1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-13 05:22:54 +08:00

Improve join request visual guide

This commit is contained in:
Dean Herbert 2018-09-21 18:51:37 +09:00
parent 1de82afd16
commit ffadd5dfd0
3 changed files with 90 additions and 54 deletions

View File

@ -8,6 +8,7 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Game.Tests.Visual;
using osu.Game.Tournament.Components;
using osu.Game.Tournament.Screens.Ladder;
using osu.Game.Tournament.Screens.Ladder.Components;
namespace osu.Game.Tournament.Tests

View File

@ -0,0 +1,59 @@
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Lines;
using OpenTK;
namespace osu.Game.Tournament.Screens.Ladder.Components
{
public class ProgressionPath : Path
{
public DrawableMatchPairing Source { get; private set; }
public DrawableMatchPairing Destination { get; private set; }
public ProgressionPath(DrawableMatchPairing source, DrawableMatchPairing destination)
{
Source = source;
Destination = destination;
PathWidth = 2;
BypassAutoSizeAxes = Axes.Both;
}
protected override void LoadComplete()
{
base.LoadComplete();
Vector2 getCenteredVector(Vector2 top, Vector2 bottom) => new Vector2(top.X, top.Y + (bottom.Y - top.Y) / 2);
const float padding = 10;
var q1 = Source.ScreenSpaceDrawQuad;
var q2 = Destination.ScreenSpaceDrawQuad;
bool progressionToRight = q2.TopLeft.X > q1.TopLeft.X;
if (!progressionToRight)
{
var temp = q2;
q2 = q1;
q1 = temp;
}
var c1 = getCenteredVector(q1.TopRight, q1.BottomRight) + new Vector2(padding, 0);
var c2 = getCenteredVector(q2.TopLeft, q2.BottomLeft) - new Vector2(padding, 0);
var p1 = c1;
var p2 = p1 + new Vector2(padding, 0);
if (p2.X > c2.X)
{
c2 = getCenteredVector(q2.TopRight, q2.BottomRight) + new Vector2(padding, 0);
p2.X = c2.X + padding;
}
var p3 = new Vector2(p2.X, c2.Y);
var p4 = new Vector2(c2.X, p3.Y);
Positions = new[] { p1, p2, p3, p4 }.Select(ToLocalSpace).ToList();
}
}
}

View File

@ -6,10 +6,10 @@ using osu.Framework.Graphics.Lines;
using osu.Framework.Input.States;
using osu.Game.Graphics.Cursor;
using osu.Game.Tournament.Components;
using OpenTK;
using osu.Game.Tournament.Screens.Ladder.Components;
using SixLabors.Primitives;
namespace osu.Game.Tournament.Screens.Ladder.Components
namespace osu.Game.Tournament.Screens.Ladder
{
public class LadderManager : CompositeDrawable
{
@ -78,75 +78,51 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
pairing.Pairing.ID = id++;
if (pairing.Pairing.Progression.Value != null)
{
var progression = pairingsContainer.Single(p => p.Pairing == pairing.Pairing.Progression.Value);
const float line_width = 2;
var path = new Path
{
BypassAutoSizeAxes = Axes.Both,
PathWidth = line_width,
};
paths.Add(path);
Vector2 getCenteredVector(Vector2 top, Vector2 bottom) => new Vector2(top.X, top.Y + (bottom.Y - top.Y) / 2);
const float padding = 10;
var q1 = pairing.ScreenSpaceDrawQuad;
var q2 = progression.ScreenSpaceDrawQuad;
bool progressionToRight = q2.TopLeft.X > q1.TopLeft.X;
if (!progressionToRight)
{
var temp = q2;
q2 = q1;
q1 = temp;
}
var c1 = getCenteredVector(q1.TopRight, q1.BottomRight) + new Vector2(padding, 0);
var c2 = getCenteredVector(q2.TopLeft, q2.BottomLeft) - new Vector2(padding, 0);
var p1 = c1;
var p2 = p1 + new Vector2(padding, 0);
if (p2.X > c2.X)
{
c2 = getCenteredVector(q2.TopRight, q2.BottomRight) + new Vector2(padding, 0);
p2.X = c2.X + padding;
}
var p3 = new Vector2(p2.X, c2.Y);
var p4 = new Vector2(c2.X, p3.Y);
path.Positions = new[] { p1, p2, p3, p4 }.Select(p => path.ToLocalSpace(p)).ToList();
}
paths.Add(new ProgressionPath(pairing, pairingsContainer.Single(p => p.Pairing == pairing.Pairing.Progression.Value)));
}
}
public void JoinRequest(MatchPairing pairing)
{
AddInternal(new JoinRequestHandler(pairingsContainer, pairing));
}
public void JoinRequest(MatchPairing pairing) => AddInternal(new JoinRequestHandler(pairingsContainer, pairing));
private class JoinRequestHandler : CompositeDrawable
{
private readonly Container<DrawableMatchPairing> pairingsContainer;
public readonly MatchPairing Source;
private ProgressionPath path;
public JoinRequestHandler(Container<DrawableMatchPairing> pairingsContainer, MatchPairing source)
{
this.pairingsContainer = pairingsContainer;
Source = source;
RelativeSizeAxes = Axes.Both;
Source = source;
Source.Progression.Value = null;
}
private DrawableMatchPairing findTarget(InputState state) => pairingsContainer.FirstOrDefault(d => d.ReceiveMouseInputAt(state.Mouse.NativeState.Position));
protected override bool OnMouseMove(InputState state)
{
var found = findTarget(state);
if (found == path?.Destination)
return false;
path?.Expire();
path = null;
if (found == null)
return false;
AddInternal(path = new ProgressionPath(pairingsContainer.First(c => c.Pairing == Source), found) { Alpha = 0.4f });
return base.OnMouseMove(state);
}
protected override bool OnClick(InputState state)
{
var found = pairingsContainer.FirstOrDefault(d => d.ReceiveMouseInputAt(state.Mouse.NativeState.Position));
var found = findTarget(state);
if (found != null)
{