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Use nullable cancellation tokens
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3860282ace
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@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.UI
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public virtual PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new PlayfieldAdjustmentContainer();
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, CancellationToken cancellationToken)
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private void load(OsuConfigManager config, CancellationToken? cancellationToken)
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{
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InternalChildren = new Drawable[]
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{
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@ -170,18 +170,15 @@ namespace osu.Game.Rulesets.UI
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/// <summary>
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/// Creates and adds drawable representations of hit objects to the play field.
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/// </summary>
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private void loadObjects(CancellationToken cancellationToken)
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private void loadObjects(CancellationToken? cancellationToken)
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{
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foreach (TObject h in Beatmap.HitObjects)
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{
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if (cancellationToken.IsCancellationRequested)
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break;
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cancellationToken?.ThrowIfCancellationRequested();
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addHitObject(h);
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}
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if (cancellationToken.IsCancellationRequested)
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return;
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cancellationToken?.ThrowIfCancellationRequested();
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Playfield.PostProcess();
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@ -58,7 +58,7 @@ namespace osu.Game.Storyboards.Drawables
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}
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[BackgroundDependencyLoader(true)]
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private void load(FileStore fileStore, GameplayClock clock, CancellationToken cancellationToken)
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private void load(FileStore fileStore, GameplayClock clock, CancellationToken? cancellationToken)
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{
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if (clock != null)
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Clock = clock;
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@ -67,8 +67,7 @@ namespace osu.Game.Storyboards.Drawables
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foreach (var layer in Storyboard.Layers)
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{
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if (cancellationToken.IsCancellationRequested)
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break;
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cancellationToken?.ThrowIfCancellationRequested();
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Add(layer.CreateDrawable());
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}
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@ -25,12 +25,11 @@ namespace osu.Game.Storyboards.Drawables
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}
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[BackgroundDependencyLoader]
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private void load(CancellationToken cancellationToken)
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private void load(CancellationToken? cancellationToken)
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{
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foreach (var element in Layer.Elements)
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{
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if (cancellationToken.IsCancellationRequested)
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break;
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cancellationToken?.ThrowIfCancellationRequested();
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if (element.IsDrawable)
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AddInternal(element.CreateDrawable());
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