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Allow custom icon specification in ScreenTitle
Not all icons are available in fonts so IconUsage alone is not enough to cover all scenarios.
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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@ -12,14 +13,24 @@ namespace osu.Game.Graphics.UserInterface
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{
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public abstract class ScreenTitle : CompositeDrawable, IHasAccentColour
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{
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private readonly SpriteIcon iconSprite;
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public const float ICON_WIDTH = ICON_SIZE + icon_spacing;
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protected const float ICON_SIZE = 25;
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private SpriteIcon iconSprite;
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private readonly OsuSpriteText titleText, pageText;
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public const float ICON_WIDTH = icon_size + icon_spacing;
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private const float icon_size = 25, icon_spacing = 10;
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private const float icon_spacing = 10;
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protected IconUsage Icon
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{
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set => iconSprite.Icon = value;
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set
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{
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if (iconSprite == null)
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throw new InvalidOperationException($"Cannot use {nameof(Icon)} with a custom {nameof(CreateIcon)} function.");
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iconSprite.Icon = value;
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}
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}
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protected string Title
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@ -38,6 +49,11 @@ namespace osu.Game.Graphics.UserInterface
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set => pageText.Colour = value;
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}
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protected virtual Drawable CreateIcon() => iconSprite = new SpriteIcon
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{
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Size = new Vector2(ICON_SIZE),
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};
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protected ScreenTitle()
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{
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AutoSizeAxes = Axes.Both;
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@ -48,12 +64,9 @@ namespace osu.Game.Graphics.UserInterface
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{
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(icon_spacing, 0),
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Children = new Drawable[]
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Children = new[]
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{
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iconSprite = new SpriteIcon
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{
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Size = new Vector2(icon_size),
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},
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CreateIcon(),
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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