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mirror of https://github.com/ppy/osu.git synced 2025-01-28 07:23:14 +08:00

Merge remote-tracking branch 'upstream/master' into not-available-to-download

This commit is contained in:
Dean Herbert 2019-06-27 11:44:41 +09:00
commit 375a6f406d
39 changed files with 664 additions and 466 deletions

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@ -108,7 +108,7 @@ namespace osu.Game.Tests.Beatmaps.IO
var manager = osu.Dependencies.Get<BeatmapManager>();
// ReSharper disable once AccessToModifiedClosure
manager.ItemAdded += (_, __) => Interlocked.Increment(ref itemAddRemoveFireCount);
manager.ItemAdded += _ => Interlocked.Increment(ref itemAddRemoveFireCount);
manager.ItemRemoved += _ => Interlocked.Increment(ref itemAddRemoveFireCount);
var imported = await LoadOszIntoOsu(osu);

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@ -137,6 +137,22 @@ namespace osu.Game.Tests.Visual.Gameplay
exitAndConfirm();
}
[Test]
public void TestExitViaHoldToExit()
{
AddStep("exit", () =>
{
InputManager.MoveMouseTo(Player.HUDOverlay.HoldToQuit.First(c => c is HoldToConfirmContainer));
InputManager.PressButton(MouseButton.Left);
});
confirmPaused();
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
exitAndConfirm();
}
[Test]
public void TestExitFromPause()
{

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@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.Menus
{
typeof(ToolbarButton),
typeof(ToolbarRulesetSelector),
typeof(ToolbarRulesetButton),
typeof(ToolbarRulesetTabButton),
typeof(ToolbarNotificationButton),
};

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@ -0,0 +1,42 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays.Toolbar;
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using System.Linq;
using osu.Framework.MathUtils;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneToolbarRulesetSelector : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ToolbarRulesetSelector),
typeof(ToolbarRulesetTabButton),
};
public TestSceneToolbarRulesetSelector()
{
ToolbarRulesetSelector selector;
Add(new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.X,
Height = Toolbar.HEIGHT,
Child = selector = new ToolbarRulesetSelector()
});
AddStep("Select random", () =>
{
selector.Current.Value = selector.Items.ElementAt(RNG.Next(selector.Items.Count()));
});
AddStep("Toggle disabled state", () => selector.Current.Disabled = !selector.Current.Disabled);
}
}
}

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@ -21,7 +21,6 @@ using osu.Game.Database;
using osu.Game.IO.Archives;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
namespace osu.Game.Beatmaps
@ -29,7 +28,7 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Handles the storage and retrieval of Beatmaps/WorkingBeatmaps.
/// </summary>
public partial class BeatmapManager : ArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>
public partial class BeatmapManager : DownloadableArchiveModelManager<BeatmapSetInfo, BeatmapSetFileInfo>
{
/// <summary>
/// Fired when a single difficulty has been hidden.
@ -41,16 +40,6 @@ namespace osu.Game.Beatmaps
/// </summary>
public event Action<BeatmapInfo> BeatmapRestored;
/// <summary>
/// Fired when a beatmap download begins.
/// </summary>
public event Action<DownloadBeatmapSetRequest> BeatmapDownloadBegan;
/// <summary>
/// Fired when a beatmap download is interrupted, due to user cancellation or other failures.
/// </summary>
public event Action<DownloadBeatmapSetRequest> BeatmapDownloadFailed;
/// <summary>
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
/// </summary>
@ -66,22 +55,17 @@ namespace osu.Game.Beatmaps
private readonly BeatmapStore beatmaps;
private readonly IAPIProvider api;
private readonly AudioManager audioManager;
private readonly GameHost host;
private readonly List<DownloadBeatmapSetRequest> currentDownloads = new List<DownloadBeatmapSetRequest>();
private readonly BeatmapUpdateQueue updateQueue;
public BeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, AudioManager audioManager, GameHost host = null,
WorkingBeatmap defaultBeatmap = null)
: base(storage, contextFactory, new BeatmapStore(contextFactory), host)
: base(storage, contextFactory, api, new BeatmapStore(contextFactory), host)
{
this.rulesets = rulesets;
this.api = api;
this.audioManager = audioManager;
this.host = host;
@ -94,6 +78,9 @@ namespace osu.Game.Beatmaps
updateQueue = new BeatmapUpdateQueue(api);
}
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize) =>
new DownloadBeatmapSetRequest(set, minimiseDownloadSize);
protected override Task Populate(BeatmapSetInfo beatmapSet, ArchiveReader archive, CancellationToken cancellationToken = default)
{
if (archive != null)
@ -158,87 +145,6 @@ namespace osu.Game.Beatmaps
void resetIds() => beatmapSet.Beatmaps.ForEach(b => b.OnlineBeatmapID = null);
}
/// <summary>
/// Downloads a beatmap.
/// This will post notifications tracking progress.
/// </summary>
/// <param name="beatmapSetInfo">The <see cref="BeatmapSetInfo"/> to be downloaded.</param>
/// <param name="noVideo">Whether the beatmap should be downloaded without video. Defaults to false.</param>
/// <returns>Downloading can happen</returns>
public bool Download(BeatmapSetInfo beatmapSetInfo, bool noVideo = false)
{
var existing = GetExistingDownload(beatmapSetInfo);
if (existing != null || api == null) return false;
var downloadNotification = new DownloadNotification
{
Text = $"Downloading {beatmapSetInfo}",
};
var request = new DownloadBeatmapSetRequest(beatmapSetInfo, noVideo);
request.DownloadProgressed += progress =>
{
downloadNotification.State = ProgressNotificationState.Active;
downloadNotification.Progress = progress;
};
request.Success += filename =>
{
Task.Factory.StartNew(async () =>
{
// This gets scheduled back to the update thread, but we want the import to run in the background.
await Import(downloadNotification, filename);
currentDownloads.Remove(request);
}, TaskCreationOptions.LongRunning);
};
request.Failure += error =>
{
BeatmapDownloadFailed?.Invoke(request);
if (error is OperationCanceledException) return;
downloadNotification.State = ProgressNotificationState.Cancelled;
Logger.Error(error, "Beatmap download failed!");
currentDownloads.Remove(request);
};
downloadNotification.CancelRequested += () =>
{
request.Cancel();
currentDownloads.Remove(request);
downloadNotification.State = ProgressNotificationState.Cancelled;
return true;
};
currentDownloads.Add(request);
PostNotification?.Invoke(downloadNotification);
// don't run in the main api queue as this is a long-running task.
Task.Factory.StartNew(() =>
{
try
{
request.Perform(api);
}
catch
{
// no need to handle here as exceptions will filter down to request.Failure above.
}
}, TaskCreationOptions.LongRunning);
BeatmapDownloadBegan?.Invoke(request);
return true;
}
/// <summary>
/// Get an existing download request if it exists.
/// </summary>
/// <param name="beatmap">The <see cref="BeatmapSetInfo"/> whose download request is wanted.</param>
/// <returns>The <see cref="DownloadBeatmapSetRequest"/> object if it exists, or null.</returns>
public DownloadBeatmapSetRequest GetExistingDownload(BeatmapSetInfo beatmap) => currentDownloads.Find(d => d.BeatmapSet.OnlineBeatmapSetID == beatmap.OnlineBeatmapSetID);
/// <summary>
/// Delete a beatmap difficulty.
/// </summary>
@ -406,22 +312,6 @@ namespace osu.Game.Beatmaps
protected override Track GetTrack() => null;
}
private class DownloadNotification : ProgressNotification
{
public override bool IsImportant => false;
protected override Notification CreateCompletionNotification() => new SilencedProgressCompletionNotification
{
Activated = CompletionClickAction,
Text = CompletionText
};
private class SilencedProgressCompletionNotification : ProgressCompletionNotification
{
public override bool IsImportant => false;
}
}
private class BeatmapUpdateQueue
{
private readonly IAPIProvider api;

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@ -41,7 +41,7 @@ namespace osu.Game.Beatmaps
}
}
private string getPathForFile(string filename) => BeatmapSetInfo.Files.First(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath;
private string getPathForFile(string filename) => BeatmapSetInfo.Files.FirstOrDefault(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase))?.FileInfo.StoragePath;
private TextureStore textureStore;

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@ -9,7 +9,7 @@ using osu.Game.Database;
namespace osu.Game.Beatmaps
{
public class BeatmapSetInfo : IHasPrimaryKey, IHasFiles<BeatmapSetFileInfo>, ISoftDelete
public class BeatmapSetInfo : IHasPrimaryKey, IHasFiles<BeatmapSetFileInfo>, ISoftDelete, IEquatable<BeatmapSetInfo>
{
public int ID { get; set; }
@ -49,5 +49,7 @@ namespace osu.Game.Beatmaps
public override string ToString() => Metadata?.ToString() ?? base.ToString();
public bool Protected { get; set; }
public bool Equals(BeatmapSetInfo other) => OnlineBeatmapSetID == other?.OnlineBeatmapSetID;
}
}

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@ -31,12 +31,10 @@ namespace osu.Game.Database
/// </summary>
/// <typeparam name="TModel">The model type.</typeparam>
/// <typeparam name="TFileModel">The associated file join type.</typeparam>
public abstract class ArchiveModelManager<TModel, TFileModel> : ArchiveModelManager, ICanAcceptFiles
public abstract class ArchiveModelManager<TModel, TFileModel> : ArchiveModelManager, ICanAcceptFiles, IModelManager<TModel>
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
where TFileModel : INamedFileInfo, new()
{
public delegate void ItemAddedDelegate(TModel model, bool existing);
/// <summary>
/// Set an endpoint for notifications to be posted to.
/// </summary>
@ -46,7 +44,7 @@ namespace osu.Game.Database
/// Fired when a new <see cref="TModel"/> becomes available in the database.
/// This is not guaranteed to run on the update thread.
/// </summary>
public event ItemAddedDelegate ItemAdded;
public event Action<TModel> ItemAdded;
/// <summary>
/// Fired when a <see cref="TModel"/> is removed from the database.
@ -67,56 +65,12 @@ namespace osu.Game.Database
// ReSharper disable once NotAccessedField.Local (we should keep a reference to this so it is not finalised)
private ArchiveImportIPCChannel ipc;
private readonly List<Action> queuedEvents = new List<Action>();
/// <summary>
/// Allows delaying of outwards events until an operation is confirmed (at a database level).
/// </summary>
private bool delayingEvents;
/// <summary>
/// Begin delaying outwards events.
/// </summary>
private void delayEvents() => delayingEvents = true;
/// <summary>
/// Flush delayed events and disable delaying.
/// </summary>
/// <param name="perform">Whether the flushed events should be performed.</param>
private void flushEvents(bool perform)
{
Action[] events;
lock (queuedEvents)
{
events = queuedEvents.ToArray();
queuedEvents.Clear();
}
if (perform)
{
foreach (var a in events)
a.Invoke();
}
delayingEvents = false;
}
private void handleEvent(Action a)
{
if (delayingEvents)
lock (queuedEvents)
queuedEvents.Add(a);
else
a.Invoke();
}
protected ArchiveModelManager(Storage storage, IDatabaseContextFactory contextFactory, MutableDatabaseBackedStoreWithFileIncludes<TModel, TFileModel> modelStore, IIpcHost importHost = null)
{
ContextFactory = contextFactory;
ModelStore = modelStore;
ModelStore.ItemAdded += item => handleEvent(() => ItemAdded?.Invoke(item, false));
ModelStore.ItemAdded += item => handleEvent(() => ItemAdded?.Invoke(item));
ModelStore.ItemRemoved += s => handleEvent(() => ItemRemoved?.Invoke(s));
Files = new FileStore(contextFactory, storage);
@ -345,8 +299,6 @@ namespace osu.Game.Database
{
Undelete(existing);
LogForModel(item, $"Found existing {HumanisedModelName} for {item} (ID {existing.ID}) skipping import.");
handleEvent(() => ItemAdded?.Invoke(existing, true));
// existing item will be used; rollback new import and exit early.
rollback();
flushEvents(true);
@ -632,6 +584,54 @@ namespace osu.Game.Database
throw new InvalidFormatException($"{path} is not a valid archive");
}
#region Event handling / delaying
private readonly List<Action> queuedEvents = new List<Action>();
/// <summary>
/// Allows delaying of outwards events until an operation is confirmed (at a database level).
/// </summary>
private bool delayingEvents;
/// <summary>
/// Begin delaying outwards events.
/// </summary>
private void delayEvents() => delayingEvents = true;
/// <summary>
/// Flush delayed events and disable delaying.
/// </summary>
/// <param name="perform">Whether the flushed events should be performed.</param>
private void flushEvents(bool perform)
{
Action[] events;
lock (queuedEvents)
{
events = queuedEvents.ToArray();
queuedEvents.Clear();
}
if (perform)
{
foreach (var a in events)
a.Invoke();
}
delayingEvents = false;
}
private void handleEvent(Action a)
{
if (delayingEvents)
lock (queuedEvents)
queuedEvents.Add(a);
else
a.Invoke();
}
#endregion
}
public abstract class ArchiveModelManager

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@ -0,0 +1,135 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Humanizer;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Online.API;
using osu.Game.Overlays.Notifications;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace osu.Game.Database
{
/// <summary>
/// An <see cref="ArchiveModelManager{TModel, TFileModel}"/> that has the ability to download models using an <see cref="IAPIProvider"/> and
/// import them into the store.
/// </summary>
/// <typeparam name="TModel">The model type.</typeparam>
/// <typeparam name="TFileModel">The associated file join type.</typeparam>
public abstract class DownloadableArchiveModelManager<TModel, TFileModel> : ArchiveModelManager<TModel, TFileModel>, IModelDownloader<TModel>
where TModel : class, IHasFiles<TFileModel>, IHasPrimaryKey, ISoftDelete
where TFileModel : INamedFileInfo, new()
{
public event Action<ArchiveDownloadRequest<TModel>> DownloadBegan;
public event Action<ArchiveDownloadRequest<TModel>> DownloadFailed;
private readonly IAPIProvider api;
private readonly List<ArchiveDownloadRequest<TModel>> currentDownloads = new List<ArchiveDownloadRequest<TModel>>();
private readonly MutableDatabaseBackedStoreWithFileIncludes<TModel, TFileModel> modelStore;
protected DownloadableArchiveModelManager(Storage storage, IDatabaseContextFactory contextFactory, IAPIProvider api, MutableDatabaseBackedStoreWithFileIncludes<TModel, TFileModel> modelStore, IIpcHost importHost = null)
: base(storage, contextFactory, modelStore, importHost)
{
this.api = api;
this.modelStore = modelStore;
}
/// <summary>
/// Creates the download request for this <see cref="TModel"/>.
/// </summary>
/// <param name="model">The <see cref="TModel"/> to be downloaded.</param>
/// <param name="minimiseDownloadSize">Whether this download should be optimised for slow connections. Generally means extras are not included in the download bundle.</param>
/// <returns>The request object.</returns>
protected abstract ArchiveDownloadRequest<TModel> CreateDownloadRequest(TModel model, bool minimiseDownloadSize);
/// <summary>
/// Begin a download for the requested <see cref="TModel"/>.
/// </summary>
/// <param name="model">The <see cref="TModel"/> to be downloaded.</param>
/// <param name="minimiseDownloadSize">Whether this download should be optimised for slow connections. Generally means extras are not included in the download bundle.</param>
/// <returns>Whether the download was started.</returns>
public bool Download(TModel model, bool minimiseDownloadSize = false)
{
if (!canDownload(model)) return false;
var request = CreateDownloadRequest(model, minimiseDownloadSize);
DownloadNotification notification = new DownloadNotification
{
Text = $"Downloading {request.Model}",
};
request.DownloadProgressed += progress =>
{
notification.State = ProgressNotificationState.Active;
notification.Progress = progress;
};
request.Success += filename =>
{
Task.Factory.StartNew(async () =>
{
// This gets scheduled back to the update thread, but we want the import to run in the background.
await Import(notification, filename);
currentDownloads.Remove(request);
}, TaskCreationOptions.LongRunning);
};
request.Failure += error =>
{
DownloadFailed?.Invoke(request);
if (error is OperationCanceledException) return;
notification.State = ProgressNotificationState.Cancelled;
Logger.Error(error, $"{HumanisedModelName.Titleize()} download failed!");
currentDownloads.Remove(request);
};
notification.CancelRequested += () =>
{
request.Cancel();
currentDownloads.Remove(request);
notification.State = ProgressNotificationState.Cancelled;
return true;
};
currentDownloads.Add(request);
PostNotification?.Invoke(notification);
Task.Factory.StartNew(() => request.Perform(api), TaskCreationOptions.LongRunning);
DownloadBegan?.Invoke(request);
return true;
}
public virtual bool IsAvailableLocally(TModel model) => modelStore.ConsumableItems.Any(m => m.Equals(model) && !m.DeletePending);
public ArchiveDownloadRequest<TModel> GetExistingDownload(TModel model) => currentDownloads.Find(r => r.Model.Equals(model));
private bool canDownload(TModel model) => GetExistingDownload(model) == null && api != null;
private class DownloadNotification : ProgressNotification
{
public override bool IsImportant => false;
protected override Notification CreateCompletionNotification() => new SilencedProgressCompletionNotification
{
Activated = CompletionClickAction,
Text = CompletionText
};
private class SilencedProgressCompletionNotification : ProgressCompletionNotification
{
public override bool IsImportant => false;
}
}
}
}

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@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Online.API;
using System;
namespace osu.Game.Database
{
/// <summary>
/// Represents a <see cref="IModelManager{TModel}"/> that can download new models from an external source.
/// </summary>
/// <typeparam name="TModel">The model type.</typeparam>
public interface IModelDownloader<TModel> : IModelManager<TModel>
where TModel : class
{
/// <summary>
/// Fired when a <see cref="TModel"/> download begins.
/// </summary>
event Action<ArchiveDownloadRequest<TModel>> DownloadBegan;
/// <summary>
/// Fired when a <see cref="TModel"/> download is interrupted, either due to user cancellation or failure.
/// </summary>
event Action<ArchiveDownloadRequest<TModel>> DownloadFailed;
/// <summary>
/// Checks whether a given <see cref="TModel"/> is already available in the local store.
/// </summary>
/// <param name="model">The <see cref="TModel"/> whose existence needs to be checked.</param>
/// <returns>Whether the <see cref="TModel"/> exists.</returns>
bool IsAvailableLocally(TModel model);
/// <summary>
/// Begin a download for the requested <see cref="TModel"/>.
/// </summary>
/// <param name="model">The <see cref="TModel"/> to be downloaded.</param>
/// <param name="minimiseDownloadSize">Whether this download should be optimised for slow connections. Generally means extras are not included in the download bundle..</param>
/// <returns>Whether the download was started.</returns>
bool Download(TModel model, bool minimiseDownloadSize);
/// <summary>
/// Gets an existing <see cref="TModel"/> download request if it exists.
/// </summary>
/// <param name="model">The <see cref="TModel"/> whose request is wanted.</param>
/// <returns>The <see cref="ArchiveDownloadRequest{TModel}"/> object if it exists, otherwise null.</returns>
ArchiveDownloadRequest<TModel> GetExistingDownload(TModel model);
}
}

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@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Database
{
/// <summary>
/// Represents a model manager that publishes events when <see cref="TModel"/>s are added or removed.
/// </summary>
/// <typeparam name="TModel">The model type.</typeparam>
public interface IModelManager<out TModel>
where TModel : class
{
event Action<TModel> ItemAdded;
event Action<TModel> ItemRemoved;
}
}

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Online.API
{
public abstract class ArchiveDownloadRequest<TModel> : APIDownloadRequest
where TModel : class
{
public readonly TModel Model;
public float Progress;
public event Action<float> DownloadProgressed;
protected ArchiveDownloadRequest(TModel model)
{
Model = model;
Progressed += (current, total) => DownloadProgressed?.Invoke(Progress = (float)current / total);
}
}
}

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@ -2,28 +2,19 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using System;
namespace osu.Game.Online.API.Requests
{
public class DownloadBeatmapSetRequest : APIDownloadRequest
public class DownloadBeatmapSetRequest : ArchiveDownloadRequest<BeatmapSetInfo>
{
public readonly BeatmapSetInfo BeatmapSet;
public float Progress;
public event Action<float> DownloadProgressed;
private readonly bool noVideo;
public DownloadBeatmapSetRequest(BeatmapSetInfo set, bool noVideo)
: base(set)
{
this.noVideo = noVideo;
BeatmapSet = set;
Progressed += (current, total) => DownloadProgressed?.Invoke(Progress = (float)current / total);
}
protected override string Target => $@"beatmapsets/{BeatmapSet.OnlineBeatmapSetID}/download{(noVideo ? "?noVideo=1" : "")}";
protected override string Target => $@"beatmapsets/{Model.OnlineBeatmapSetID}/download{(noVideo ? "?noVideo=1" : "")}";
}
}

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@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Overlays.Direct
namespace osu.Game.Online
{
public enum DownloadState
{

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@ -2,23 +2,24 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Online.API.Requests;
using osu.Game.Database;
using osu.Game.Online.API;
namespace osu.Game.Overlays.Direct
namespace osu.Game.Online
{
/// <summary>
/// A component which tracks a beatmap through potential download/import/deletion.
/// </summary>
public abstract class DownloadTrackingComposite : CompositeDrawable
public abstract class DownloadTrackingComposite<TModel, TModelManager> : CompositeDrawable
where TModel : class, IEquatable<TModel>
where TModelManager : class, IModelDownloader<TModel>
{
public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
protected readonly Bindable<TModel> Model = new Bindable<TModel>();
private BeatmapManager beatmaps;
private TModelManager manager;
/// <summary>
/// Holds the current download state of the beatmap, whether is has already been downloaded, is in progress, or is not downloaded.
@ -27,58 +28,39 @@ namespace osu.Game.Overlays.Direct
protected readonly Bindable<double> Progress = new Bindable<double>();
protected DownloadTrackingComposite(BeatmapSetInfo beatmapSet = null)
protected DownloadTrackingComposite(TModel model = null)
{
BeatmapSet.Value = beatmapSet;
Model.Value = model;
}
[BackgroundDependencyLoader(true)]
private void load(BeatmapManager beatmaps)
private void load(TModelManager manager)
{
this.beatmaps = beatmaps;
this.manager = manager;
BeatmapSet.BindValueChanged(setInfo =>
Model.BindValueChanged(modelInfo =>
{
if (setInfo.NewValue == null)
if (modelInfo.NewValue == null)
attachDownload(null);
else if (beatmaps.GetAllUsableBeatmapSetsEnumerable().Any(s => s.OnlineBeatmapSetID == setInfo.NewValue.OnlineBeatmapSetID))
else if (manager.IsAvailableLocally(modelInfo.NewValue))
State.Value = DownloadState.LocallyAvailable;
else
attachDownload(beatmaps.GetExistingDownload(setInfo.NewValue));
attachDownload(manager.GetExistingDownload(modelInfo.NewValue));
}, true);
beatmaps.BeatmapDownloadBegan += download =>
manager.DownloadBegan += download =>
{
if (download.BeatmapSet.OnlineBeatmapSetID == BeatmapSet.Value?.OnlineBeatmapSetID)
if (download.Model.Equals(Model.Value))
attachDownload(download);
};
beatmaps.ItemAdded += setAdded;
beatmaps.ItemRemoved += setRemoved;
manager.ItemAdded += itemAdded;
manager.ItemRemoved += itemRemoved;
}
#region Disposal
private ArchiveDownloadRequest<TModel> attachedRequest;
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (beatmaps != null)
{
beatmaps.BeatmapDownloadBegan -= attachDownload;
beatmaps.ItemAdded -= setAdded;
}
State.UnbindAll();
attachDownload(null);
}
#endregion
private DownloadBeatmapSetRequest attachedRequest;
private void attachDownload(DownloadBeatmapSetRequest request)
private void attachDownload(ArchiveDownloadRequest<TModel> request)
{
if (attachedRequest != null)
{
@ -118,16 +100,35 @@ namespace osu.Game.Overlays.Direct
private void onRequestFailure(Exception e) => Schedule(() => attachDownload(null));
private void setAdded(BeatmapSetInfo s, bool existing) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable);
private void itemAdded(TModel s) => setDownloadStateFromManager(s, DownloadState.LocallyAvailable);
private void setRemoved(BeatmapSetInfo s) => setDownloadStateFromManager(s, DownloadState.NotDownloaded);
private void itemRemoved(TModel s) => setDownloadStateFromManager(s, DownloadState.NotDownloaded);
private void setDownloadStateFromManager(BeatmapSetInfo s, DownloadState state) => Schedule(() =>
private void setDownloadStateFromManager(TModel s, DownloadState state) => Schedule(() =>
{
if (s.OnlineBeatmapSetID != BeatmapSet.Value?.OnlineBeatmapSetID)
if (!s.Equals(Model.Value))
return;
State.Value = state;
});
#region Disposal
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (manager != null)
{
manager.DownloadBegan -= attachDownload;
manager.ItemAdded -= itemAdded;
}
State.UnbindAll();
attachDownload(null);
}
#endregion
}
}

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@ -183,7 +183,7 @@ namespace osu.Game
}
BeatmapManager.ItemRemoved += i => ScoreManager.Delete(getBeatmapScores(i), true);
BeatmapManager.ItemAdded += (i, existing) => ScoreManager.Undelete(getBeatmapScores(i), true);
BeatmapManager.ItemAdded += i => ScoreManager.Undelete(getBeatmapScores(i), true);
dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore));
dependencies.Cache(SettingsStore = new SettingsStore(contextFactory));

View File

@ -11,6 +11,7 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Overlays.Direct;
using osu.Game.Users;
@ -19,7 +20,7 @@ using osuTK.Graphics;
namespace osu.Game.Overlays.BeatmapSet.Buttons
{
public class DownloadButton : DownloadTrackingComposite, IHasTooltip
public class DownloadButton : BeatmapDownloadTrackingComposite, IHasTooltip
{
private readonly bool noVideo;

View File

@ -12,6 +12,7 @@ using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Overlays.BeatmapSet.Buttons;
using osu.Game.Overlays.Direct;
using osuTK;
@ -20,7 +21,7 @@ using DownloadButton = osu.Game.Overlays.BeatmapSet.Buttons.DownloadButton;
namespace osu.Game.Overlays.BeatmapSet
{
public class Header : DownloadTrackingComposite
public class Header : BeatmapDownloadTrackingComposite
{
private const float transition_duration = 200;
private const float tabs_height = 50;

View File

@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Online;
namespace osu.Game.Overlays.Direct
{
public abstract class BeatmapDownloadTrackingComposite : DownloadTrackingComposite<BeatmapSetInfo, BeatmapManager>
{
public Bindable<BeatmapSetInfo> BeatmapSet => Model;
protected BeatmapDownloadTrackingComposite(BeatmapSetInfo set = null)
: base(set)
{
}
}
}

View File

@ -10,11 +10,12 @@ using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osuTK;
namespace osu.Game.Overlays.Direct
{
public class DownloadButton : DownloadTrackingComposite
public class DownloadButton : BeatmapDownloadTrackingComposite
{
private readonly bool noVideo;
private readonly SpriteIcon icon;

View File

@ -7,11 +7,12 @@ using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osuTK.Graphics;
namespace osu.Game.Overlays.Direct
{
public class DownloadProgressBar : DownloadTrackingComposite
public class DownloadProgressBar : BeatmapDownloadTrackingComposite
{
private readonly ProgressBar progressBar;

View File

@ -75,7 +75,7 @@ namespace osu.Game.Overlays.Music
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmaps, IBindable<WorkingBeatmap> beatmap)
{
beatmaps.GetAllUsableBeatmapSets().ForEach(b => addBeatmapSet(b, false));
beatmaps.GetAllUsableBeatmapSets().ForEach(addBeatmapSet);
beatmaps.ItemAdded += addBeatmapSet;
beatmaps.ItemRemoved += removeBeatmapSet;
@ -83,11 +83,8 @@ namespace osu.Game.Overlays.Music
beatmapBacking.ValueChanged += _ => updateSelectedSet();
}
private void addBeatmapSet(BeatmapSetInfo obj, bool existing) => Schedule(() =>
private void addBeatmapSet(BeatmapSetInfo obj) => Schedule(() =>
{
if (existing)
return;
var newItem = new PlaylistItem(obj) { OnSelect = set => Selected?.Invoke(set) };
items.Add(newItem);

View File

@ -218,15 +218,9 @@ namespace osu.Game.Overlays
beatmapSets.Insert(index, beatmapSetInfo);
}
private void handleBeatmapAdded(BeatmapSetInfo obj, bool existing)
{
if (existing)
return;
private void handleBeatmapAdded(BeatmapSetInfo set) => Schedule(() => beatmapSets.Add(set));
Schedule(() => beatmapSets.Add(obj));
}
private void handleBeatmapRemoved(BeatmapSetInfo obj) => Schedule(() => beatmapSets.RemoveAll(s => s.ID == obj.ID));
private void handleBeatmapRemoved(BeatmapSetInfo set) => Schedule(() => beatmapSets.RemoveAll(s => s.ID == set.ID));
protected override void LoadComplete()
{
@ -259,6 +253,12 @@ namespace osu.Game.Overlays
{
base.Update();
if (pendingBeatmapSwitch != null)
{
pendingBeatmapSwitch();
pendingBeatmapSwitch = null;
}
var track = current?.TrackLoaded ?? false ? current.Track : null;
if (track?.IsDummyDevice == false)
@ -368,15 +368,12 @@ namespace osu.Game.Overlays
mod.ApplyToClock(track);
}
private ScheduledDelegate pendingBeatmapSwitch;
private Action pendingBeatmapSwitch;
private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction)
{
//we might be off-screen when this update comes in.
//rather than Scheduling, manually handle this to avoid possible memory contention.
pendingBeatmapSwitch?.Cancel();
pendingBeatmapSwitch = Schedule(delegate
// avoid using scheduler as our scheduler may not be run for a long time, holding references to beatmaps.
pendingBeatmapSwitch = delegate
{
// todo: this can likely be replaced with WorkingBeatmap.GetBeatmapAsync()
Task.Run(() =>
@ -416,7 +413,7 @@ namespace osu.Game.Overlays
playerContainer.Add(newBackground);
});
});
};
}
protected override void PopIn()

View File

@ -82,13 +82,7 @@ namespace osu.Game.Overlays.Settings.Sections
private void itemRemoved(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != s.ID).ToArray());
private void itemAdded(SkinInfo s, bool existing)
{
if (existing)
return;
Schedule(() => skinDropdown.Items = skinDropdown.Items.Append(s).ToArray());
}
private void itemAdded(SkinInfo s) => Schedule(() => skinDropdown.Items = skinDropdown.Items.Append(s).ToArray());
protected override void Dispose(bool isDisposing)
{

View File

@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Input.Events;
using osu.Game.Rulesets;
namespace osu.Game.Overlays.Toolbar
{
@ -23,6 +24,7 @@ namespace osu.Game.Overlays.Toolbar
public Action OnHome;
private ToolbarUserButton userButton;
private ToolbarRulesetSelector rulesetSelector;
protected override bool BlockPositionalInput => false;
@ -40,7 +42,7 @@ namespace osu.Game.Overlays.Toolbar
}
[BackgroundDependencyLoader(true)]
private void load(OsuGame osuGame)
private void load(OsuGame osuGame, Bindable<RulesetInfo> parentRuleset)
{
Children = new Drawable[]
{
@ -57,7 +59,7 @@ namespace osu.Game.Overlays.Toolbar
{
Action = () => OnHome?.Invoke()
},
new ToolbarRulesetSelector()
rulesetSelector = new ToolbarRulesetSelector()
}
},
new FillFlowContainer
@ -84,6 +86,9 @@ namespace osu.Game.Overlays.Toolbar
}
};
// Bound after the selector is added to the hierarchy to give it a chance to load the available rulesets
rulesetSelector.Current.BindTo(parentRuleset);
State.ValueChanged += visibility =>
{
if (overlayActivationMode.Value == OverlayActivation.Disabled)

View File

@ -1,58 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Effects;
using osu.Game.Rulesets;
using osuTK.Graphics;
namespace osu.Game.Overlays.Toolbar
{
public class ToolbarRulesetButton : ToolbarButton
{
private RulesetInfo ruleset;
public RulesetInfo Ruleset
{
get => ruleset;
set
{
ruleset = value;
var rInstance = ruleset.CreateInstance();
TooltipMain = rInstance.Description;
TooltipSub = $"Play some {rInstance.Description}";
SetIcon(rInstance.CreateIcon());
}
}
public bool Active
{
set
{
if (value)
{
IconContainer.Colour = Color4.White;
IconContainer.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = new Color4(255, 194, 224, 100),
Radius = 15,
Roundness = 15,
};
}
else
{
IconContainer.Colour = new Color4(255, 194, 224, 255);
IconContainer.EdgeEffect = new EdgeEffectParameters();
}
}
}
protected override void LoadComplete()
{
base.LoadComplete();
IconContainer.Scale *= 1.4f;
}
}
}

View File

@ -1,49 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osuTK;
using osuTK.Input;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Rulesets;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osuTK.Input;
using System.Linq;
using osu.Framework.Allocation;
namespace osu.Game.Overlays.Toolbar
{
public class ToolbarRulesetSelector : Container
public class ToolbarRulesetSelector : RulesetSelector
{
private const float padding = 10;
private readonly FillFlowContainer modeButtons;
private readonly Drawable modeButtonLine;
private ToolbarRulesetButton activeButton;
private RulesetStore rulesets;
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
private Drawable modeButtonLine;
public ToolbarRulesetSelector()
{
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
}
Children = new[]
[BackgroundDependencyLoader]
private void load()
{
AddRangeInternal(new[]
{
new OpaqueBackground(),
modeButtons = new FillFlowContainer
new OpaqueBackground
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Padding = new MarginPadding { Left = padding, Right = padding },
Depth = 1,
},
modeButtonLine = new Container
{
@ -58,36 +50,50 @@ namespace osu.Game.Overlays.Toolbar
Radius = 15,
Roundness = 15,
},
Children = new[]
Child = new Box
{
new Box
{
RelativeSizeAxes = Axes.Both,
}
RelativeSizeAxes = Axes.Both,
}
}
};
});
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets, Bindable<RulesetInfo> parentRuleset)
protected override void LoadComplete()
{
this.rulesets = rulesets;
base.LoadComplete();
foreach (var r in rulesets.AvailableRulesets)
{
modeButtons.Add(new ToolbarRulesetButton
{
Ruleset = r,
Action = delegate { ruleset.Value = r; }
});
}
ruleset.ValueChanged += rulesetChanged;
ruleset.DisabledChanged += disabledChanged;
ruleset.BindTo(parentRuleset);
Current.BindDisabledChanged(disabled => this.FadeColour(disabled ? Color4.Gray : Color4.White, 300), true);
Current.BindValueChanged(_ => moveLineToCurrent(), true);
}
private void moveLineToCurrent()
{
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
{
if (tabItem.Value == Current.Value)
{
modeButtonLine.MoveToX(tabItem.DrawPosition.X, 200, Easing.OutQuint);
break;
}
}
}
public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput;
public override bool HandlePositionalInput => !Current.Disabled && base.HandlePositionalInput;
public override bool PropagatePositionalInputSubTree => !Current.Disabled && base.PropagatePositionalInputSubTree;
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new ToolbarRulesetTabButton(value);
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Padding = new MarginPadding { Left = padding, Right = padding },
};
protected override bool OnKeyDown(KeyDownEvent e)
{
base.OnKeyDown(e);
@ -96,46 +102,13 @@ namespace osu.Game.Overlays.Toolbar
{
int requested = e.Key - Key.Number1;
RulesetInfo found = rulesets.AvailableRulesets.Skip(requested).FirstOrDefault();
RulesetInfo found = Rulesets.AvailableRulesets.Skip(requested).FirstOrDefault();
if (found != null)
ruleset.Value = found;
Current.Value = found;
return true;
}
return false;
}
public override bool HandleNonPositionalInput => !ruleset.Disabled && base.HandleNonPositionalInput;
public override bool HandlePositionalInput => !ruleset.Disabled && base.HandlePositionalInput;
public override bool PropagatePositionalInputSubTree => !ruleset.Disabled && base.PropagatePositionalInputSubTree;
private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
private void rulesetChanged(ValueChangedEvent<RulesetInfo> e)
{
foreach (ToolbarRulesetButton m in modeButtons.Children.Cast<ToolbarRulesetButton>())
{
bool isActive = m.Ruleset.ID == e.NewValue.ID;
m.Active = isActive;
if (isActive)
activeButton = m;
}
activeMode.Invalidate();
}
private Cached activeMode = new Cached();
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (!activeMode.IsValid)
{
modeButtonLine.MoveToX(activeButton.DrawPosition.X, 200, Easing.OutQuint);
activeMode.Validate();
}
}
}
}

View File

@ -0,0 +1,76 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Rulesets;
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
namespace osu.Game.Overlays.Toolbar
{
public class ToolbarRulesetTabButton : TabItem<RulesetInfo>
{
private readonly RulesetButton ruleset;
public ToolbarRulesetTabButton(RulesetInfo value)
: base(value)
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
Child = ruleset = new RulesetButton
{
Active = false,
};
var rInstance = value.CreateInstance();
ruleset.TooltipMain = rInstance.Description;
ruleset.TooltipSub = $"Play some {rInstance.Description}";
ruleset.SetIcon(rInstance.CreateIcon());
}
protected override void OnActivated() => ruleset.Active = true;
protected override void OnDeactivated() => ruleset.Active = false;
private class RulesetButton : ToolbarButton
{
public bool Active
{
set
{
if (value)
{
IconContainer.Colour = Color4.White;
IconContainer.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = new Color4(255, 194, 224, 100),
Radius = 15,
Roundness = 15,
};
}
else
{
IconContainer.Colour = new Color4(255, 194, 224, 255);
IconContainer.EdgeEffect = new EdgeEffectParameters();
}
}
}
protected override bool OnClick(ClickEvent e)
{
Parent.Click();
return base.OnClick(e);
}
protected override void LoadComplete()
{
base.LoadComplete();
IconContainer.Scale *= 1.4f;
}
}
}
}

View File

@ -0,0 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Allocation;
namespace osu.Game.Rulesets
{
public abstract class RulesetSelector : TabControl<RulesetInfo>
{
[Resolved]
protected RulesetStore Rulesets { get; private set; }
protected override Dropdown<RulesetInfo> CreateDropdown() => null;
[BackgroundDependencyLoader]
private void load()
{
foreach (var r in Rulesets.AvailableRulesets)
AddItem(r);
}
}
}

View File

@ -9,22 +9,13 @@ using osu.Framework.Graphics.Shaders;
using osu.Game.Screens.Menu;
using osuTK;
using osu.Framework.Screens;
using osu.Game.Overlays;
namespace osu.Game.Screens
{
public class Loader : OsuScreen
public class Loader : StartupScreen
{
private bool showDisclaimer;
public override bool HideOverlaysOnEnter => true;
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
public override bool CursorVisible => false;
public override bool AllowBackButton => false;
public Loader()
{
ValidForResume = false;

View File

@ -15,12 +15,11 @@ using osu.Game.Graphics.Containers;
using osu.Game.Online.API;
using osuTK;
using osuTK.Graphics;
using osu.Game.Overlays;
using osu.Game.Users;
namespace osu.Game.Screens.Menu
{
public class Disclaimer : OsuScreen
public class Disclaimer : StartupScreen
{
private Intro intro;
private SpriteIcon icon;
@ -28,13 +27,6 @@ namespace osu.Game.Screens.Menu
private LinkFlowContainer textFlow;
private LinkFlowContainer supportFlow;
public override bool HideOverlaysOnEnter => true;
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
public override bool AllowBackButton => false;
public override bool CursorVisible => false;
private Drawable heart;
private const float icon_y = -85;

View File

@ -15,11 +15,10 @@ using osu.Game.IO.Archives;
using osu.Game.Screens.Backgrounds;
using osuTK;
using osuTK.Graphics;
using osu.Game.Overlays;
namespace osu.Game.Screens.Menu
{
public class Intro : OsuScreen
public class Intro : StartupScreen
{
private const string menu_music_beatmap_hash = "3c8b1fcc9434dbb29e2fb613d3b9eada9d7bb6c125ceb32396c3b53437280c83";
@ -32,13 +31,6 @@ namespace osu.Game.Screens.Menu
private SampleChannel welcome;
private SampleChannel seeya;
public override bool AllowBackButton => false;
public override bool HideOverlaysOnEnter => true;
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
public override bool CursorVisible => false;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
private Bindable<bool> menuVoice;

View File

@ -54,11 +54,8 @@ namespace osu.Game.Screens.Multi.Match.Components
hasBeatmap = beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID) != null;
}
private void beatmapAdded(BeatmapSetInfo model, bool existing)
private void beatmapAdded(BeatmapSetInfo model)
{
if (Beatmap.Value == null)
return;
if (model.Beatmaps.Any(b => b.OnlineBeatmapID == Beatmap.Value.OnlineBeatmapID))
Schedule(() => hasBeatmap = true);
}

View File

@ -195,6 +195,7 @@ namespace osu.Game.Screens.Multi.Match
Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
Mods.Value = e.NewValue?.RequiredMods?.ToArray() ?? Array.Empty<Mod>();
if (e.NewValue?.Ruleset != null)
Ruleset.Value = e.NewValue.Ruleset;
}
@ -202,7 +203,7 @@ namespace osu.Game.Screens.Multi.Match
/// <summary>
/// Handle the case where a beatmap is imported (and can be used by this match).
/// </summary>
private void beatmapAdded(BeatmapSetInfo model, bool existing) => Schedule(() =>
private void beatmapAdded(BeatmapSetInfo model) => Schedule(() =>
{
if (Beatmap.Value != beatmapManager.DefaultBeatmap)
return;

View File

@ -184,7 +184,7 @@ namespace osu.Game.Screens.Play
if (!this.IsCurrentScreen()) return;
fadeOut(true);
performUserRequestedExit();
performImmediateExit();
},
},
failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, }
@ -251,15 +251,20 @@ namespace osu.Game.Screens.Play
return working;
}
private void performUserRequestedExit()
private void performImmediateExit()
{
if (!this.IsCurrentScreen()) return;
// if a restart has been requested, cancel any pending completion (user has shown intent to restart).
onCompletionEvent = null;
ValidForResume = false;
performUserRequestedExit();
}
private void performUserRequestedExit()
{
if (!this.IsCurrentScreen()) return;
this.Exit();
}

View File

@ -148,40 +148,37 @@ namespace osu.Game.Screens.Select
});
}
public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet)
public void UpdateBeatmapSet(BeatmapSetInfo beatmapSet) => Schedule(() =>
{
Schedule(() =>
int? previouslySelectedID = null;
CarouselBeatmapSet existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
// If the selected beatmap is about to be removed, store its ID so it can be re-selected if required
if (existingSet?.State?.Value == CarouselItemState.Selected)
previouslySelectedID = selectedBeatmap?.Beatmap.ID;
var newSet = createCarouselSet(beatmapSet);
if (existingSet != null)
root.RemoveChild(existingSet);
if (newSet == null)
{
int? previouslySelectedID = null;
CarouselBeatmapSet existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID);
// If the selected beatmap is about to be removed, store its ID so it can be re-selected if required
if (existingSet?.State?.Value == CarouselItemState.Selected)
previouslySelectedID = selectedBeatmap?.Beatmap.ID;
var newSet = createCarouselSet(beatmapSet);
if (existingSet != null)
root.RemoveChild(existingSet);
if (newSet == null)
{
itemsCache.Invalidate();
return;
}
root.AddChild(newSet);
applyActiveCriteria(false, false);
//check if we can/need to maintain our current selection.
if (previouslySelectedID != null)
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == previouslySelectedID) ?? newSet);
itemsCache.Invalidate();
Schedule(() => BeatmapSetsChanged?.Invoke());
});
}
return;
}
root.AddChild(newSet);
applyActiveCriteria(false, false);
//check if we can/need to maintain our current selection.
if (previouslySelectedID != null)
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == previouslySelectedID) ?? newSet);
itemsCache.Invalidate();
Schedule(() => BeatmapSetsChanged?.Invoke());
});
/// <summary>
/// Selects a given beatmap on the carousel.

View File

@ -578,7 +578,7 @@ namespace osu.Game.Screens.Select
}
}
private void onBeatmapSetAdded(BeatmapSetInfo s, bool existing) => Carousel.UpdateBeatmapSet(s);
private void onBeatmapSetAdded(BeatmapSetInfo s) => Carousel.UpdateBeatmapSet(s);
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Carousel.RemoveBeatmapSet(s);
private void onBeatmapRestored(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
private void onBeatmapHidden(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));

View File

@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Overlays;
namespace osu.Game.Screens
{
/// <summary>
/// A screen which is shown once as part of the startup procedure.
/// </summary>
public abstract class StartupScreen : OsuScreen
{
public override bool AllowBackButton => false;
public override bool HideOverlaysOnEnter => true;
public override bool CursorVisible => false;
public override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
}
}

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using SharpCompress.Archives.Zip;
namespace osu.Game.Utils
@ -10,6 +11,9 @@ namespace osu.Game.Utils
{
public static bool IsZipArchive(string path)
{
if (!File.Exists(path))
return false;
try
{
using (var arc = ZipArchive.Open(path))