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Apply all steps to same user panel so interactions can be observed
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@ -12,11 +12,12 @@ namespace osu.Game.Tests.Visual.Online
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[TestFixture]
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public class TestSceneUserPanel : OsuTestScene
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{
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private readonly UserPanel flyte;
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private readonly UserPanel peppy;
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public TestSceneUserPanel()
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{
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UserPanel flyte;
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Add(new FillFlowContainer
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{
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Anchor = Anchor.Centre,
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@ -60,12 +61,12 @@ namespace osu.Game.Tests.Visual.Online
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[Test]
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public void UserActivitiesTests()
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{
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AddStep("idle", () => { flyte.Activity.Value = null; });
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AddStep("spectating", () => { flyte.Activity.Value = new UserActivity.Spectating(); });
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AddStep("solo", () => { flyte.Activity.Value = new UserActivity.SoloGame(null, null); });
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AddStep("choosing", () => { flyte.Activity.Value = new UserActivity.ChoosingBeatmap(); });
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AddStep("editing", () => { flyte.Activity.Value = new UserActivity.Editing(null); });
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AddStep("modding", () => { flyte.Activity.Value = new UserActivity.Modding(); });
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AddStep("idle", () => { peppy.Activity.Value = null; });
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AddStep("spectating", () => { peppy.Activity.Value = new UserActivity.Spectating(); });
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AddStep("solo", () => { peppy.Activity.Value = new UserActivity.SoloGame(null, null); });
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AddStep("choosing", () => { peppy.Activity.Value = new UserActivity.ChoosingBeatmap(); });
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AddStep("editing", () => { peppy.Activity.Value = new UserActivity.Editing(null); });
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AddStep("modding", () => { peppy.Activity.Value = new UserActivity.Modding(); });
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}
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}
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}
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