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Adjust gameplay screen size
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925532508c
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@ -15,6 +15,7 @@ using osu.Game.Tournament.Screens.Gameplay.Components;
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using osu.Game.Tournament.Screens.Ladder.Components;
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using osu.Game.Tournament.Screens.MapPool;
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using osu.Game.Tournament.Screens.TeamWin;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Tournament.Screens.Gameplay
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@ -48,6 +49,7 @@ namespace osu.Game.Tournament.Screens.Gameplay
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Y = 5,
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Direction = FillDirection.Vertical,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -63,7 +65,7 @@ namespace osu.Game.Tournament.Screens.Gameplay
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{
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Name = "top bar red",
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RelativeSizeAxes = Axes.X,
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Height = 10,
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Height = 8,
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Width = 0.5f,
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Colour = red,
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},
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@ -71,7 +73,7 @@ namespace osu.Game.Tournament.Screens.Gameplay
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{
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Name = "top bar blue",
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RelativeSizeAxes = Axes.X,
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Height = 10,
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Height = 9,
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Width = 0.5f,
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Colour = blue,
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Anchor = Anchor.TopRight,
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@ -84,14 +86,15 @@ namespace osu.Game.Tournament.Screens.Gameplay
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// chroma key area for stable gameplay
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Name = "chroma",
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RelativeSizeAxes = Axes.X,
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Height = 480,
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Height = 500,
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Colour = new Color4(0, 255, 0, 255),
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},
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}
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},
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scoreDisplay = new MatchScoreDisplay
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{
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Y = -65,
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Y = -60,
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Scale = new Vector2(0.86f),
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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},
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@ -168,7 +171,7 @@ namespace osu.Game.Tournament.Screens.Gameplay
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case TourneyState.Idle:
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contract();
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if (lastState == TourneyState.Ranking)
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if (lastState == TourneyState.Ranking && !warmup.Value)
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{
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if (currentMatch.Value?.Completed == true)
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scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(TeamWinScreen)); }, 4000);
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@ -38,7 +38,7 @@ namespace osu.Game.Tournament.Screens
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{
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RelativeSizeAxes = Axes.X,
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Y = 100,
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Size = new Vector2(0.45f, 120),
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Size = new Vector2(0.45f, 112),
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Margin = new MarginPadding(10),
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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