);
}
protected override void LoadComplete()
{
base.LoadComplete();

View File

@ -1,76 +1,109 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using OpenTK;
namespace osu.Game.Overlays.Direct
{
public class DownloadButton : OsuClickableContainer
public class DownloadButton : OsuAnimatedButton
{
private readonly SpriteIcon icon;
private readonly SpriteIcon checkmark;
private readonly BeatmapSetDownloader downloader;
private readonly Box background;
private OsuColour colours;
public DownloadButton(BeatmapSetInfo set, bool noVideo = false)
{
BeatmapSetDownloader downloader;
Children = new Drawable[]
AddRange(new Drawable[]
{
downloader = new BeatmapSetDownloader(set, noVideo),
background = new Box
{
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue
},
icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(30),
Icon = FontAwesome.fa_osu_chevron_down_o,
Size = new Vector2(13),
Icon = FontAwesome.fa_download,
},
};
checkmark = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
X = 8,
Size = Vector2.Zero,
Icon = FontAwesome.fa_check,
}
});
Action = () =>
{
if (!downloader.Download())
if (downloader.DownloadState == BeatmapSetDownloader.DownloadStatus.Downloading)
{
// todo: replace with ShakeContainer after https://github.com/ppy/osu/pull/2909 is merged.
Content.MoveToX(-5, 50, Easing.OutSine).Then()
.MoveToX(5, 100, Easing.InOutSine).Then()
.MoveToX(-5, 100, Easing.InOutSine).Then()
.MoveToX(0, 50, Easing.InSine);
}
};
downloader.Downloaded.ValueChanged += d =>
{
if (d)
this.FadeOut(200);
else if (downloader.DownloadState == BeatmapSetDownloader.DownloadStatus.Downloaded)
{
// TODO: Jump to song select with this set when the capability is implemented
}
else
this.FadeIn(200);
{
downloader.Download();
}
};
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
protected override void LoadComplete()
{
icon.ScaleTo(0.9f, 1000, Easing.Out);
return base.OnMouseDown(state, args);
base.LoadComplete();
downloader.DownloadState.BindValueChanged(updateState, true);
FinishTransforms(true);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours)
{
icon.ScaleTo(1f, 500, Easing.OutElastic);
return base.OnMouseUp(state, args);
this.colours = colours;
}
protected override bool OnHover(InputState state)
private void updateState(BeatmapSetDownloader.DownloadStatus state)
{
icon.ScaleTo(1.1f, 500, Easing.OutElastic);
return base.OnHover(state);
}
switch (state)
{
case BeatmapSetDownloader.DownloadStatus.NotDownloaded:
background.FadeColour(colours.Gray4, 500, Easing.InOutExpo);
icon.MoveToX(0, 500, Easing.InOutExpo);
checkmark.ScaleTo(Vector2.Zero, 500, Easing.InOutExpo);
break;
protected override void OnHoverLost(InputState state)
{
icon.ScaleTo(1f, 500, Easing.OutElastic);
case BeatmapSetDownloader.DownloadStatus.Downloading:
background.FadeColour(colours.Blue, 500, Easing.InOutExpo);
icon.MoveToX(0, 500, Easing.InOutExpo);
checkmark.ScaleTo(Vector2.Zero, 500, Easing.InOutExpo);
break;
case BeatmapSetDownloader.DownloadStatus.Downloaded:
background.FadeColour(colours.Green, 500, Easing.InOutExpo);
icon.MoveToX(-8, 500, Easing.InOutExpo);
checkmark.ScaleTo(new Vector2(13), 500, Easing.InOutExpo);
break;
}
}
}
}

View File

@ -44,6 +44,8 @@ namespace osu.Game.Overlays.Mods
private void rulesetChanged(RulesetInfo newRuleset)
{
if (newRuleset == null) return;
var instance = newRuleset.CreateInstance();
foreach (ModSection section in ModSectionsContainer.Children)
@ -173,7 +175,10 @@ namespace osu.Game.Overlays.Mods
refreshSelectedMods();
}
private void refreshSelectedMods() => SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
private void refreshSelectedMods()
{
SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
}
public ModSelectOverlay()
{

View File

@ -142,14 +142,14 @@ namespace osu.Game.Overlays
Anchor = Anchor.Centre,
Children = new[]
{
prevButton = new IconButton
prevButton = new MusicIconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = prev,
Icon = FontAwesome.fa_step_backward,
},
playButton = new IconButton
playButton = new MusicIconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -158,7 +158,7 @@ namespace osu.Game.Overlays
Action = play,
Icon = FontAwesome.fa_play_circle_o,
},
nextButton = new IconButton
nextButton = new MusicIconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -167,7 +167,7 @@ namespace osu.Game.Overlays
},
}
},
playlistButton = new IconButton
playlistButton = new MusicIconButton
{
Origin = Anchor.Centre,
Anchor = Anchor.CentreRight,
@ -405,6 +405,16 @@ namespace osu.Game.Overlays
Prev
}
private class MusicIconButton : IconButton
{
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
HoverColour = colours.YellowDark.Opacity(0.6f);
FlashColour = colours.Yellow;
}
}
private class Background : BufferedContainer
{
private readonly Sprite sprite;

View File

@ -128,7 +128,8 @@ namespace osu.Game.Overlays
var section = sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)));
section?.Add(notification, notification.DisplayOnTop ? -runningDepth : runningDepth);
State = Visibility.Visible;
if (notification.IsImportant)
State = Visibility.Visible;
updateCounts();
});

View File

@ -23,6 +23,11 @@ namespace osu.Game.Overlays.Notifications
/// </summary>
public event Action Closed;
/// <summary>
/// Whether this notification should forcefully display itself.
/// </summary>
public virtual bool IsImportant => true;
/// <summary>
/// Run on user activating the notification. Return true to close.
/// </summary>

View File

@ -188,16 +188,17 @@ namespace osu.Game.Overlays
int optionCount = 0;
int selectedOption = -1;
if (description.RawValue is bool)
switch (description.RawValue)
{
optionCount = 1;
if ((bool)description.RawValue) selectedOption = 0;
}
else if (description.RawValue is Enum)
{
var values = Enum.GetValues(description.RawValue.GetType());
optionCount = values.Length;
selectedOption = Convert.ToInt32(description.RawValue);
case bool val:
optionCount = 1;
if (val) selectedOption = 0;
break;
case Enum _:
var values = Enum.GetValues(description.RawValue.GetType());
optionCount = values.Length;
selectedOption = Convert.ToInt32(description.RawValue);
break;
}
textLine2.Origin = optionCount > 0 ? Anchor.BottomCentre : Anchor.Centre;

View File

@ -118,9 +118,9 @@ namespace osu.Game.Overlays.Toolbar
{
Direction = FillDirection.Vertical,
RelativeSizeAxes = Axes.Both, //stops us being considered in parent's autosize
Anchor = (TooltipAnchor & Anchor.x0) > 0 ? Anchor.BottomLeft : Anchor.BottomRight,
Anchor = TooltipAnchor.HasFlag(Anchor.x0) ? Anchor.BottomLeft : Anchor.BottomRight,
Origin = TooltipAnchor,
Position = new Vector2((TooltipAnchor & Anchor.x0) > 0 ? 5 : -5, 5),
Position = new Vector2(TooltipAnchor.HasFlag(Anchor.x0) ? 5 : -5, 5),
Alpha = 0,
Children = new[]
{

View File

@ -62,15 +62,19 @@ namespace osu.Game.Rulesets.Difficulty
IEnumerable<Mod> createDifficultyAdjustmentModCombinations(IEnumerable<Mod> currentSet, Mod[] adjustmentSet, int currentSetCount = 0, int adjustmentSetStart = 0)
{
// Initial-case: Empty current set
if (currentSetCount == 0)
yield return new NoModMod();
if (currentSetCount == 1)
yield return currentSet.Single();
if (currentSetCount > 1)
yield return new MultiMod(currentSet.ToArray());
switch (currentSetCount)
{
case 0:
// Initial-case: Empty current set
yield return new NoModMod();
break;
case 1:
yield return currentSet.Single();
break;
default:
yield return new MultiMod(currentSet.ToArray());
break;
}
// Apply mods in the adjustment set recursively. Using the entire adjustment set would result in duplicate multi-mod mod
// combinations in further recursions, so a moving subset is used to eliminate this effect

View File

@ -11,7 +11,7 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mods
{
public class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableToRulesetContainer<T>
where T : HitObject
{
protected virtual Score CreateReplayScore(Beatmap<T> beatmap) => new Score { Replay = new Replay() };

View File

@ -30,6 +30,8 @@ namespace osu.Game.Rulesets.Objects.Legacy
{
string[] split = text.Split(',');
Vector2 pos = new Vector2((int)Convert.ToSingle(split[0], CultureInfo.InvariantCulture), (int)Convert.ToSingle(split[1], CultureInfo.InvariantCulture));
ConvertHitObjectType type = (ConvertHitObjectType)int.Parse(split[3]) & ~ConvertHitObjectType.ColourHax;
bool combo = type.HasFlag(ConvertHitObjectType.NewCombo);
type &= ~ConvertHitObjectType.NewCombo;
@ -39,17 +41,15 @@ namespace osu.Game.Rulesets.Objects.Legacy
HitObject result = null;
if ((type & ConvertHitObjectType.Circle) > 0)
if (type.HasFlag(ConvertHitObjectType.Circle))
{
result = CreateHit(new Vector2(int.Parse(split[0]), int.Parse(split[1])), combo);
result = CreateHit(pos, combo);
if (split.Length > 5)
readCustomSampleBanks(split[5], bankInfo);
}
else if ((type & ConvertHitObjectType.Slider) > 0)
else if (type.HasFlag(ConvertHitObjectType.Slider))
{
var pos = new Vector2(int.Parse(split[0]), int.Parse(split[1]));
CurveType curveType = CurveType.Catmull;
double length = 0;
var points = new List<Vector2> { Vector2.Zero };
@ -150,14 +150,14 @@ namespace osu.Game.Rulesets.Objects.Legacy
result = CreateSlider(pos, combo, points, length, curveType, repeatCount, nodeSamples);
}
else if ((type & ConvertHitObjectType.Spinner) > 0)
else if (type.HasFlag(ConvertHitObjectType.Spinner))
{
result = CreateSpinner(new Vector2(512, 384) / 2, Convert.ToDouble(split[5], CultureInfo.InvariantCulture) + offset);
if (split.Length > 6)
readCustomSampleBanks(split[6], bankInfo);
}
else if ((type & ConvertHitObjectType.Hold) > 0)
else if (type.HasFlag(ConvertHitObjectType.Hold))
{
// Note: Hold is generated by BMS converts
@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
readCustomSampleBanks(string.Join(":", ss.Skip(1)), bankInfo);
}
result = CreateHold(new Vector2(int.Parse(split[0]), int.Parse(split[1])), combo, endTime + offset);
result = CreateHold(pos, combo, endTime + offset);
}
if (result == null)
@ -266,7 +266,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
}
};
if ((type & LegacySoundType.Finish) > 0)
if (type.HasFlag(LegacySoundType.Finish))
{
soundTypes.Add(new SampleInfo
{
@ -276,7 +276,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
});
}
if ((type & LegacySoundType.Whistle) > 0)
if (type.HasFlag(LegacySoundType.Whistle))
{
soundTypes.Add(new SampleInfo
{
@ -286,7 +286,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
});
}
if ((type & LegacySoundType.Clap) > 0)
if (type.HasFlag(LegacySoundType.Clap))
{
soundTypes.Add(new SampleInfo
{

View File

@ -15,10 +15,10 @@ namespace osu.Game.Rulesets.Replays.Legacy
public bool MouseLeft => MouseLeft1 || MouseLeft2;
public bool MouseRight => MouseRight1 || MouseRight2;
public bool MouseLeft1 => (ButtonState & ReplayButtonState.Left1) > 0;
public bool MouseRight1 => (ButtonState & ReplayButtonState.Right1) > 0;
public bool MouseLeft2 => (ButtonState & ReplayButtonState.Left2) > 0;
public bool MouseRight2 => (ButtonState & ReplayButtonState.Right2) > 0;
public bool MouseLeft1 => ButtonState.HasFlag(ReplayButtonState.Left1);
public bool MouseRight1 => ButtonState.HasFlag(ReplayButtonState.Right1);
public bool MouseLeft2 => ButtonState.HasFlag(ReplayButtonState.Left2);
public bool MouseRight2 => ButtonState.HasFlag(ReplayButtonState.Right2);
public ReplayButtonState ButtonState;

View File

@ -56,6 +56,12 @@ namespace osu.Game.Rulesets.UI
public abstract IEnumerable<HitObject> Objects { get; }
/// <summary>
/// The point in time at which gameplay starts, including any required lead-in for display purposes.
/// Defaults to two seconds before the first <see cref="HitObject"/>. Override as necessary.
/// </summary>
public virtual double GameplayStartTime => Objects.First().StartTime - 2000;
private readonly Lazy<Playfield> playfield;
/// <summary>
@ -83,6 +89,14 @@ namespace osu.Game.Rulesets.UI
Ruleset = ruleset;
playfield = new Lazy<Playfield>(CreatePlayfield);
IsPaused.ValueChanged += paused =>
{
if (HasReplayLoaded)
return;
KeyBindingInputManager.UseParentInput = !paused;
};
Cursor = CreateCursor();
}
@ -114,6 +128,11 @@ namespace osu.Game.Rulesets.UI
public Replay Replay { get; private set; }
/// <summary>
/// Whether the game is paused. Used to block user input.
/// </summary>
public readonly BindableBool IsPaused = new BindableBool();
/// <summary>
/// Sets a replay to be used, overriding local input.
/// </summary>

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@ -57,22 +57,23 @@ namespace osu.Game.Rulesets.UI.Scrolling
/// </summary>
public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)base.HitObjects;
/// <summary>
/// The direction in which <see cref="DrawableHitObject"/>s in this <see cref="ScrollingPlayfield"/> should scroll.
/// </summary>
protected readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
/// <summary>
/// Creates a new <see cref="ScrollingPlayfield"/>.
/// </summary>
/// <param name="direction">The direction in which <see cref="DrawableHitObject"/>s in this container should scroll.</param>
/// <param name="customWidth">The width to scale the internal coordinate space to.
/// May be null if scaling based on <paramref name="customHeight"/> is desired. If <paramref name="customHeight"/> is also null, no scaling will occur.
/// </param>
/// <param name="customHeight">The height to scale the internal coordinate space to.
/// May be null if scaling based on <paramref name="customWidth"/> is desired. If <paramref name="customWidth"/> is also null, no scaling will occur.
/// </param>
protected ScrollingPlayfield(ScrollingDirection direction, float? customWidth = null, float? customHeight = null)
protected ScrollingPlayfield(float? customWidth = null, float? customHeight = null)
: base(customWidth, customHeight)
{
Direction.Value = direction;
}
[BackgroundDependencyLoader]

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@ -27,16 +27,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
public TimelineButton()
{
InternalChild = button = new IconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
IconColour = OsuColour.Gray(0.35f),
IconHoverColour = Color4.White,
HoverColour = OsuColour.Gray(0.25f),
FlashColour = OsuColour.Gray(0.5f),
Action = () => Action?.Invoke()
};
InternalChild = button = new TimelineIconButton { Action = () => Action?.Invoke() };
button.Enabled.BindTo(Enabled);
Width = button.ButtonSize.X;
@ -48,5 +39,18 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
button.ButtonSize = new Vector2(button.ButtonSize.X, DrawHeight);
}
private class TimelineIconButton : IconButton
{
public TimelineIconButton()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
IconColour = OsuColour.Gray(0.35f);
IconHoverColour = Color4.White;
HoverColour = OsuColour.Gray(0.25f);
FlashColour = OsuColour.Gray(0.5f);
}
}
}
}

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@ -55,7 +55,7 @@ namespace osu.Game.Screens.Menu
OnChart = delegate { Push(new ChartListing()); },
OnDirect = delegate { Push(new OnlineListing()); },
OnEdit = delegate { Push(new Editor()); },
OnSolo = delegate { Push(consumeSongSelect()); },
OnSolo = onSolo,
OnMulti = delegate { Push(new Multiplayer()); },
OnExit = Exit,
}
@ -85,6 +85,10 @@ namespace osu.Game.Screens.Menu
LoadComponentAsync(songSelect = new PlaySongSelect());
}
public void LoadToSolo() => Schedule(onSolo);
private void onSolo() => Push(consumeSongSelect());
private Screen consumeSongSelect()
{
var s = songSelect;

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@ -195,7 +195,6 @@ namespace osu.Game.Screens.Play
protected virtual KeyCounterCollection CreateKeyCounter() => new KeyCounterCollection
{
IsCounting = true,
FadeTime = 50,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,

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@ -19,7 +19,7 @@ namespace osu.Game.Screens.Play
private Container textLayer;
private SpriteText countSpriteText;
public bool IsCounting { get; set; }
public bool IsCounting { get; set; } = true;
private int countPresses;
public int CountPresses
{

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@ -53,8 +53,7 @@ namespace osu.Game.Screens.Play
configVisibility.BindValueChanged(_ => updateVisibility(), true);
}
//further: change default values here and in KeyCounter if needed, instead of passing them in every constructor
private bool isCounting;
private bool isCounting = true;
public bool IsCounting
{
get { return isCounting; }

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@ -4,6 +4,7 @@
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
@ -18,7 +19,7 @@ namespace osu.Game.Screens.Play
/// </summary>
public class PauseContainer : Container
{
public bool IsPaused { get; private set; }
public readonly BindableBool IsPaused = new BindableBool();
public Func<bool> CheckCanPause;
@ -39,9 +40,6 @@ namespace osu.Game.Screens.Play
public Action OnRetry;
public Action OnQuit;
public Action OnResume;
public Action OnPause;
private readonly FramedClock framedClock;
private readonly DecoupleableInterpolatingFramedClock decoupledClock;
@ -84,9 +82,8 @@ namespace osu.Game.Screens.Play
// stop the seekable clock (stops the audio eventually)
decoupledClock.Stop();
IsPaused = true;
IsPaused.Value = true;
OnPause?.Invoke();
pauseOverlay.Show();
lastPauseActionTime = Time.Current;
@ -96,7 +93,7 @@ namespace osu.Game.Screens.Play
{
if (!IsPaused) return;
IsPaused = false;
IsPaused.Value = false;
IsResuming = false;
lastPauseActionTime = Time.Current;
@ -105,7 +102,6 @@ namespace osu.Game.Screens.Play
decoupledClock.Seek(decoupledClock.CurrentTime);
decoupledClock.Start();
OnResume?.Invoke();
pauseOverlay.Hide();
}

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@ -138,10 +138,9 @@ namespace osu.Game.Screens.Play
sourceClock = (IAdjustableClock)working.Track ?? new StopwatchClock();
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
var firstObjectTime = RulesetContainer.Objects.First().StartTime;
adjustableClock.Seek(AllowLeadIn
? Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn))
: firstObjectTime);
? Math.Min(RulesetContainer.GameplayStartTime, beatmap.HitObjects.First().StartTime - beatmap.BeatmapInfo.AudioLeadIn)
: RulesetContainer.GameplayStartTime);
adjustableClock.ProcessFrame();
@ -163,15 +162,10 @@ namespace osu.Game.Screens.Play
{
pauseContainer = new PauseContainer(offsetClock, adjustableClock)
{
Retries = RestartCount,
OnRetry = Restart,
OnQuit = Exit,
CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded,
OnPause = () =>
{
pauseContainer.Retries = RestartCount;
hudOverlay.KeyCounter.IsCounting = !pauseContainer.IsPaused;
},
OnResume = () => hudOverlay.KeyCounter.IsCounting = true,
Children = new[]
{
storyboardContainer = new Container
@ -199,7 +193,7 @@ namespace osu.Game.Screens.Play
Anchor = Anchor.Centre,
Origin = Anchor.Centre
},
new SkipOverlay(firstObjectTime)
new SkipOverlay(RulesetContainer.GameplayStartTime)
{
Clock = Clock, // skip button doesn't want to use the audio clock directly
ProcessCustomClock = false,
@ -219,9 +213,7 @@ namespace osu.Game.Screens.Play
{
if (!IsCurrentScreen) return;
//we want to hide the hitrenderer immediately (looks better).
//we may be able to remove this once the mouse cursor trail is improved.
RulesetContainer?.Hide();
pauseContainer.Hide();
Restart();
},
}
@ -230,6 +222,8 @@ namespace osu.Game.Screens.Play
hudOverlay.HoldToQuit.Action = Exit;
hudOverlay.KeyCounter.Visible.BindTo(RulesetContainer.HasReplayLoaded);
RulesetContainer.IsPaused.BindTo(pauseContainer.IsPaused);
if (ShowStoryboard)
initializeStoryboard(false);

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@ -47,7 +47,7 @@ namespace osu.Game.Screens.Select.Leaderboards
{
Rank = newRank;
if (IsLoaded)
if (LoadState >= LoadState.Ready)
updateTexture();
}
}

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@ -84,10 +84,10 @@ namespace osu.Game.Screens.Select
protected override void UpdateBeatmap(WorkingBeatmap beatmap)
{
base.UpdateBeatmap(beatmap);
beatmap.Mods.BindTo(SelectedMods);
base.UpdateBeatmap(beatmap);
BeatmapDetails.Beatmap = beatmap;
if (beatmap.Track != null)

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using OpenTK;
using OpenTK.Input;
using osu.Framework.Allocation;
@ -20,6 +21,7 @@ using osu.Game.Graphics.Containers;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Menu;
@ -70,7 +72,14 @@ namespace osu.Game.Screens.Select
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
{
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(this);
dependencies.CacheAs(Ruleset);
dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
return dependencies;
}
protected SongSelect()
{
@ -189,9 +198,9 @@ namespace osu.Game.Screens.Select
[BackgroundDependencyLoader(true)]
private void load(BeatmapManager beatmaps, AudioManager audio, DialogOverlay dialog, OsuColour colours)
{
dependencies.CacheAs(this);
dependencies.CacheAs(Ruleset);
dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
// manual binding to parent ruleset to allow for delayed load in the incoming direction.
base.Ruleset.ValueChanged += r => updateSelectedBeatmap(beatmapNoDebounce);
Ruleset.ValueChanged += r => base.Ruleset.Value = r;
if (Footer != null)
{
@ -277,7 +286,7 @@ namespace osu.Game.Screens.Select
// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch
if (beatmap?.BeatmapInfo?.Ruleset != null && beatmap.BeatmapInfo.Ruleset != Ruleset.Value)
{
Ruleset.Value = beatmap.BeatmapInfo.Ruleset;
base.Ruleset.Value = beatmap.BeatmapInfo.Ruleset;
Carousel.SelectBeatmap(beatmap.BeatmapInfo);
}
}
@ -295,18 +304,25 @@ namespace osu.Game.Screens.Select
void performLoad()
{
WorkingBeatmap working = Beatmap.Value;
bool preview = false;
// We may be arriving here due to another component changing the bindable Beatmap.
// In these cases, the other component has already loaded the beatmap, so we don't need to do so again.
if (beatmap?.Equals(Beatmap.Value.BeatmapInfo) != true)
{
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
ensurePlayingSelected(preview);
preview = beatmap?.BeatmapSetInfoID != Beatmap.Value?.BeatmapInfo.BeatmapSetInfoID;
working = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
}
working.Mods.Value = Enumerable.Empty<Mod>();
Beatmap.Value = working;
Ruleset.Value = ruleset;
ensurePlayingSelected(preview);
UpdateBeatmap(Beatmap.Value);
}

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@ -14,6 +14,8 @@ namespace osu.Game.Skinning
protected override void ParseLine(SkinConfiguration skin, Section section, string line)
{
line = StripComments(line);
switch (section)
{
case Section.General:

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@ -1,19 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Platform;
namespace osu.Game.Tests.Platform
{
public class TestStorage : DesktopStorage
{
public TestStorage(string baseName) : base(baseName, null)
{
}
public override string GetDatabaseConnectionString(string name)
{
return "DataSource=:memory:";
}
}
}

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@ -1,10 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Configuration;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
@ -20,6 +22,9 @@ namespace osu.Game.Tests.Visual
protected DependencyContainer Dependencies { get; private set; }
private readonly Lazy<Storage> localStorage;
protected Storage LocalStorage => localStorage.Value;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
Dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
@ -33,6 +38,11 @@ namespace osu.Game.Tests.Visual
return Dependencies;
}
protected OsuTestCase()
{
localStorage = new Lazy<Storage>(() => new DesktopStorage($"{GetType().Name}-{Guid.NewGuid()}", null));
}
[BackgroundDependencyLoader]
private void load(AudioManager audioManager, RulesetStore rulesets)
{
@ -50,6 +60,9 @@ namespace osu.Game.Tests.Visual
beatmap.Disabled = true;
beatmap.Value.Track.Stop();
}
if (localStorage.IsValueCreated)
localStorage.Value.DeleteDirectory(".");
}
protected override ITestCaseTestRunner CreateRunner() => new OsuTestCaseTestRunner();

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@ -43,7 +43,7 @@ namespace osu.Game.Users
country = value;
if (IsLoaded)
if (LoadState >= LoadState.Ready)
sprite.Texture = getFlagTexture();
}
}