mirror of
https://github.com/ppy/osu.git
synced 2025-01-28 07:23:14 +08:00
Merge remote-tracking branch 'upstream/master' into not-available-to-download
This commit is contained in:
commit
375a6f406d
@ -108,7 +108,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
||||
var manager = osu.Dependencies.Get<BeatmapManager>();
|
||||
|
||||
// ReSharper disable once AccessToModifiedClosure
|
||||
manager.ItemAdded += (_, __) => Interlocked.Increment(ref itemAddRemoveFireCount);
|
||||
manager.ItemAdded += _ => Interlocked.Increment(ref itemAddRemoveFireCount);
|
||||
manager.ItemRemoved += _ => Interlocked.Increment(ref itemAddRemoveFireCount);
|
||||
|
||||
var imported = await LoadOszIntoOsu(osu);
|
||||
|
@ -137,6 +137,22 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
exitAndConfirm();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitViaHoldToExit()
|
||||
{
|
||||
AddStep("exit", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(Player.HUDOverlay.HoldToQuit.First(c => c is HoldToConfirmContainer));
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
confirmPaused();
|
||||
|
||||
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
|
||||
exitAndConfirm();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitFromPause()
|
||||
{
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
typeof(ToolbarButton),
|
||||
typeof(ToolbarRulesetSelector),
|
||||
typeof(ToolbarRulesetButton),
|
||||
typeof(ToolbarRulesetTabButton),
|
||||
typeof(ToolbarNotificationButton),
|
||||
};
|
||||
|
||||
|
@ -0,0 +1,42 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using System.Linq;
|
||||
using osu.Framework.MathUtils;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneToolbarRulesetSelector : OsuTestScene
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(ToolbarRulesetSelector),
|
||||
typeof(ToolbarRulesetTabButton),
|
||||
};
|
||||
|
||||
public TestSceneToolbarRulesetSelector()
|
||||
{
|
||||
ToolbarRulesetSelector selector;
|
||||
|
||||
Add(new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = Toolbar.HEIGHT,
|
||||
Child = selector = new ToolbarRulesetSelector()
|
||||
});
|
||||
|
||||
AddStep("Select random", () =>
|
||||
{
|
||||
selector.Current.Value = selector.Items.ElementAt(RNG.Next(selector.Items.Count()));
|
||||
});
|
||||
AddStep("Toggle disabled state", () => selector.Current.Disabled = !selector.Current.Disabled);
|
||||
}
|
||||
}
|
||||
}
|
@ -21,7 +21,6 @@ using osu.Game.Database;
|
||||
using osu.Game.IO.Archives;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
@ -29,7 +28,7 @@ namespace osu.Game.Beatmaps
|
||||
/// <summary>
|
||||
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
|
||||
/// </summary>
|
||||
public partial class BeatmapManager : ArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>
|
||||
public partial class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>
|
||||
{
|
||||
/// <summary>
|
||||
/// Fired when a single difficulty has been hidden.
|
||||
@ -41,16 +40,6 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
public event Action<BeatmapInfo> BeatmapRestored;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a beatmap download begins.
|
||||
/// </summary>
|
||||
public event Action<DownloadBeatmapSetRequest> BeatmapDownloadBegan;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a beatmap download is interrupted, due to user cancellation or other failures.
|
||||
/// </summary>
|
||||
public event Action<DownloadBeatmapSetRequest> BeatmapDownloadFailed;
|
||||
|
||||
/// <summary>
|
||||
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
|
||||
/// </summary>
|
||||
@ -66,22 +55,17 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
private readonly BeatmapStore beatmaps;
|
||||
|
||||
private readonly IAPIProvider api;
|
||||
|
||||
private readonly AudioManager audioManager;
|
||||
|
||||
private readonly GameHost host;
|
||||
|
||||
private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
|
||||
|
||||
private readonly BeatmapUpdateQueue updateQueue;
|
||||
|
||||
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null,
|
||||
WorkingBeatmap defaultBeatmap = null)
|
||||
: base(storage, contextFactory, new BeatmapStore(contextFactory), host)
|
||||
: base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
|
||||
{
|
||||
this.rulesets = rulesets;
|
||||
this.api = api;
|
||||
this.audioManager = audioManager;
|
||||
this.host = host;
|
||||
|
||||
@ -94,6 +78,9 @@ namespace osu.Game.Beatmaps
|
||||
updateQueue = new BeatmapUpdateQueue(api);
|
||||
}
|
||||
|
||||
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) =>
|
||||
new DownloadBeatmapSetRequest(set, minimiseDownloadSize);
|
||||
|
||||
protected override Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
|
||||
{
|
||||
if (archive != null)
|
||||
@ -158,87 +145,6 @@ namespace osu.Game.Beatmaps
|
||||
void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineBeatmapID = null);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Downloads a beatmap.
|
||||
/// This will post notifications tracking progress.
|
||||
/// </summary>
|
||||
/// <param name="beatmapSetInfo">The <see cref="BeatmapSetInfo"/> to be downloaded.</param>
|
||||
/// <param name="noVideo">Whether the beatmap should be downloaded without video. Defaults to false.</param>
|
||||
/// <returns>Downloading can happen</returns>
|
||||
public bool Download(BeatmapSetInfo beatmapSetInfo, bool noVideo = false)
|
||||
{
|
||||
var existing = GetExistingDownload(beatmapSetInfo);
|
||||
|
||||
if (existing != null || api == null) return false;
|
||||
|
||||
var downloadNotification = new DownloadNotification
|
||||
{
|
||||
Text = $"Downloading {beatmapSetInfo}",
|
||||
};
|
||||
|
||||
var request = new DownloadBeatmapSetRequest(beatmapSetInfo, noVideo);
|
||||
|
||||
request.DownloadProgressed += progress =>
|
||||
{
|
||||
downloadNotification.State = ProgressNotificationState.Active;
|
||||
downloadNotification.Progress = progress;
|
||||
};
|
||||
|
||||
request.Success += filename =>
|
||||
{
|
||||
Task.Factory.StartNew(async () =>
|
||||
{
|
||||
// This gets scheduled back to the update thread, but we want the import to run in the background.
|
||||
await Import(downloadNotification, filename);
|
||||
currentDownloads.Remove(request);
|
||||
}, TaskCreationOptions.LongRunning);
|
||||
};
|
||||
|
||||
request.Failure += error =>
|
||||
{
|
||||
BeatmapDownloadFailed?.Invoke(request);
|
||||
|
||||
if (error is OperationCanceledException) return;
|
||||
|
||||
downloadNotification.State = ProgressNotificationState.Cancelled;
|
||||
Logger.Error(error, "Beatmap download failed!");
|
||||
currentDownloads.Remove(request);
|
||||
};
|
||||
|
||||
downloadNotification.CancelRequested += () =>
|
||||
{
|
||||
request.Cancel();
|
||||
currentDownloads.Remove(request);
|
||||
downloadNotification.State = ProgressNotificationState.Cancelled;
|
||||
return true;
|
||||
};
|
||||
|
||||
currentDownloads.Add(request);
|
||||
PostNotification?.Invoke(downloadNotification);
|
||||
|
||||
// don't run in the main api queue as this is a long-running task.
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
try
|
||||
{
|
||||
request.Perform(api);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// no need to handle here as exceptions will filter down to request.Failure above.
|
||||
}
|
||||
}, TaskCreationOptions.LongRunning);
|
||||
BeatmapDownloadBegan?.Invoke(request);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get an existing download request if it exists.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">The <see cref="BeatmapSetInfo"/> whose download request is wanted.</param>
|
||||
/// <returns>The <see cref="DownloadBeatmapSetRequest"/> object if it exists, or null.</returns>
|
||||
public DownloadBeatmapSetRequest GetExistingDownload(BeatmapSetInfo beatmap) => currentDownloads.Find(d => d.BeatmapSet.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID);
|
||||
|
||||
/// <summary>
|
||||
/// Delete a beatmap difficulty.
|
||||
/// </summary>
|
||||
@ -406,22 +312,6 @@ namespace osu.Game.Beatmaps
|
||||
protected override Track GetTrack() => null;
|
||||
}
|
||||
|
||||
private class DownloadNotification : ProgressNotification
|
||||
{
|
||||
public override bool IsImportant => false;
|
||||
|
||||
protected override Notification CreateCompletionNotification() => new SilencedProgressCompletionNotification
|
||||
{
|
||||
Activated = CompletionClickAction,
|
||||
Text = CompletionText
|
||||
};
|
||||
|
||||
private class SilencedProgressCompletionNotification : ProgressCompletionNotification
|
||||
{
|
||||
public override bool IsImportant => false;
|
||||
}
|
||||
}
|
||||
|
||||
private class BeatmapUpdateQueue
|
||||
{
|
||||
private readonly IAPIProvider api;
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
|
||||
private string getPathForFile(string filename) => BeatmapSetInfo.Files.FirstOrDefault(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase))?.FileInfo.StoragePath;
|
||||
|
||||
private TextureStore textureStore;
|
||||
|
||||
|
@ -9,7 +9,7 @@ using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
public class BeatmapSetInfo : IHasPrimaryKey, IHasFiles<BeatmapSetFileInfo>, ISoftDelete
|
||||
public class BeatmapSetInfo : IHasPrimaryKey, IHasFiles<BeatmapSetFileInfo>, ISoftDelete, IEquatable<BeatmapSetInfo>
|
||||
{
|
||||
public int ID { get; set; }
|
||||
|
||||
@ -49,5 +49,7 @@ namespace osu.Game.Beatmaps
|
||||
public override string ToString() => Metadata?.ToString() ?? base.ToString();
|
||||
|
||||
public bool Protected { get; set; }
|
||||
|
||||
public bool Equals(BeatmapSetInfo other) => OnlineBeatmapSetID == other?.OnlineBeatmapSetID;
|
||||
}
|
||||
}
|
||||
|
@ -31,12 +31,10 @@ namespace osu.Game.Database
|
||||
/// </summary>
|
||||
/// <typeparam name="TModel">The model type.</typeparam>
|
||||
/// <typeparam name="TFileModel">The associated file join type.</typeparam>
|
||||
public abstract class ArchiveModelManager<TModel, TFileModel> : ArchiveModelManager, ICanAcceptFiles
|
||||
public abstract class ArchiveModelManager<TModel, TFileModel> : ArchiveModelManager, ICanAcceptFiles, IModelManager<TModel>
|
||||
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
|
||||
where TFileModel : INamedFileInfo, new()
|
||||
{
|
||||
public delegate void ItemAddedDelegate(TModel model, bool existing);
|
||||
|
||||
/// <summary>
|
||||
/// Set an endpoint for notifications to be posted to.
|
||||
/// </summary>
|
||||
@ -46,7 +44,7 @@ namespace osu.Game.Database
|
||||
/// Fired when a new <see cref="TModel"/> becomes available in the database.
|
||||
/// This is not guaranteed to run on the update thread.
|
||||
/// </summary>
|
||||
public event ItemAddedDelegate ItemAdded;
|
||||
public event Action<TModel> ItemAdded;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a <see cref="TModel"/> is removed from the database.
|
||||
@ -67,56 +65,12 @@ namespace osu.Game.Database
|
||||
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
|
||||
private ArchiveImportIPCChannel ipc;
|
||||
|
||||
private readonly List<Action> queuedEvents = new List<Action>();
|
||||
|
||||
/// <summary>
|
||||
/// Allows delaying of outwards events until an operation is confirmed (at a database level).
|
||||
/// </summary>
|
||||
private bool delayingEvents;
|
||||
|
||||
/// <summary>
|
||||
/// Begin delaying outwards events.
|
||||
/// </summary>
|
||||
private void delayEvents() => delayingEvents = true;
|
||||
|
||||
/// <summary>
|
||||
/// Flush delayed events and disable delaying.
|
||||
/// </summary>
|
||||
/// <param name="perform">Whether the flushed events should be performed.</param>
|
||||
private void flushEvents(bool perform)
|
||||
{
|
||||
Action[] events;
|
||||
|
||||
lock (queuedEvents)
|
||||
{
|
||||
events = queuedEvents.ToArray();
|
||||
queuedEvents.Clear();
|
||||
}
|
||||
|
||||
if (perform)
|
||||
{
|
||||
foreach (var a in events)
|
||||
a.Invoke();
|
||||
}
|
||||
|
||||
delayingEvents = false;
|
||||
}
|
||||
|
||||
private void handleEvent(Action a)
|
||||
{
|
||||
if (delayingEvents)
|
||||
lock (queuedEvents)
|
||||
queuedEvents.Add(a);
|
||||
else
|
||||
a.Invoke();
|
||||
}
|
||||
|
||||
protected ArchiveModelManager(Storage storage, IDatabaseContextFactory contextFactory, MutableDatabaseBackedStoreWithFileIncludes<TModel, TFileModel> modelStore, IIpcHost importHost = null)
|
||||
{
|
||||
ContextFactory = contextFactory;
|
||||
|
||||
ModelStore = modelStore;
|
||||
ModelStore.ItemAdded += item => handleEvent(() => ItemAdded?.Invoke(item, false));
|
||||
ModelStore.ItemAdded += item => handleEvent(() => ItemAdded?.Invoke(item));
|
||||
ModelStore.ItemRemoved += s => handleEvent(() => ItemRemoved?.Invoke(s));
|
||||
|
||||
Files = new FileStore(contextFactory, storage);
|
||||
@ -345,8 +299,6 @@ namespace osu.Game.Database
|
||||
{
|
||||
Undelete(existing);
|
||||
LogForModel(item, $"Found existing {HumanisedModelName} for {item} (ID {existing.ID}) – skipping import.");
|
||||
handleEvent(() => ItemAdded?.Invoke(existing, true));
|
||||
|
||||
// existing item will be used; rollback new import and exit early.
|
||||
rollback();
|
||||
flushEvents(true);
|
||||
@ -632,6 +584,54 @@ namespace osu.Game.Database
|
||||
|
||||
throw new InvalidFormatException($"{path} is not a valid archive");
|
||||
}
|
||||
|
||||
#region Event handling / delaying
|
||||
|
||||
private readonly List<Action> queuedEvents = new List<Action>();
|
||||
|
||||
/// <summary>
|
||||
/// Allows delaying of outwards events until an operation is confirmed (at a database level).
|
||||
/// </summary>
|
||||
private bool delayingEvents;
|
||||
|
||||
/// <summary>
|
||||
/// Begin delaying outwards events.
|
||||
/// </summary>
|
||||
private void delayEvents() => delayingEvents = true;
|
||||
|
||||
/// <summary>
|
||||
/// Flush delayed events and disable delaying.
|
||||
/// </summary>
|
||||
/// <param name="perform">Whether the flushed events should be performed.</param>
|
||||
private void flushEvents(bool perform)
|
||||
{
|
||||
Action[] events;
|
||||
|
||||
lock (queuedEvents)
|
||||
{
|
||||
events = queuedEvents.ToArray();
|
||||
queuedEvents.Clear();
|
||||
}
|
||||
|
||||
if (perform)
|
||||
{
|
||||
foreach (var a in events)
|
||||
a.Invoke();
|
||||
}
|
||||
|
||||
delayingEvents = false;
|
||||
}
|
||||
|
||||
private void handleEvent(Action a)
|
||||
{
|
||||
if (delayingEvents)
|
||||
lock (queuedEvents)
|
||||
queuedEvents.Add(a);
|
||||
else
|
||||
a.Invoke();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
public abstract class ArchiveModelManager
|
||||
|
135
osu.Game/Database/DownloadableArchiveModelManager.cs
Normal file
135
osu.Game/Database/DownloadableArchiveModelManager.cs
Normal file
@ -0,0 +1,135 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using Humanizer;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
/// <summary>
|
||||
/// An <see cref="ArchiveModelManager{TModel, TFileModel}"/> that has the ability to download models using an <see cref="IAPIProvider"/> and
|
||||
/// import them into the store.
|
||||
/// </summary>
|
||||
/// <typeparam name="TModel">The model type.</typeparam>
|
||||
/// <typeparam name="TFileModel">The associated file join type.</typeparam>
|
||||
public abstract class DownloadableArchiveModelManager<TModel, TFileModel> : ArchiveModelManager<TModel, TFileModel>, IModelDownloader<TModel>
|
||||
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
|
||||
where TFileModel : INamedFileInfo, new()
|
||||
{
|
||||
public event Action<ArchiveDownloadRequest<TModel>> DownloadBegan;
|
||||
|
||||
public event Action<ArchiveDownloadRequest<TModel>> DownloadFailed;
|
||||
|
||||
private readonly IAPIProvider api;
|
||||
|
||||
private readonly List<ArchiveDownloadRequest<TModel>> currentDownloads = new List<ArchiveDownloadRequest<TModel>>();
|
||||
|
||||
private readonly MutableDatabaseBackedStoreWithFileIncludes<TModel, TFileModel> modelStore;
|
||||
|
||||
protected DownloadableArchiveModelManager(Storage storage, IDatabaseContextFactory contextFactory, IAPIProvider api, MutableDatabaseBackedStoreWithFileIncludes<TModel, TFileModel> modelStore, IIpcHost importHost = null)
|
||||
: base(storage, contextFactory, modelStore, importHost)
|
||||
{
|
||||
this.api = api;
|
||||
this.modelStore = modelStore;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the download request for this <see cref="TModel"/>.
|
||||
/// </summary>
|
||||
/// <param name="model">The <see cref="TModel"/> to be downloaded.</param>
|
||||
/// <param name="minimiseDownloadSize">Whether this download should be optimised for slow connections. Generally means extras are not included in the download bundle.</param>
|
||||
/// <returns>The request object.</returns>
|
||||
protected abstract ArchiveDownloadRequest<TModel> CreateDownloadRequest(TModel model, bool minimiseDownloadSize);
|
||||
|
||||
/// <summary>
|
||||
/// Begin a download for the requested <see cref="TModel"/>.
|
||||
/// </summary>
|
||||
/// <param name="model">The <see cref="TModel"/> to be downloaded.</param>
|
||||
/// <param name="minimiseDownloadSize">Whether this download should be optimised for slow connections. Generally means extras are not included in the download bundle.</param>
|
||||
/// <returns>Whether the download was started.</returns>
|
||||
public bool Download(TModel model, bool minimiseDownloadSize = false)
|
||||
{
|
||||
if (!canDownload(model)) return false;
|
||||
|
||||
var request = CreateDownloadRequest(model, minimiseDownloadSize);
|
||||
|
||||
DownloadNotification notification = new DownloadNotification
|
||||
{
|
||||
Text = $"Downloading {request.Model}",
|
||||
};
|
||||
|
||||
request.DownloadProgressed += progress =>
|
||||
{
|
||||
notification.State = ProgressNotificationState.Active;
|
||||
notification.Progress = progress;
|
||||
};
|
||||
|
||||
request.Success += filename =>
|
||||
{
|
||||
Task.Factory.StartNew(async () =>
|
||||
{
|
||||
// This gets scheduled back to the update thread, but we want the import to run in the background.
|
||||
await Import(notification, filename);
|
||||
currentDownloads.Remove(request);
|
||||
}, TaskCreationOptions.LongRunning);
|
||||
};
|
||||
|
||||
request.Failure += error =>
|
||||
{
|
||||
DownloadFailed?.Invoke(request);
|
||||
|
||||
if (error is OperationCanceledException) return;
|
||||
|
||||
notification.State = ProgressNotificationState.Cancelled;
|
||||
Logger.Error(error, $"{HumanisedModelName.Titleize()} download failed!");
|
||||
currentDownloads.Remove(request);
|
||||
};
|
||||
|
||||
notification.CancelRequested += () =>
|
||||
{
|
||||
request.Cancel();
|
||||
currentDownloads.Remove(request);
|
||||
notification.State = ProgressNotificationState.Cancelled;
|
||||
return true;
|
||||
};
|
||||
|
||||
currentDownloads.Add(request);
|
||||
PostNotification?.Invoke(notification);
|
||||
|
||||
Task.Factory.StartNew(() => request.Perform(api), TaskCreationOptions.LongRunning);
|
||||
|
||||
DownloadBegan?.Invoke(request);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public virtual bool IsAvailableLocally(TModel model) => modelStore.ConsumableItems.Any(m => m.Equals(model) && !m.DeletePending);
|
||||
|
||||
public ArchiveDownloadRequest<TModel> GetExistingDownload(TModel model) => currentDownloads.Find(r => r.Model.Equals(model));
|
||||
|
||||
private bool canDownload(TModel model) => GetExistingDownload(model) == null && api != null;
|
||||
|
||||
private class DownloadNotification : ProgressNotification
|
||||
{
|
||||
public override bool IsImportant => false;
|
||||
|
||||
protected override Notification CreateCompletionNotification() => new SilencedProgressCompletionNotification
|
||||
{
|
||||
Activated = CompletionClickAction,
|
||||
Text = CompletionText
|
||||
};
|
||||
|
||||
private class SilencedProgressCompletionNotification : ProgressCompletionNotification
|
||||
{
|
||||
public override bool IsImportant => false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
48
osu.Game/Database/IModelDownloader.cs
Normal file
48
osu.Game/Database/IModelDownloader.cs
Normal file
@ -0,0 +1,48 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Online.API;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a <see cref="IModelManager{TModel}"/> that can download new models from an external source.
|
||||
/// </summary>
|
||||
/// <typeparam name="TModel">The model type.</typeparam>
|
||||
public interface IModelDownloader<TModel> : IModelManager<TModel>
|
||||
where TModel : class
|
||||
{
|
||||
/// <summary>
|
||||
/// Fired when a <see cref="TModel"/> download begins.
|
||||
/// </summary>
|
||||
event Action<ArchiveDownloadRequest<TModel>> DownloadBegan;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a <see cref="TModel"/> download is interrupted, either due to user cancellation or failure.
|
||||
/// </summary>
|
||||
event Action<ArchiveDownloadRequest<TModel>> DownloadFailed;
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether a given <see cref="TModel"/> is already available in the local store.
|
||||
/// </summary>
|
||||
/// <param name="model">The <see cref="TModel"/> whose existence needs to be checked.</param>
|
||||
/// <returns>Whether the <see cref="TModel"/> exists.</returns>
|
||||
bool IsAvailableLocally(TModel model);
|
||||
|
||||
/// <summary>
|
||||
/// Begin a download for the requested <see cref="TModel"/>.
|
||||
/// </summary>
|
||||
/// <param name="model">The <see cref="TModel"/> to be downloaded.</param>
|
||||
/// <param name="minimiseDownloadSize">Whether this download should be optimised for slow connections. Generally means extras are not included in the download bundle..</param>
|
||||
/// <returns>Whether the download was started.</returns>
|
||||
bool Download(TModel model, bool minimiseDownloadSize);
|
||||
|
||||
/// <summary>
|
||||
/// Gets an existing <see cref="TModel"/> download request if it exists.
|
||||
/// </summary>
|
||||
/// <param name="model">The <see cref="TModel"/> whose request is wanted.</param>
|
||||
/// <returns>The <see cref="ArchiveDownloadRequest{TModel}"/> object if it exists, otherwise null.</returns>
|
||||
ArchiveDownloadRequest<TModel> GetExistingDownload(TModel model);
|
||||
}
|
||||
}
|
19
osu.Game/Database/IModelManager.cs
Normal file
19
osu.Game/Database/IModelManager.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a model manager that publishes events when <see cref="TModel"/>s are added or removed.
|
||||
/// </summary>
|
||||
/// <typeparam name="TModel">The model type.</typeparam>
|
||||
public interface IModelManager<out TModel>
|
||||
where TModel : class
|
||||
{
|
||||
event Action<TModel> ItemAdded;
|
||||
|
||||
event Action<TModel> ItemRemoved;
|
||||
}
|
||||
}
|
24
osu.Game/Online/API/ArchiveDownloadRequest.cs
Normal file
24
osu.Game/Online/API/ArchiveDownloadRequest.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Online.API
|
||||
{
|
||||
public abstract class ArchiveDownloadRequest<TModel> : APIDownloadRequest
|
||||
where TModel : class
|
||||
{
|
||||
public readonly TModel Model;
|
||||
|
||||
public float Progress;
|
||||
|
||||
public event Action<float> DownloadProgressed;
|
||||
|
||||
protected ArchiveDownloadRequest(TModel model)
|
||||
{
|
||||
Model = model;
|
||||
|
||||
Progressed += (current, total) => DownloadProgressed?.Invoke(Progress = (float)current / total);
|
||||
}
|
||||
}
|
||||
}
|
@ -2,28 +2,19 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using System;
|
||||
|
||||
namespace osu.Game.Online.API.Requests
|
||||
{
|
||||
public class DownloadBeatmapSetRequest : APIDownloadRequest
|
||||
public class DownloadBeatmapSetRequest : ArchiveDownloadRequest<BeatmapSetInfo>
|
||||
{
|
||||
public readonly BeatmapSetInfo BeatmapSet;
|
||||
|
||||
public float Progress;
|
||||
|
||||
public event Action<float> DownloadProgressed;
|
||||
|
||||
private readonly bool noVideo;
|
||||
|
||||
public DownloadBeatmapSetRequest(BeatmapSetInfo set, bool noVideo)
|
||||
: base(set)
|
||||
{
|
||||
this.noVideo = noVideo;
|
||||
BeatmapSet = set;
|
||||
|
||||
Progressed += (current, total) => DownloadProgressed?.Invoke(Progress = (float)current / total);
|
||||
}
|
||||
|
||||
protected override string Target => $@"beatmapsets/{BeatmapSet.OnlineBeatmapSetID}/download{(noVideo ? "?noVideo=1" : "")}";
|
||||
protected override string Target => $@"beatmapsets/{Model.OnlineBeatmapSetID}/download{(noVideo ? "?noVideo=1" : "")}";
|
||||
}
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
namespace osu.Game.Online
|
||||
{
|
||||
public enum DownloadState
|
||||
{
|
@ -2,23 +2,24 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Online.API;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
namespace osu.Game.Online
|
||||
{
|
||||
/// <summary>
|
||||
/// A component which tracks a beatmap through potential download/import/deletion.
|
||||
/// </summary>
|
||||
public abstract class DownloadTrackingComposite : CompositeDrawable
|
||||
public abstract class DownloadTrackingComposite<TModel, TModelManager> : CompositeDrawable
|
||||
where TModel : class, IEquatable<TModel>
|
||||
where TModelManager : class, IModelDownloader<TModel>
|
||||
{
|
||||
public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
|
||||
protected readonly Bindable<TModel> Model = new Bindable<TModel>();
|
||||
|
||||
private BeatmapManager beatmaps;
|
||||
private TModelManager manager;
|
||||
|
||||
/// <summary>
|
||||
/// Holds the current download state of the beatmap, whether is has already been downloaded, is in progress, or is not downloaded.
|
||||
@ -27,58 +28,39 @@ namespace osu.Game.Overlays.Direct
|
||||
|
||||
protected readonly Bindable<double> Progress = new Bindable<double>();
|
||||
|
||||
protected DownloadTrackingComposite(BeatmapSetInfo beatmapSet = null)
|
||||
protected DownloadTrackingComposite(TModel model = null)
|
||||
{
|
||||
BeatmapSet.Value = beatmapSet;
|
||||
Model.Value = model;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(BeatmapManager beatmaps)
|
||||
private void load(TModelManager manager)
|
||||
{
|
||||
this.beatmaps = beatmaps;
|
||||
this.manager = manager;
|
||||
|
||||
BeatmapSet.BindValueChanged(setInfo =>
|
||||
Model.BindValueChanged(modelInfo =>
|
||||
{
|
||||
if (setInfo.NewValue == null)
|
||||
if (modelInfo.NewValue == null)
|
||||
attachDownload(null);
|
||||
else if (beatmaps.GetAllUsableBeatmapSetsEnumerable().Any(s => s.OnlineBeatmapSetID == setInfo.NewValue.OnlineBeatmapSetID))
|
||||
else if (manager.IsAvailableLocally(modelInfo.NewValue))
|
||||
State.Value = DownloadState.LocallyAvailable;
|
||||
else
|
||||
attachDownload(beatmaps.GetExistingDownload(setInfo.NewValue));
|
||||
attachDownload(manager.GetExistingDownload(modelInfo.NewValue));
|
||||
}, true);
|
||||
|
||||
beatmaps.BeatmapDownloadBegan += download =>
|
||||
manager.DownloadBegan += download =>
|
||||
{
|
||||
if (download.BeatmapSet.OnlineBeatmapSetID == BeatmapSet.Value?.OnlineBeatmapSetID)
|
||||
if (download.Model.Equals(Model.Value))
|
||||
attachDownload(download);
|
||||
};
|
||||
|
||||
beatmaps.ItemAdded += setAdded;
|
||||
beatmaps.ItemRemoved += setRemoved;
|
||||
manager.ItemAdded += itemAdded;
|
||||
manager.ItemRemoved += itemRemoved;
|
||||
}
|
||||
|
||||
#region Disposal
|
||||
private ArchiveDownloadRequest<TModel> attachedRequest;
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (beatmaps != null)
|
||||
{
|
||||
beatmaps.BeatmapDownloadBegan -= attachDownload;
|
||||
beatmaps.ItemAdded -= setAdded;
|
||||
}
|
||||
|
||||
State.UnbindAll();
|
||||
|
||||
attachDownload(null);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private DownloadBeatmapSetRequest attachedRequest;
|
||||
|
||||
private void attachDownload(DownloadBeatmapSetRequest request)
|
||||
private void attachDownload(ArchiveDownloadRequest<TModel> request)
|
||||
{
|
||||
if (attachedRequest != null)
|
||||
{
|
||||
@ -118,16 +100,35 @@ namespace osu.Game.Overlays.Direct
|
||||
|
||||
private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
|
||||
|
||||
private void setAdded(BeatmapSetInfo s, bool existing) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable);
|
||||
private void itemAdded(TModel s) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable);
|
||||
|
||||
private void setRemoved(BeatmapSetInfo s) => setDownloadStateFromManager(s, DownloadState.NotDownloaded);
|
||||
private void itemRemoved(TModel s) => setDownloadStateFromManager(s, DownloadState.NotDownloaded);
|
||||
|
||||
private void setDownloadStateFromManager(BeatmapSetInfo s, DownloadState state) => Schedule(() =>
|
||||
private void setDownloadStateFromManager(TModel s, DownloadState state) => Schedule(() =>
|
||||
{
|
||||
if (s.OnlineBeatmapSetID != BeatmapSet.Value?.OnlineBeatmapSetID)
|
||||
if (!s.Equals(Model.Value))
|
||||
return;
|
||||
|
||||
State.Value = state;
|
||||
});
|
||||
|
||||
#region Disposal
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (manager != null)
|
||||
{
|
||||
manager.DownloadBegan -= attachDownload;
|
||||
manager.ItemAdded -= itemAdded;
|
||||
}
|
||||
|
||||
State.UnbindAll();
|
||||
|
||||
attachDownload(null);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -183,7 +183,7 @@ namespace osu.Game
|
||||
}
|
||||
|
||||
BeatmapManager.ItemRemoved += i => ScoreManager.Delete(getBeatmapScores(i), true);
|
||||
BeatmapManager.ItemAdded += (i, existing) => ScoreManager.Undelete(getBeatmapScores(i), true);
|
||||
BeatmapManager.ItemAdded += i => ScoreManager.Undelete(getBeatmapScores(i), true);
|
||||
|
||||
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
|
||||
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));
|
||||
|
@ -11,6 +11,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays.Direct;
|
||||
using osu.Game.Users;
|
||||
@ -19,7 +20,7 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapSet.Buttons
|
||||
{
|
||||
public class DownloadButton : DownloadTrackingComposite, IHasTooltip
|
||||
public class DownloadButton : BeatmapDownloadTrackingComposite, IHasTooltip
|
||||
{
|
||||
private readonly bool noVideo;
|
||||
|
||||
|
@ -12,6 +12,7 @@ using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online;
|
||||
using osu.Game.Overlays.BeatmapSet.Buttons;
|
||||
using osu.Game.Overlays.Direct;
|
||||
using osuTK;
|
||||
@ -20,7 +21,7 @@ using DownloadButton = osu.Game.Overlays.BeatmapSet.Buttons.DownloadButton;
|
||||
|
||||
namespace osu.Game.Overlays.BeatmapSet
|
||||
{
|
||||
public class Header : DownloadTrackingComposite
|
||||
public class Header : BeatmapDownloadTrackingComposite
|
||||
{
|
||||
private const float transition_duration = 200;
|
||||
private const float tabs_height = 50;
|
||||
|
19
osu.Game/Overlays/Direct/BeatmapDownloadTrackingComposite.cs
Normal file
19
osu.Game/Overlays/Direct/BeatmapDownloadTrackingComposite.cs
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
public abstract class BeatmapDownloadTrackingComposite : DownloadTrackingComposite<BeatmapSetInfo, BeatmapManager>
|
||||
{
|
||||
public Bindable<BeatmapSetInfo> BeatmapSet => Model;
|
||||
|
||||
protected BeatmapDownloadTrackingComposite(BeatmapSetInfo set = null)
|
||||
: base(set)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@ -10,11 +10,12 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
public class DownloadButton : DownloadTrackingComposite
|
||||
public class DownloadButton : BeatmapDownloadTrackingComposite
|
||||
{
|
||||
private readonly bool noVideo;
|
||||
private readonly SpriteIcon icon;
|
||||
|
@ -7,11 +7,12 @@ using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Direct
|
||||
{
|
||||
public class DownloadProgressBar : DownloadTrackingComposite
|
||||
public class DownloadProgressBar : BeatmapDownloadTrackingComposite
|
||||
{
|
||||
private readonly ProgressBar progressBar;
|
||||
|
||||
|
@ -75,7 +75,7 @@ namespace osu.Game.Overlays.Music
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(BeatmapManager beatmaps, IBindable<WorkingBeatmap> beatmap)
|
||||
{
|
||||
beatmaps.GetAllUsableBeatmapSets().ForEach(b => addBeatmapSet(b, false));
|
||||
beatmaps.GetAllUsableBeatmapSets().ForEach(addBeatmapSet);
|
||||
beatmaps.ItemAdded += addBeatmapSet;
|
||||
beatmaps.ItemRemoved += removeBeatmapSet;
|
||||
|
||||
@ -83,11 +83,8 @@ namespace osu.Game.Overlays.Music
|
||||
beatmapBacking.ValueChanged += _ => updateSelectedSet();
|
||||
}
|
||||
|
||||
private void addBeatmapSet(BeatmapSetInfo obj, bool existing) => Schedule(() =>
|
||||
private void addBeatmapSet(BeatmapSetInfo obj) => Schedule(() =>
|
||||
{
|
||||
if (existing)
|
||||
return;
|
||||
|
||||
var newItem = new PlaylistItem(obj) { OnSelect = set => Selected?.Invoke(set) };
|
||||
|
||||
items.Add(newItem);
|
||||
|
@ -218,15 +218,9 @@ namespace osu.Game.Overlays
|
||||
beatmapSets.Insert(index, beatmapSetInfo);
|
||||
}
|
||||
|
||||
private void handleBeatmapAdded(BeatmapSetInfo obj, bool existing)
|
||||
{
|
||||
if (existing)
|
||||
return;
|
||||
private void handleBeatmapAdded(BeatmapSetInfo set) => Schedule(() => beatmapSets.Add(set));
|
||||
|
||||
Schedule(() => beatmapSets.Add(obj));
|
||||
}
|
||||
|
||||
private void handleBeatmapRemoved(BeatmapSetInfo obj) => Schedule(() => beatmapSets.RemoveAll(s => s.ID == obj.ID));
|
||||
private void handleBeatmapRemoved(BeatmapSetInfo set) => Schedule(() => beatmapSets.RemoveAll(s => s.ID == set.ID));
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
@ -259,6 +253,12 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (pendingBeatmapSwitch != null)
|
||||
{
|
||||
pendingBeatmapSwitch();
|
||||
pendingBeatmapSwitch = null;
|
||||
}
|
||||
|
||||
var track = current?.TrackLoaded ?? false ? current.Track : null;
|
||||
|
||||
if (track?.IsDummyDevice == false)
|
||||
@ -368,15 +368,12 @@ namespace osu.Game.Overlays
|
||||
mod.ApplyToClock(track);
|
||||
}
|
||||
|
||||
private ScheduledDelegate pendingBeatmapSwitch;
|
||||
private Action pendingBeatmapSwitch;
|
||||
|
||||
private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction)
|
||||
{
|
||||
//we might be off-screen when this update comes in.
|
||||
//rather than Scheduling, manually handle this to avoid possible memory contention.
|
||||
pendingBeatmapSwitch?.Cancel();
|
||||
|
||||
pendingBeatmapSwitch = Schedule(delegate
|
||||
// avoid using scheduler as our scheduler may not be run for a long time, holding references to beatmaps.
|
||||
pendingBeatmapSwitch = delegate
|
||||
{
|
||||
// todo: this can likely be replaced with WorkingBeatmap.GetBeatmapAsync()
|
||||
Task.Run(() =>
|
||||
@ -416,7 +413,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
playerContainer.Add(newBackground);
|
||||
});
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
|
@ -82,13 +82,7 @@ namespace osu.Game.Overlays.Settings.Sections
|
||||
|
||||
private void itemRemoved(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != s.ID).ToArray());
|
||||
|
||||
private void itemAdded(SkinInfo s, bool existing)
|
||||
{
|
||||
if (existing)
|
||||
return;
|
||||
|
||||
Schedule(() => skinDropdown.Items = skinDropdown.Items.Append(s).ToArray());
|
||||
}
|
||||
private void itemAdded(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Append(s).ToArray());
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
@ -23,6 +24,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
public Action OnHome;
|
||||
|
||||
private ToolbarUserButton userButton;
|
||||
private ToolbarRulesetSelector rulesetSelector;
|
||||
|
||||
protected override bool BlockPositionalInput => false;
|
||||
|
||||
@ -40,7 +42,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OsuGame osuGame)
|
||||
private void load(OsuGame osuGame, Bindable<RulesetInfo> parentRuleset)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -57,7 +59,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
Action = () => OnHome?.Invoke()
|
||||
},
|
||||
new ToolbarRulesetSelector()
|
||||
rulesetSelector = new ToolbarRulesetSelector()
|
||||
}
|
||||
},
|
||||
new FillFlowContainer
|
||||
@ -84,6 +86,9 @@ namespace osu.Game.Overlays.Toolbar
|
||||
}
|
||||
};
|
||||
|
||||
// Bound after the selector is added to the hierarchy to give it a chance to load the available rulesets
|
||||
rulesetSelector.Current.BindTo(parentRuleset);
|
||||
|
||||
State.ValueChanged += visibility =>
|
||||
{
|
||||
if (overlayActivationMode.Value == OverlayActivation.Disabled)
|
||||
|
@ -1,58 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
public class ToolbarRulesetButton : ToolbarButton
|
||||
{
|
||||
private RulesetInfo ruleset;
|
||||
|
||||
public RulesetInfo Ruleset
|
||||
{
|
||||
get => ruleset;
|
||||
set
|
||||
{
|
||||
ruleset = value;
|
||||
|
||||
var rInstance = ruleset.CreateInstance();
|
||||
|
||||
TooltipMain = rInstance.Description;
|
||||
TooltipSub = $"Play some {rInstance.Description}";
|
||||
SetIcon(rInstance.CreateIcon());
|
||||
}
|
||||
}
|
||||
|
||||
public bool Active
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
IconContainer.Colour = Color4.White;
|
||||
IconContainer.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = new Color4(255, 194, 224, 100),
|
||||
Radius = 15,
|
||||
Roundness = 15,
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
IconContainer.Colour = new Color4(255, 194, 224, 255);
|
||||
IconContainer.EdgeEffect = new EdgeEffectParameters();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
IconContainer.Scale *= 1.4f;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,49 +1,41 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.Events;
|
||||
using osuTK.Input;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
public class ToolbarRulesetSelector : Container
|
||||
public class ToolbarRulesetSelector : RulesetSelector
|
||||
{
|
||||
private const float padding = 10;
|
||||
|
||||
private readonly FillFlowContainer modeButtons;
|
||||
private readonly Drawable modeButtonLine;
|
||||
private ToolbarRulesetButton activeButton;
|
||||
|
||||
private RulesetStore rulesets;
|
||||
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||
private Drawable modeButtonLine;
|
||||
|
||||
public ToolbarRulesetSelector()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
AutoSizeAxes = Axes.X;
|
||||
}
|
||||
|
||||
Children = new[]
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AddRangeInternal(new[]
|
||||
{
|
||||
new OpaqueBackground(),
|
||||
modeButtons = new FillFlowContainer
|
||||
new OpaqueBackground
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Padding = new MarginPadding { Left = padding, Right = padding },
|
||||
Depth = 1,
|
||||
},
|
||||
modeButtonLine = new Container
|
||||
{
|
||||
@ -58,36 +50,50 @@ namespace osu.Game.Overlays.Toolbar
|
||||
Radius = 15,
|
||||
Roundness = 15,
|
||||
},
|
||||
Children = new[]
|
||||
Child = new Box
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(RulesetStore rulesets, Bindable<RulesetInfo> parentRuleset)
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
this.rulesets = rulesets;
|
||||
base.LoadComplete();
|
||||
|
||||
foreach (var r in rulesets.AvailableRulesets)
|
||||
{
|
||||
modeButtons.Add(new ToolbarRulesetButton
|
||||
{
|
||||
Ruleset = r,
|
||||
Action = delegate { ruleset.Value = r; }
|
||||
});
|
||||
}
|
||||
|
||||
ruleset.ValueChanged += rulesetChanged;
|
||||
ruleset.DisabledChanged += disabledChanged;
|
||||
ruleset.BindTo(parentRuleset);
|
||||
Current.BindDisabledChanged(disabled => this.FadeColour(disabled ? Color4.Gray : Color4.White, 300), true);
|
||||
Current.BindValueChanged(_ => moveLineToCurrent(), true);
|
||||
}
|
||||
|
||||
private void moveLineToCurrent()
|
||||
{
|
||||
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
|
||||
{
|
||||
if (tabItem.Value == Current.Value)
|
||||
{
|
||||
modeButtonLine.MoveToX(tabItem.DrawPosition.X, 200, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput;
|
||||
|
||||
public override bool HandlePositionalInput => !Current.Disabled && base.HandlePositionalInput;
|
||||
|
||||
public override bool PropagatePositionalInputSubTree => !Current.Disabled && base.PropagatePositionalInputSubTree;
|
||||
|
||||
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new ToolbarRulesetTabButton(value);
|
||||
|
||||
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Padding = new MarginPadding { Left = padding, Right = padding },
|
||||
};
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
base.OnKeyDown(e);
|
||||
@ -96,46 +102,13 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
int requested = e.Key - Key.Number1;
|
||||
|
||||
RulesetInfo found = rulesets.AvailableRulesets.Skip(requested).FirstOrDefault();
|
||||
RulesetInfo found = Rulesets.AvailableRulesets.Skip(requested).FirstOrDefault();
|
||||
if (found != null)
|
||||
ruleset.Value = found;
|
||||
Current.Value = found;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool HandleNonPositionalInput => !ruleset.Disabled && base.HandleNonPositionalInput;
|
||||
public override bool HandlePositionalInput => !ruleset.Disabled && base.HandlePositionalInput;
|
||||
|
||||
public override bool PropagatePositionalInputSubTree => !ruleset.Disabled && base.PropagatePositionalInputSubTree;
|
||||
|
||||
private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
|
||||
|
||||
private void rulesetChanged(ValueChangedEvent<RulesetInfo> e)
|
||||
{
|
||||
foreach (ToolbarRulesetButton m in modeButtons.Children.Cast<ToolbarRulesetButton>())
|
||||
{
|
||||
bool isActive = m.Ruleset.ID == e.NewValue.ID;
|
||||
m.Active = isActive;
|
||||
if (isActive)
|
||||
activeButton = m;
|
||||
}
|
||||
|
||||
activeMode.Invalidate();
|
||||
}
|
||||
|
||||
private Cached activeMode = new Cached();
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
|
||||
if (!activeMode.IsValid)
|
||||
{
|
||||
modeButtonLine.MoveToX(activeButton.DrawPosition.X, 200, Easing.OutQuint);
|
||||
activeMode.Validate();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
76
osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs
Normal file
76
osu.Game/Overlays/Toolbar/ToolbarRulesetTabButton.cs
Normal file
@ -0,0 +1,76 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets;
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
public class ToolbarRulesetTabButton : TabItem<RulesetInfo>
|
||||
{
|
||||
private readonly RulesetButton ruleset;
|
||||
|
||||
public ToolbarRulesetTabButton(RulesetInfo value)
|
||||
: base(value)
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Child = ruleset = new RulesetButton
|
||||
{
|
||||
Active = false,
|
||||
};
|
||||
|
||||
var rInstance = value.CreateInstance();
|
||||
|
||||
ruleset.TooltipMain = rInstance.Description;
|
||||
ruleset.TooltipSub = $"Play some {rInstance.Description}";
|
||||
ruleset.SetIcon(rInstance.CreateIcon());
|
||||
}
|
||||
|
||||
protected override void OnActivated() => ruleset.Active = true;
|
||||
|
||||
protected override void OnDeactivated() => ruleset.Active = false;
|
||||
|
||||
private class RulesetButton : ToolbarButton
|
||||
{
|
||||
public bool Active
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
IconContainer.Colour = Color4.White;
|
||||
IconContainer.EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = new Color4(255, 194, 224, 100),
|
||||
Radius = 15,
|
||||
Roundness = 15,
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
IconContainer.Colour = new Color4(255, 194, 224, 255);
|
||||
IconContainer.EdgeEffect = new EdgeEffectParameters();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
Parent.Click();
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
IconContainer.Scale *= 1.4f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
23
osu.Game/Rulesets/RulesetSelector.cs
Normal file
23
osu.Game/Rulesets/RulesetSelector.cs
Normal file
@ -0,0 +1,23 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Allocation;
|
||||
|
||||
namespace osu.Game.Rulesets
|
||||
{
|
||||
public abstract class RulesetSelector : TabControl<RulesetInfo>
|
||||
{
|
||||
[Resolved]
|
||||
protected RulesetStore Rulesets { get; private set; }
|
||||
|
||||
protected override Dropdown<RulesetInfo> CreateDropdown() => null;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
foreach (var r in Rulesets.AvailableRulesets)
|
||||
AddItem(r);
|
||||
}
|
||||
}
|
||||
}
|
@ -9,22 +9,13 @@ using osu.Framework.Graphics.Shaders;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osuTK;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Screens
|
||||
{
|
||||
public class Loader : OsuScreen
|
||||
public class Loader : StartupScreen
|
||||
{
|
||||
private bool showDisclaimer;
|
||||
|
||||
public override bool HideOverlaysOnEnter => true;
|
||||
|
||||
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
|
||||
|
||||
public override bool CursorVisible => false;
|
||||
|
||||
public override bool AllowBackButton => false;
|
||||
|
||||
public Loader()
|
||||
{
|
||||
ValidForResume = false;
|
||||
|
@ -15,12 +15,11 @@ using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Online.API;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public class Disclaimer : OsuScreen
|
||||
public class Disclaimer : StartupScreen
|
||||
{
|
||||
private Intro intro;
|
||||
private SpriteIcon icon;
|
||||
@ -28,13 +27,6 @@ namespace osu.Game.Screens.Menu
|
||||
private LinkFlowContainer textFlow;
|
||||
private LinkFlowContainer supportFlow;
|
||||
|
||||
public override bool HideOverlaysOnEnter => true;
|
||||
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
|
||||
|
||||
public override bool AllowBackButton => false;
|
||||
|
||||
public override bool CursorVisible => false;
|
||||
|
||||
private Drawable heart;
|
||||
|
||||
private const float icon_y = -85;
|
||||
|
@ -15,11 +15,10 @@ using osu.Game.IO.Archives;
|
||||
using osu.Game.Screens.Backgrounds;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public class Intro : OsuScreen
|
||||
public class Intro : StartupScreen
|
||||
{
|
||||
private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
|
||||
|
||||
@ -32,13 +31,6 @@ namespace osu.Game.Screens.Menu
|
||||
private SampleChannel welcome;
|
||||
private SampleChannel seeya;
|
||||
|
||||
public override bool AllowBackButton => false;
|
||||
|
||||
public override bool HideOverlaysOnEnter => true;
|
||||
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
|
||||
|
||||
public override bool CursorVisible => false;
|
||||
|
||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
|
||||
|
||||
private Bindable<bool> menuVoice;
|
||||
|
@ -54,11 +54,8 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
hasBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID) != null;
|
||||
}
|
||||
|
||||
private void beatmapAdded(BeatmapSetInfo model, bool existing)
|
||||
private void beatmapAdded(BeatmapSetInfo model)
|
||||
{
|
||||
if (Beatmap.Value == null)
|
||||
return;
|
||||
|
||||
if (model.Beatmaps.Any(b => b.OnlineBeatmapID == Beatmap.Value.OnlineBeatmapID))
|
||||
Schedule(() => hasBeatmap = true);
|
||||
}
|
||||
|
@ -195,6 +195,7 @@ namespace osu.Game.Screens.Multi.Match
|
||||
|
||||
Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
|
||||
Mods.Value = e.NewValue?.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
|
||||
|
||||
if (e.NewValue?.Ruleset != null)
|
||||
Ruleset.Value = e.NewValue.Ruleset;
|
||||
}
|
||||
@ -202,7 +203,7 @@ namespace osu.Game.Screens.Multi.Match
|
||||
/// <summary>
|
||||
/// Handle the case where a beatmap is imported (and can be used by this match).
|
||||
/// </summary>
|
||||
private void beatmapAdded(BeatmapSetInfo model, bool existing) => Schedule(() =>
|
||||
private void beatmapAdded(BeatmapSetInfo model) => Schedule(() =>
|
||||
{
|
||||
if (Beatmap.Value != beatmapManager.DefaultBeatmap)
|
||||
return;
|
||||
|
@ -184,7 +184,7 @@ namespace osu.Game.Screens.Play
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
fadeOut(true);
|
||||
performUserRequestedExit();
|
||||
performImmediateExit();
|
||||
},
|
||||
},
|
||||
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }
|
||||
@ -251,15 +251,20 @@ namespace osu.Game.Screens.Play
|
||||
return working;
|
||||
}
|
||||
|
||||
private void performUserRequestedExit()
|
||||
private void performImmediateExit()
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
// if a restart has been requested, cancel any pending completion (user has shown intent to restart).
|
||||
onCompletionEvent = null;
|
||||
|
||||
ValidForResume = false;
|
||||
|
||||
performUserRequestedExit();
|
||||
}
|
||||
|
||||
private void performUserRequestedExit()
|
||||
{
|
||||
if (!this.IsCurrentScreen()) return;
|
||||
|
||||
this.Exit();
|
||||
}
|
||||
|
||||
|
@ -148,40 +148,37 @@ namespace osu.Game.Screens.Select
|
||||
});
|
||||
}
|
||||
|
||||
public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
|
||||
{
|
||||
Schedule(() =>
|
||||
int? previouslySelectedID = null;
|
||||
CarouselBeatmapSet existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
|
||||
|
||||
// If the selected beatmap is about to be removed, store its ID so it can be re-selected if required
|
||||
if (existingSet?.State?.Value == CarouselItemState.Selected)
|
||||
previouslySelectedID = selectedBeatmap?.Beatmap.ID;
|
||||
|
||||
var newSet = createCarouselSet(beatmapSet);
|
||||
|
||||
if (existingSet != null)
|
||||
root.RemoveChild(existingSet);
|
||||
|
||||
if (newSet == null)
|
||||
{
|
||||
int? previouslySelectedID = null;
|
||||
CarouselBeatmapSet existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
|
||||
|
||||
// If the selected beatmap is about to be removed, store its ID so it can be re-selected if required
|
||||
if (existingSet?.State?.Value == CarouselItemState.Selected)
|
||||
previouslySelectedID = selectedBeatmap?.Beatmap.ID;
|
||||
|
||||
var newSet = createCarouselSet(beatmapSet);
|
||||
|
||||
if (existingSet != null)
|
||||
root.RemoveChild(existingSet);
|
||||
|
||||
if (newSet == null)
|
||||
{
|
||||
itemsCache.Invalidate();
|
||||
return;
|
||||
}
|
||||
|
||||
root.AddChild(newSet);
|
||||
|
||||
applyActiveCriteria(false, false);
|
||||
|
||||
//check if we can/need to maintain our current selection.
|
||||
if (previouslySelectedID != null)
|
||||
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == previouslySelectedID) ?? newSet);
|
||||
|
||||
itemsCache.Invalidate();
|
||||
Schedule(() => BeatmapSetsChanged?.Invoke());
|
||||
});
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
root.AddChild(newSet);
|
||||
|
||||
applyActiveCriteria(false, false);
|
||||
|
||||
//check if we can/need to maintain our current selection.
|
||||
if (previouslySelectedID != null)
|
||||
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == previouslySelectedID) ?? newSet);
|
||||
|
||||
itemsCache.Invalidate();
|
||||
Schedule(() => BeatmapSetsChanged?.Invoke());
|
||||
});
|
||||
|
||||
/// <summary>
|
||||
/// Selects a given beatmap on the carousel.
|
||||
|
@ -578,7 +578,7 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s, bool existing) => Carousel.UpdateBeatmapSet(s);
|
||||
private void onBeatmapSetAdded(BeatmapSetInfo s) => Carousel.UpdateBeatmapSet(s);
|
||||
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Carousel.RemoveBeatmapSet(s);
|
||||
private void onBeatmapRestored(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
||||
private void onBeatmapHidden(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
|
||||
|
21
osu.Game/Screens/StartupScreen.cs
Normal file
21
osu.Game/Screens/StartupScreen.cs
Normal file
@ -0,0 +1,21 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Screens
|
||||
{
|
||||
/// <summary>
|
||||
/// A screen which is shown once as part of the startup procedure.
|
||||
/// </summary>
|
||||
public abstract class StartupScreen : OsuScreen
|
||||
{
|
||||
public override bool AllowBackButton => false;
|
||||
|
||||
public override bool HideOverlaysOnEnter => true;
|
||||
|
||||
public override bool CursorVisible => false;
|
||||
|
||||
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
|
||||
}
|
||||
}
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using SharpCompress.Archives.Zip;
|
||||
|
||||
namespace osu.Game.Utils
|
||||
@ -10,6 +11,9 @@ namespace osu.Game.Utils
|
||||
{
|
||||
public static bool IsZipArchive(string path)
|
||||
{
|
||||
if (!File.Exists(path))
|
||||
return false;
|
||||
|
||||
try
|
||||
{
|
||||
using (var arc = ZipArchive.Open(path))
|
||||
|
Loading…
Reference in New Issue
Block a user