mirror of
https://github.com/ppy/osu.git
synced 2024-12-13 05:22:54 +08:00
Improve join request visual guide
This commit is contained in:
parent
1de82afd16
commit
ffadd5dfd0
@ -8,6 +8,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Game.Tests.Visual;
|
||||
using osu.Game.Tournament.Components;
|
||||
using osu.Game.Tournament.Screens.Ladder;
|
||||
using osu.Game.Tournament.Screens.Ladder.Components;
|
||||
|
||||
namespace osu.Game.Tournament.Tests
|
||||
|
@ -0,0 +1,59 @@
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Tournament.Screens.Ladder.Components
|
||||
{
|
||||
public class ProgressionPath : Path
|
||||
{
|
||||
public DrawableMatchPairing Source { get; private set; }
|
||||
public DrawableMatchPairing Destination { get; private set; }
|
||||
|
||||
public ProgressionPath(DrawableMatchPairing source, DrawableMatchPairing destination)
|
||||
{
|
||||
Source = source;
|
||||
Destination = destination;
|
||||
|
||||
PathWidth = 2;
|
||||
BypassAutoSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Vector2 getCenteredVector(Vector2 top, Vector2 bottom) => new Vector2(top.X, top.Y + (bottom.Y - top.Y) / 2);
|
||||
|
||||
const float padding = 10;
|
||||
|
||||
var q1 = Source.ScreenSpaceDrawQuad;
|
||||
var q2 = Destination.ScreenSpaceDrawQuad;
|
||||
|
||||
bool progressionToRight = q2.TopLeft.X > q1.TopLeft.X;
|
||||
|
||||
if (!progressionToRight)
|
||||
{
|
||||
var temp = q2;
|
||||
q2 = q1;
|
||||
q1 = temp;
|
||||
}
|
||||
|
||||
var c1 = getCenteredVector(q1.TopRight, q1.BottomRight) + new Vector2(padding, 0);
|
||||
var c2 = getCenteredVector(q2.TopLeft, q2.BottomLeft) - new Vector2(padding, 0);
|
||||
|
||||
var p1 = c1;
|
||||
var p2 = p1 + new Vector2(padding, 0);
|
||||
|
||||
if (p2.X > c2.X)
|
||||
{
|
||||
c2 = getCenteredVector(q2.TopRight, q2.BottomRight) + new Vector2(padding, 0);
|
||||
p2.X = c2.X + padding;
|
||||
}
|
||||
|
||||
var p3 = new Vector2(p2.X, c2.Y);
|
||||
var p4 = new Vector2(c2.X, p3.Y);
|
||||
|
||||
Positions = new[] { p1, p2, p3, p4 }.Select(ToLocalSpace).ToList();
|
||||
}
|
||||
}
|
||||
}
|
@ -6,10 +6,10 @@ using osu.Framework.Graphics.Lines;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Tournament.Components;
|
||||
using OpenTK;
|
||||
using osu.Game.Tournament.Screens.Ladder.Components;
|
||||
using SixLabors.Primitives;
|
||||
|
||||
namespace osu.Game.Tournament.Screens.Ladder.Components
|
||||
namespace osu.Game.Tournament.Screens.Ladder
|
||||
{
|
||||
public class LadderManager : CompositeDrawable
|
||||
{
|
||||
@ -78,75 +78,51 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
|
||||
pairing.Pairing.ID = id++;
|
||||
|
||||
if (pairing.Pairing.Progression.Value != null)
|
||||
{
|
||||
var progression = pairingsContainer.Single(p => p.Pairing == pairing.Pairing.Progression.Value);
|
||||
|
||||
const float line_width = 2;
|
||||
|
||||
var path = new Path
|
||||
{
|
||||
BypassAutoSizeAxes = Axes.Both,
|
||||
PathWidth = line_width,
|
||||
};
|
||||
|
||||
paths.Add(path);
|
||||
|
||||
Vector2 getCenteredVector(Vector2 top, Vector2 bottom) => new Vector2(top.X, top.Y + (bottom.Y - top.Y) / 2);
|
||||
|
||||
const float padding = 10;
|
||||
|
||||
var q1 = pairing.ScreenSpaceDrawQuad;
|
||||
var q2 = progression.ScreenSpaceDrawQuad;
|
||||
|
||||
bool progressionToRight = q2.TopLeft.X > q1.TopLeft.X;
|
||||
|
||||
if (!progressionToRight)
|
||||
{
|
||||
var temp = q2;
|
||||
q2 = q1;
|
||||
q1 = temp;
|
||||
}
|
||||
|
||||
var c1 = getCenteredVector(q1.TopRight, q1.BottomRight) + new Vector2(padding, 0);
|
||||
var c2 = getCenteredVector(q2.TopLeft, q2.BottomLeft) - new Vector2(padding, 0);
|
||||
|
||||
var p1 = c1;
|
||||
var p2 = p1 + new Vector2(padding, 0);
|
||||
|
||||
if (p2.X > c2.X)
|
||||
{
|
||||
c2 = getCenteredVector(q2.TopRight, q2.BottomRight) + new Vector2(padding, 0);
|
||||
p2.X = c2.X + padding;
|
||||
}
|
||||
|
||||
var p3 = new Vector2(p2.X, c2.Y);
|
||||
var p4 = new Vector2(c2.X, p3.Y);
|
||||
|
||||
path.Positions = new[] { p1, p2, p3, p4 }.Select(p => path.ToLocalSpace(p)).ToList();
|
||||
}
|
||||
paths.Add(new ProgressionPath(pairing, pairingsContainer.Single(p => p.Pairing == pairing.Pairing.Progression.Value)));
|
||||
}
|
||||
}
|
||||
|
||||
public void JoinRequest(MatchPairing pairing)
|
||||
{
|
||||
AddInternal(new JoinRequestHandler(pairingsContainer, pairing));
|
||||
}
|
||||
public void JoinRequest(MatchPairing pairing) => AddInternal(new JoinRequestHandler(pairingsContainer, pairing));
|
||||
|
||||
private class JoinRequestHandler : CompositeDrawable
|
||||
{
|
||||
private readonly Container<DrawableMatchPairing> pairingsContainer;
|
||||
public readonly MatchPairing Source;
|
||||
|
||||
private ProgressionPath path;
|
||||
|
||||
public JoinRequestHandler(Container<DrawableMatchPairing> pairingsContainer, MatchPairing source)
|
||||
{
|
||||
this.pairingsContainer = pairingsContainer;
|
||||
Source = source;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Source = source;
|
||||
Source.Progression.Value = null;
|
||||
}
|
||||
|
||||
private DrawableMatchPairing findTarget(InputState state) => pairingsContainer.FirstOrDefault(d => d.ReceiveMouseInputAt(state.Mouse.NativeState.Position));
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
{
|
||||
var found = findTarget(state);
|
||||
|
||||
if (found == path?.Destination)
|
||||
return false;
|
||||
|
||||
path?.Expire();
|
||||
path = null;
|
||||
|
||||
if (found == null)
|
||||
return false;
|
||||
|
||||
AddInternal(path = new ProgressionPath(pairingsContainer.First(c => c.Pairing == Source), found) { Alpha = 0.4f });
|
||||
|
||||
return base.OnMouseMove(state);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
var found = pairingsContainer.FirstOrDefault(d => d.ReceiveMouseInputAt(state.Mouse.NativeState.Position));
|
||||
var found = findTarget(state);
|
||||
|
||||
if (found != null)
|
||||
{
|
Loading…
Reference in New Issue
Block a user